Breath of Fire II

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Breath of Fire II: FAQ/Walkthrough by Alucard188 Version 1.7, Last Updated 2008-05-07 View/Download Original File Hosted by Ga eFAQ! Return to Breath of Fire II "GBA# FAQ! $ Guide! Liked this F !" #$i%k here to re%o&&end this ite& to other users.

______________________________________ Breath of Fire 2 Walkthrough Alucard188 Productions Ver. 1.7 Nove !er 2"# 2""2 ________________________________ $$$$$$$$$$$$$$$$$$$$$$$$$$$ %AB&' (F )(N%'N%* $$$$$$$$$$$$$$$$$$$$$$$$$$$ + + + + + + + + &egal *tuff Ne,s and notes -ntroduction Version info Fre.uentl/ Asked 0uestions )haracter descri1tions )haracter Bios for 2a1anese version Walkthrough 13 Prologue 23 %he !eginning# or the 1et hunt 43 1" /ears later... 53 6ero and the 7att 83 %he 1rincess9 fans are 2okers :3 Well...that9s a dee1 su!;ect 73 A,akening 83 %he Frog# the Witch# and the - 1ostor <3 A=thiefing ,e ,ill go...again 1"3 Fro %rout to Whale )ave 113 World %our 123 %he little )arnival of horrors 143 *ten9s 9ha11/9 ho eco ing 153 *ave the 0ueen> 183 ?andaroof9s @e or/ 1:3 Na anda# Na anda 173 6eathen> Blas1he er> 183 ?ate3 %he final Frontier 1<3 Flash!ack AAAB-*)&A-@'C N(%'+*P(-&'C*AAA 2"3 %he Final Area %o,nshi1 A3 )ar1enters B3 %enant locations Dco ing soonE *ha ans and Fusions A3 *ha an list B3 *ha an )o !inations 6unting and Fishing A. 6unting (vervie, Dco ing soonE B. Fishing (vervie, Dco ing soonE ). Fishing for %reasure D)o ing *oonE B. @anillo D)o ing *oonE *ecrets and *ide.uests A. ?etting )ho1 )ho1 B. ?etting Boo !ada

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). ?etting Bleu B3 Fl/ing %o,nshi1 '3 @onster -sland F3 %he 'ndings ?3 %he church that givesF> )haracter s1ells Wea1on# Ar or# -te # and *1ell lists D)o ing soonE %o,n *ho1 &ists D)o ing *oonE Ackno,ledge ents F-NA& N(%'

AAA&'?A& *%GFFAAA %his Walkthrough is co1/,rited !/ e# Alucard188. Ce1roduction of this docu ent in ,hole or 1artial is not endorsed# unless eH1licit 1er ission is granted. Gse of this docu ent for 1ersonal use is 1er issa!le. Breath of Fire 2# and the Breath of Fire logo is a registered trade ark of )a1co G.*.A# -N)# IcJ 1<<5# 2""1. All rights reserved. AAA'NB &'?A& *%GFFAAA AAAAAAAAAAAAAAAAAAAAAAAAAAA Ne,s and Notes AAAAAAAAAAAAAAAAAAAAAAAAAAA @,ehehehe# e again. Finall/ co 1leted the ,alkthrough. %ook a long ti e. )ould have !een done a lot earlier# !ut - lost / otivation. %his ,eekend# - 1icked u1 / otivation# and unto /ou# - deliver this docu ent. %his @AK !e / final u1date# unless - find so ething ore ,orth,hile to add to it. %hank /ou for reading. === -f /ou ever had the urge to do a ,alkthrough# !ut could never uster u1 the deter ination to follo, through ,ith it# then ho, a!out the neHt !est thingF -f /ou ,ould like to contri!ute to this ,alkthrough ,ith alternate !oss strategies# Wea1onLAr orL@agic listings# or an/thing else that /ou a/ !e of so e hel1 on# then send it to e ,ith the *u!;ect header 9BoF2 )ontri!ute9. - ,ill give /ou nota!le recognition# ,hich ,ill give /ou a ,ar # fuMM/ feeling inside. $$$$$$$$$$$$$$$$$$$$$$$$$$$ -N%C(BG)%-(N $$$$$$$$$$$$$$$$$$$$$$$$$$$ Welco e# - a Alucard188# and this is / ,alkthrough for Breath of Fire 2. When - a done ,ith this# - ho1e the ,alkthrough eets /our eH1ectations. Feel free to contact e at Alucard188N? ail.co ,ith the su!;ect heading 9BoF29 if /ou have an/ .uestions or concerns. Please# onl/ legiti ate ailing. No 9(@? G *GO"CP F""9. No,# on to the Walkthrough> $$$$$$$$$$$$$$$$$$$$$$$$$$$ V'C*-(N 6-*%(CK $$$$$$$$$$$$$$$$$$$$$$$$$$$

Ver. 1.7 Nove !er 2"th# 2""2 + )(@P&'%'B the ,alkthrough + Added so e to the ru ors section and added a Bugs section + Added 'ndings section under secrets and side.uests + Added the )haracter s1ells section Ver. 1.: August 5th# 2""2 + @ade a correction to *1ar9s nature a!ilit/ + Cecieved confir ation on the )har *6 in G1acave Ver. 1.8 2une 1"th# 2""2 + Finished ,alkthrough to the end of *k/to,er Ver. 1.5 2une 1st# 2""2 + + + + + + Added a fe, ne, areas to the docu ent A!o/ a )o 1leted ,alkthrough to the end of 6ighfort *tarted on the to,n sho1 lists )hanged notices to Ne,s and Notes Added a Final Note section Added a Cu ors *ection - a !itiousA

Ver. 1.4 @a/ 2:th# 2""2 + + + + + + + + + + Added a notices area Added Bleu9s age Finished Walkthrough to the a.uisition of *1ar @ade a correction to Cand9s character 1rofile Cevised a !it of 6ero9s character 1rofile @ade a correction to 2ean9s character 1rofile )hanged the titles of so e of the cha1ters )hanged 9(utroduction9 to 9Ackno,ledge ents9 Added a 6unting and Fishing area )hanged the la/out a !it ore

Ver. 1.2 @a/ 18# 2""2 + + + + Cearranged the la/out a !it Finished ,alkthrough to the end of %rout scenario Added a Fre.uentl/ Asked 0uestions area Added info on )ar1enters# *ha an locations

Ver. 1.1 @a/ 12th# 2""2 + + + + )o 1leted ,alkthrough to the !eginning of *i afort Put )ho1 )ho1 u1 in the *ecrets area Added info on ho, to get Bleu Added Fl/ing %o,nshi1 info

Ver. 1." @a/ 1st# 2""2

+*tarted the Walkthrough +Bid character descri1tions $$$$$$$$$$$$$$$$$$$$$$$$$$$ FC'0G'N%&K A*7'B 0G'*%-(N* $$$$$$$$$$$$$$$$$$$$$$$$$$$ 03 6o, does this ga e differ fro the *N'* versionF

A3 Well# not a ,hole lot has !een altered. %he ga e9s !asicall/ the sa e# 1oor translation and all. 6o,ever# the first thing /ou should notice is the !attle interface. -t9s uch cleaner than the *nes version. Also the eH1erience and gold given after a !attle have !een dou!led and tri1led res1ectfull/# aking it easier for 1eo1le to get through the ga e. A dash feature# trading o1tion# ,ea1on# ar or# ite and s1ell icons !eside the ite na e# and cut scene 1ictures finish u1 the 1ackage of 9,hat9s ne,9. 03 6o, does this ga e easure u1 to BoF ?BAF -s it ,orth !u/ingF

A3 -# and an/ others find this ga e !etter than BoF. -f /ou liked the first one# /ou9ll love this one. -t features a dee1er stor/# although arred !/ the 1oor translation# cris1er gra1hics and ani ations# a decent dragon s/ste # and a great soundtrack. Kou should !u/ this ga e at all costs# unless /ou find ga es ,ithout gra1hics like ?olden sun una11ealing# have 1la/ed the ga e to death# or have the *N'* version. 03 Who do /ou think - should invite to %o,nshi1F A3 'ver/one has their o,n 1reference# !ut - tend to like this co !o. 6ouse 13 6ekkeller# 6ouse 23 @ac)lean# 6ouse 43 Baretta# 6ouse 53 Barose# 6ouse 83 6anM# 6ouse :3 Bai/e. %his setu1 is !est used ,ith the regular car1enter# as /ou can eH1loit a one/ trick ,ith the cooking o1tion that the regular car1enter !rings. $$$$$$$$$$$$$$$$$$$$$$$$$$$ )6ACA)%'C* $$$$$$$$$$$$$$$$$$$$$$$$$$$ ======================== @ain )haracters ======================== *u!note3 -f an/one can co e u1 ,ith definate ans,ers to the character9s ages# then e ail e at the e ail address a!ove. 6ero Age3 1: Wea1on3 *,ord *1ecial a!ilit/3 ?uts @agic s1ecialt/3 Bragon Field Action3 Fishing

agic

%he 6ero# or C/u as his default na e is# is eHactl/ that# the hero# or ain 1rotragonist of BoF2. 6aving lived in ?ate as a child ,ith is Father# ?aner and his sister# Kua# he ,as /steriousl/ or1haned at : /ears old. 6aving taken his sister9s advice# he fell aslee1 under the guardian dragon. When he a,oke# he found that his father and sister

,ere issing# and no one re e !ered hi . *haken and scared# he took u1 shelter in the church# under the care of Father 6ulk. %here# he eets his !est !udd/# Bo,. 6ero9s s1ecial a!ilit/ is guts# the a!ilit/ to call u1on his inner strength and s1irit to heal his ,ounds. (f course# if /ou don9t use this a!ilit/ often# its healing 1o,er is greater. %his a!ilit/ is !est used in a !ad situation# ,hen /ou need a .uick !oost. 6is agic s1ecialt/ is Bragon agic. &ike the first BoF# 6ero can su on his strength# as a result of his hu anLdragon h/!rid# to change into a 1o,erful dragon for . 6o,ever# unlike the other BoFs# it9s a one shot deal# as it eats u1 all /our AP# or A!ilit/ 1oints. Kou can restore his AP during !attles for re1eated use of the Bragon agic# aking this a 1o,erful attack. %he !asis for da age total is the difference !et,een the @AO AP and the )urrent AP. %he !igger the ga1 !et,een the nu !ers# the less 1o,erful the %ransfor ations are. A 52L8"AP attack ,on9t do as uch da age as a 25L28AP attack# as the AP is closer to @aH. %he 6ero9s field action is fishing. G1on eHiting a fight# /ou a/ ha11en across a fishing s1ot# designated as a little fish ho11ing in and out of the ,ater. 6ero ust !e in the lead# and have fishing gear# rod and !ait. @ore on fishing later. B(W Age3 1:F Wea1on3 )ross!o, *1ecial A!ilit/3 *hot @agic s1ecialt/3 6ealing @agic Field Action3 6unting Bo,9s 1ast is /sterious... ,ell# as /sterious as a ,alking# talking dog can !e. 6e et the 6ero in ?ate# and has !een travelling ever since. %he/ ade their ,a/ to 6o eto,n# and have secured a ;o! as Cangers at the local Canger9s guild# a grou1 of 1eo1le ,ho hire the selves out for odd ;o!s. Bo,9s s1ecial a!ilit/ is *hot# an attack that is so eti es an instant kill on the ene /. Although the chances are ver/ sli # it still is useful. Kou9ll find out later on ho, useful. Bo, is also in co and of ver/ 1otent 6ealing agic# learning the ost 1o,erful healing s1ells in a relativel/ short ti e# aking hi a 1ro inent e !er of /our grou1. Bo,9s field action is hunting. After eHiting a !attle# /ou a/ ha11en u1on a little tuft of grass that is t,itching. %his is eas/ to s1ot# and signifies the hunting field. G1on entering# Bo, can use his !o, to take ai at the ga e in the hunting ground. 6aving long range# he can nail ani als ,ithout having to chase the # !ut his shot is slo,# often giving the ga e a chance to esca1e. 6unting is an eHcellent ,a/ of ac.uiring healing ite s ,ithout having to !u/ the . 7A%%

Age3 17F Wea1on3 *taff *1ecial A!ilit/3 Bare @agic A!ilit/3 )ritical @agic Field Action3 6unting 7att9s originall/ fro )otland# as far as - can guess. 6er race is Woren# a fierce cat like race# ,ho has a natural a!ilit/ for fighting. *he originall/ eets the 6ero under uni.ue circu stances at the )oliseu in )oursair. After a !it of trial and ,hacking# she ;oins u1 ,ith 6ero on his .uest. 7att9s s1ecial a!ilit/ is Bare# ,hich ,hen used akes the ene / ore likel/ to attack her. Bare also gives her a !etter chance at a counter attack. Gnfortunatel/# ,ith her lo,er defense# this can also kill her. Gse ,ith ,ise consideration. (ddl/ enough# her agic is ver/ 1otent# as she learns it at an eHtre el/ lo, level. %he do,nsideF *he doesn9t gain AP fast enough to use it effectivel/# or at all. *till# ,hen she9s sha aniMed I/ou9ll find out a!out that laterJ# she has enough AP to cast it# !ut /ou9ll have 2 1otent agic users at the ti e# so ,h/ !otherF 2ust use her for her fast attacks. 6er field action is hunting. &ike Bo,# she can also hunt in the 6unting grounds# !ut she has to !e right neHt to the ani al# so eti es aking it difficult to hunt ,ith her. But# she can attack in ra1id succession# aking it easier to kill the ani als. CANB Age3 24F Wea1on3 7nuckles *1ecial A!ilit/3 Wake @agic A!ilit/3 @isc. Field Action3 'H1editious

ove ent

Cand is fro Far to,n# a far ing co unit/# as the na e i 1lies. 6e ,as a far er# !ut got !ored# and traveled to )oursair to ,ork at the )oliseu . 6e eets the 6ero there# and u1on certain events# ;oins the 6ero in fiHing the 6ideout# then ;oins his 1art/. Cand9s s1ecial a!ilit/ is Wake. -t9s 1ur1ose is to revive a fallen 1art/ e !er ,ith 1 h1# !ut - have /et to get it to ,ork. Well# it9s good at the !eginning of the ga e# ,hen /ou have neither the s1ell or the one/ to !u/ life ite s. But /ou onl/ get Cand for a short ti e !efore )a1itan# and !/ that ti e# /ou get enough one/ to !u/ life ite s# thus negating the use of Wake. AsighA (h ,ell# no slee1 lost !ecause of it. Cand9s agic a!ilit/ is rather general# a little attack# and a little healing# !ut he see s ore do inant in 6ealing. -t ,ould !e a hand/ thing# if he ,eren9t so da n slo,> An/,a/s# use hi for his strength in !attle# as his h1 is eHtre el/ high# !ut !alances out ,ith his ina!ilit/ to e.ui1 ost ar or. 6is field action is 'H1editious ove ent# !ut the ga e anual calls it so ething stu1id. -n this action# Cand rolls u1 in a !all and can ove at great s1eed across the land# !ut ,ill sto1 ,hen he hits an

o!stacle. 6e doesn9t enter fights ,hile rolling# !ut al ost ever/ ti e he hits so ething# he9ll enter a !attle. Gnfortunatel/# this is the onl/ ,a/ to sto1 rolling# so ,hat can /ou doF N-NA Age3 1<F Wea1on3 @agic Cing *1ecial A!ilit/3 Will @agic A!ilit/3 Attack Field Action3 Float Nina is the fallen 1rincess of Windia# a to,n of ,inged 1eo1le ,ho once had the a!ilit/ to change into !irds and fl/. Nina ,as !orn ,ith !lack ,ings# ,hich raised cause for concern# as an old legend states that ,hen a child ,ith dark ,ings is !orn into the ro/al fa il/# a great doo ,ill occur. %he Windians ade their voices heard# and the king and .ueen gravel/ gave Nina a,a/. *he ended u1 in 6o eto,n# stud/ing under a ,iMened age aster at the @agic *chool. *he eets the 6ero during a rescue o1eration# and ;oins his 1art/ soon after. Nina9s s1ecial a!ilit/ is Will# ,hich regenerates her AP. &ike 6ero9s ?uts action# it9s !est used in oderation for aHi u effects. 6er agic a!ilit/ is attack agic. *he has the a!ilit/ to learn devastating agical attacks# aking her a ver/ good all/ in !attle. Gnfortunatel/# she hasn9t the a!ilit/ to learn @issile naturall/# so /ou ust look to other ethods to ac.uire this 1otent s1ell. Nina9s field action is float# ,hich allo,s the 1art/ to esca1e 1itfalls# as long as she9s in the lead. *%'N Age3 21F Wea1on3 7nife *1ecial A!ilit/3 C.-.P @agic A!ilit/3 eH1losive agic Field Action3 crossing ga1s *ten9s originall/ fro 6ighfort# a ilitaristic co unit/. %he/ are ercenaries at heart# selling their services to others for one/# as long as it9s in their !eliefs. *ten last fought in the Battle of ?oonhei # ,here he rushed the ene / and ,as su11osedl/ killed# !ut ,asn9t. 6e esca1ed and started touring the ,orld as a agician# a11earing in Windia ,hen the )o 1anions I6ero and friendsJ are at the castle. *ten ro1es 6ero into a agic act# then akes hi disa11ear. A rather hu orous scene and ass !eating !/ 7att later# *ten 1ledges his allegiance to the grou1# and ;oins. *ten9s rather useless a!ilit/ is C.-.P# ,here *ten 91la/s dead9 to ini iMe his chances of getting hit. While in this attack# his defense is lo,ered# !ut his chance for critical attack is higher. 6is agic a!ilit/ is eH1losive agic# ,hich is fire !ased. 6e learns fla e at a relativel/ lo, level# and can !eco e a good 1erson to use# as his s1eed is high. a 6is field action# as a result of 6ighlander9s overl/ long ar s Ihe9s onke/J# he can cross s all ga1s !/ reaching across ,ith his ar s.

