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Seminar report

Microsoft surface: multi-touch technology

1. Introduction
1.1 Introduction:
Microsoft Surface is an interactive table top that can do everything a network computer can do plus more without using a keyboard or a mouse. There are four key features: direct interaction, multi-touch ability, multi-user ability and object recognition. irect interaction allows you to touch or grab digital information with your hands and use natural gestures to open, grasp, and command virtual objects, pages and images. The multi-touch feature enables the Surface to recognize many points of contact simultaneously so you can enlarge an image by touching the opposite corners and dragging those outwards. !long with the multi-touch feature, the shape and design of the Surface allows for multi-users at once, therefore, the user sitting across from you can be doing something completely different or independent of you. The last key feature, object recognition, enables the system to identify physical objects just by setting them on the Surface and to respond by displaying the appropriate software related to that item. "urrently, Microsoft Surface is being marketed and sold directly to large scale leisure, entertainment and retail companies, such as !T#T in various cities, $io in %as &egas, and Sheraton 'otels in various cities.

1.2 Aim of the seminar:
To learn about • • • • • • Microsoft surface Multi-touch technology Multi-touch devices How gesture recognition is performed Human-computer interface Application using an example

1.3 Motivation of the seminar:
Multi-user is a benefit of multi-touch—several people can orient themselves on different sides of the surface to interact with an application simultaneously !nli"e most touchscreens# surface computer can respond to more than one touch at a time Today$s computers allow you to have multiple applications in multiple windows but they probably only have one "eyboard and mouse which means only one person can operate at a time These Surfaces engage the senses# improve collaboration# and empower the students by having everything available to them at their finger tips

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Seminar report

Microsoft surface: multi-touch technology

Having studied about this cocept in newspaper made me eager and enthusiastic to "now about this topic and collect information about it

1.4 Literature survey:
http:**www multitouchtechnology com* http:**www microsoft com*surface*index html http:**www+ smarttech com*st*en-!S*,roducts*SMA-T.Table* http:**www engadget com*+//0*'/*+(*"ids-on-with-the-smart-table* http:**blogs msdn com*surface*archive*+//0*''*/)*surface-your-end-users-and-you aspx http:**download microsoft com*download*d*1*'*d1'f1fb/-c)+c-)2a3-0c/04bd0/302c//+*MSSurface5rder6orm-,78 pdf( (443

1.5 Applications:
• 9nteractive 8lassrooms: The multi-touch surface computers will encourage the students to interact with content and each other promoting group wor" and team building s"ills • Students would have custom built hardware where they can create their assignments and teachers may be able to see it instantly and help the students • Students sitting around the table may open a file# push it across# drag it# modify it# let another student add or delete information and then save the document • 9n a photography class# the students could share their images instantly • 9n an art class# one student could be painting with a paint brush while another is drawing with her finger %oth the paint brush and the finger would be recogni:ed • 9n %usiness classes# specifically accounting# having access to a computer right at your finger tips will help the students learn faster and comprehend on a higher level 9 believe 9t$s a lot easier to follow along on an ;xcel spreadsheet when you can highlight the cell and see for yourself what the formula is or where that amount came from Allowing students the ability to actively participate while teaching them about constructing a balance sheet will ma"e it easier for the students to not only comprehend the material but also retain the material in my opinion • 9n a geography class each student could find a specific location and the maps could be displayed instantly • Teachers would not have to worry about finding space in a computer lab in order for the students to create pro&ects or conduct research %ho& reddy engineering college for women + out of ()

Seminar report

Microsoft surface: multi-touch technology

• Students could share podcasts or other information related to a certain pro&ect that they have saved to their flash drive &ust by laying the device on the surface

2. MIC !"!#$ "% #AC&
2.1 'hat is a Microsoft surface:
Microsoft Surface <codename Milan= is a multi-touch product from Microsoft which is developed as software and hardware combination technology that allows a user# or multiple users# to manipulate digital content by the use of gesture recognition This could involve the motion of hands or physical ob&ects 9t was announced on May +1# +//2 at the 73 conference Targeted customers are in the hospitality businesses# such as restaurants# hotels# retail# public entertainment venues and the military for tactical overviews The preliminary launch was on April '2# +//0# when Surface became available for customer use in AT>T stores The Surface was used by MS?%8 during its coverage of the +//0 !S presidential election@ and is also used by 7isneyland$s future home exhibits# as well as various hotels and casinos The Surface was also featured in the 8%S series 8S9: Miami and ;AT-AB ;ntertainment news As of March +//1# Microsoft had '+/ partners in '' countries that are developing applications for SurfaceCs interface 5n Danuary 4# +/''#Microsoft previewed the latest version of Microsoft Surface at 8onsumer ;lectronics Show <8;S= +/''# simply named Microsoft Surface + /# which was built in partnership with Samsung Microsoft Surface is a surface computing platform that responds to natural hand gestures and real world ob&ects 9t has a (4/-degree user interface# a (/ in <24 cm= reflective surface with a AEA 7F, pro&ector underneath the surface which pro&ects an image onto its underside# while five cameras in the machineCs housing record reflections of infrared light from ob&ects and human fingertips on the surface The surface is capable of ob&ect recognition# ob&ect*finger orientation recognition and trac"ing# and is multi-touch and is multi-user !sers can interact with the machine by touching or dragging their fingertips and ob&ects such as paintbrushes across the screen# or by placing and moving placed ob&ects This paradigm of interaction with computers is "nown as a natural user interface <?!9= Surface has been optimi:ed to respond to 3+ touches at a time 7uring a demonstration with a reporter# Mar" %olger# the Surface 8omputing groupCs mar"eting director# GdippedG his finger in an on-screen paint palette# then dragged it across the screen to draw a smiley face Then he used all '/ fingers at once to give the face a full head of hair !sing the specially-designed barcode-style GSurface tagsG on ob&ects# Microsoft Surface can offer a variety of features# for example automatically offering additional wine choices tailored to the %ho& reddy engineering college for women ( out of ()

Seminar report

Microsoft surface: multi-touch technology

dinner being eaten based on the type of wine set on the Surface# or in con&unction with a password# offering user authentication A commercial Microsoft Surface unit is H'+#3// <unit only=# whereas a developer Microsoft Surface unit costs H'3#/// and includes a developer unit# five seats and support ,artner companies use the Surface in their hotels# restaurants# and retail stores The Surface is used to choose meals at restaurants# plan vacations and spots to visit from the hotel room Starwood Hotels plan to allow users to drop a credit card on the table to pay for music# boo"s# and other amenities offered at the resort 9n AT>T stores# use of the Surface include interactive presentations of plans# coverage# and phone features# in addition to dropping two different phones on the table and having the customer be able to view and compare prices# features# and plans MS?%8Cs coverage of the +//0 !S presidential election used Surface to share with viewers information and analysis of the race leading up to the election The anchor analy:es polling and election results# views trends and demographic information and explores county maps to determine voting patterns and predict outcomes# all with the flic" of his finger 9n some hotels and casinos# users can do a range of things# such as watch videos# view maps# order drin"s# play games# and chat and flirt with
people between Surface tables.

2.2 (istory:
The product idea for Surface was initially conceptuali:ed in +//' by Steven %athiche of Microsoft Hardware and Andy Iilson of Microsoft -esearch 9n 5ctober +//'# 7D Jurlander# Michael Jim# Doel 7ehlin# %athiche and Iilson formed a virtual team to bring the idea to the next stage of development 9n +//(# the team presented the idea to the Microsoft 8hairman %ill Eates# in a group review Fater# the virtual team was expanded and a prototype nic"named T' was produced within a month The prototype was based on an 9J;A table with a hole cut in the top and a sheet of architect vellum used as a diffuser The team also developed some applications# including pinball# a photo browser and a video pu::le 5ver the next year# Microsoft built more than 03 early prototypes for Surface The final hardware design was completed in +//3 A similar concept was used in the +//+ science fiction movie Minority -eport As noted in the 7K7 commentary# the director Steven Spielberg stated the concept of the device came from consultation with Microsoft during the ma"ing of the movie 5ne of the filmCs technology consultantCs associates from M9T later &oined Microsoft to wor" on the Surface pro&ect Surface was unveiled by Microsoft 8;5 Steve %allmer on May (/# +//2 at The Iall Street DournalCs C7: All Things 7igitalC conference in8arlsbad# 8alifornia Surface 8omputing is part of %ho& reddy engineering college for women ) out of ()

Seminar report

Microsoft surface: multi-touch technology

MicrosoftCs ,roductivity and ;xtended 8onsumer ;xperiences Eroup# which is within the ;ntertainment > 7evices division The first few companies to deploy Surface will include HarrahCs ;ntertainment# Starwood Hotels > -esorts Iorldwide# T-Mobile and a distributor# 9nternational Eame Technology April '2# +//0# AT>T became the first retail location to launch Surface 9n Dune +//0 Harrah$s ;ntertainment launched Microsoft Surface at -io i%ar and 7isneyland launched it in Tomorrowland# 9nnoventions 7ream Home 5n August '(# +//0 Sheraton Hotels introduced Surface in their hotel lobbies at 3 locations 5n September 0th# +//0 MS?%8 began using the Surface to wor" with election maps for the +//0 !S ,residential ;lection on air MS?%8Cs political director# 8huc" Todd# was placed at the helm.

2.3 $echnical aspects)features:
These all have the same basic framewor" using cameras to sense ob&ects# hand gestures# and touch The user input is then processed and displayed on the surface using rear pro&ection The following is a diagram of the Microsoft Surface <6igure %= and an explanation of the parts '= Screen: The Surface has an acrylic tabletop which a diffuser ma"es capable of processing multiple inputs from multiple users 5b&ects can also be recogni:ed by their shapes or reading coded tags += 9nfrared: 9nfrared light is pro&ected onto the underside of the diffuser 5b&ects or fingers are visible through the diffuser by series of infrared-sensitive cameras which are positioned underneath the surface of the tabletop (= 8,! L This is similar to a regular des"top The underlying operating system is a modified version of Microsoft Kista )= ,ro&ector L The Surface uses the same 7F, light engine in many rear-pro&ection tvs

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Seminar report

Microsoft surface: multi-touch technology

6ig + ' Microsoft surface

2.4 #eatures of Microsoft surface computin*:
Microsoft surface computing has four main components being important in SurfaceCs interface: direct interaction# multi-touch contact# a multi-user experience# and ob&ect recognition 7irect interaction refers to the userCs ability to simply reach out and touch the interface of an application in order to interact with it# without the need for a mouse or "eyboard Multi-touch contact refers to the ability to have multiple contact points with an interface# unli"e with a mouse# where there is only one cursor Multi-user is a benefit of multi-touch several people can orient themselves on different sides of the surface to interact with an application simultaneously 5b&ect recognition refers to the deviceCs ability to recogni:e the presence and orientation of tagged ob&ects placed on top of it The technology allows non-digital ob&ects to be used as input devices 9n one example# a normal paint brush was used to create a digital painting in the software This is made possible by the fact that# in using cameras for input# the system does not rely on restrictive properties reMuired of conventional touchscreen or touchpad devices such as the capacitance# electrical resistance# or temperature of the tool used <see Touchscreen= The computerCs GvisionG is created by a near-infrared# 03/-nanometer-wavelength F;7 light source aimed at the surface Ihen an ob&ect touches the tabletop# the light is reflected to multiple infrared