2'AN Age3 2"F Wea1on3 Ca1ier *1ecial A!ilit/3 2a! @agic A!ilit/3 *u11ort Field Action3 ?iant Frog 2ean9s the 1rince of *i afort# a ,aterland kingdo # ,here ever/one is an a 1hi!ian. &ight hearted and carefree# he ;ourne/s the land at ,hi # often causing his sister# Peta1e distress. (n his latest ca1er though# he got changed to a...frog# !/ the ,itch Ni ufu. %he 1art/ stu !les u1on hi # and after a !rief visit to Ni ufu9s to,er# the/ restore the 1rince. After another stor/line# 2ean officiall/ ;oins the 1art/. 2ean9s s1ecial a!ilit/ is 2a!. While it attacks all the ene ies on the screen# it ,ill su!tract 4" offense for each addition ene / !e/ond the first ene / it hits. 2ean9s agic is ostl/ su11ortive# causing stat raising effects. 6e also learns ,ar1# ,hich is a good thing to have. 2ean9s field action involves hi turning into a giant frog. When in the frog for # he can ove over inland lakes# ga1s# ledges# and so e trees. 6e can onl/ ;u 1 2 s1aces though# and /ou can still get into fights in the frog for # !ut the fights are ini iMed. *PAC Age3 FF Wea1on3 ,hi1 *1ecial a!ilit/3 Nature @agic A!ilit/3 @isc Field Action3 Walk through forests *1ar9s origins are a /ster/# !ut he has the uncann/ a!ilit/ to co unicate ,ith nature# often a!iding it to his ,ill. (f course# he9s a ,alking 1lant# so that ight have so ething to do ,ith it. 6e !eca e a ain attraction at the )arnival# until the aster decided to !e done ,ith the grass an. After a little distraction involving !eating do,n the aster of the carnival# *1ar ;oins. *1ar9s s1ecial a!ilit/ is Nature# in ,hich *1ar calls to the forest to ans,er his call. 6is agic ,ill have ulti1le effects. A tree falls or so ething and does a!out 18" da age to all ene ies. Flo,ers ,ill !loo # and the defense of all ene ies ,ill !e cut in half. Kou can use Bef.Bn. too for a cu ulative effect> 6o,ever# it onl/ ,orks one ti e 1er !attle. %he cactus ,ill eH1lode# and do a!out <" da age to all ene ies. 'ver/one gets healed 42 6P. Failure.

6is agic affinit/ is like Cand9s# onl/ ore to,ards su11ortive. 6e has one or t,o attack s1ells# a cou1le of healing s1ells# and a fe, stat !oosting and lo,ering s1ells. 6e also learns eHit and ,ar1# ,hich is good to have in a 1inch. *1ar can ,alk through forests...uh# ho, needF B&'G Age3 1"#""" Wea1on3 @agic Cing *1ecial A!ilit/3 *hed @agic A!ilit/3 Attack Field Action3 6unting> Bleu9s origin9s are a !it of a /ster/# !ut she ,as in the first BoF ga e. *he9s a ser1entine sorceress# one of a kind. *he9s rather 1ush/# !ut co ands 1o,erful agic. *he9s not integral to the stor/ line# so /ou ,on9t find her on /our travels# unless /ou do so e searching# or -9ll tell /ou later. Bleu9s s1ecial a!ilit/ is *hed# ,hich ,hen used# heals Bleu9s h1 co 1letel/. An eHtre el/ useful a!ilit/. *he also ,ields 1otent agic# having al ost all her s1ells ,hen she ;oins u1 ,ith /ou. *he onl/ learns 5 ore s1ells# Fire!all# 6ail# @issile# and Bolt O. Po,erful stuff# indeed. 6er field action is 6unting>. - call it 6unting># !ecause like Bo, and 7att# she can hunt in the hunting grounds# !ut ,ith one vast difference. With a ,ave of her ,and# she o!literates all the ga e in the hunting ground# turning the into )harcoal> Q_Q - find this funn/# as Bleu9s so e,hat of an eHtre ist. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ )6ACA)%'C B-(* F(C 2APAN'*' V'C*-(N $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ NA@'3 CKG Bateson A7A3 RC/uR R6eroR )&AN3 Bragon )lan Isu!=division3 &ightJ A?'3 1: B-C%6BAK3 "8L"1 6'-?6%3 1:7 c . W'-?6%3 87 kg. B&((B %KP'3 A 4 *-P'3 <" = :5 = 7" NA@'3 B()6' Bogg/ A7A3 RBo,R )&AN3 ?rass Cunner A?'3 18 B-C%6BAK3 12L1: 6'-?6%3 18: c . W'-?6%3 :" kg. B&((B %KP'3 B 4 *-P'3 <4 = 8" = <2 NA@'3 C-NP(( )huan uch eH1lanation do /ou

A7A3 R7attR )&AN3 Fullen A?'3 18 B-C%6BAK3 "5L1< 6'-?6%3 185 c . W'-?6%3 52 kg. B&((B %KP'3 ( 4 *-P'3 75 = 58 = 7: NA@'3 CANB @arks A7A3 RCandR )&AN3 Ar or=*helled )lan A?'3 41 B-C%6BAK3 "4L15 6'-?6%3 218 c . W'-?6%3 15" kg. B&((B %KP'3 A 4 *-P'3 1<8 = 151 = 178 NA@'3 N-NA Windia A7A3 RNinaR )&AN3 Winged )lan A?'3 17 B-C%6BAK3 1"L"< 6'-?6%3 1:" c . W'-?6%3 45 kg. Idue to the nature of her hollo, !onesJ B&((B %KP'3 AB 4 *-P'3 84 = 85 = 8" NA@'3 *%'N &egac/ A7A3 R*tenR )&AN3 6ighlander A?'3 1< B-C%6BAK3 "7L18 6'-?6%3 1:< c . W'-?6%3 :" kg. B&((B %KP'3 B 4 *-P'3 88 = :1 = :< NA@'3 'kal 6o11er de 1e %AP'%A A7A3 R2eanR )&AN3 )ra,ler A?'3 17 B-C%6BAK3 "4L"4 6'-?6%3 1:" c . W'-?6%3 88 kg. B&((B %KP'3 ( 4 *-P'3 181 = 145 = 158 NA@'3 A*PACA I1ronounced RAs1arR in the ga eJ ?as A7A3 R*1arR )&AN3 ?rass @an A?'3 111 I1:# in hu an /earsJ B-C%6BAK3 "2L"2 6'-?6%3 181 c . W'-?6%3 88 kg. B&((B %KP'3 F 4 *-P'3 72 = 87 = :" $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ WA&7%6C(G?6 $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

=========================== Prologue =========================== ?ate ==== -te s3 %ree1ole# 6er! H2 &evel3 1 %he ga e o1ens ,ith a giant e/e in the iddle of the screen. 6e utters so e stuff a!out ?od# and then doMes off again. -n the church in ?ate# father ?aner is tr/ing to get Kua do,n for her na1# ,hen Kua leaves the church. ?aner calls 6ero to find Kua. Before /ou do an/thing though# search the dresser for the %ree1ole# then head do,nstairs. %alk to ?aner# and sa/ /ou9ll go find Kua. 6ead out of the )hurch# and talk to the t,o ,o en that are chatting outside of a house# and one9ll sa/ that Kua9s al,a/s 1la/ing in the !ack of the village. ?o around the houses to the !ack of the village# and /ou9ll see a oving !ush. Pushing the action !utton9ll re ove the !ush# allo,ing access to the !ack of the village. Follo, the 1ath# and /ou9ll enter another area of the !ack forestIit9s in color>>J. )ontinue# and /ou9ll find Kua# standing outside of a giant dragon. %hen# a onster attacks 6ero. %here9s nothing uch /ou can do here# !ut attack. When /our h1 dro1s to critical# ?aner co es and kills the Beak. %he/ chat for a !it# and /ou9re given an o1tion# choose ,hichever one /ou ,ant# then the/ chat so e ore. %hen ?aner and Kua leave# !ut Kua tells /ou to slee1 under the dragon for a ,hile. Kou can follo, Kua9s advice to see another 1icture of the e/e# or /ou can sa/ no# and continue !ack to the village. When /ou get !ack# no one re e !ers /ou# or ?aner or Kua. *o eone tells /ou that the 1astor of the *t. 'va church has al,/as !een Father 6ulk. *earch the northern ost house9s !ook case on the first floor for a her!# and the dresser on the second floor of the house to the south of the first one for another her!. ?o to the church# and talk to the father# and he9ll let /ou slee1 in the church. Buring the night# the other 1erson in the roo ,akes u1# and steals the candle. Kou sto1 hi # and he tells /ou his otive# and ,hat he9d like to do. Kou9re given the o1tion to ;oin hi # so do so. 6is na e is Bo,# and he ;oins /ou. 'Hit the to,n# and go ,est. Bo, ,ill sense rain# and caution for shelter. 6ead to the cave to to the north and ,est of /our location. -t9s reall/ dark in the cave# so Bo,9ll suggest to use the candle. Follo, the 1ath# and /ou9ll see so ething sliding along the 1ath. Follo,# and /ou9ll reach a giant of a onster. 6e9ll knock Bo, a,a/# and /ou9ll fight hi . B(** F-?6% ========== %he !ig de on9s Bau!ar/# and he9ll defeat the hero easli/. %hen a screen 1o1s u1 that eH1lains so e stuff# and no,# ,e9re on to the ga e. =========================== %en /ears later...

=========================== 6o eto,n ======== -te s3 &ifeP-# 6er!# Antdt &evel3 1 %he scene# 1" /ears later in 6o eto,n# Bo, and 6ero are Cangers at the rangers guild. %he/ get their first ;o!# finding a lost 1et. Bo, scoffs at this# !ut his o1inion is .uickl/ changed as he sees that the o,ner of the lost 1et is the !eautiful ,inged 1rincess of Windia# @ina. *he 1leads for /ou to find her 1recious *uM/# then leaves for the inn. Bo,9s reall/ eHcited no,# and the/ head off right a,a/. *earch the !ookcase !ehind the 'lder of the Canger9s guild for a &ifeP-. *earch the !ook cases in the du1leH near the Canger9s guild for so e her!s and an Antdt# then change /our for ation to scra !le and 1ut Bo, in the lead. Bu/ so e e.ui1 ent# and a/!e a fe, her!s# although ,ith a fe, hunting grounds# /ou can have a fe, roasts to use# ,hich are good one/ for e.ui1 ent ICoasts sell for 2"" Penn/J. 6ead to ount Fu!i# to the south east of 6o eto,n. @t. Fu!i ======== -te s3 *alad!,l# Firerock &evel3 5 6ead in the first cave# and straight u1# there9s a healing s1ot there. &evel u1 to : or 7 there# and continue along the 1ath. 'ventuall/# /ou9ll fight a !oss# the 6ar1/ *isters. B(** F-?6% ========== &evel3 7 6ar1/ *isters3 %here are three of the # Peach# Palo# and Puti# and the/9ll concentrate on 6ero. %he/ ,ant to eat hi # and ,ill attack each other for a round. 6eal ,hen necessar/# and kee1 1ounding on the . %he/ go do,n rather ,ell. )ongratulations# /ou9ve ,on. No, continue u1 the 1ath# and 1ush the little stone out of the ,a/ of another cave# ,hich ,ill !ounce into a larger stone# ,hich9ll roll do,n the ountain and flatten the first cave# and al ost flatten the travelling aniro too. Bo, ,ill ake a co ent# then continue into the cave. Follo, it do,n# and head 1ast the cave on the left# and get the chest there for a *alad!o,l. Follo, !ack u1# and enter the cave /ou 1assed earlier. Follo, that do,n# and after getting the Firerock in the chest there# continue until /ou see a 1it# then dro1 in the 1it. Kou9ll eet AMuMa the hunter here# !ut he9s not i 1ortant no,. 'Hit the cave# and /ou9ll notice that ,ith the destruction the rolling !oulder did# /ou can no, go across @t. Fu!i that ,a/. No,# head out of @t. Fu!i and head ,est to the !uilding there. 6ideout =======

-te s3 one 1et &evel3 8 *ave at the Bragon *tatue /ou see on the left of the house# and enter the house. Kou9ll see an old an there# ,ho9s screeching a!out the roaches that are there. 'nter into a fight !et,een the cockroaches Ithere are siHJ# and !eat the easil/. %he old an takes a ste1 for,ard# then screa . A huge roach9ll attack /ou# and it9s ti e for a... B(** F-?6% ========== Coach3 6e9ll onl/ attack# so attack !ack. heal ,hen necessar/. Kou could use the firerock that /ou got at @t. Fu!i# !ut /ou9ll need it for later. After the fight# /ou9ll talk to the old anINiroJ# and he9ll thank /ou for saving hi # and ,ill offer /ou a 1iece of the 1ig he found# ,hich he ,ants to eat. But# he had to take off the collar first. Bo, asks to see the collar# and it sa/s *uM/>> Bo, 1anicks# and the/ get *uM/ out of the 1ot. 6a11/# the/ take *uM/ and 1ut her in a !ag# to ,hich Niro la ents. 6ead !ack to 6o eto,n# and see the elder. 6e9ll congradulate /ou# and give /ou 8"" coins. (nce /ou eHit the ?uild# Bo, sa/s he9s tired# so 1icking /es to the o1tion ,ill take /ou straight to /our house. *lee1# as /ou ,ill. -n the iddle of the night# Bo, gets ,oken u1 !/ a gu/ na ed 7ilgore# and he acce1ts a ;o! fro hi to steal the 9 agic hood9 fro %rout. -n the orning# head outside and talk to the guard !/ the front gate# ,ho sa/s that Bo, ,as stealing fro %rout9s 1lace. ?o to %routs 1lace. (n the ,a/ there# /ou9ll !u 1 into a ,o an ,ho9s running. *he9ll sa/ eHcuse e# then ake off 1ast the @agic *chool. (nce /ou get to %rout9s 1lace# the guard9ll sa/ that Bo, ,ill !e found# no atter ho, long. 6ead left to the other ansion. %alk to the gu/ out front I7ilgoreJ# and he9ll a11ologiMe for getting Bo, into this. 6ead !ack to /our house# and Bo,9ll !e in the roo . 6e9ll tell /ou his stor/ I1ick that /ou !elieve he didn9t steal an/thingJ. According to Bo,# the girl that !u 1ed into /ou ,as the real thief. %hen# a knock at the door. Panicked# Bo, hides in a gar!age can. %he guard at the door searches the roo # and leaves. Bo, then ,ants /ou to take hi to Niro# at the ruins to the south of 6o eto,n. 6ead to the gate# and the guard9ll ask /ou ,hat9s in the gar!age can. Pick an/ of the three I)o ic !ooks# %rash# Bo,J# and he9ll let /ou through an/,a/s. ?o and dro1 Bo, off at the Cuins# and he asks /ou to find the thief# ,ho has ,ings on her !ack. *ee s eas/ enough# rightF =========================== 6ero and the 7att ===========================

Niro suggests that /ou ask around for clues at 6o eto,n# or )oursair# a to,n to the east of 6o eto,n. Kou could ask around 6o eto,n# !ut ,e kno, !etter# rightF *o instead# head to )oursair. Fro @t. Fu!i# head east# across the !ridge. %he ene ies are tougher here# !ut if /ou9re lv 8 or <# shouldn9t !e too uch of a 1ro!le . 2ust ,atch out for those flies. ?o across the !ridge to the north Itake note of that cavern to the left in the cliff ,allJ# then continue north. )oursair ======== -te s3 * oke# Bu s)&# 6er! H2 &evel3 < -n )oursair# search the u1stairs dressers in the 1u! for a s oke. Kou9ll also see Poo here# and he9s !eing a ,hin/ little !rat# so ignore hi for no,. @acotti is in the !athroo # !ut he lives there for 1 coin a onth. *earch the u1stairs dressers in the -nn for a Bu 9s )lothes and a 6er!# then go to the church on the ,est side of to,n. *earch the dresser on the second level for another 6er!. Kou9ll also notice that 7a/ is here. For no, though# 6ead !ack to the 1u!. -f it9s da/ti e# talk to the !artender to fast for,ard it to nightti e. %alk to the !ig gu/ at the counterICandJ# and he9ll tell /ou that a strange girl9s fighting in the first !attle# !ut the gu/ that fights her is Ba!a. Another 1erson sa/s that Ba!a lives in %ag,oods# to the north of )oursair. *o# !u/ so e ne, e.ui1 ent fro the ,ea1ons sho1# so e healing ite s if /ou need the # then 1ut the rest of /our one/ in the !ank. %rust e# /ou9ll kno, ,h/ later. 6ead to %ag,oods. AnoteA -f /ou go 1ast %ag,oods on the right# /ou9ll co e to a ga1 ,ith a ,ooden 1ole on each side. Kou can9t do an/thing here# !ut at the cliff is a fishing s1ot# and on the other side of the ga1 is a house ,here /ou can find *urf/. %agWoods ======== -te s3 6er! H2# ?old# * oke# 1"")oins H2# Ba!a AHe -n %ag,oods# head u1 to the first intersection# and head left to o1en a chest containing a 6er!# then head !ack to the intersection# and head u1. ?ra! the chest on the right I1"")oinsJ# then head u1# around the !end of trees and do,n to the right to another chest containing a her!. 6ead !ack u1 and around to the left# and continue left. )li ! the ladder of the house on 1oles to use the gondola to travel across the trees to the neHt area. 6ead right to the neHt gondola# !ut head do,n and left fro it to another chest containing gold. ?o !ack u1 to the second gondola# and enter it. When /ou eHit the last gondola# head left# and !ehind the gondola to a chest for a s oke# and head do,n fro the gondola# all the ,a/ to a chest ,ith another 1"")oins# then head !ack u1# !ut stick to the left

of the 1ath. 6ead left to enter a narro, 1ath that leads to Ba!a. 6e9ll taunt /ou# then /ou9re in a... B(** F-?6% ========== Ba!a3 6e9s a little ore challenging. -f /ou9re lv <=1"# /ou shouldn9t have too uch 1ro!le . 2ust heal ,hen necessar/# !ut never let /our 6P fall !elo, 28# as one critical hit fro hi can take ore than 2" 6P a,a/ fro /ou. 6it# heal and !eat hi into the ground. After the fight# he9ll give /ou his aHe so /ou can fight in his 1lace. ?o !ack to )oursair no,. -f it9s night ti e# head to the 1u! and talk to Cand. -f it9s da/ti e# talk to the !artender again to fast fo,ard to night. Cand9ll notice /ou have Ba!a9s aHe# and ,ill think /ou9re Ba!a. No, /ou have /our foot in the door. ANoteA -f /ou noticed# 6ero9s na e has changed to Ba!a for the ti e !eing in the 1art/ enu screen. *ave if necessar/# then head to the )oliseu . )oliseu ======== -te s3 1""")oin &v3 11 %he guards there9ll tell /ou to go to the right roo . %alk to the secretar/ !ehind the desk# and she9ll send /ou into the first roo to get 9intervie,ed9 !/ the Bir. 6C. %his 1rovokes a.... B(** F-?6% ========== Bir. 6C. Prett/ eas/# ;ust !eat hi do,n# and don9t forget to heal.