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Microsoft surface: multi-touch technology

cameras with a net resolution of '/+) x 240# allowing it to sense# and react to items touching the tabletop Surface will ship with basic applications# including photos# music# virtual concierge# and games# that can be customi:ed for the customers A uniMue feature that comes preinstalled with Surface is the pond effect GAttractG application Simply# it is a GpictureG of water with leaves and roc"s within it <a lot li"e Microsoft Surface Fagoon# included in the Surface Touch ,ac"= %y touching the screen# users can create ripples in the water# much li"e a real stream Additionally# the
6ig + + ob&ect recognition

pressure of touch alters the si:e of the ripple created# and ob&ects placed into the water create a barrier that ripples bounce off# &ust as they would in real life

2.5 "pecifications of surface:
Surface is a (/-inch <24 cm= display in a table-li"e form factor# ++ inches <34 cm= high# +' inches <3( cm= deep# and )+ inches <'/2 cm= wide The Surface tabletop is acrylic# and its interior frame is powder-coated steel The software platform runs on a custom version ofIindows Kista and has wired ;thernet '/*'//# wireless 0/+ '' b*g# and %luetooth + / connectivity Surface applications are written using either Iindows ,resentation 6oundation or Microsoft A?A technology At MicrosoftCs MS7? 8onference# %ill Eates told developers of GMaximumG setup the Microsoft Surface was going to have:


9ntel 8ore + Nuad Aeon GIoodcrestG O + 44 EH: with a custom motherboard form factor about the si:e of two ATA motherboards )E% 77-+-'/44 -AM 'T% 2+//-,M Hard 7rive

 

The discontinued <as of 4 Danuary +/''= commercially available version had the following specificationsP'2Q:

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  

Microsoft surface: multi-touch technology

9ntel 8ore + 7uo O + '( EH: +E% 77-+ -AM +3/E% SATA Hard 7rive

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Seminar report

Microsoft surface: multi-touch technology

3. Multi+touch technolo*y
3.1 'hat is multi+touch:
(n computing, multi-touch refers to a touch sensing surface)s *trackpad or touchscreen+ ability to recogni,e the presence of two or more points of contact with the surface. This plural-point awareness is often used to implement advanced functionality such as pinch to ,oom or activating predefined programs. (n an effort of disambiguation or marketing classification some companies further breakdown the various definitions of multi-touch. !n e-ample of this is .M defining multi-touch as a touch-screen)s ability to register three or more distinct positions.

3.2 (istory:
Multi-touch technology is used to develop a new type of human machine interface <HM9= for the control room of the Super ,roton Synchrotron particle accelerator The use of touchscreen technology to control electronic devices pre-dates multi-touch technology and the personal computer ;arly synthesi:er and electronic instrument builders li"e Hugh Fe 8aine and %ob Moog experimented with using touch-sensitive capacitance sensors to control the sounds made by their instruments 9%M began building the first touch screens in the late '14/s# and# in '12+#8ontrol 7ata released the ,FAT5 9K computer# a terminal used for educational purposes that employed single-touch points in a '4x'4 array as its user interface

6ig ( ' The prototypes of the x-y mutual capacitance multi-touch screens <left= developed at 8;-?

5ne of the early implementations of mutual capacitance touchscreen technology was developed at 8;-? in '122 based on their capacitance touch screens developed in '12+ by 7anish electronics engineer %ent Stumpe This technology was

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Microsoft surface: multi-touch technology

9n a handwritten note dated '' March '12+# Stumpe presented his proposed solution L a capacitative touch screen with a fixed number of programmable buttons presented on a display The screen was to consist of a set of capacitors etched into a film of copper on a sheet of glass# each capacitor being constructed so that a nearby flat conductor# such as the surface of a finger# would increase the capacity by a significant amount The capacitors were to consist of fine lines etched in copper on a sheet of glass L fine enough <0/ Rm= and sufficiently far apart <0/ Rm= to be invisible <8;-? 8ourier April '12) p''2= 9n the final device# a simple lacMuer coating prevented the fingers from actually touching the capacitors Multi-touch technology began in '10+# when the !niversity of TorontoCs 9nput -esearch Eroup developed the first human-input multi-touch system The system used a frosted-glass panel with a camera placed behind the glass Ihen a finger or several fingers pressed on the glass# the camera would detect the action as one or more blac" spots on an otherwise white bac"ground# allowing it to be registered as an input Since the si:e of a dot was dependent on pressure <how hard the person was pressing on the glass=# the system was somewhat pressure-sensitive as well 9n '10(# %ell Fabs at Murray Hill published a comprehensive discussion of touch-screen based interfaces P4Q 9n '10)# %ell Fabs engineered a touch screen that could change images with more than one hand 9n '103# the !niversity of Toronto group including %ill %uxtondeveloped a multi-touch tablet that used capacitance rather than bul"y camera-based optical sensing systems A brea"through occurred in '11'# when ,ierre Iellner published a paper on his multi-touch S7igital 7es"T# which supported multi-finger and pinching motions Karious companies expanded upon these inventions in the beginning of the twenty-first century The company 6ingerwor"s developed various multi-touch technologies between '111 and +//3# including Touchstream "eyboards and the iEesture ,ad Several studies of this technology were published in the early +///s by Alan Hedge# professor of human factors and ergonomics at 8ornell !niversity Apple acMuired 6ingerwor"s and its multi-touch technology in +//3 Mainstream exposure to multi-touch technology occurred in +//2 when the i,hone gained popularity# with Apple stating they Cinvented multi touchC as part of the i,hone announcement# however both the function and the term predate the announcement or patent reMuests# except for such area of application as capacitive mobile screens# which did not exist before 6ingerwor"s*AppleCs technology <Apple filed patents for in +//3-+//2 and was awarded with in +//1-+/'/= ,ublication and demonstration using the term Multi-touch by Defferson U Han in +//3 predates these# but Apple did give multi-touch wider exposure through its association with their new product and were