When /ou !eat hi # he9ll give /ou the thu !s u1# and the secretar/9ll tell /ou to go see the @anager of the )oliseu # Augus. 6e9s a 1rett/ shad/ character# and ,ill reveal the darker side of the first !out that Ba!a9ll !e in. 6ero9s 1rett/ unsettled# !ut after the intervie,# go to /our dressing roo . AnoteA ?o into the o11onent9s dressing roo and touch the uno1ened chest for a !it of funn/. -n /our dressing roo # a chest there contains 1"""). - ediatel/ head !ack to the !ank and de1osit all /our one/ in there. Kou9ll see ,h/ in a !it. *ave if /ou feel uncertain a!out the outco e of the fight# then head !ack to /our dressing roo . %alk to the ?uard# then check the door at the !ack of the roo . Cand9ll sho, u1 in /our roo . 6ero tells Cand a!out Augus# !ut Cand9s du!ious. 6ero ,ins Cand over# and Cand suggests that /ou give hi all /our one/> *elect /es Iglad /ou 1ut it in the !ank# ehFJ# and he9ll !u/ t,o Antidotes. 6e9ll tr/ to give one to the fe ale fighterI7attJ# !ut she re;ects it. Cand calls her ferocious like Biru!uru# then suggests that /ou take !oth# and 1rotect her. Kou9ll have to knock her out first though. Cand9ll leave# and the guard9ll co e !ack in announcing that it9s /our turn no, in the ring. 6ead through the door# and out into the arena. ANoteA We see a cutscene ,ith Augus discussing the outco e of the fight ,ith a fe, guards.

%he fans9ll taunt /ou# and 7att see s to !e the cro,d favourite. Gndaunted# 7att9ll denounce the ,arning /ou give her# and ,ill attack ferociousl/. B(** F-?6% ========== 7att3 *he9s a good fighter# !ut not too tough. Attack# heal# etc. *he9ll so eti es taunt /ou# causing /ou to lose /our strength for the round. *oon# /ou9ll !eat her. Cand9ll ,arn /ou of the danger after /ou !eat her. 0uickl/ run u1# and 1ust 7att into the corner# ,here she9ll !e safe. -f /ou don9t# it deter ines ho, tough the neHt !attle9ll !e. -f /ou didn9t save her# Cand9ll !e there ,ith /ou# ,ith Ca/# a *t. 'va Priest. Ca/9ll !e tending 7att# and Cand9ll ;oin /ou to fight Augus. -f /ou saved her# 7att9ll !e 1acing around in the hotel roo . *he9ll a11ologiMe# and ;oin /ou to !eat u1 Augus. Cand9ll ;oin u1 !efore /ou fight Augus though# so don9t ,orr/. ?et e.ui1 ent for 7att# and level her u1 a !it# then head to Augus9 roo in the )oliseu . Cand9ll !e there# and Augus9ll transfor into a onster. B(** F-?6% ========== Augus3 6e9s difficult. Attack ,ith ever/one. 6eal ,ith 7att# !ecause she9s the fastest. Kou can heal ,ith 6ero and Cand as ,ell# seeing that the/ have cure s1ells# !ut the/9ll heal after Augus attacks. Augus attacks t,ice in a round. *o eti es he9ll conserve strength# ,hich akes his neHt attack a critical. -f /ou need too# it ,ould !e a good ti e to use the Firerock that /ou got in @t. Fu!i. With a !it of 1ounding# /ou9ll get hi for a siMea!le a ount of eH1. After the fight# Augus9ll s1out so e stuff a!out his god9s ,orld co ing# and Cand9ll ,onder ,hat this is a!out. 6ero entions the hiding 1lace# and Cand ,ant9s to go there to hel1 out. 7att ,ants to go too. No,# head !ack to the 6ideout. IANoteA %o s1eed things u1# use Cand9s s1ecial a!ilit/ to get !ack to @t. Fu!i .uicker.J =========================== %he Princess9 fans are 2okers> =========================== Bo,9ll ,elco e /ou !ack to the hideout ,hen /ou get there# and ,ill ,onder ,ho Cand and 7att are. 7att learns 6ero9s real na e# and co ents that !oth na es are ,eird. Bo, is ,orried that 7att isn9t ver/ s art# and thinks that 7att ,ill !reak an/ things instead of fiHing the . 7att co es over and asks ,hat /ou9re talking a!out. Bo, tells 7att to go ,ith 6ero# as he and Cand can handle the re1airs. *he agrees# then drags 6ero out the door. Fresh out of ideas# /ou9ll notice a !last !lack ,ings is there# and a11arentl/# she9s head to 6o eto,n. 6eading u1 fro the entrance# fro the gates of @agic *chool. A fe ale ,ith !eing confronted !/ 4 gu/s. 6er na e is Nina# !eing 1ersisted !/ these 1eo1le called the 2oker

gang. *he chases the gu/s off ,ith agic# then goes !ack inside. 7att9s all kittenish no,# and ,ants to learn agic. *elect /es to her .uestion Iif /ou select no# she !eco es all de anding and ,hin/J# and head into the school. ?o u1 the stairs# and over to the right classroo on the to1 floor. Nina9s there ,ith her teacher# Ko;i. %he/ talk# and 7att co es for,ard ,ith a 1ro1ositionS teach her agic# and she9ll !eat u1 the 2oker ?ang for her. Ko;i sa/s this isn9t 1ossi!le# as the 2oker9s ,on9t ,ait that long. A 2oker is standing at the door as Ko;i9s sa/ing this# and he tells Nina that if she doesn9t co e ,ith hi to the 2oker hideout# she9ll never see her little sister# @ina again. *he agrees to this# and the/ leave. Ko;i eH1lains the situation# and 7att decides to 1unch their lights out. *o# head !ack on the ,a/ to )oursair# !ut at the sign that sa/s 9look out for hoodlu s9# head ,est. -n a ountain overlooking a lake# is the 2oker ?ang 6ideout. -f /ou ,ish# head to )a1itan to !u/ su11lies and save# then head to the 6ideout. 2oker ?ang 6ideout ================== -te s3 &uck)nd/# *ilverBC# 11"")oins &evel3 1" G1on entering the hideout# /ou9ll fight the 6ood at the guard1oint first. 6e goes do,n rather easil/# and no, /ou9re free to eH1lore. %alk to all the 1eo1le in the cave# and /ou9ll find so ething 1eculiar. As one gu/ 1uts it# 9it9s all relatives9. 'ver/one in here is related. (h# and Win is in the first cave on the left. Kou9ll also notice so eone guarding a chest. -gnore that for no,# and head to the right ost cave. %here9s a guard standing !/ a rock# and he9ll ask /ou a .uestion# Who is the !oss9s ne1he,. %he correct ans,er is 1ain# and he9ll let /ou through. %he neHt gate has a gu/ that tells /ou that the s,itch to o1en the gate is in the hole on /our right. -t9s a tra1 though# as /our hand gets !itten !/ a 1oisonous s1ider. %he hood attacks /ou ,ith the *1ider. B(** F-?6% ========== P. *1ider and 6ood3 )oncentrate on the 6ood first# then attack the *1ider. 6ero9s 1oisoned fro the start of the !attle# !ut 1a/ that no heed# as P. *1ider can 1oison /ou again. 2ust kee1 !eating hi . &v. 1"=11 should !e fine to la/ a good th,acking. 6ead u1 to the stairs# then head right# and do,n into the area !elo, the stairs for a &uck)and/# then head all the ,a/ right# ignoring the door in the iddle# and o1en the chest at the end for a *ilver Bagger. '.ui1 it on 6ero# and head !ack to that door and enter it. -n the neHt area# head to the right# along the ,all# and /ou9ll see a chest containing 1"")# then head left to the stairs. 6ead u1# and /ou9ll co e to a o1en roo . 6ead to the right# and do,n the ladder. %alk to the hood to initiate a fight ,ith hi . 7att and 6ero see Nina over in the ain roo talking to 2oker# the leader. After the scene# head to the left# and follo, the 1ath. 7att9ll cree1 for,ard# and knock out the hood guarding @ina# and /ou9ll !e attacked !/ : hood. %here can

onl/ !e 5 ene ies on the !attle screen at one ti e# so the other t,o ,ill s,itch in once t,o are defeated. (nce /ou ,in# Nina9ll !ur/ 2oker under rock# !ut 2oker turns into a onster and attacks. B(** F-?6% ========== 2oker3 6e9s not that tough. Attack ,ith 6ero and 7att# healing ,ith 7att ,hen necessar/# and cast cold ,ith Nina. 6e9ll go do,n ,ith fe, 1ro!le s. No, that he9s done# Nina ;oins /ou to take @ina ho e to Windia. No, that ever/one9s gone# head !ack to the guarded chest on the to1 level# and o1en it for 1""")>>> ?o to )oursair to heal and save if needed# then head to Windia. =========================== Well... that9s a dee1 su!;ect> =========================== Windia9s to the ,est of )oursair# ;ust ake like /ou9re going to %ag,oods# !ut don9t go u1 the ra 1 !/ the sign. -nstead# head ,est fro there and /ou can9t iss it. 2ust cross the !ridge# and /ou9re in the !ase ent of Windia )astle. Windia Base ent =============== -te s3 None %here9s a guard !ehind the gate# and he9ll recogniMe @ina# letting /ou through. %ravel through the aMe# IAnoteA Kou9ll kno, /ou9re on the right track ,hen @ina sa/s so ethingJ and /ou9ll reach the a set of stairs u1. G1 the stairs# and /ou9re in Windia castle# surrounded !/ guards. @ina ,ill run to her other# and Nina acts non=chalant a!out it. @ina ,onders ,hat9s going on# and the 0ueen asks the guard to escort the 1art/ out to the to,n. Windia ====== -te s3 1"")oins# %ree*% (ut in the to,n# the guard tells /ou to cross the cliffs ,here the distance isn9t that uch if /ou ,ant to 1ass !et,een lands. 7att is confused# and Nina eH1lains. After the scene# head do,n into the s.uare ,here there9s a onke/ standing !eside a !oH. 6e announces that it9s a agic sho,# and 1eo1le gather. @onke/ !o/I*tenJ# offers to ake 6ero disa11ear# and does so. After the agic sho,# 7att asks *ten to !ring 6ero !ack# !ut *ten sa/s that 6ero is gone to another di ension. 7att de ands 6ero !ackIAnoteA during this scene# ,e see hero...so e,here# !ut it9s all !lack around hi J. *ten ,ant9s a date ,ith Nina and 7att# or else the/9ll never see 6ero again# !ut 6ero a11ears out of a hole in the ground# ,hich 1ro 1ts a thu 1ing !/ 7att. *ten a11ologiMes# and ;oins the 1art/. No,# !u/ ne, e.ui1 ent# and give /our *ilverBC to *ten# as it9s !etter than the WoodenBC that9s

sold in the sho1. Baretta9s in the ,ea1on9s sho1 here# and Bai/e is in the second floor of the -nn. Also# search the dressers for 1"") and a %ree*%. No,# if /ou feel like it# raise a fe, levels# and head to )a1itan# to the ,est. Along the ,a/# /ou9ll notice a ca!in nestled in a valle/ !et,een t,o cliffs# and a forest !ehind it. %his is the 6unter9s ca!in. 6ead there for a !it of side info on a G1aru1a. (ne of the 6unters asks ho, uch /ou ,ant to sell 7att for# also# search the chest for a 6el1B&. )a1itan ======= -te s3 *uedeAC# %olen# Wfruit -n )a1itan# one of the villagers la ents a!out the dried u1 ,ell# and ho, a kid fell into it. No,# so e 1eo1le are looking for the child. &e inton9s in the -nn on the second level. Also# search the dra,ers for a *uedeAC# and a %olenIAnoteA Kou9ll find out ,hat these are laterJ. &ocker is in the house neHt to the -nn# and a Wfruit is in the ca!inet in the house that &ocker9s in. Well ==== -te s3 Van.'Ht# )har &evel3 15 -f /ou feel like /ou9re read/# head to the ,ell u1 !ehind the ite sho1 and enter. At the !otto # /ou9ll run into a onster# !ut so e gu/ co es out of the door on the left and kills the onster. -t9s Ca/# and he9s tr/ing to hel1 the villagers in the ,ell# !ut !efore he can eH1lain ore# a onster attacks /ou. Befeat it easil/ Iuse Nina9s )old s1ellJ# and Ca/9ll eH1lain ore. Agree too hel1 the villagers# and he9ll lead /ou into another roo . When he enters the long roo # a onster attacks hi . 6e tells /ou to save the villagers# and he !egins to fight the onster. Walk u1 and out into a !ig roo . %here are turtles s,i ing !ack and forth !et,een the islands. %here9s a gu/ on one of the islands ,ho9s searching for his son. %he island u1 fro the gu/# take the left turtle to a Van.eHt# then continue all the ,a/ u1# 1ast the !o/ on the right# and get the char in the chest. 6ead !ack do,n to the !o/# and talk to hi . 6e9ll tell /ou a!out 1la/ing ,ith a turtle# then a onster a11ears out of the ,ater. B(** F-?6% ========== %era1in3 6e9s a trifle difficult# !ut not un!eata!le. 2ust !e around lv9s 14=15. 6ave Nina cast her agic# and 6ero Attack. 7att can use ite s to heal and attack as ,ell. Gse *ten9s !o ! agic until his AP is de1leted# then have hi heal and attack. %era1in has an attack called Brain,ave that confuses one of /our grou1 and has the attack a 1art/ e !er once. 6e can also cast an earth.uake that deals 28 da age# and attack singular 1eo1le for id 4" da age. After defeating %era1in# the area9ll start to shake. 6ead !ack do,n

into the other roo # and /ou9ll eat Ca/ there. %he ,ater9ll start out# and Ca/9ll sto1 it ,ith agic. No, /ou have to save the villagers. ANoteA 6o, an/ villagers /ou save deter ine certain things in the near future. 6ead !ack one roo # and enter the door neHt to the one /ou ca e out of. %alk to that villager to save hi # then go !ack to the last roo # and enter the door on the left. %here9s a gu/ standing !et,een t,o doors. %alk to hi # and /ou9ll fight hi . Bon9t choose auto attack# or else the 1art/ ,ill kill the villager. -nstead attack the onster on his face to save the villager. (nce /ou !eat the )hiroru# enter the right roo # and !eat the )reon on the other side. Another villager is in the roo # and he9s 1ossessed !/ the de on as ,ell. Beat the )hiroru and another villager is saved. 6ead !ack to the stairs# and enter the other door !eside it. Beat the de on on the villager in the neHt roo # and head into the door on the right. Follo, the 1ath# save the other villager ahead# and enter the last door at the end of the 1ath. %alk to the last villager# then head !ack to Ca/. 6e9ll ask if the villagers are saved. *elect /es# and he9ll let the !arrier fall. Cun !ack to the door# and /ou9ll !e outside. Ca/9ll thank /ou# and ,ants to give /ou agic. But# he ,ants to go to ,here the 1art/ gathers# a rather o!scure ,a/ of sa/ing he ,ants to go to 6ideout. %ake hi there. (nce there# Ca/9ll ask /ou to talk to the 1art/ e !ers and decide ,ho to give *t. 'va9s !lessings to. What s1ell /ou get is deter ined !/ ho, an/ villagers /ou saved. -f /ou saved all : of the # /ou get Cene,# a s1ell to revive fallen 1art/ e !ers. -f /ou don9t save all of the # /ou9ll get )ure2 instead. reco end /ou give Cene, to Bo,# or if /ou get )ure2# give it to Nina. After !eing !lessed# Ca/9ll leave. =========================== A,akening =========================== No,# go !ack to )a1itan. Bet,een the -nn and house# there9s a girl dressed in red there. Put 6ero in the front# and she9ll take hi a,a/ fro the grou1 for a ,hile. %he scene reo1ens in a ca!in. %here are three ,eird circles on the floor# t,o s aller# and one larger. %he old ,o an there# ?rann/# ,ill eH1lain ,hat this is# and that the /oung girl dressed in red is *ana# the *ha an of Fire. AnoteA An eH1lanation a!out fusing and sha ans ,ill !e later. ?rann/ tells /ou to stand in the iddle circle# !ut search the dresser for a &ifeP-# then go stand in the circle. *ana tries to ;oin ,ith /ou# !ut so ething goes ,rong. %he ;oining doesn9t ,ork# !ut the/ inadvertedl/ release /our latent dragon 1o,ers# in the 1rocess !urning do,n the forest and their cottage. ?rann/9s a little distur!ed# and ,ants 6ero to find the a house# !ecause he !urnt do,n their old one. ?o !ack to )a1itan# and there9s a gu/ standing ,here *ana ,as. 6e tells /ou that the 1art/ left# and /ou9ll auto aticall/ !e !ack in 6ideout. ?rann/ and *ana ,ill co andier the roo that hi # !ut the/ sa/ that it9s not co 1lete. %he/ roo # !ut he takes off in a huff. -n Bo,9s roo sees that 6ero ,as right in doing ,hat he did. Bo, !uilt for 6ero and ask Bo, to fiH the # Bo, co 1lains# !ut ?rann/ and *ana ake

so e de ands# and ask that /ou go to )a1itan to find a car1enter. No,# here9s ,here the villager saving thing co es in. %here are three car1enters# one that !uilds the ordinar/ houses# one that !uilds the houses on 1oles# and the one that !uilds the fanc/ houses. -f /ou saved onl/ the ini u villagers# 2# /ou onl/ get car1enter 1# if /ou saved either 4 or 5 villagers# /ou get car1enters 1 and 2. -f /ou saved all of the villagers# /ou get all 4 car1enters. @ore infor ation ,ill !e covered in the %o,nshi1 area of the ,alkthrough. No,# choose /our car1enter. (nce he9s gone to 6ideout# the 1eo1le in !ehind of the fanc/ house ,ill have oved. %here9s talk that the thief ,ent ,est in a !oat fro this 1oint# so follo, the 1ath out to get in a !oat and go to the neHt land. =========================== %he Frog# the Witch and the - 1ostor =========================== %he 1art/ docks in the neHt land# so follo, the 1ath to the over,orld. 6ead u1# and /ou9ll enter a forest. Follo, the 1ath# and /ou9ll see a !unch of frogs there. (ne of the ,ill s1eak to /ou as /ou 1ass it>>> -t a11ears in the 1ool# and tells /ou that it9s !een 1laced under a curse !/ a ,itch in the near!/ area. 6e asks that /ou go to the Witch9s to,er and get her to re ove the s1ell. *i 1le enough. 6ead out of the forest# and along ,est. Kou9ll see an enca 1 ent !/ a dock in the lake. Kou can rest here and save if /ou ,ant. ANoteA Kou can no, change /our 1art/ e !ers at an/ dragon shrine /ou co e to# unless for s1ecial reasons. Kou can do one of t,o things no,. Kou can go to the Wild )at Cestaurant# to the ,est of the enca 1 ent# on the other side of the ,aterfall there# or /ou can head u1 north to the ,itch9s to,er. 'ither ,a/# level u1 to around lv. 18 or 1:. AnoteA -f /ou ,ish to go to Wildcat Cestaurant first# see the *ecrets 1art of the Walkthrough. Fro the enca 1 ent# head ,est a !it# then follo, the trail u1# and at the lake on the to1 of the hill# head east to Witch9s %o,er. Witch9s %o,er =================== -te s3 )ureAl# 6er!# *ilk?&# WiMardC?# WiseCB# WiseB&# Wisehoo1# 18"4 )oins &evel3 1:=17 Part/3 Cand# Nina# 7att 'nter Witches to,er# and ,ith 6ero in the lead# *te1 on the s,itch. Ni ufu9ll talk to /ou# and /ou9ll fight so e ene ies. After the !attle# do it again. *he9ll eventuall/ let /ou in# !ecause 6ero9s cute. No, that /ou9re in# don9t gra! the chest on the dais# as that seals the door# 1reventing eHca1e. 6ead to the left door# and u1 the stairs for a chest ,ith a )ureAl# then head !ack to the ain roo # and through the right door# and u1 the stairs. At the to1 of the stairs# follo, the 1ath u1 and left# and note the

statue !/ the door. -f /ou ,alk u1 to it and 1ress the action !utton# 6ero9ll note that the statue looks al ost alive. %here9s a reason for this# eH1lained later. For no,# head through the door on the left. Follo, the 1ath do,n Itake note of the chests in the other roo J# and head u1 the stairs to the neHt level. 6ead u1 fro the stairs# and /ou9ll see that there are 8 oving 1latfor s# linked !/ chains. -n the *nes version# /ou could see ,here each 1latfor ,ould take /ou# !ut the screen9s too s all in the ?BA Version# so -9ll tell /ou ,here to go. 6o1 on the second one fro the right to head to an enclave ,ith stairs leading do,n. %here are an/ chests here# !ut as /ou o1en so e of the # 1itfalls o1en u1. Be careful. (nce /ou9ve o1ened the all# head !ack u1 the stairs# and ride the 1latfor !ack to the !eginning# and ho1 on the far left one to ride it to the right side of the roo . ?o u1 the stairs at the end of the hall,a/# noting the statues of en there. %he/9re stre,n a!out this 1lace# and the/9re ostl/ en. At the to1 of the stairs# head do,n the 1ath# and note the fe ale statue here. %his is a statue of Ni ufu# and she9ll take /ou to the !otto of the to,er if /ou ,ant to. ?ra! the chest near Ni ufu for a 6er!# then head left. -n this neHt roo # there are !uttons on the floor that are 1ressed ,hen /ou ,alk on the . %hese alternate the gates that o1en and close ,hen /ou ste1 on the !uttons. *te1 on a !utton as /ou ake /our ,a/ u1 the left side of the hall# to,ards the first set of gates. %here9s a roo ,ith a chest to /our left# !ut /ou need to lo,er the gate. %here are three !uttons 1laced in a 1seudo triangle !/ a 1itfall# so ste1 on the front ost oneIdon9t ste1 on the other t,oJ# and head !ack to the chest for a *ilk?&# then head !ack 1ast the 1itfall. %he hall,a/ after the 1itfall is one s1ace ,ide# !ut the hall,a/ running left and right is t,o s1aces ,ide. Walk through the hall,a/# !ut sta/ to the !otto of the hall,a/ running left and right# to iss that !utton there. No, there9s another set of gates here# and the left one leading to the stairs should !e do,n# ,hile the right one ,ith a chest is u1. 6ead through the door ;ust do,n fro the stairs# then !ack into the last roo . 6it the first !utton /ou see there to close the left gate and o1en the right one. ?et the WiMardC? and the WiseCB there# then 1ress !uttons until the left gate o1ens. 6ead u1 the stairs. Kou9ll co e to a roo ,ith 5 oving 1lafor s# and t,o chests# each on an island. ride the first 1latfor to the first island to get a Wisehoo1# then head !ack and ride the neHt 1latfor for a WiseB&. AnoteA %here9s a door to the right of the last 1latfor # !ut that leads outside. Cide the 1latfor fro the island to the other side of the roo # and enter the stairs. At the to1 of the stairs# hit the !utton to o1en u1 the ,a/# and 1roceed to Ni ufu9s roo . *he9ll !e glad that /ou ade it# and ,ants to 1la/ ,ith hero. 6ero entions the frog# and if 6ero 1la/s ,ith her# she9ll tell /ou ho, to re ove the curse. 6ero ,alks for,ard# and Ni ufu ,ants to ake 6ero her 1et. 6e 1anicks# and she !eco es u1set. *he9ll attack /ou no,.

B(** F-?6% ========== Ni ufu3 *he9s rather eas/. 2ust use /our dragon transfor ation# ,hile Nina uses *.Boo . 6ave 7att and Cand heal ,hen necessar/ ,ith ite s and )ure. Another tactic /ou can use is to have 7att and Cand use Wfruit on 6ero to re1lenish his AP and have hi kee1 using his Bragon for s. Ni ufu casts %hunder# *1ark# and attacks regularl/. %,o Bragon attacks ,ill !e sufficient to do her in. Ni ufu cries after !eating her# and ,ill tell /ou ho, to release the curse on the frog. 6ead !ack do,n the to,er# !ut don9t eHit !/ falling out the ,indo, in the roo ,ith the 5 oving 1latfor s. -nstead# head !ack do,n to the 8 1latfor s on chains# and ride the far right one over to the left side of the roo # and through the door. ?o u1 the stairs and /ou9ll find *eso# the Water *ha an. %alk to her# and she9ll ,ar1 !ack to ?rann/. No, eHit# and head !ack to the forest ,here the frog is. Put either 7att or Nina in the front of the 1art/ and talk to the frog. After the scene# the frog ,ill have changed !ack...to a frog>F %he frog9s na e is 'karu 6o11e de 1e 2ean# the 1rince of *i afort# and he ,ants to thank /ou !/ sho,ing /ou his castle. After he ;oins# change /our 1art/ to include hi # then eHit the forest. After eHiting the forest# the ga e9ll sa/ 9around that ti e9# and ,ill sho, /ou %o,nshi1. %he first 4 houses are !uilt# and the car1enter re;oices# !ut insults /ou first. No,# instead of heading to *i afort# 1ut 2ean in front# and change to a frog. 6ead u1 to the lake on to1 of the hill# and s,i do,n the ,aterfalls to enter a hidden cave. 6idden )ave =========== -te s3 *koletAC# 7 ikMeB& 6ere# there is an old an in the cave. ?ra! the t,o chests for a *koletAC# and a 7 ikMeB&# and talk to the old an ,ith 6ero in the lead. %he old an ,ill give 6ero his second set of dragon transfor ations. No, leave. Kou can do one of t,o things no,. Kou can either go to *i afort to continue the stor/# or head !ack and recruit 1eo1le for /our %o,nshi1. -9d reco end the latter# as /ou can get so e ,ea1ons to hel1 /ou in *i afort. AnoteA For a list of %enants# see the %o,nshi1 section of the ,alkthrough. AeHtra noteA for / reco endations# see the FA0. No, that /ou9ve done that# 1ut 2ean at the front of the 1art/# and after changing into the giant frog# head to *i afort# located in the iddle of the lake# south of Ni ufu9s to,er. *i afort ========

-te s3 BluHrod# 6el1B&# ?utsB%# *ole*B# BreathAC# -ron*6# Co/al6%# 1""" )oins Part/ &evel3 18=1< Part/3 Cand# Nina# 7att 'nter *i afort# and 2ean9ll ,elco e /ou to his castle. AnoteA All the 1eo1le of *i afort are frogs. %he 1eo1le around hi are all sur1rised at this sho,# and t,o guards co e to carr/ 2ean off# calling hi an i 1oster. No,# the 9real9 1rince co es do,n and a11ologiMes for 2ean9s actions# and asks /ou to leave i ediatel/. Kou have no choice# so co 1l/. 6e then thanks /ou# and tells /ou that a !oat ,ith one/ in it is ,aiting out front for /ou# so eHit the castle. (ut on the 1ier# /ou see a girl 1ulling a giant rock around. *he struggles to lift it# and ,ith a ight/ thro,# sinks /our !oat>>> *he eH1lains that she9s the 1rincess of *i afort# Peta1e# and tells /ou the stor/ a!out ,ho the i 1oster reall/ is# and !egs /ou to hel1. Before she can eH1lain furthur# t,o guards co e out to the 1ier# investigating a noise. Peta1e .uickl/ dunks the 1art/ in the drink# and hides herself. After the/ leave# Peta1e fu es at the guard9s lack of doing an/thing to re ed/ the situation. %he 1art/ then announces that the/9re dro,ning# and Peta1e saves the . 6ero then re=a,akens in a !edroo # ,ith the other t,o 1eo1le in /our 1art/# as ,ell as Peta1e. -f Nina9s there# she9ll !e relieved that /ou9re alright. Cand9ll sa/ /ou ,ere uttering a!out flo,ers# and 7att ,ould ask if /ou ,ant her to hit Peta1e no,. 3J Peta1e a11ologiMes# then eH1lains the situation further. *elect /es# or ore info# if /ou feel /ou need it. %hen she gives /ou the gills# allo,ing /ou to !reathe in shallo, ,ater. After the scene# check the !ookcase in the roo for a BluHrod. Bu/ ite s or e.ui1 ent if /ou need the # then head out to the 1ier. Notice the grate on the 1ier# ,ith a door under,ater directl/ !eneath itF 'nter this grate to go to the ,alk,a/ underneath the ,ater# then follo, the ,alk,a/. -t !ranches off to the right# surfacing on a se1arate 1ier ,ith a !oat there# allo,ing /ou to go !ack to the )a 1site. Bo so no,# and get another 1art/ e !er at the dragon shrine. %hen# head !ack to *i afort on the !oat# and follo, the under,ater 1ass !ack# !ut at the ;unction# head north. 'nter an under,ater roo # and follo,ing it ,ill lead /ou into the castle food stores. 6ead u1 !et,een the large grates ,here the live food is ke1tInote the gu/ standing in the entrance,a/ leading to the stairs# to the right of the grates.J# and go do,n the stairs at the end of the hall. %his ,ill take /ou to the ;ail# ,here the guard leader is looking in on 2ean. 6e9ll finish# then notice /ou. 6e9ll sa/ so e stuff# and 1resent a choice to /ou. *elect /es to fight hi . 6e9s rather eas/# and goes do,n ,ith one dragon attack. Peta1e ,ill a11ear after the !attle# and

go to 2ean. 2ean sa/s so e stuff that akes Peta1e ad# and she ,onders ho, the/9ll 1rove that 2ean9s the real 1rince. %hen the Co/al ring co es into the conversation. But# 2ean gave it to Ni ufu# so Peta1e asks /ou to find her and give it !ack. *o# ,e9re off to Wildcat Cestaurant. -t a11ears that there9s a ,itches reunion at the Wildcat Cestaurant right no,. (ne of the ,ill tell /ou that Ni ufu9s ,orshi1ing the 1orcelain god# and another one ,ill fight /ou if /ou talk to her. ?o to the right door# and /ou9ll see Ni ufu hovering over the toilet !o,l. *he9ll cr/ at not !eing 1o1ular# and ,ill tell /ou that she doesn9t have the ring# and it ight9ve gone do,n the toilet. Proceed to ;u 1 in. Fro the stairs# head left# and /ou9ll see so ething s1arkle in the ,ater. ?o over to it and 1ress A. %he ring9ll sli1# carr/ing it a,a/. ?o north# through the 1ass ;ust left of the stairs u1# and /ou can gra! the ring there. 6ead !ack# and Ni ufu9s grossed out that /ou ;u 1ed in the toilet for the ring. *he hears that it9s the ro/al ring# and she denounces /ou as a liar# as no one could give her such a 1recious gift. No, /ou have the ring# so go !ack to the 2ail in *i afort. 2ean and Peta1e are ha11/ to see the ring# and rush off to the throne roo right a,a/. %he/ confront the 9real9 1rince and 1resent the ro/al ring. %hen the 91rince9 sho,s that he has the ro/al ring>> Peta1e is fla!ergasted# !ut has a stroke of genius. *he challenges hi to a cooking contest !et,een 2ean and the 91rince9. %he 91rince9 is delighted# and sa/s that the 1enalt/ for losing is death for 2ean and the 1art/. Peta1e 1ro ises that the/ ,on9t lose# and are taken to the kitchen. 2ean and Peta1e discuss their dinner 1lans# and decide on a 9cockroach A6i auto od Q_QA and green onion salad9# 9,or ,ith cara el sauce9# and 9gold fl/ 1udding9. Peta1e asks /ou to find the ingredients# ,hich can !e found in the castle !ase ent. 'Hit the kitchen fro the north# and go through the !an.uet hall to go to the court/ard. %here are a lot of 1eo1le here# !ut one fe ale !et,een the ,ell and the 1ond asks ,here her !o/friend# %ata# is. 6ead u1 the stairs to the north# and enter the right door on the side of the 7ing9s chair. G1 the stairs ,ill lead to the ro/al !edroo # and !/ the 1icture of the king is a lever# ,ith a do,n arro, a!ove it. Pressing the lever ,ill ove the 1icture# revealing a staircase leading u1 to the roof. %ata9s on the roof# and he9s d/ing. Gntie hi # and head !ack do,n to see Fiolina# his girlfriend. *a/ /es to her .uestion and she9ll take off to save hi . ?o !ack to the roof# and talk to %ata. 6e9ll thank /ou# and tell /ou a!out the ,ind ill and the !uckets there that /ou can use to get to the !ase ent. 6e9ll give /ou the storage ke/ as ,ell. (1en the left door on the roof# and gra! the chest inside for 1""" )oins# then o1en the center door to access the !uckets in the ,ind ill.

%ake the do,n to the !ase ent# and follo, the 1ath. A fl/ is attacking a soldier# and ,ill attack /ou after taunting /ou. B(** F-?6% ========== ?old Fl/3 6e9s difficult. 6it hi ,ith ever/thing /ou have. 6ave 6ero use his dragon transfor ation. 6ave Cand use a Wfruit on 6ero# 7att attack# and Nina use *.!oo . NeHt round# have 6ero use dragon transfor ation again# Cand heal 6ero# 7att use a Wfruit# and Nina use *.!oo or heal if neccessar/. NeHt round# have 6ero attack# Cand and 7att use a Wfruit on 6ero# and Nina use *.!oo . Ce1eat this 1attern until goldfl/ runs a,a/. After the fight# the *oldier ,ill die. -f /ou need to# and /ou 1ro!a!l/ do# head !ack to the inn at the entrance to *i afort to heal# and !u/ so e ite s if /ou need to# 1refera!l/ Wfruit and &ifeP&# then head !ack to ,here the soldier died. %here are t,o 1aths /ou can take fro here# left# or right. %ake the left door. %here are t,o guards in this roo # !ut ignore the and enter the door to co e out on a ,alk,a/. %he gold fl/ is hovering a fe, ste1s fro /ou# and ,hen /ou get close# he9ll taunt /ou# and run a,a/ furthur into the roo . Follo, the 1ath# and /ou9ll co e to a !ridge. %he !ridge ,ill !reak a1art# and a giant ,or ,ill co e out and fight /ou. B(** F-?6% ========== 2.Wor 3 6e9s reall/ anno/ing. Basicall/# follo, the sa e attack strateg/ for the gold fl/. 6e has an anno/ing slee1 attack that9ll 1ut /our 1art/ to slee1 78T of the ti e# often leaving onl/ one 1art/ e !er u1. Kou can ,ait until he hits /our 1art/ e !ers to ,ake the u1# or /ou can hit the /ourself. 6e uses .uite a fe, s1ecial hits# and counter attacks# so heal ,hen necessar/. 6e9ll go do,n !efore long. After the fight# gold fl/ ,ill co e do,n# taunt !oth /ou and the fallen ,or # then leave again. Kou no, have one of the ingredients. -f /ou need to# head !ack to the inn to rest# and save at the dragon shrine at the ca 1site. 6ead !ack to the !ase ent after /ou9re done in the castle# and this ti e# take the right 1ath. ?o u1 through the door# then go !ack through the door to the left for 2 chests containing a 6el1B& and a ?utsB%. 6ead !ack through the door# and take the onl/ other door in the roo to lead to a aMe=like roo ,ith a !unch of !lue cockroaches in it. ?old fl/ ,ill taunt /ou so e ore# then fl/ a,a/. Fro here# ake /our ,a/ over to the left door# then enter it# and through the other door to find a chest containing a *ta ina# then go !ack to the aMe roo # and ake /our ,a/ u1 to the door to enter another aMe=like roo . AnoteA %he cockroach9s ,ill onl/ !attle if /our lead character touches the roach. -f /ou don9t ,ant to fight# then take a ste1 for,ard# then a ste1 !ack to 1rotect /our lead character fro !eing attacked. 6ere# the gold fl/ ,ill taunt /ou again# then leave. ake /our ,a/ to the door and enter it. ?old fl/ ,ill taunt /ou so e ore# then fl/ 1ast a giant red roach. 6eal /ourself if needed# then go u1 to the

roach and fight it. B(** F-?6% ========== ?.Coach3 attacks. 6e9s not as anno/ing as the ,or # as he doesn9t have slee1 Gse the ?old fl/ strateg/ to 1ut this gu/ do,n.

Kou9re a,arded ,ith another ingredient after !eating the ?.roach. 6ead u1 through the doorIheal firstJ to fight the gold fl/. B(** F-?6% ========== ?old Fl/3 (ne dragon attack ,ill 1ut hi under. AnoteA %he a ount of da age /ou delt ?old fl/ in the last !attle ,ill deter ine ho, uch 61 he has for this fight. Kou no, have all 4 ingredients# so go !ack to see 2ean in the kitchen. AnoteA No, that the gold fl/9s !een defeated# there aren9t an/ roaches in the t,o aMe roo s an/ ore. Peta1e thanks /ou# and tells /ou to ,ait in the dining roo . ?o u1 the stairs# and talk to the gu/ !locking the door at the other end of the dining roo to start the contest. After a scene# the king declares 91rince9 2ean the ,inner# although the tasters took a dou!le taste of the 9gold fl/ 1udding9 that 2ean ade. Peta1e goes !alistic# and 1ro ises to !lo, u1 the castle. 9Prince9 2ean 1anics# then !olts after. %he aster chef a11ologiMes# and eH1lains the situation# then asks /ou to save @aster 2ean and Peta1e. 6ead !ack do,n to the kitchen# !ut enter the door that has the W) !/ it. Press the lever underneath the do,n arro, to go !ack to the !ase ent. Fro here# head right# and follo, the 1ath. Kou9ll find 2ean here# and 1ast the other door# /ou9ll find a 1edistal. %he real i 1oster ,ill eH1lain a fe, things# then change into a de on and attack /ou. B(** F-?6% ========== 7u,adora3 6e9s a 1ain in the rear. @ake sure /ou !ring /our lifeP-s and Wfruits for 6ero. 6e has the a!ilit/ to sto1 the round !efore it9s finished# often ,asting attacks# and an attack that9ll hit ever/one for regular da age# !et,een 4"=58 6P. 6e also casts death# ,hich succeeds .uite often# and casts curse. After a long !attle# he9ll go do,n. 7u,adora ,ill co 1lain a!out losing# then ,ill 1ress the !utton on the 1edestal. %he castle ,ill !egin to shake# then 7u,adora dies. 2ean enters and tells /ou the !utton9s real use. %hen a door ,ill o1en u1 at the other end of the roo # and a ,alk,a/ ,ill a11ear. Peta1e ,ill ,onder ,hat9s going on# and 2ean eH1lains. %hen the t,o of the leave. Walk u1 1ast the 1illar# and gra! the *ole*B in the stone# then eHit the roo . Kou9ll a11ear in the 7ing9s roo # and after a scene 2ean ,ill re;oin /our 1art/.