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Seminar report

Microsoft surface: multi-touch technology

the first to introduce multi-touch on a mobile device MicrosoftCs table-top touch platform Microsoft Surface# which started development in +//'# interacts with both the users touch and their electronic devices Similarly# in +//'# Mitsubishi ;lectric -esearch Faboratories <M;-F= began development of a multi-touch# multi-user system called 7iamondTouch# also based on capacitance but able to differentiate between multiple simultaneous users <or rather# the chairs in which each user is seated or the floorpad the user is standing on=@ the 7iamondtouch became a commercial product in +//0 Small-scale touch devices are rapidly becoming commonplace# with the number of touch screen telephones expected to increase from +//#/// shipped in +//4 to +' million in +/'+

3.3 ,rands and manufacturers:

/ig ..0 ! virtual keyboard on an i1ad

Apple has retailed and distributed numerous products using multi-touch technology@ most prominently including its i,hone smartphone and i,ad tablet Additionally# Apple also holds several patents related to the implementation of multi-touch in user interfaces Apple additionally attempted to register GMulti-touchG as a trademar" in the !nited States — however its reMuest was denied by the !nited States ,atent and Trademar" 5ffice because it considered the term generic Multi-touch sensing and processing occurs via an AS98 sensor that is attached to the touch surface !sually# separate companies ma"e the AS98 and screen that combine into a touch screen@ conversely# a trac"padCs surface and AS98 are usually manufactured by the same company There have been large companies in recent years that have expanded into the growing multi-touch industry# with systems designed for everything from the casual user to multinational organi:ations 9t is now common for laptop manufacturers include multi-touch trac"pads on their laptops# and tablet computers respond to touch input rather than traditional stylus input and it is supported by many recent operating systems %ho& reddy engineering college for women '' out of ()

Seminar report

Microsoft surface: multi-touch technology

A few companies are focusing on large-scale surface computing rather than personal electronics# either large multi-touch tables or wall surfaces These systems are generally used by government organi:ations# museums# and companies as a means of information or exhibit display

3.4 Implementations:
Multi-touch has been implemented in several different ways# depending on the si:e and type of interface The most popular form are mobile devices# tablets# touchtables and walls %oth touchtables and touch walls pro&ect an image through acrylic or glass# and then bac"-light the image with F;7s Types
          

Multitouch 8apacitive Technology Surface 8apacitive Technology ,ro&ected 8apacitive Touch <,ST= 9n-cell: 8apacitive Touch -esistive Technology Analog -esistive 7igital -esistive or 9n-8ell: -esistive Multitouch 5ptical technologies 5ptical 9maging or 9nfrared technology -ear 7iffused 9llumination <79= 9nfrared Erid Technology <opto-matrix= or 7igital Iaveguide Touch <7IT=V or 9nfrared 5ptical Iaveguide


6rustrated Total 9nternal -eflection <6T9-= or 7iffused Surface 9llumination <7S9= 7ispersive Signal Touch <7ST= Jinect 9n-8ell: 5ptical Touch Iave Technologies Surface Acoustic Iave <SAI= %ending Iave Touch <%IT= 6orce-%ased Sensing or ?ear 6ield 9maging <?69=

     

The optical touch technology functions when a finger or an ob&ect touches the surface# causing the light to scatter# the reflection is caught with sensors or cameras that send the data to software which

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Seminar report

Microsoft surface: multi-touch technology

dictates response to the touch# depending on the type of reflection measured Touch surfaces can also be made pressure-sensitive by the addition of a pressure-sensitive coating that flexes differently depending on how firmly it is pressed# altering the reflection Handheld technologies use a panel that carries an electrical charge Ihen a finger touches the screen# the touch disrupts the panelCs electrical field The disruption is registered and sent to the software# which then initiates a response to the gesture 9n the past few years# several companies have released products that use multi-touch 9n an attempt to ma"e the expensive technology more accessible# hobbyists have also published methods of constructing 79U touchscreens

3.5 List of multi+touch computers and monitors:
The following is a list of multi-touch computers and monitors that use multi-touch technology built into the screen# rather than# or in addition to# the trac"pad or mouse.
Table ( ' list of multi-touch computers and monitors

Ma-e

Model

#orm #actor

!peratin* "ystem

.um/er of $ouch 0oints "creen "i1e esolution 0rice Availa/ility

Acer

Aspire AS32(0,E

Faptop

Iindows 2

+

'3 4 inch

'(44 W 240

H211 11

++*'/*+//1

Acer

Aspire X34'/!1/2+

All-in5ne

Iindows 2

+

+( inch

'1+/ W '/0/

H011 11

'+*+//1

Acer

Aspire '0+/,T

!ltra-thin Tablet

Iindows 2 Home ,remium + '' 4 inch '(44 W 240 H'311 11 '3*''*+//1

Acer

T+(/H

Monitor

?*A

+

+( inch

'1+/ W '/0/

H'01 // H(33 //

/0*+/''

Acer

Aspire

Faptop

Iindows 2

+

'3 4 inch

'(44 W 240

H211 11

++*'/*+//1

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Microsoft surface: multi-touch technology

Ma-e

Model

#orm #actor

!peratin* "ystem

.um/er of $ouch 0oints "creen "i1e esolution 0rice Availa/ility

AS32(0,E

Acer

9conia

Faptop

Iindows 2

'/

Two times ') inch

'(44 W 240

H'#'11 11

'*)*+/''

Acer

Aspire X34'/!1/2+

All-in5ne

Iindows 2

+

+( inch

'1+/ W '/0/

H011 11

'+*+//1

Apple

i,ad

All-in5ne

i5S

''

1 2 inch <diagonally=

'/+) W 240 H)11 - H0+1

April +/'/

%lac"berry ,layboo"