No, that /ou9re done that# head !ack through the kitchen to the food stores area# near the stairs that lead to the ;ail. %here9s so eone in the right grate# and the gu/s ,atching over the 1erson don9t like ho, she ,hines# so the/ offer to give her to /ou. -t9s the thief fro %rout9s house> ?ra! her# then head through the door that the gu/ ,as guarding# and u1 the stairs to get 4 chests containing a Co/al6%# BreathAC# and -ron*6. No, /ou9re on /our ,a/ !ack to 6o eto,n. =========================== A=thiefing ,e ,ill go... Again =========================== 6o eto,n ======== -te s3 Antdt# cake# @agic 6ood &evel3 1<=2" Bo,3 1" (nce in 6o eto,n# head to %rout9s 1lace# and the guard9ll let /ou in once /ou ention the real thief. %rout ,ill thank /ou# !ut Patt/# the thief# ,ill raise sus1icion a!out %rout# so to 1rove his innocence# %rout ,ants /ou to ins1ect his house to see if /ou can find ,hat Patt/ entions# ,hich is su11osedl/ in the !ase ent. ?o u1 1ast the ta!ke and go into the kitchen. *earch the cu1!oard for an Antdt# then go to the storeroo on the other side of the house# and o1en the chest inside for a cake# then go into the neHt roo over and do,n the stairs. AnoteA G1 fro this roo is another staircase# !ut /ou can9t access it.../et. After entering the !ase ent# go !ack u1 and %rout9ll eet /ou there# then escort /ou off the 1ro1ert/. 7ilgore ,ill eet /ou outside# and asks /ou ,hat ha11ened. 6e9s relieved that the real thief ,as found# and he9ll ask /ou to go get Bo,# so he can a1ologiMe. ?o to the Bragon *hrine neHt to the ,ea1on sho1 and s,itch out so eone for Bo,# then go to 7ilgore9s 1lace. 7ilgore ,ill ,elco e /ou in his stud/# then invite /ou to a feast. 7ilgore a1ologiMes# then the/ discuss the current events. %hen# 7ilgore asks Bo, to steal again. Bo, agrees# then asks if 6ero ,ants to co e or not. -f /ou9re feeling unsure# then take 6ero. -f /ou9re feeling !old# then go alone. %he scene !egins ,ith a !attle ,ith a guard. Put hi do,n easil/# then head to the !ase ent that /ou ,ere at !efore. ?o do,n to the !ase ent# then co e !ack u1. Bo,9ll notice a noise# then he9ll hide. A hidden 1anel o1ens# and %rout ste1s out. After he leaves# go in through the hidden door# and do,n the stairs. 6ere9s ,hat Patt/9s talking a!out. At the end of the ;ail is Patt/. %alk to her# and %rout9ll co e !ack do,n. %rout notices Bo, near Patt/# then akes an offer to Patt/# ,hich she refuses. %rout then turns into a onster and attacks /ou. B(** F-?6% ==========

%rout3 -f /ou have 6ero ,ith /ou# the fight9s eas/. 2ust use the Bragon transfor ation to !eat hi . -f /ou don9t have 6ero# then ;ust kee1 hitting %rout# and healing ,hen /our 6P runs lo,. %rout steals one/ fro /ou ,hen he attacks# !ut /ou get it !ack ,hen /ou ,in. After,ards# %rout cries a !it# then dies. Patt/ co 1li ents /ou# then gives /ou the @agic 6ood# ,hich 7ilgore ,ants. *he leaves# and Bo, heads !ack to 7ilgore9s 1lace. Bo, eH1lains things# then tries to give the @agic hood !ack to 7ilgore# !ut 7ilgore ,ants /ou to have it. Bo, then has a 1re onition# and offers 6ero a choice. *elect ,hichever /ou ,ant# then after a cut scene# /ou9re outside of 7ilgore9s 1lace. 6ead !ack do,n# and /ou9ll see *ilvia there# ,ho asks /ou to go to the Canger guild. -n the elder9s that ha11ened to the/ don9t ,ant to do ,hat the Cangers ?ate. 6e then sa/s for roo # the veteran Cangers are talking a!out so ething the forest in ?ate. %he/ talk a!out it# then sa/ it. Bo, and 6ero co e for,ard# sa/ing that the/ kno, sa, in ?ate# and 'lder sends the to investigate /ou to find the ?rass an.

=========================== Fro %rout to Whale )ave =========================== -te s3 *teelAC# P,rFood# ?oldAC# 1"" )oins# Whale Bell Part/3 Bo,# 7att# Cand &evel3 1<=2" Fro 6o eto,n# head !ack to,ards *i afort# !ut instead of entering *i afort# follo, the river south til it reaches the little lake at the end. A sign is to the right# and a !each is near!/# ,here /ou can get @ac)lean# ,ho is another 1ossi!le candidate for /our to,n. )ontinue east fro there# and /ou9ll see a house near!/. %his is W.cave. Near the house is a Bragon *tatue. @ake sure /ou have 7att ,ith /ou# then enter the house. %here9s a fe, kids inside the house# and a an !locking a 1ath out to the !ack/ard. Kou can !u/ cakes at the counter if /ou ,ant# then talk to the an. 6e thanks /ou for saving hi at %rout9s 1lace# then re,ards /ou ,ith a visit to W.cave. Follo, the 1ath# and cli ! do,n the ladder. (ddl/ enough# the ,alls see to !e 1ulsating. At the !otto of the ladder# there9s another ladder to the right of it# ,ith a fence around it. As /ou ,alk around# /ou9ll hear voices fro !elo,. *,itch to 7att# then have her hit either the north or the south 1lank on the fence to knock it do,n# then go do,n the ladder. Kou9ll land ,ith a thud# su1rising an old an at the !otto . 6e tells /ou a fe, things# and introduces a 1air of dol1hin children. A11arentl/# this cave9s a real ,hale# and has !een aslee1 for a long ti e. %he dol1hins s1eak of a stone doll in the Whale# then %ree and %on argue ,ith the old an# then 1retend to den/ hi 1assage on the . 6e 1anics# then a1ologiMes# then leaves. Fro there# head u1 through the door to the neHt roo # and notice the large a11endage in this roo . %his is ?rand1a9s ada s a11le. 7att can hit it# !ut it ,on9t do an/ good right no,. -nstead# head 1ast it into the !od/ of ?rand1a. 6ead u1 and to the right fro the door# hugging the ,all until /ou

co e to a chest ,ith a *teelAC# then head through the !u!!les# and !ack u1. Follo, ,hen /ou clear the last of the !u!!les in this do,n to get another chest ,ith 1"" )oins# into the neHt roo .

!ack do,n# and go left the 1ath to the to1# and roo # head left and s,ing then go !ack u1 and eHit

6ead u1 Iignore the 1ath to the right# it leads to a dead endJ and take the 1ath leading to the right into the neHt roo . Follo, the 1ath all the ,a/ u1# into the neHt roo # and gra! the chest thereIP,rFoodJ# then head !ack to the fork# then take the center 1ath u1 to the neHt roo . Follo, the 1ath# ignoring the left 1ath# as it leads to /et another dead end# and continue to the neHt roo . Fro the door# hug the ,all as /ou go u1 and left# ignoring the door leading !ack to the last roo # and enter the door /ou see in the to1 left corner for ?oldAC. IAnoteA Gse 7att to o1en the doors that are closed. *he9ll hit the ,ith her staff.J ?o !ack to the last roo # and head right# across the to1 of the roo # and enter the door there. Notice the t,o converging 1aths in this roo . Follo, the 1ath# and continue u1. IAnoteA ?oing do,n the right 1ath leads to a dead endJ 6it the door at the end ,ith 7att9s staff# and enter the neHt roo . ?o straight u1# and enter the last roo . -n this roo is the stone doll that %ree and %on ,ere talking a!out. 6e9ll ,ake u1# u !le so e stuff# then tr/ to kill /ou. B(** F-?6% ========== @un ar3 6e9s rather eas/. 6e has a slee1 attack that 1uts /our characters to slee1. Gse a dragon transfor ation# then attack for a cou1le of rounds to !eat hi . 6e9ll !e relieved that he can slee1 no,# then ,ill disa11ear. ?o !ack to the Ada s A11le# and hit it ,ith 7att9s staff. ?rand1a ,ill ,ake u1# and !e glad that he9s a,ake. %ree and %on co e !/ and thank /ou# as ,ell as tell /ou that there9s a _carnival_ at %unlan. ?rand1a tells /ou to go gra! the ,hale !ell fro the old an on the !each# and /ou9ll auto aticall/ go there. 'nter the cave here# and talk to the old an. 6e9s ha11/ that ?rand1a9s a,ake# and gives /ou the !ell. )heck his shelf for a 6er!# then go to the ,ater and 1ress A !utton to ring the !ell. ?rand1a ,ill co e here and 1ick /ou u1. =========================== World %our =========================== -te s3 %olen H2# )ond. G1 &evel3 2"=21 Part/3 Cand# 7att# Bo, No, that /ou have suita!le trans1ortation# - reco end /ou take ti e to co 1lete the a1# it9ll ake things easier in the long run. Follo, the coastline all the ,a/ around# 1eriodicall/ checking the a1 for it9s co 1leteness. Fro the 1ennisula directl/ south of W.caveIthere9s a sign near the ti1 of itJ# go east. %he island here is ,here ?untM is

located. *te1 in and co 1lete the neHt 1art of Fl/ing to,nshi1# and !u/ the Brass*B for 6ero. ?o u1 to the last house on the 1ath# and check the right shelf on the first ro, of shelves for a %olen. 7arashinikofu is here too# and ,ill ;oin /our to,n if /ou let hi . don9t reco end this# as he takes house U5# ,here /ou can get the 1o,erful Barose. 'ichichi9s in the !ase ent. Cead / 9Fl/ing %o,nshi19 area of this docu ent for ore infor ation. %he island that %unlan9s on is directl/ north of ?untM# !ut don9t go there /et. @ake sure to circle the island north ,est fro 6o eto,n# there9s signifigance to this island# as there9s a ountain on here. Fro the southern ti1 of the ,estern continent# head directl/ east# and /ou should see an island here ,ith reall/ high cliffs and no !each. %here are t,o !uildings on this island. %here9s a s aller island to the east of the other island ,ith no !each. there9s a single house on here. )o 1lete the eastern continent fro the s all island# noting the castle on to1 of a 1lateau# as /ou co e u1 the east side of the eastern continent. Kou have one ore thing to co 1lete# getting Bleu. ?o read the *ecrets area to learn ho, to get Bleu# then once /ou9ve done that# go to %unlan. =========================== %he little )arnival of 6orrors =========================== Kou can9t reall/ do an/thing right no, in %unlan# as the/ s1eak ,ith usical tones# and can9t understand /ou. Bu/ so e e.ui1 ent if /ou need itI1refera!l/ the t,inBW for Bo,J# then head to the carnival ;ust outside of to,n. )arnival ======== -te s3 none &evel3 22 Part/3 Bo,# 7att# Bleu -n the carnival# talk to the gu/ to !u/ tickets. 6e entions that the grass an9s going to !e fodder for a de on# and the/9ve raised the 1rices on the tickets as ,ell. After !u/ing tickets# head through to the !ack and talk to the )hief. 6e ocks the grass anI*1arJ# and is sur1rised that *1ar can talk. 6e asks a .uestion. *elect no# and he9ll ask /ou another .uestion. *elect /es# and he9ll ake an offer# *1ar for either an G1aru1a# or <""#""" coins>>> After that# head out the !ack door to go to the ,orld a1. Fro here# /ou can go either straight to the G1aru1a cave# or go to the 6unter9s shack !et,een )a1itan and Windia first. -9d reco end /ou9d go to the hunter9s shack first. Fro the !each near %unlan# head around to the left# and go u1 the left side of the island# and dock at the !each to the left of ?ate. 6ead north east# and /ou9ll see the hunter9s shack nestled !et,een t,o cliffs# and a forest in !ehind. 6unter9s *hackLforest ===================== -te s3 (,l Fruit

&evel3 22 Part/3 Bo,# 7att# Bleu -n the hunter9s shack# read the diar/ on the ta!le to learn ,hat ha11ened to the hunter9s# then head out the !ack door# and through to the forest !ehind. -n the forest# follo, the 1ath. At ti es# /ou9ll hear so eone singing. At the end# /ou9ll see a girl standing infront of the (,l Fruit. *he9ll change then attack /ou. B(** F-?6% ========== Algernon# Banielle# *uik/3 Algernon9s the head of this trio. Banielle heals Algernon ,ith )ure2# ,hile *uik/ attacks ,ith thunder. 6ave 6ero use his dragon agic# ,hile Bleu can use FreeMe. Bo, can heal and cast Befu1# ,hile 7att can heal and attack as ,ell# seeing that she9s the fastest. Bring /our Wfruit to re1lenish AP. -t doesn9t take uch to do,n Banielle and *uik/# !ut the/ get revived# so concentrate the a;orit/ of /our attacks on Algernon. 2 dragon s1ells# and a fe, agic attacks ,ill do in Algernon# so ;ust heal and attack. *he tells /ou not to tease her# then dies. Pick one o,lfruit# as that9s all /ou9ll need. %hen eHit the forest# and ,ar1 to 6o eto,n. *lee1 at hero9s roo there to re1lenish /our h1 and a1# then !oard grand1a at the !each to the south of 6o eto,n. Follo, the coastline around to the north of ho eto,n# and at the northLsouth !ridge !/ )a1itan# /ou9ll see a cave in the rock,all !/ the !ridge. 'nter it ,ith ?rand1a# and /ou9re in the G1aru1a cave. G1a)ave ======= -te s3 0uartr*%# ?old# (ceanCB# Buster*B# )har *6 &evel3 24 Part/3 Bo,# Nina# Bleu Notice that /ou9re under,ater in this cave. Fortunatel/# /ou can !reathe here# thanks to the gills fro Peta1e. -9d reco end /ou have so e fire ,ea1ons for this cave# like the 6eat*% for 7att# if /ou have her. 6ead u1# 1ass the island on the right# and continue u1. ?o u1 the ra 1 and enter the cave to find a chest ,ith a 0uartr*% for 7att. -t isn9t as 1o,erful as the 6eat*% though. ?o !ack do,n the ra 1# and go to the right. -gnore the 1ath leading u1# as it leads to a dead end# and continue right. ?o u1 the ra 1 to get the chest on the land for a ?old# then go !ack do,n the ra 1# and head u1 the 1ath ;ust to the right of the ra 1 to eHit into the neHt area. 6ead u1 through the 1ath# out of the ,ater# then after /ou9ll see a door leading into the neHt area. ?o in the o11osite of the other door# and o1en the chest there for then go !ack through the door# and through the other one neHt area. the !end# door to the a (ceanCB# to get to the

%here are a !unch of @aniro here. (ne9ll tell /ou ho, to catch G1aru1a for 2"" coins# and another one ,ill sell an (,lFruit for 1""" coins. *a/ no to the # and 1roceed to the final area. 6ere are a nu !er of holes in the rock ,alls# ,ith s1arkling e/es in the . %hese are the G1aru1a holes. -gnore all the holes# and go u1 the stairs to

the left of the river running through the cave. ?o u1 the other ladder here# ignoring the rest of the G1aru1a holes# and 1roceed to the last G1aru1a hole. %o ca1ture the G1aru1a# 1lace an o,lfruit infront of their cave# then !ack off a distance. %he G1aru1a9ll co e out of it9s cave to eat the o,lfruit. When it eats it and !egins to go !ack to it9s hole# run for,ard and 1ress A. %he G1aru1a9ll s.ua,k# then attack /ou. B(** F-?6% ========== G1aru1a3 6e9s rather eas/. Bon9t use regular attacks on hi # as he ,ill counter attack /ou ever/ti e. 2ust use a dragon attack# then have Nina and Bleu cast their ost 1o,erful attack agic. Bo, ,ill heal. G1aru1a ,ill go do,n ,ithout uch struggle. After the fight# G1aru1a ,ill ,hine. Kou no, have a choice# either kee1 G1aru1a# or let it go. )hoose let it go. -t9ll !e so ha11/# that he9l leave /ou a chest containing the Buster*B. No, eHit the G1aru1a roo # !ut then re=enter it. %here is a )har *6 in the roo . No,# leave the G1acave. With ?rand1a# s,i to 6o eto,n to heal# and change /our 1art/ at the dragon shrine if neccessar/# then go to the )arnival. )arnival ======== Part/3 7att# Bo,# Bleu At the )arnival# 1a/ another 1"" )oins# then head through to *1ar9s inclosure. %alk to the )hief# and he9ll ask if /ou !rought the one/# or G1aru1a. )hoosing 9-9ll give /ou nothing>>9 ,ill 1ro 1t a !oss !attle. B(** F-?6% ========== @.). %usk3 6e looks daunting# !ut isn9t that tough. 6ero uses his dragon agic# 7att attack the first round# then use Wfruits on 6ero to re1lenish his AP for as long as necessar/. Bleu use FreeMe# and Bo, cast Bef=u1# and heal ,hen necessar/. 6e9ll go do,n ,ithout uch of a fight. )hief threatens /ou# then dies. 6ero looks for an o1ening# !ut can9t figure it out. %hen *1ar sho,s /ou ,here it is. 6e talks to /ou for a !it# then suggests ,hat to do neHt. %hen he ;oins /ou. )hange /our 1art/ to include hi # then /ou9ll eHit the carnival. ?o to %unlan and !u/ so e e.ui1 ent for *1ar# then !oard ?rand1a and head ,est# then follo, the coastline north until /ou co e to the old an9s !each. Bise !ark there# then eHit the !each and head ,est. When /ou enter the great forest# ake for south ,est# and /ou should notice a giant tree# surrounded !/ littler trees. %his is the great tree# ?andaroof. 'nter fro the !otto # and *1ar ,ill talk to ?andaroof. ?andaroof co 1lains of a nesia# and !la es *1ar. 6e then tells /ou to get the %hera1/

Pillo, fro

%unlan.

=========================== *ten9s 9ha11/9 ho eco ing =========================== -n %unlan# talk to the gu/ !/ the ain stairs at the entrance to %unlan to learn that the/ ,on9t understand /ou unless /ou !ring a usical instru ent of high cali!er. 6e then entions the Fa ous Flute# fro 6ighfort. (k# go to the !each near ?untM# directl/ !elo, %unlan# and follo, that east# follo,ing the islands until /ou co e to a 1ennisula ,ith a house on the end. Follo, the south shore of the 1ennisula# and there9s a !each here. Bise !ark# and head east# follo,ing the coastline to the south. (nce /ou are !et,een the sea and an inland !od/ of ,ater# head east# over the to1 of the lake# and /ou9ll see a ra 1 here. ?o u1# then !ack ,est to another ra 1. ?o u1 the ra 1# then go !ack east until /ou reach a castle# overlooking the sea. %his is 6ighfort. 6ighfort ======== -te s3 @othBC# 0uick)&# 'Htract# %olen H2# Nin;aBC# @oon@ask# )ollar# 2""")# Fa ous Flute &evel3 2"=24 Part/3 *ten# BleuLBo,# 7att -f it9s night ti e# there9ll !e a guard at the gate ,ho9ll den/ /ou access to 6ighfort. *o# ;ust use 6ero9s %i e,ar1 s1ell to fastfor,ard it to da/# then enter. Walk across the !ridge until /ou co e to a ga1. Put *ten in the lead# and 1ress A. *ten9ll raise a concern# and ,ill ention that this is his ho eto,n. *elect /es to *ten9s .uestion# and he9ll relent. No,# 1ress A to cross the ga1 and enter the castle. %he guard near the door ,ill notice /ou# !ut then notices *ten# ,ho he ,elco es !ack ,ith o1en ar s. %he/ talk for a !it# then the guard# ?a/ne# ,ill ention that %ru!o is looking for,ard to see hi . %his sur1rises *ten for so e reason# having to do ,ith ?oonhei . *ten then ,alks a,a/. %he 1art/ follo,s# !ut *ten tells the to get the flute ,ithout hi # as he has !usiness to take care of. IAnoteA the Bragon *tatue here ,on9t let /ou change /our 1art/# so /ou9re stuck ,ith the 1art/ /ou have currentl/J *ave if /ou need# then go through the door to the left of the dragon statue. Follo, the 1ath all the ,a/ u1# and enter the door that9s !eing guarded !/ t,o 1eo1le. Kou9ll ,alk in on a ,ar eeting. A lad/ called *hu1ka/ is aking 1lans ,ith the Bivision )o ander# )hief of *taff# and an Ar / )or1 )o ander. *he then talks a!out the hidden 1o,er of 6ighfort# and ,ith it# the/9ll take over the ,orld. %he Bivision )o ander o!;ect# !ut she sla1s hi out and sends the off. %he 1art/ co es for,ard# and *hu1ka/ dro1s the into a 1it. %he scene goes !ack to *ten# ,ho9s 1acing in a lo!!/ of so e sorts. 6e9s getting ,orried# and decides to go look for the . (ne of the guards ,arns hi a!out *hu1ka/# and *ten ,onders ,ho she is. %he guard

eH1lains. Fro here# head do,n the stairs to the right. ?o do,n the other set of stairs in the roo to find three chests containing 0uick)&# @othBC# and an 'Htract. '.ui1 the @othBC on *ten# and raise a level or t,o if /ou feel inade.uate# then go !ack u1 to the ain roo . *ave# and !u/ so e healing ite s# as *ten ,ill !e alone for a ,hile. @ake sure /ou have at least 8 lifeP&s. %hen once /ou9re done that# de1osit all /our one/ in the !ank# and save again. 6ead through the door to the right of the dragon statue# and head across the !ridge. *o eone ,ill interru1t *ten at a!out half ,a/# and the/9ll talk. -t turns out to !e %ru!o. 6e9ll !luster at *ten# then attack. B(** F-?6% ========== %ru!o3 6e9s a little difficult# es1eciall/ if /ou9re at lo, levels. 2ust attack and heal ,hen neccessar/. %he !attle ,ill end ,ithout victor. %ru!o ,ill talk ,ith *ten a !it# then ,ill !reak the !ridge a1art# 1lunging the do,n. B(** F-?6% ========== %ru!o3 Kou have 4 turns to !eat hi . (1en u1 on his ass. )ho1 )ho1 to *ten# use it. -f not# use fla e# or attack. hi in 4 turns# ho1efull/. -f /ou gave Kou9ll !eat

After the fight# *ten and %ru!o ,ill land in the ,ater. *ten ,ill save hi . %ru!o ,ill ,ake u1# then the/ re inisce a!out the 1ast. %ru!o ,ill fill *ten in on current events# then the/ devise a 1lan to get rid of *hu1ka/ and save the Princess. After *ten and %ru!o se1arate# head in the door that %ru!o goes into. Gse the healing 1ool here# and save. %hen go !ack out the door# and head left along the 1ath to the road that %ru!o entioned. Follo, the 1ath u1 the stairs and through the door to enter to a larger roo . 6ead u1 to the ,all# then right# and then u1 the first hall,a/ to enter a door ,ith a chest for a %olen# then go !ack to the large roo # and head right again. ?o u1 the last 1ath and enter the door there for a chest containing a B. 'aring# then go !ack to the ,alk,a/ in the large roo # and head do,n the last 1ath /ou see to advance to the neHt roo . Follo, the 1ath to enter a roo ,ith a !ridge over a 1it. %here9s a fork in the !ridge9s 1ath. 6ead left first to a chest ,ith 1""" )oins# then go !ack to the fork and take the other 1ath to advance. Follo, the 1ath here# using *ten9s ar s to 1ass the ga1s# and continue to the neHt roo . -n this neHt roo # there are t,o ,a/s /ou can take# left and right. &eft ;ust loo1s /ou around# so head right# and u1 the first 1ath /ou co e across to advance to the neHt roo . AnoteA if /ou look to the left of the stairs# /ou9ll see the other 1art/ e !ers there. )ontinue u1 the stairs to enter another !ridge roo . Kou can go u1 or do,n fro here# !ut go do,n# as heading u1 leads to a dead end. Follo, the 1ath

and ignoring the first door /ou see# continue on the 1ath to the right of the door to find another door. %hen# ste1 on the ,ar1 1ad in the neHt roo . Fro the connecting ,ar1 1ad# follo, the 1ath# and /ou9ll !e !ehind the throne roo . 6ead left# and do,n the stairs# then ste1 on the other ,ar1 1ad /ou see here. -n the neHt roo # /ou9ll see 4 doors# one to the left# one in the iddle# and the last to the right. %he ones on the left and right are set u1 closer than the one in the iddle. 6ead in the left door first# and go through the door at the end for a chest ,ith a Nin;aBC. '.ui1 it# then head !ack t,o roo s# then enter the right door. ?o through the door at the end of the door and o1en the chest for a )loak7N# then go !ack to the ain roo # and finall/# through the iddle door. )ontinue u1 the 1ath to a roo ,ith t,o short hall,a/s in it# side !/ side. At the end of each hall,a/ is a door. 'nter the door on the left# and get a chest for another 1""" )oins# then go !ack# and through the right door. Follo, the hall,a/ u1 to find *hu1ka/ and the Princess talking to each other. *ten ;oins the conversation# and Princess is ha11/. *ten takes a ste1 fo,ard after a !old 1rocli ation I9%his onke/ is going to give /ou a s1anking# *hu1ka/>9J# and falls through a 1it. *ten lands in the roo ,here the 1art/ is !eing held# and the/ get anno/ed ,ith hi . %hen the/ ;oin u1 again. )hange /our for ation# if necessar/# then head u1# and use sten9s ar s to cross the ga1 here to advance. No, here co es the fun 1art. A reall/ !ig !ridge aMe roo . Fro the !eginning# head left# and follo, the 1ath all the ,a/ around# then at the neHt fork# head left. Follo, the 1ath left# then turn south. -gnore the 1aths to the right# as the/ loo1 around# and turn right# then at the first ;unction there# head u1. Follo, the 1ath to reach a s.uare 1latfor ,ith 2 ore ,a/s to go# left# and do,n. 6ead do,n# and follo, the 1ath to reach the stairs. Kou are in another aMe roo no,. Follo, the 1ath u1# right# then do,n a short ,a/s to co e to another 2 ,a/. 6ead do,n# then to the left. -gnore the first 1ath leading u1# and take the second one. Follo, it# and enter the door at the end. -n this roo # there9s a healing 1ool# and a ,ar1 1ad. %ake the ,ar1 1ad to a chest ,ith a @oon@ask. 6eal if necessar/# then go !ack to the aMe roo . Follo, the 1ath !ack to the other 1ath leading u1# and take that one. %urn right at the first 1ath# and follo, it all the ,a/ to reach the stairs. -n the neHt roo # there are 4 ,ar1 1ads here. %aking the right one ,ill lead /ou !ack into the castle# thus starting /ou !ack at the !eginning> %aking the left one ,ill lead /ou !ack to the roo ,ith the @oon@ask. *o# take the center one to go for,ard. Kou9ll find %ru!o there on the floor. %ru!o ,ill start getting ad# so *ten9ll knock hi out. %hen ,alk u1 to the door and 1ress A to face a !oss. B(** F-?6%

========== Portal3 Bo not use attack agic# as it heals Portal. *o have Bleu heal and use WFruits on 6ero. 6ero can use his Bragon agic# ,hile 7att can heal and attack. *ten attack as ,ell. Kou can !eat hi easil/ using this strateg/. After the fight# the door ,ill o1en u1 full/# and %ru!o ,ill ,ake u1. 6e9ll talk to /ou# and then /ou decide on a 1lan# /ou fight *hu1ka/ and get Princess !ack# and he sto1s the achine. Follo, the 1ath all the ,a/ u1# and in the last roo # /ou9ll see a staircase. ?oing 1ast the staircase ,ill lead /ou to a ,ar1 1ad ,hich leads to ,here *ten dro11ed through the floor. 6ead u1 the stairs instead. -n this neHt roo # /ou can see 2 stair cases fro ,here /ou stand# one to /our right# and another to /our u11er left. %ake the u11er left one to reach 2 treasure chests containing )ollar and another %olen# then go !ack to the last roo # and take the right staircase. Follo, the 1ath to the last set of stairs to reach the to1 level ,here *hu1ka/ and the Princess are. After the scene# *hu1ka/ turns into a onster and attacks the 1art/. B(** F-?6% ========== *hu1ka/3 @ake sure to heal 6ero9s AP for this !attle. *hu1ka/ has the a!ilit/ to cast 6ush on /our 1art/ e !ers# and is also ca1a!le of counter attacking. *he casts %hunder# and Brain. 6eal ,ith 7att and *ten# and have Bleu cast her ost 1o,erful agic. 6ero can use his Bragon agic# then attack# or ;ust heal his AP ,ith 7att and *ten# and use it again. *he9ll go do,n ,ith little difficult/. After,ards# the ga e ,ill take control and /ou ake /our esca1e fro the to,er. *ten then akes a no!le ove to sta/ !ehind and lo,er the 1art/ and the Princess do,n the elevator# !ecause the/9re anuall/ 1ro1elled. -n the throne roo after,ards# Princess ,ill thank /ou# and give /ou the Fa ous Flute# and ,ill give /ou a final note for *ten. 6ead !ack to the entrance,a/ of the castle# ,here the sho1s are# and eHit the door to find *ten standing there# o1ing. 6e re;oins the 1art/. No, that /ou have the Fa ous Flute# head !ack to %unlan. $$$$$$$$$$$$$$$$$$$$$$$$$$$ *ave the 0ueen> $$$$$$$$$$$$$$$$$$$$$$$$$$$ No, that /ou have the Fa ous flute# /ou can understand the 1eo1le of %unlan no,. %alk to the residents to learn of the 1light facing the .ueen. ?o u1 to the castle# and follo, the stairs u1 to the .ueen9s roo . A11arentl/# she9s turned into a real food hound# eating 1" servings of food a da/>>> *he9s reall/ fat no,# and the old lad/

!eside her sa/s that if she doesn9t lose the ,eight# she9ll die. %here are t,o others in the roo that s1eak of an old agician ,ho can hel1 her# !ut ,as !anished fro %unlan for his te 1er and disres1ect of ,o an. 6e ,as !anished to an island# !ut that9s all the info the/ give /ou. But don9t ,orr/# that9s ,hat -9 here for. -f /ou have Bleu or so eone else ,ho can ,ar1# then ,ar1 to 6o eto,n. -f not# then ;ust !oard ?rand1a and s,i to 6o eto,n. Fro there# head ;ust north and a !it ,est# and /ou9ll notice an island there ,ith a !each on the south side and a ountain on it. %his is ,here ?edd is. @t. @aori ========= -te s3 @oonBro1# %hornWP# )ureAl# Fla e*B# Fla e*6# @ag aAC# &evel3 2:=27 Part/3 7attLNina# *ten# Kour call 'nter# and ignore the 1ost /ou see here# and follo, the 1ath right to enter a cave. %here9s a healing s1ring here# and /ou can heal /our ,ounds if /ou need to# then head into the neHt roo to find ?edd. -f /ou ste1 on the 1latfor ,ith an/one !ut Nina# 7att# or *1ar sha aniMed as the girl# then he ,on9t s1eak to /ou. Put either Nina or 7att in the front# and he9ll take notice of her. 6e9ll then gloat a!out !eing the !est in the ,orld# and can cure an/one# then asks ,ho the 1atient is. 6e frets at the .ueen# and doesn9t ,ant to go !ack...unless the 9little girls9 kiss hi . After the follo,ing scene# he9ll agree to hel1 /ou. ?o !ack to %unlan no,. 'nter the .ueen9s roo in the castle# and ?rann/9s fretting that /ou aren9t !ack /et. ?edd ,alks in the roo # and the/ 9de!ate9 for a !it# until ?edd turns the attention !ack to the .ueen. ?edd tries a s1ell# !ut she fattens right !ack u1 again. 6e akes his diagnosisS the .ueen9s !een infected ,ith a de on. 6e sends /ou ,ith a letter to see his assistant on @ount @aori# so head !ack there i ediatel/. Ceturn there to see ?edd9s assistant engaging in aero!ics. 6e then takes the letter# and tells /ou ,hat to doS head to the to1 of the ountain# and get a ushroo fro the to1 that looks like ,hat he sho,s /ou. %ake a good long look at the ushroo # and re e !er the 1lace ent and siMe of the dots on the ushroo ca1. %hen head out and ,ith *ten# cross the s all ga1s# ignoring the first door /ou see# and enter the other door. ?et the chest ,ith the @oonBro1 in it# then go !ack to the first door and enter it. Follo, the 1ath u1 all the stairs# and ignoring the 1ath to the right# head !ack do,n another 1ath ad;acent to the first one to clai a chest ,ith a %hornWP for *1ar. No, head !ack u1# and follo, the 1ath leading to the right. ?o u1 the stairs# and head left for a chest ,ith a )ureAl in it# then head !ack right# and eHit the door. 6ead right# cross the ga1 !ehind the ,aterfall# and enter the other

door there. Fro the door# head u1 and in the first door /ou see to get the Fla e*B in the chest# then go out the door# and continue u1 the 1ath. At the fork# head right# and u1 the stairs to the u11er level# then head right. Follo, this to a chest ,ith a Fla e*6# then !ack do,n the stairs and head left. 'Hit the door to a11ear on a ledge !ehind the ,aterfall. Walk left to the edge# then 1ress do,n to fall do,n to another ledge ,ith a chest containing a 6ushC?# then go !ack through the door at the !otto # !ut this ti e# go u1 the stairs to the u11er level# and head left. ?o in the first door /ou see# and follo, the 1ath. -gnore the u11er 1ath# and kee1 heading right to get a chest ,ith a @ag aAC in it# then u1 to the u11er 1ath# and follo, it all the ,a/ right# and eHit the door at the end to a11ear at the su it. 6ere /ou can find /our ushroo # !ut as /ou look# notice that there are a fe, different ushroo s here# all ,ith different ,hite dot 1lace ents on the ushroo ca1. ?o around the 1ond at the su it to the 1osts on the left of the 1ond# and cross to the island in the iddle. %here are three ushroo s here. Pick the furthest one fro the 1ost# and /ou9ll auto aticall/ go !ack to the Assistant. 6e9ll thank /ou# then give /ou the e.ui1 ent /ou need...a @irror. (...k. o_( An/,a/s# no, that /ou9ve co 1leted that# head !ack to %unlan. %unlan ====== -te s3 none &evel3 2:=27 Part/3 *ten# 7att# Bo, Ceturn to the .ueen9s roo and talk to ?edd. 6e9ll thank /ou# then tell /ou ho, to use the @irror. 6e9ll give /ou final instructions# then shrinks /ou and 1uts /ou in the .ueen9s !od/. %his 1art can take as little as 1" inutes# or 1 hour# de1ending on if /ou kno, ho, to do it 1ro1erl/. %he .ueen9s !od/ is divided into 5 areasS G1r. Cight# &,r. Cight# and their res1ective 1arteners# G1r. &eft and &,r. &eft. -n the !od/# /ou9ll notice so e ,eird things floating across the screen# ,hich signifies her !lood. %he left side of her !od/ is coloured !lue# ,hile the right side is red. Kou start out in the right side of her !od/. - strongl/ reco end /ou defeat all the ene ies in one roo !efore 1roceeding to the neHt. Gse the little dancing onster in /our 1art/ enu screen to tell if the roo is still occu1ied. -t9ll dance if there9s ene / in the roo # and slee1 if the roo 9s clear. Buring this 1rocess# the ga e9ll cut out to a 1icture of ?edd# ,ho9ll tell /ou ho, /ou9re doing. Also# if /ou need to get out of the !od/ for an/ reason# ;ust use the irror. Fro ,here /ou start# go u1 through the door# then through the other door in that roo . -n the neHt roo # head right a !it# then through the door leading do,n# as the one leading u1 ,ill take /ou to the .ueen9s ar # and there aren9t an/ onsters in there. %hen head do,n a little !it# and take the left fork# aking sure to clear the area of onsters# !efore heading into the neHt roo . )lear that roo # and