-9M MultiTouch 7isplay

F87 7isplay

%lac"berry 5S

+/

2 inch

H33' 2) to H'3)1 //

September +/'/

8yberdyne 9nc

Tacto

All-in5ne

Finux

!nlimited

)4 inch

'1+/ W '/0/

'/*+/'/

H,

H, TouchSmart 4//

All-in5ne

Iindows 2

<+=Y

+( inch

'/0/p

H'#/)1 11

++*'/*+//1

H,

H, TouchSmart tx+

Tablet

Iindows 2

1

'+ ' inch

'+0/ W 0//

H211 11

++*'/*+//1

H,

H, TouchSmart 1'//

All-in5ne

Iindows 2

<+=Y

+( inch

'1+/ W '/0/

H'#+11 11

++*'/*+//1

H,

H, F7)+//tm

F87 7isplay

<+=Y

)+ inch

'1+/ W '/0/

H+#211 11

'+*+//1

H,

H, F+'/3tm

F87

+

+' 3 inch

'1+/ W '/0/

H+11 //

'/*+//1

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Microsoft surface: multi-touch technology

Ma-e

Model

#orm #actor

!peratin* "ystem

.um/er of $ouch 0oints "creen "i1e esolution 0rice Availa/ility

7isplay

6u&itsu

Fife%oo" T3/'/ Tablet ,8

Tablet

Iindows 2

'( ( inch

H'#231 //

'+*+//1

6u&itsu

Fife%oo" T)('/ Tablet ,8

Tablet

Iindows 2

'+ ' inch

H'#')1 //

'+*+//1

6u&itsu

Fife%oo" !H1//

Handheld ,8

Iindows 2

3 4 inch

H

'+*+//1

Eateway 5ne XA40//-/'

All-in5ne

Iindows 2

+( inch

'1+/ W '/0/

H021 11

''*+//1

IAEA H7 Eigabyte T'///, ?etboo"* Tablet Iindows 2 '/ inch '(44x240 F;7 bac"light H411 /(*+/'/

Multitouch Elobus Multitouch Eroup Elobe * EF5%!S = multitouch device All in Iindows 2 unlimited 'm Z <7iameter= '/3/ W '/3/ ('*'/*+/'/

Solution Spherical<domed

8ustomi:ed Microsoft Microsoft Surface All-in- Iindows Kista 5ne Iith Surface Shell 3+ (/ inch '/+) W 240

H'+#///'4#/// . 8ommercial Tax 97 '+*+//1

MultiTouc MultiTouch 8ell F87 cube

Iindows

!nlimited

)4 inch

'1+/ x '/0/

Approx

1*+/'/

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Microsoft surface: multi-touch technology

Ma-e

Model

#orm #actor

!peratin* "ystem

.um/er of $ouch 0oints "creen "i1e esolution 0rice Availa/ility

h

)42 Advanced

A,*2# Finux# 5S A

H'3#/// . 8ommercial Tax 97

MultiTouc MultiTouch 8ell h )4/*)43

Iindows F87 cube A,*2# Finux# 5S A !nlimited )4 inch '1+/ x '/0/

H''#3//'3#4// . 8ommercial Tax 97 1*+//0

MultiTouc MultiTouch 8ell h (+/*(+3

Iindows F87 cube A,*2# Finux# 5S A !nlimited (+ inch '1+/ x '/0/

H4#3//0#/// . 8ommercial Tax 97 (*+//1

Motion 8omputin g D()//

F87 7isplay

<+=Y

'+ ' inch

IAEA

H+#+11 11

'+*+//1

(+# )/# )+# ?eprash Technology ??-Touch Touch MultiTouch 7evice All-in5ne Iindows 2 (+ )4# 3+# 33# 32# 2/# 0+# '// and +// inches as well as custom screen si:es '1+/ [ '/0/ Danuary +/'/

H+#(11 All-in5ne Iindows A,*Kista*2#Ma c (+ )+ inch '1+/ [ '/0/ <MultiTouch E+# (+ inches# screen only= H'/#///L Dune +/'/

,N Fabs

iTable

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Microsoft surface: multi-touch technology

Ma-e

Model

#orm #actor

!peratin* "ystem

.um/er of $ouch 0oints "creen "i1e esolution 0rice Availa/ility

'+#3// <full (/-inch table=

Samsung

Samsung Ealaxy Tab

All 9n 5ne

Android

3

2 inch <diagonally=

MU-+#411 '/+)x4// \ <!S7 H024 04=

Karies by -egion

Sony

F Series

All 9n 5ne

Iindows 2

<+=Y

+) inch

'1+/ W '/0/

H'#+11 11

'+*+//1

Toshiba

Satellite !3/3 Touch

Faptop

Iindows 2

'( ( inch

H13/ //

++*'/*+//1

4. 2esture reco*nition

/ig 2.3 ! child being sensed by a simple gesture recognition algorithm detecting hand location and movement

Eesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms Eestures can originate from any bodily motion or state but commonly originate from the face or hand 8urrent focuses in the field include emotion recognition from the face and hand gesture recognition Many approaches have been made using cameras and computer vision algorithms to interpret sign language However# the

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identification and recognition of posture# gait# proxemics# and human behaviors is also the sub&ect of gesture recognition techniMues Eesture recognition can be seen as a way for computers to begin to understand human body language# this building a richer bridge between machines and humans than primitive text user interfaces or even E!9s <graphical user interfaces=# which still limit the ma&ority of input to "eyboard and mouse Eesture recognition enables humans to interface with the machine <HM9= and interact naturally without any mechanical devices !sing the concept of gesture recognition# it is possible to point a finger at the computer screen so that the cursor will move accordingly This could potentially ma"e conventional input devices such as mouse# "eyboards and even touch-screens redundant Eesture recognition can be conducted with techniMues from computer vision and image processing The literature includes ongoing wor" in the computer vision field on capturing gestures or more general human pose and movements by cameras connected to a computer

4.1 2esture reco*nition and pen computin*:
The term gesture recognition has been used to refer more narrowly to non-text-input handwriting symbols# such as in"ing on a graphics tablet# multi-touch gestures# and mouse gesture recognition

4.2 2esture types:
This is computer interaction through the drawing of symbols with a pointing device cursor which is referred as pen computing

9n computer interfaces# two types of gestures are distinguished:


5ffline gestures: Those gestures that are processed after the user interaction with the ob&ect An example is the gesture to activate a menu 5nline gestures: 7irect manipulation gestures They are used to scale or rotate a tangible ob&ect.



4.3 %ses:

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Eesture recognition is useful for processing information from humans which is not conveyed through speech or type As well# there are various types of gestures which can be identified by computers


4.3.1 "i*n lan*ua*e reco*nition: Dust as speech recognition can transcribe speech to text# certain types of gesture recognition software can transcribe the symbols represented through sign language into text 4.3.2 #or socially assistive ro/otics: %y using proper sensors <accelerometers and gyros= worn on the body of a patient and by reading the values from those sensors# robots can assist in patient rehabilitation The best example can be stro"e rehabilitation 4.3.3 3irectional indication throu*h pointin*: ,ointing has a very specific purpose in our society# to reference an ob&ect or location based on its position relative to ourselves The use of gesture recognition to determine where a person is pointing is useful for identifying the context of statements or instructions This application is of particular interest in the field of robotics 4.3.4 Control throu*h facial *estures: 8ontrolling a computer through facial gestures is a useful application of gesture recognition for users who may not physically be able to use a mouse or "eyboard ;ye trac"ing in particular may be of use for controlling cursor motion or focusing on elements of a display 4.3.5 Alternative computer interfaces: 6oregoing the traditional "eyboard and mouse setup to interact with a computer# strong gesture recognition could allow users to accomplish freMuent or common tas"s using hand or face gestures to a camera 4.3.4 Immersive *ame technolo*y: Eestures can be used to control interactions within video games to try and ma"e the game playerCs experience more interactive or immersive 4.3.5 6irtual controllers: 6or systems where the act of finding or acMuiring a physical controller could reMuire too much time# gestures can be used as an alternative control mechanism 8ontrolling secondary devices in a car# or controlling a television set are examples of such usage 4.3.7 Affective computin*: 9n affective computing# gesture recognition is used in the process of identifying emotional expression through computer systems 4.3.8 emote control: Through the use of gesture recognition# Gremote control with the wave of a handG of various devices is possible The signal must not only indicate the desired response# but also which device to be controlled

















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4.4 Input devices:
The ability to trac" a personCs movements and determine what gestures they may be performing can be achieved through various tools Although there is a large amount of research done in image*video based gesture recognition# there is some variation within the tools and environments used between implementations

4.4.1 'ired *loves: These can provide input to the computer about the position and rotation of the hands using magnetic or inertial trac"ing devices 6urthermore# some gloves can detect finger bending with a high degree of accuracy <3-'/ degrees=# or even provide haptic feedbac" to the user# which is a simulation of the sense of touch The first commercially available hand-trac"ing glovetype device was the 7ataElove# a glove-type device which could detect hand position# movement and finger bending This uses fiber optic cables running down the bac" of the hand Fight pulses are created and when the fingers are bent# light lea"s through small crac"s and the loss is registered# giving an approximation of the hand pose 4.4.2 3epth+a9are cameras: !sing speciali:ed cameras such as time-of-flight cameras# one can generate a depth map of what is being seen through the camera at a short range# and use this data to approximate a (d representation of what is being seen These can be effective for detection of hand gestures due to their short range capabilities 4.4.3 "tereo cameras: !sing two cameras whose relations to one another are "nown# a (d representation can be approximated by the output of the cameras To get the camerasC relations# one can use a positioning reference such as a lexian-stripe or infraredemitters 9n combination with direct motion measurement <47-Kision= gestures can directly be detected 4.4.4 Controller+/ased *estures: These controllers act as an extension of the body so that when gestures are performed# some of their motion can be conveniently captured by software Mouse gestures are one such example# where the motion of the mouse is correlated to a symbol being drawn by a personCs hand# as is the Iii -emote# which can study changes in acceleration over time to represent gestures P++QP+(QP+)Q 7evices such as the FE ;lectronics Magic Iand# the Foop and the Scoop use Hillcrest FabsC 6reespace technology# which uses M;MS accelerometers# gyroscopes and other sensors to translate gestures into cursor movement The software also compensates for human tremor and inadvertent movement

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4.4.5 "in*le camera: A normal camera can be used for gesture recognition where the resources*environment would not be convenient for other forms of image-based recognition Although not necessarily as effective as stereo or depth aware cameras# using a single camera allows a greater possibility of accessibility to a wider audience

4.5 Al*orithms:

6ig ) 3 ' 7ifferent ways of trac"ing and analy:ing gestures exist# and some basic layout is given is in the diagram above 6or example# volumetric models convey the necessary information reMuired for an elaborate analysis# however they prove to be very intensive in terms of computational power and reMuire further technological developments in order to be implemented for real-time analysis 5n the other hand# appearance-based models are easier to process but usually lac" the generality reMuired for Human-8omputer 9nteraction .

7epending on the type of the input data# the approach for interpreting a gesture could be done in different ways However# most of the techniMues rely on "ey pointers represented in a (7 coordinate system %ased on the relative motion of these# the gesture can be detected with a high accuracy# depending of the Muality of the input and the algorithm$s approach 9n order to interpret movements of the body# one has to classify them according to common properties and the message the movements may express 6or example# in sign language each gesture represents a word or phrase The taxonomy that seems very appropriate for Human8omputer 9nteraction has been proposed by Nue" in SToward a Kision-%ased Hand Eesture 9nterfaceT He presents several interactive gesture systems in order to capture the whole space of the gestures: ' Manipulative@ + Semaphoric@ ( 8onversational Some literature differentiates + different approaches in gesture recognition: a (7 model based and an appearance-based The foremost method ma"es use of (7 information of "ey elements of the body parts in order to obtain several important parameters# li"e palm position or &oint angles 5n the other hand# Appearance-based systems use images or videos for direct interpretation.