?edd9ll tell /ou that the G1r. Cight 1art is good to go# so head to the &,r. Cight area. 6ead !ack to the last roo and go !ack to the fork# and head do,n the right 1ath to reach the lo,er right area. Fro the door# head do,n and into the first door /ou see. Fight there at the entrance to clear that roo # and head !ack through the door. 6ead do,n the right 1ath this ti e# ignoring the second door# and head in the last one. )lear this roo to clear the ,hole right side. Follo, the 1ath through the roo # and there are t,o 1aths /ou can take at the fork# one that leads u1 and to the left# and one that leads straight left. %here are t,o doors on the u11er=left 1ath# and one on the straight left 1ath# !ut all three lead to the lo,er left area. But an/,a/s# head do,n the straight left 1ath# and enter the door to 1roceed to the lo,er left area. *o ething to 1oint out# there are ene ies here called 9fatt/9. %he/ are s,ift to run# !ut /ield a lot of eH1erience# so seek the out and defeat the first in !attle. (ccasionall/# /ou9ll fight 4 of the . -n this situation# use the dragon agic to .uickl/ take the out. (k# fro the door# follo, the 1ath# and at the fork# take the left 1ath u1# as the right 1ath ,ill lead /ou to the t,o doors leading to the u11er= left 1ath of the last roo . ?o through the door to the neHt roo . ?o through the roo # and enter the first door /ou see. Befeat the onsters in here# then go !ack to the last roo # and continue u1. %here are t,o doors at the end# one leading u1# and another leading do,n. 6ead through the door leading do,n# and defeat the onsters there. %here are t,o doors on the other side of the roo # !ut !oth lead into the lo,er right area# and ,e don9t ,ant to go there. (nce /ou9ve cleaned out the onsters in this roo # and /ou9ll get a essage sa/ing /ou9ve cleared out the ,hole area. No,# head !ack to the last roo # and enter the door leading u1. Fro the door# head u1 and enter the door at the to1. %here are t,o doors in this roo # one on the left# and one one the right. %he one on the left leads to the ar # and the one on the right leads to another roo /ou ,ant to go to. )lear the onsters out in here# and ignore the other door in here. 6ead !ack to the last roo /ou ,ere in# and go in the door leading !ack do,n. Back in this roo # head !ack do,n# and ,hen /ou co e to the fork# take the right 1ath and enter the door at the end. No, head right# and enter the first door /ou see to enter the last roo /ou need to enter. )lear this roo to clean out the .ueen entirel/. ?edd9ll no, ,ar1 /ou !ack out of the .ueen9s !od/. ?edd9ll thank /ou for a ;o! ,ell done. ?rann/9ll !e so grateful# she9ll let ?edd co e !ack to live in %unlan. 6e9s ha11/ a!out this# !ut the .ueen9s isera!le that she9s so thin# and can9t ove. %he/ laugh at this# then ?edd thinks he9s forgetting so ething. As re,ard# the old lad/ ,ill let /ou take the !olst...uh# thera1/ 1illo,. 3J 'Hit the .ueen9s roo # and go !ack do,n the stairs outside of the throne roo . But# instead of going do,n the set of stairs to go out of the castle# head left 1ast it# and enter the door ,here the 6ighlander is standing guard outside of. %his is the treasur/# ,here the %hera1/ 1illo, is# !ut it9s gone>>> Actuall/# the girl outside of the safe

doors has it# and ,ill give it to /ou ,hen /ou talk to her. %ake it# then go !ack to ?andaroof. @ake sure /ou have *1ar ,ith /ou# and that /ou have decent levels for hi . -f /ou need to# take hi to onster island# !ut !e careful u1 there# as the onsters are i ensel/ strong. (nce /ou9re at ?andaroof# he9ll thank /ou# then ,ill ask if /ou9re read/ to go into his ind to retrieve his e or/. *elect /es to !egin. $$$$$$$$$$$$$$$$$$$$$$$$$$$ ?andaroof9s @e or/ $$$$$$$$$$$$$$$$$$$$$$$$$$$ Kou9ll start out !eside a to,n. 'nter it# and talk to A&& the inha!itants. Notice that the/9re all old en in this to,n# and each to,n is sha1ed 'OA)%&K alike# save for the 1eo1le. -n the to,n# find the ite sho1 and !u/ so e u1grades for /our 1art/# if the/ need the . After /ou talk to all the 1eo1le in the to,n# eHit the to,n# and head south a !it# then east over the !ridge# and continue east until /ou reach the neHt to,n. %his to,n is filled ,ith /oung en. %alk to all of the # then eHit the to,n# and ,alk ,est a !it# then north. Kou should see a 1ath leading u1 the cliffs. Kou9ll see a third to,n situated !eside a lake. 'nter it# and talk ,ith all the inha!itants# ,ho are all children. %he kid !/ the ain stairs ,ill !e sur1rised that there are 4 to,ns# and entions that there should onl/ !e t,o. %his -te sho1 has ite s# so stock u1 on ,hat /ou need. %he kid !ehind the neHt counter# ,here the !anker should !e# ,ill offer to take /ou out of the ind# if /ou talk to hi . -n the inn# there is an old an in here na ed Barose. 6e9s one of the a11licia!le tenants /ou can get in the ga e. - strongl/ suggest that /ou take hi # as he can teach /ou 1o,erful agic. (nce /ou9re done here# go !ack to the first to,n. 'nter it# and /ou9ll !e in the @e or/ %o,er. @e or/ %o,er ============ -te s3 AutoBW# 'arthAC# @iso*ou1# 6eroB%# Blnded@&# 1""" )oins &evel3 28=2< Part/3 *1ar# Bo,# Bleu %his 1lace can !e difficult to navigate# as there9s a giant circle around /ou# re oving the i ediate la/out of the to,er around /ou. fro the entrance# go u1 til /ou can go further# then head left a !it# then u1 all the ,a/. ?o right# and talk to the old an# ,ho9ll offer to escort /ou to the entrance for 1"" )oins. %ake it# and he9ll !ring /ou to the ladder in the iddle of the roo . %alk to hi again# and 1a/ 1"" coins to go to the eHit. 6e9ll actuall/ take /ou to the t,o chests a!ove the ladder that /ou couldn9t reach other,ise. %ake the for an AutoBW and 'arthAC. %alk to hi again# and he9ll take /ou out of the to,er. ?o !ack in# and talk to hi one last ti e# and this ti e# ,alk one s1ace right# and head u1 to go u1 the ladder. Fro ,here /ou end u1# ake /our ,a/ over to the old an standing in the corner of the roo . 6e9ll offer to trans1ort /ou to a 1lace. Bon9t acce1t. -nstead# ,alk do,n three ste1s fro the old an# then 2 left# then go u1 to advance. %hen fro the to1 of the ladder# ,alk one left# then do,n all the ,a/# then left all the ,a/ for a chest ,ith a @iso*ou1# then ,alk !ack 7 ste1s# and go u1 until /ou can go u1 an/ further# then left 8 ste1s# then u1 all the ,a/# then right 7 ste1s#

then u1 all the ,a/# then left all the ,a/# do,n all the ,a/# then left t,o ste1s# then u1 to advance. Fro the ladder# ,alk right one ste1# then do,n 2 ste1s# then right t,o ste1s# then u1 to advance. %hen# ,alk left one ste1# then do,n all the ,a/# left one ste1# u1 one ste1# then left all the ,a/ to get a chest ,ith 1""" )oins in it# then retrace /our ste1s !ack to the ladder. Fro one s1ace u1 fro the ladder# head left all the ,a/# then u1# right# u1# and right all the ,a/# then do,n t,o ste1s# right t,o ste1s# u1 : ste1s# and left all the ,a/ for a chest ,ith a 6eroB%. %hen# go do,n one ste1# right all the ,a/# then do,n all the ,a/. %hen# : ste1s right# do,n 4# and left 2 for a chest ,ith a Blnded@&. %hen# go right 2# u1 4# left :# and u1 7. %hen# right 2# and u1 8. Cight 2# and u1 4. &eft 2# do,n 1# right 4# do,n 1# right 1# and do,n :. &eft 2# do,n 5# right 2# and u1 all the ,a/ to advance. Fro the ladder# right 1# do,n 2# right 2# and u1 all the ,a/ to advance. -n this neHt roo # there9ll !e 4 old en# one on the left side# and t,o on the right. Fro the ladder# ,alk right 1 ste1# and u1 all the ,a/ to talk to the t,o old en on the right of the roo . %hen go !ack do,n all the ,a/# left all the ,a/# u1 all the ,a/# and right 1 ste1# then u1 all the ,a/ to talk to the third old an. %hen !ack do,n# and right all the ,a/# then u1 all the ,a/# left one ste1# and u1 into the door. @ake sure /ou have ever/thing at aH# and are suita!l/ e.ui11ed# as /ou ,ill face the !oss no,. Fro the door# ,alk straight u1. %alk to the old an# and he9ll reveal hi self as the one ,ho destro/ed the inds of ever/one in gate# and is doing the sa e to ?andaroof. 6e changes# and /ou fight hi . B(** F-?6% ========== Aruha el3 6e9s a tough cookie. (ne of his ost anno/ing attacks is the a!ilit/ to lock /our character9s s1ells# starting fro the ones that /ou ost recentl/ got. 6e casts this over all /our 1art/# for eHtra anno/ance. 6ave 6ero use Bragon agic# Bo, use Befu1 O and )ure after that if needed# *1ar use FreeMe# and Bleu use her ost 1o,erful agic. -f Aruha el locks her ost 1o,erful agic# have Bleu use restorative ite s. -f he locks all /our i 1ortant agic# use restorative ite s and attack regularl/. 6e9ll go do,n after a !it. After the fight# Aruha el dies. Walk out of the roo # and ake /our ,a/ to the old en again. %he/ re e !er a !it ore# !ut not too uch. No, use eHit and ake for the third to,n. ?o to the ite sho1# and talk to the kid !ehind the !ank counter to eHit the ind. ?andaroof thanks /ou. Walk u1 to hi # and talk to hi to find so e stuff out. )hoose all the o1tions to learn it all. No, eHit ?andaroof9s grove# and ake for south. )ross the !ridge to co e to a valle/. %alk to the gu/ at the entrance to the valle/# and he9ll ,onder if so ething ha11ened in *k/to,er. War1 to )a1itan# slee1# !u/ ite s# and save# if /ou need to. )hange /our 1art/ too# if /ou ,ant. 'Hit )a1itan# and ,alk south to the !each. Board ?rand1a# and ake for *k/to,er. Kou can9t iss it# ;ust sail straight south# and it9ll !e to the left of ?rand1a. -t9s round# and has a green to1. 'nter it ,ith ?rand1a.

*k/to,er ======== -te s3 ?utsB&# -ce*6# FroMenAC# NorthBC# 1""" )oins &evel3 48=4: Part/3 /our choice Kou9ll !e on the roof. Walk left# and go do,n the stairs. %here are t,o anillo here. %alk to the one a!ove the s all s.uare hole# and he9ll ake 1oint that so ething9s ,rong ,ith sk/to,er. %alk to hi a second ti e to gain ad ittance to the to,er. No,# !e careful here# as /ou9re under,ater. Kou have a 4 inute ti e li it. -f /ou eHceed this# /ou9ll 1ass out# and ,ill rea,aken at the to1 level ,here the anillo are. Fortunatel/# there are roo s ,ith air in the # so /ou can take a !reather there !efore continuing. Fro the elevator# head through the left door. -gnore the door /ou see# and continue 1ast it. 'nter the door at the end# and get the chest for 1""")# then head !ack through the hall# and enter the door /ou 1assed earlier. ?o u1 the stairs# and through the door at the to1 of the stairs. Follo, the 1ath# o1en the first chest for a ?utsB&# and continue do,n the hall. 'nter the door# and go through the door at the to1 of the stairs. Follo, the 1ath and /ou9ll enter a large roo ,ith a cross=like su11ort !ea in the iddle. %here are ste1s there# !ut reaching the is difficult. as the currents of the roo ,ill s,ee1 /ou around. @ake /our ,a/ to the !otto of the roo # and stand directl/ underneath the do,n current# and ,alk straight u1 until /ou9re right neHt to the stairs# then go u1 the . ?ra! the -ch*6 in the chest ;ust at the to1 of the stairs# the FroMenAC in the chest u1 fro the stairs# and the NorthBC in the last chest# then go around the roo and enter the other set of stairs. Follo, the rest of the stairs to reach the cause of the 1ro!le # *1oor# the ,ind sha an. *he9ll a11ologiMe# and ,ill leave to go to grann/. -f /ou have it# use eHit# !ut /ou9re not done /et. ?o !ack to the ain roo /ou first entered# and enter the right door this ti e. %here are s,ift currents in this roo # so run to the right to the first door# and enter. %here9s a anillo in this roo ,ho9ll sell /ou ar a ents. Bu/ ,hat /ou need# and head out the door again. Kou9ll !e s,e1t !ack to the !eginning of the roo . @ake /our ,a/ around to the last door in the roo # !eing careful to 1ush the !utton in one direction. -f /ou change directions# the currents9ll take /ou !ack to the !eginning of the roo . @ake to the end of the roo # and enter the door. %here9ll !e a door to the left of /ou# so enter that one. ?o through the hall,a/# and enter the door at the end. A anillo ,ill caution /ou to the lack of air ,hen going do,n the set of stairs there# !ut enter it an/,a/s. Kou9ll !e in a roo full of grass. *te1 left 2# then u1 all the ,a/. -gnore the door at the to1 of the roo # and go all the ,a/ right to enter that door. to Kou9ll !e in a hall no, ,ith fast currents. Cun all the ,a/ right

advance. Kou9ll !e in another roo ,ith grass. @ake /our ,a/ to the door at the to1 of the roo # and continue. %his is another roo ,ith fast currents. Follo, the hall,a/# aking sure /ou9re at the to1= right corner !efore heading left# and enter the first door there for a go!lin*B# then go !ack. Kou9ll !e 1ushed !ack to the !eginning# so ake /our ,a/ across the hall. ?ra! the chest there for a *1iritCB. Kou9re no, done the *k/%o,er. Kou can9t use eHit here# so go !ack to the roo ,ith the anillo# and eHit fro there. Kou can go !ack to %o,nshi1 to fiddle ,ith /our ne, sha an# or can continue through the valle/. $$$$$$$$$$$$$$$$$$$$$$$$$$$ Na anda# Na anda $$$$$$$$$$$$$$$$$$$$$$$$$$$ No, that the fog is cleared in the valle/ south of ?andaroof# /ou can no, venture through it and get to Far to,n. -n the valle/# ;ust head straight south. %here is a fork to the right so e,here around the iddle of the valle/# !ut ignore that# and kee1 heading south to reach the eHit. No, head straight south to reach Far to,n. Far to,n ======== -te s3 6el1B&# ?old# Plate &evel3 47 Part/3 Cand# Kour 1reference (nce /ou enter# /ou realiMe that there are a !unch of 1eo1le ,ho look like Cand here>> %his is Cand9s ho eto,n. %alk to the 1eo1le ,ith other 1art/ e !ers# then ,ith Cand to get different essages. ?o to the -nn# right at the entrance# and on the second floor of the inn# search the dresser in the u11er roo for a 6el1B&. %he house /ou ,ant is the one at the to1 of the to,n. %here are 4 doors hereS the one on the left# iddle# and right. %he one on the left is a co 1letel/ different house# ,hile the other t,o doors !elong to one house. %he iddle and right doors are se1erated !/ a fence. Walk u1 the ste1s to the house# !ut enter the door on the left. ?o u1 the stairs in this house and check the dra,ers for a ?old# then return to the iddle door# and atte 1t to go in. %he screen ,ill darken# and so eone ,ill /ell# causing the 1art/ to ste1 outside in a hurr/. A an co es out of the house# 1leading ,ith the o,ner of the house# Bais/. 6e9s an e isar/ fro the *t. 'va church# and ,ant to !uild a church on Bais/9s land. Bais/ announces her faith in Na anda# and chases the e isar/ off# then re=enters her house. Kou should do the sa e. 'H1lore Bais/9s house a !it# then enter the door on the lo,er level to talk to Bais/. -t a11ears that Bais/ is Cand9s other# and she !elts hi ,ith a ladle# de anding that Cand eH1lain hi self. *he hits Cand again# and 1uts hi to ,ork 1lo,ing the fields. *he akes the rest of the 1art/ do it too# first thing to orro,. -n the orning# she gives /ou a final 1iece of advice# then /ou scoot off to the !ack field. No,# the ga e9s version of 1lo,ing the field is ,alking u1 to

ever/thing and 1ressing the action !utton to get into a fight. Kou9ll fight stones# stu 1s# and !ushes. %here are t,o of each in the field. Also# don9t use agic against these things. Kou9ll find out ,h/ later. %he onl/ one that offers an/ challenge is the last thing /ou face. -f /ou face the stone last# it9s an *. ?ole . -f so eone can tell e ,hat the other t,o are# then let e kno,. After defeating these# return to Bais/. Bon9t talk to her /et. -nstead# go through the door to the kitchen# and check the shelves !/ the 9oven9 for a 1late. What# no utensilsF ?o !ack and talk to Bais/ no, to rest. -n the orning# Cand9ll a11ologiMe to /ou for Bais/9s actions. Bais/ ,ill !e in the !ack/ard# so go talk to her. *he tells /ou to go ,est to Na anda and 1ra/ for a good harvest# so do so. 6ead ,est# and on a 1lateau to the north /ou should see a cave. )ontinue ,est a !it# then turn north# go u1 the ra 1 at the end# then turn right and head !ack do,n south to reach Na anda. Na anda ======= -te s3 %olen &evel3 47 Part/3 Cand# /our 1reference At the entrance# /ou9ll see a gu/ standing !et,een t,o 1oles# and a !uilding. 'nter the !uilding# and talk to the gu/ if /ou ,ant. %hen search the shelves on the !ack ,all for a %olen. 'Hit the !uilding# and head u1# 1ast the gu/ !et,een the t,o 1oles# and talk to the gu/ guarding the door at the to1 of the stairs. 6e9ll let /ou 1ass. )ontinue u1 through the 1ath# 1ast the gu/ fighting the onster# and enter the first cave /ou see. -n this roo are a !unch of circular 1ods# so e ,ith 1eo1le la/ing on the # and at the front# are t,o gu/s standing near a !ell. %alk to the one on the left# and he9ll ring the !ell ,ith his 1artner. 'Hit the roo # and continue u1 the 1ath# and through the door. -n this last roo # there is a !asket in the iddle of the roo # and ,hen /ou eHa ine it# /ou can 1ut one/ in it# at 1"") a ti e. Bonate 2" ti es# then go !ack to Far to,n. -t _@G*%_ !e at least 2" ti es# no less. Back in Far to,n# go !ack to the !ack/ard# and /ou9ll see so eone standing there# !ut it isn9t Bais/. 6e hands Cand a letter fro Bais/# ,hich sa/s that Bais/ endorsed the !uilding of the *t. 'va church. Cand ,on9t have that# and fights the ' issar/. B(** F-?6% ========== Paladin3 Not uch strateg/ here# ;ust kee1 1lugging hi # and healing. Be at least lv 27. 6e casts defu1O on hi self# so it leads to a 1rotracted !attle. Not too difficult. After the fight# Ca/ ,ill sho, u1# and the e issar/ ,ill ,hine to Ca/. Ca/9ll threaten /ou# then Cand ,ill call *t. 'va du !# and tells the to leave. Cand9ll .uestion the *t. 'vites# and ask /our o11inion as to ,either Bais/ ,as taken !/ force or not. *elect /es. Cand ,onders ho, to get there# and then ,ishes the/ could fl/. -f /ou don9t