4.5.1 33 model+/ased al*orithms:

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6ig ) 3 + A read hand <left= is interpreted as a collection of vertices and lines in the (7 mesh version <right=# and the software uses their relative position and interaction in order to infer the gesture

The (7 model approach can use volumetric or s"eletal models# or even a combination of the two Kolumetric approaches have been heavily used in computer animation industry and for computer vision purposes The models are generally created of complicated (7 surfaces# li"e ?!-%S or polygon meshes The drawbac" of this method is that is very computational intensive# and systems for live analysis are still to be developed 6or the moment# a more interesting approach would be to map simple primitive ob&ects to the person$s most important body parts < for example cylinders for the arms and nec"# sphere for the head= and analyse the way these interact with each other 6urthermore# some abstract structures li"e super-Muadrics and generalised cylinders may be even more suitable for approximating the body parts Kery exciting about this approach is that the parameters for these ob&ects are Muite simple 9n order to better model the relation between these# we ma"e use of constraints and hierarchies between our ob&ects 4.5.2 "-eletal+/ased al*orithms:

6ig ) 3 ( The s"eletal version <right= is effectively modelling the hand <left= This has less parameters than the volumetric version and itCs easier to compute# ma"ing it suitable for real-time gesture analysis systems

9nstead of using intensive processing of the (7 models and dealing with a lot of parameters# one can &ust use a simplified version of &oint angle parameters along with segment lengths This is "nown as a s"eletal representation of the body# where a virtual s"eleton of the person is computed and parts of the body are mapped to certain segments The analysis here is done using the position

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and orientation of these segments and the relation between each one of them< for example the angle between the &oints and the relative position or orientation= Advantages of using s"eletal models:
  

Algorithms are faster because only "ey parameters are analy:ed ,attern matching against a template database is possible !sing "ey points allows the detection program to focus on the significant parts of the body

4.5.3 Appearance+/ased models:

6ig ) 3 ) These binary silhouette<left= or contour<right= images represent typical input for appearance-based algorithms They are compared with different hand templates and if they match# the correspondent gesture is inferred

These models don$t use a spatial representation of the body anymore# because they derive the parameters directly from the images or videos using a template database Some are based on the deformable +7 templates of the human parts of the body# particularly hands 7eformable templates are sets of points on the outline of an ob&ect# used as interpolation nodes for the ob&ect$s outline approximation 5ne of the simplest interpolation function is linear# which performs an average shape from point sets # point variability parameters and external deformators These template-based models are mostly used for hand-trac"ing # but could also be of use for simple gesture classification A second approach in gesture detecting using appearance-based models uses image seMuences as gesture templates ,arameters for this method are either the images themselves# or certain features derived from these Most of the time# only one < monoscopic= or two < stereoscopic = views are used

4.4 Challen*es:

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There are many challenges associated with the accuracy and usefulness of gesture recognition software 6or image-based gesture recognition there are limitations on the eMuipment used and image noise 9mages or video may not be under consistent lighting# or in the same location 9tems in the bac"ground or distinct features of the users may ma"e recognition more difficult The variety of implementations for image-based gesture recognition may also cause issue for viability of the technology to general usage 6or example# an algorithm calibrated for one camera may not wor" for a different camera The amount of bac"ground noise also causes trac"ing and recognition difficulties# especially when occlusions <partial and full= occur 6urthermore# the distance from the camera# and the cameraCs resolution and Muality# also cause variations in recognition accuracy 9n order to capture human gestures by visual sensors# robust computer vision methods are also reMuired# for example for hand trac"ing and hand posture recognition or for capturing movements of the head# facial expressions or ga:e direction

5. (uman+computer interaction
HumanLcomputer 9nteraction <H89= involves the study# planning# and design of the interaction between people <users= and computers 9t is often regarded as the intersection of computer science# behavioral sciences# design and several other fields of study The term was coined by 8ard# Moran# and ?ewell in their germinal boo"# GThe ,sychology of Human-8omputer 9nteraction G The term connotes that# unli"e other tools with only limited uses <such as a hammer# useful for driving nails# but not much else=# a computer has many affordances for use and this ta"es place in a sort of open-ended dialog between the user and the computer 9nteraction between users and computers occurs at the user interface <or simplyinterface=# which includes both software and hardware@ for example# characters or ob&ects displayed by software on a personal computerCs monitor# input received from users via hardware peripherals such as "eyboards and mouses# and other user interactions with large-scale computeri:ed systems such

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as aircraft and power plants The Association for 8omputing Machinery defines human-computer interaction as Ga discipline concerned with the design# evaluation and implementation of interactive computing systems for human use and with the study of ma&or phenomena surrounding them G An often-sought facet of H89 is the securing of user satisfaction # although user satisfaction is not the same thing as user performance by most meaningful metrics %ecause human-computer interaction studies a human and a machine in con&unction# it draws from supporting "nowledge on both the machine and the human side 5n the machine side# techniMues in computer graphics# operating systems# programming languages# and development environments are relevant 5n the human side# communication theory# graphic and industrial design disciplines# linguistics#social sciences# cognitive psychology# and human factors such as computer user satisfaction are relevant ;ngineering and design methods are also relevant 7ue to the multidisciplinary nature of H89# people with different bac"grounds contribute to its success H89 is also sometimes referred to as manLmachine interaction <MM9= or computerLhuman interaction <8H9= Attention to human-machine interaction is important# because poorly designed human-machine interfaces can lead to many unexpected problems A classic example of this is the Three Mile 9sland accident where investigations concluded that the design of the human-machine interface was at least partially responsible for the disaster Similarly# accidents in aviation have resulted from manufacturersC decisions to use non-standard flight instrument and*or throttle Muadrant layouts: even though the new designs were proposed to be superior in regards to basic human-machine interaction# pilots had already ingrained the GstandardG layout and thus the conceptually good idea actually had undesirable results

5.1 0en computin*:
,en computing refers to a computer user-interface using a pen <or stylus= and tablet# rather than devices such as a "eyboard# &oystic"s or a mouse ,en computing is also used to refer to the usage of mobile devices such as wireless tablet personal computers# ,7As and E,S receivers The term has been used to refer to the usage of any product allowing for mobile communication An indication of such a device is a stylus# generally used to press upon a graphics tablet or touchscreen# as opposed to using a more traditional interface such as a "eyboard#"eypad# mouse or touchpad

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Historically# pen computing <defined as a computer system employing a user-interface using a pointing device plus handwriting recognition as the primary means for interactive user input= predates the use of a mouse and graphical display by at least two decades# starting with the Stylator and -A?7 tablet systems of the '13/s and early '14/s

4. Multi+touch devices
Multi-touch gestures are employed by some touchscreen devices to perform various actions A gesture refers to a motion used to interact with multipoint touch screen interfaces

4.1 Apple devices:
Multi-Touch wor"s on devices that run the i5S operating system such as the i,hone# i,ad# and i,od touch# as well as on the built-intrac"pads of the Mac%oo" family Multi-Touch is also fully integrated into AppleCs Magic Mouse and Magic Trac"pad products

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6ig 4 ' ?ew Mac%oo"s# 9mproved Multi-Touch Trac"pad

The latest Mac%oo" and Mac%oo" ,ros <late +//0 models= both have a new SbuttonlessT trac"pad which is bigger and made of a touch-friendly# and wear-resistant glass The entire trac"pad has been completely redesigned and it$s also one large button so it$s clic"able everywhere on the surface ?o separate button means there$s more room for additional multi-touch gestures and your fingers can move with ease on the smooth and sil"y glass surface

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6ig 4 + devices using multi-touch technology

4.2 :ids+on 9ith the smart ta/le:

6ig 4 ( "ids with the smart table

Ie got to play around with a SMA-T Table in a classroom full of luc"y "ids at Haines ;lementary School in 8hicago this morning# and we came away impressed with how much they loved it The multitouch table is built on the same basic idea and hardware as Microsoft Surface -- Kista ,8# AEA pro&ector# infrared camera -- but itCs a custom patented SMA-T design# not Surface lite or anything li"e that That said# the multitouch system isnCt Muite as responsive as Surface# and the "id%ho& reddy engineering college for women +0 out of ()

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proof plastic screen felt a little weird# but it certainly wor"s well enough -- the Table recogni:es up to )/ touches and we saw some interesting demos# ranging from the standard rotate * :oom photo app to painting and pu::le games Teachers get admin access with a special !S% "ey that enables them to manage apps# and thereCs an S7J in the wor"s# so hopefully thereCll be Muite a few to manage SMA-T says the Table should start shipping next spring for somewhere between H2#/// to H0#/// each -- obviously the company will be targeting school systems with its extensive SMA-T %oard sales networ"# but well-off parents will be able to score one for their darling children as well 8hec" a few vids of the table in action after the brea"

5. Applications
The following is an example of a possible application using Microsoft Surface: '= 5n the left you have your device which has stored your information += 5n the right you have your friend$s device which has stored his*her information (= 9n the center it$s showing how you can pull the information needed from each device and compile it to complete the final pro&ect

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6ig 2 ' the use of multi-touch for grabbing information

7. Advanta*es and disadvanta*es
7.1 Advanta*es of Multi+touch $echnolo*y:
The administration of a classroom can be improved by reducing the amount of time a teacher spends fulfilling paperwor" reMuirements alone# such as test ta"ing and scoring The tests could be included in each student$s des"top and automatically recorded and scored  The teacherCs des"top could have the ability to loo" at each studentCs des"top from their des" and ta"e control if necessary This can be used to help a student having trouble or to verify that the student is staying on tas"  Also# teachers would have the ability to send presentations to any or all des"tops eliminating the need for print outs and copies  A chat system li"e 9M could be set up so that the teacher could send a private note to a student during a class exercise without bringing attention to the student whether it is positive or negative  9f a problem occurred on one Surface# that student could move to another student$s des" and wor" along with them until theirs was fixed  %y engaging the students and combining both the audio and visual aspects in every lesson plan# we have a better chance of reaching every student and increasing the percentage of information retained  Students will be able to wor" in groups at one des"top Surface This would ma"e the

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construction of pro&ects easier Also# students will be able to wor" on class assignments together or help each other and sometimes students are able to learn and understand better when the information is delivered or reiterated from their peers in a more creative fashion

7.2 3isadvanta*es of Multi+touch $echnolo*y:
 The technology is currently expensive and &ust beginning to gain some recognition out in the mar"etplace  9f these tables have the ability to have ) students to each one# privacy becomes an issue which will need to be addressed especially during test ta"ing times Also# you wouldn$t want one student to be able to reach over and delete another student$s wor" The issue of personal space and boundaries would need to be addressed  Another disadvantage would be that technology is unreliable and if a problem occurred with an application class would be disrupted even if only for a short period of time

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8. Conclusion
There wouldn$t be a surprise if each student$s des" top be replaced by a multi-touch technology similar to the Microsoft Surface ;ach classroom and teacher would have their Surface applications customi:ed to fit their specific curriculum These devices offer various ways of visuali:ing the information in order to improve understanding which enables our students to excel 9 feel we need to find ways to "eep up with the rapidly growing world of technology and integrate it into our classrooms or our students are going to surpass us and figure out ways to do things better and faster at home on their own personal computer Iith Microsoft Surface the opportunities are endless with the ability to create custom applications for specific businesses or educational purposes or building pac"aged applications for use across a range of industries or schools

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