have Nina and so eone ,ith ,ar1 in /our 1art/# change /our 1art/ at the dragon shrine and head to Windia. Windia ====== -te s3 6el1B&# %olen# @oonBro1# Bu )& &evel3 NinaI4"J Part/3 Nina# /our 1reference Walk u1 to the castle in Windia# and ,ith Nina at the lead# talk to the guard. *he 1leads ,ith the guard to tell the king that she has returned. %he .ueen# 6ina akes her a11earance at the door and tells the guard to let the through. -n the castle# a scene ha11ens ,here 6ina eH1lains a!out the Black ,ings. *he then i 1lores /ou to go see the king. Fro ,here /ou can control the 1art/# go through the door to the left of the ain stairs# then right a !it# then u1 through the door. Kou should recogniMe this roo fro the first ti e /ou ,ere here. %here9s a set of stairs leading do,n near the center of the roo # a door to the right of the stairs# and a 1ath u1# across the s all oat that leads to another door. ?o through the north door# and follo, the 1ath to lead to KoMo# another 1erson that can ;oin /our to,n. ?o !ack to the last roo # and go in the door to the right of the stairs to reach the castle kitchen. %here are stairs right near the door as /ou enter the roo # and another door to the right of /ou that /ou can reach !/ circling around the ,all in the iddle of the roo . *earch the shelves at the !ack of the ,all to find a 6el1B& and %olen# then eHit the roo the sa e ,a/ /ou ca e in. ?o !ack to the roo ,ith the t,o guards in the right roo # and the guard infront of the door that leads to so e chests# and at the s1lit# go into the right door to a11ear to the right of the ain stairs. %he door to the right of /our location leads to the !ase ent# and /ou can9t go in there right no,. No,# go u1 the ain stairs !ehind 6ina. -n this roo # /ou9ll see a giant door ;ust u1 fro /ou that leads to the throne roo . %here are 1aths to the left and right. 6ead to the right# and /ou9ll see stairs leading u1# a door near the stairs# and another door on the o11osite ,all of the first one. ?o left fro the throne roo entrance to see a guard standing !/ a gate on the south ,all# !arracading a staircase leading to the ceri onial cha !er# and another set of stairs on the o11osite ,all. No,# go u1 the stairs to the right of the door to the throne roo # and search the dresser for Bu )&# then go !ack to the throne roo door# and head u1 the stairs to the left to reach the !edroo of the king. First thing /ou do is raid his dresser for a @oonBro1# then as Nina# talk to the king in the !ed. %he king9ll recogniMe Nina9s voice# then a flash!ack occurs. 6e eH1lains his actions# then !egins to tre !le. A an in the roo # an ' issar/ fro the *t. 'va chruch# 1ro ises that the king9ll get !etter if he s1reads the teachings of *t. 'va# ,hich causes the 1art/ concern. %he king turns do,n the ' issar/9s offer# and he threatens the king !efore he leaves. Nina then asks ?ra 1s# ,ho

,as standing !eside the king9s !ed# to o1en the !ase ent so she can go through the trials. 6e 1rotests# !ut Nina ,ins hi over. Nina eH1lains a!out the 1o,er of the great !ird# and ho, she can trans1ort the to the *t. 'va )hruch in 'vrai. Fro here# go !ack to the ver/ first roo /ou ,ere in# the one ,ith 6ina. ?o into the far right door# and do,n the stairs to reach the *k/cave. *k/)ave ======= -te s3 *tor C?# WindBC# WindCB &evel3 47 Part/3 Nina# Bo,# /our 1reference Follo, the 1ath fro the stairs. At the fork# /ou9ll notice that to the left is a staircase leading do,n# and a 1ath leading u1. %ake the 1ath leading u1. Follo, the 1ath to another set of stairs# and go do,n. Follo, the 1ath right# and do,n another set of stairs. 6ere# /ou9ll notice t,o 1aths leading u1# one ;ust to the left of the stairs# and one to the right. 6ead u1 the left 1ath leading u1# and /ou9ll see 4 1aths leading right# one at the to1# one at the iddle# and one at the !otto . %ake the one in the iddle# and follo, it to reach another fork. Kou can continue straight do,n# or left. ?o left# and follo, that 1ath to reach the stairs leading u1. -n this neHt roo # there9s another set of stairs in here. ?o u1 the to reach another set of stairs leading u1. ?oing u1 the leads to a chest in the castle containing a *tor C?# then head all the ,a/ !ack to the first fork /ou ever took in the *k/)ave. %his ti e# head left and do,n the stairs. 7ee1 going do,n the stairs# and at the !otto # go u1 through the door /ou see. ?o u1 through the roo # and on a dais at the end of the roo is a stone guardian. ?o u1 the stairs and talk to the guardian. 6e asks if Nina ,ants to undergo the test. *elect /es# and Nina9ll se1erate fro the 1art/# and a11ear in a different roo . -n this roo # there are several 1latfor s# each ,ith it9s o,n guardian. %raversing the narro, 1assages of the roo are stone like things that !lock /our 1ath# so ,ork /our ,a/ around the . %alk to all the statues to hear ,hat the/ have to sa/. %he/ ,ill denounce ,hat /ou9re going to do# !ut don9t listen to the # /ou kno, ,hat /ou have to do. (h# /ou9ll still fight ene ies here# so run fro the # as the/9re ver/ difficult to !eat ,ith Nina alone. @ake /our ,a/ to the south=east corner of the roo # and head u1 the ,all# then go u1 the 1latfor Ithe guardian calls /ou cock/ for going for the great ,ingsJ# and continue u1 1ast the guardian to get a chest ,ith a WindBC# then ,ork /our ,a/ left to the left ,all# then go u1 it to reach another chest ,ith a WindCB. Notice the door to the rightF Kou need to get there. Kou can get there !/ going do,n# then going u1 the 1latfor ;ust to the right# the to1=right one# and follo,ing it u1 all the ,a/ to get to the door. Ithe guardian on the 1latfor tells /ou that /ou can9t !e hu an againJ At the end is a guardian. %alk to hi # and go into the door !ehind hi to get to the final cha !er. A final

guardian .uestions Nina9s intentions# then fights /ou. B(** F-?6% ========== ?uardian3 6e9s not too tough. @ake sure she9s at full health and agic# and ,ail on hi ,ith /our ost 1o,erful attack agic# and heal ,hen /our h1 gets !elo, half. 6e casts 6ush# ,hich seals /our agic. -f that ha11ens# ;ust attack and /ou9ll !eat hi after a !it. %he guardian congratulates /ou after the !attle# and gives /ou the @ark of the Wing# then changes into...N-NAF Well# Nina fro BoF1. *he announces herself as her great great great great grand other# and eH1lains ho, the clan lost the a!ilit/ to fl/. After talking to her# Nina=guardian ,ill fl/ a,a/# then asks /our forgiveness for her actions. *elect /es# and she9ll thank /ou. No, head !ack to the last roo # and to the guardian on the u11er= iddle 1latfor . %alk to hi to return to the rest of the 1art/# then eHit the *k/)ave. G1on eHiting the cave# go talk to the king again# ,ith Nina at the head of the 1art/. After the scene# Nina9s standing !eside a !ed ,ith the other 1art/ e !ers slee1ing. )heck the left side of the dresser to find that so eone took the @ark of the Wing. Nina guesses that @ina ust have it# and follo,s in 1ursuit. 'Hit the roo # and head left 1ast the stairs leading to the 7ing9s roo # to the 1reviousl/ !arred staircase. Ascend the stairs# and /ou9ll eet @ina# ,ho runs a,a/. Follo, her to the ceri onial cha !er# !ut she9s !arred the door. Nina 1leads ,ith her# !ut @ina decides to do it an/,a/s. *he uses the @ark of the Wing on herself# sacrificing her life to !eco e the ?reat Bird. %ragic# /es# !ut necessar/. No, /ou have ,ings# and are treated to a nice cg 1ic of @ina as ,ell> Ce e !er# onl/ Nina can call the ?reat !ird# so ake sure she9s in /our 1art/. %here are a fe, 1laces /ou can go first. %here9s an island to the east of 'vrai ,ith a solitar/ house on it. %his is an Ar our/# and has so e eHtre el/ 1otent ite s for sale. Befinatel/ check it out. Also# no, that /ou have ,ings# /ou can full/ do the fishing for treasures# no, that /ou can get the strongest fishing rod# the )har Cod. First# go to the island that 'vrai9s on# ,hich is south of ?untM island# and enter the s aller house on the island. %his is an inn. -nn on 'vrai -sland =================== -te s3 )har Cod 'nter the !uilding# and go u1 the stairs. *earch the dresser in the to1 roo for the )har Cod. No,# /ou9re set for fishing# ;ust gra! so e !ait and go. *ee 9Fishing for %reasure9 under the 6unting and Fishing area. Bo so e fishing if /ou ,ant# and en;o/ the freedo of the great !ird# as !rief as it is. -f /ou haven9t /et# go !ack to Na anda and donate the full 2" ti es to the shrine to ensure that /ou get /our 'arth *ha an. %hen# fro the inn# ,alk u1 and enter 'vrai.

'vrai ===== -te s3 %olen H2# WiseB& &evel3 4< Part/3 Nina# /our choice %here are three houses in this to,n. ?o in the right one# and search the shelves !/ the fire in the kitchen# ,hich is located in the u11er right 1art# for a %olen. %he lad/ in this roo entions a!out a lad/ going into the grand church# and s1eculates that she9s fro Far to,n. -n the to1 ost house# !efore the grand staircase leading u1 to the grand churchIit9s the largest house hereJ# go into the kitchen and search the shelves there for a WiseB&. %alk to all the residents# and tr/ to leave the to,n. Kou9ll notice that /ou can9t leave> %he residents all sa/ so ething different no,# eHce1t the one in the !igger house. %he girl# standing in front of a shrine in a akeshift cha1el in this house. 6er na e is )laris# and she9ll hel1 /ou esca1e# !/ going through the houses 1lu !ing into a vast underground cavern. What is it ,ith caverns underneath !athroo sF An/,a/s# follo, her ,ords and leave via the toilet. Fro the entrance# 6ead straight do,n# ignoring the tunnel ;ust to the right of the stairs. At the !otto of the second set of stairs do,n# head right. 'nter the door /ou see# and head u1# 1ast the hole in the floor# and right. %here are t,o 1aths /ou can take# the lo,er and the u11er. %ake the u11er# and follo, it through the door. Fro the door# go left# and follo, the 1ath to the neHt door. No,# there9s a 1ath fro the door to the left# and at the s1lit# /ou can go either do,n or u1 the stairs /ou see. go u1 the stairs to eHit. No,# ,here are /ouF An/,a/s# check the dresser there for a tolen# then head through the door do,n fro /ou. -t a11ears /ou9re in the inn. %he gu/ talks to /ou# and /ou get to sta/ free> No,# if /ou still have Nina in /our 1art/# call the great !ird and fl/ to )otland# ,hich is south fro Far to,n. -f /ou don9t ,ant to search# use Bleu9s ,ar1 to go to Far to,n# and fl/ south fro there. )otland ======= -te s3 None &evel3 4< Part/3 7att# /our choice No,# ake sure to have 7att for this 1art. 'nter )otland# and s ash the !oulders out of /our ,a/. %alk to the guard at the to1 of the ra 1 to gain ad ittance. %alk to the 1eo1le# and after that# enter the house u1 fro the 1eo1le to see the leader of )otland# %iga. %iga !eco es s itten ,ith 7att# as %iga9s ,oren as ,ell. 6e talks a!out *t. 'va# !ut his thoughts are distracted. 7att !rings hi !ack to realit/#

and he a1ologiMes. 6e then entions their lack of funds# and ho, their s1onsor ,ent to %hievesto !# in the ,est# over the sea. 7att enlists the grou1 to find the s1onsor# and /ou leave. %hieves to ! is directl/ east fro 'vrai# so 'vrai# and head straight east to reach it. %hieves% ! ========== -te s3 Bou!leWP# BananaBC# %hunder?&# *un ask# 7ra erBC# &evel3 4< Part/3 Nina# Bo,# /our choice At the entrance# head through the dro1 gate# and do,n the stairs. %here are so e chests in this roo # !ut it ,ill !e difficult to get the # for the constant oving of 1itfalls. -f /ou can get the all# /ou9ll get a Bou!leWP# BananaBC# %hunder?&# and *un ask. -f /ou do fall do,n the 1itfall# ;ust head !ack u1 the stairs to the left to get !ack u1. After getting the chests# head !ack do,n. %ake the 1itfall to go do,n. Kou9ll land !eside an old an# surrounded !/ 5 tiles of faces on the ground# each di1icting an e otion. %he/9re differentl/ coloured too. %alk to the old an to get an eH1lanation. %he 1re ise of this is that if /ou get into a fight ,hile on a face# /ou get the effect of the face. Pur1le is anger# and either /ou9ll lose one/# or !e 1oisoned. %he s ile/ face is orange# and /ou a/ get one/ or an ite . %he serene face is green# and /ou9ll get healed on that s1ace# ,hile the !lue face# or sur1rise# ,ill enact an/ of the three if /ou land a !attle on that s.uare. %here9s also a staircase leading do,n !eside the angr/ face /ou see there. %o ake this ore of a challenge# the !attle rate has !een hightened. Also# ake sure to kee1 Nina at the head of the grou1# to avoid an/ 1itfalls. 6ead 1ast the stairs leading do,n# and into the hall. @ove to the end# and head do,n# then left# over the ro, of angr/ faces# and get the chest for a 7ra erBC. 6ead left# to the farthest ,alk ,a/# and take that all the ,a/ u1# then follo, right# and head u1 through the door# half,a/ across. Kou9ll co e u1 into a roo # ,ith a dro1 do,n gate# !ut it9s u1. 6ead u1 the roo # and /ou9ll see so eone tra11ed in a roo . Follo, the 1ath around# and it9s Patt/. *he asks /ou to ste1 on the s,itch# and flees u1 ,hen /ou do. Follo, her into the neHt roo # and she ;u 1s ,ith glee ,hen she o1ens the chest# !ut is saddened to find the chest e 1t/. When /ou can ove# ,alk u1# and ins1ect the chest. Fli1 the s,itch to reveal a door. 6ead u1 through it# and o1en the chest inside to get the evidence. Walk out of the door# and Patt/ !u 1s into /ou# then leaves. Kou can 1ro!a!l/ guess ,hat she did. An/,a/s# use eHit to leave# and head !ack to )otland. 'nter %iga9s house to find %iga ,ith Patt/. %iga then 1ro1oses to 7att>> Bo/# he9s not for,ard uch. %iga stalks 7att# and she hides !ehind 6ero. %iga then ,ants to fight 6ero for 7att. Ans,er his ake /our ,a/ !ack to

.uestions. Ans,ering Kes to his first .uestion and No to his second ,ill envoke a fight# as ,ill ans,ering No to his first. Ans,ering Kes to !oth ,ill not invoke a fight. Kou can9t ,in against %iga# so ans,er ,hichever /ou ,ant. When he !eats /ou# he9ll announce that 7att ,ill arr/ hi # and that the/9ll attack Bando to orro,. Buring the night# %iga and 7att have a little talk !eside the fire 1it. -n the orning# /ou9ll notice that 7att is ver/ cons1icuous in her a!sence. Patt/9s in the roo too. %alk to her# and head !ack to Far to,n to change /our 1art/# then go south to Bando. Follo, the land south# and Bando9s on the southern ti1 of the continent. $$$$$$$$$$$$$$$$$$$$$$$$$$$ 6eathen> Blas1he er> $$$$$$$$$$$$$$$$$$$$$$$$$$$ Bando ===== -te s3 1""")# *nake*%# 'vraiCB &evel3 5" Part/3 Nina# Bo,# Bleu 'nter the church# and talk to ever/one there# then go u1 and see 7att and %iga. 7att gets !ored# and in res1onse# 1unches the ,all# revealing a secret door. Ans,er %iga9s .uestion ,ith a /es# and /ou9ll go do,n there. We also learn that %iga9s claustro1ho!ic. 'nter the door. Fro the stairs# ,alk u1# and /ou9ll get accosted !/ a foot an.

B(** F-?6% ========== Foot an3 Attack# and heal as neccessar/. After the fight# ,alk u1 so e ore# and /ou9ll see a an in orange ro!es run u1. Follo, hi do,n the stairs. -n this neHt roo # there9s t,o tiles on the floor ,ith arro,s on the # one facing left# and one facing right# ,ith a door near!/. %here9s nothing in the roo !e/ond the door# !ut the arro,s eHtend and retract the hall,a/. *te1 on the right arro, to eHtend the hall,a/. (ne 1ress ,ill lead /ou to a roo ,ith a chest in it. (1en for a *nake*%. %,o ,ill !ring /ou to a roo ,ith a cell in it. %hree ,ill lead to another roo ,ith a cell in it. Four ,ill lead to a staircase leading do,n. ?o do,n the stairs. Fro the stairs# head do,n# and go u1 the set of stairs /ou see. 6ead left fro the stairs to get a chest ,ith 1""" in it# and go !ack do,n. 6ead all the ,a/ u1# and do,n the set of stairs at the other end of the hall,a/. Kou9re in a large roo hall,a/ that /ou9re in. follo, no,# ,ith a ,alk,a/ ;ust outside of the s all go right# then go do,n the ,alk,a/# and

it. %here9s a 1latfor in the iddle of the roo # so head u1 the iddle 1ath to reach it. @ake sure /ou9re at full health# !ecause /ou9re going to fight a !oss. @anson9s there# and he sends 4 Mo !ies after /ou. 6eal and hit the hard# !ut kee1 6ero9s dragons out of it for no,# the !ig fight9s u1 shortl/. B(** F-?6% ========== Necro an3 %his gu/ can !e trou!le. 6e has an death attack that rarel/ isses# and can Mo !if/ /our 1art/. Bring ite s and use agic to counteract this# and e.ui1 the 7ra erBC on Bo,. Gse the 1revious strateg/ - eH1ressed# use Bragon agic# and ever/one use their strongest attack s1ells. -t hel1s to have Bo, ,ith @issile# although /ou ight ,ant to save his @P for healing. Gse WFruits on 6ero to re1lenish his @P and reuse Bragon agic ,hen full. 6e9ll go do,n. @ason ra !les after kicking his ass# and dies. (1en the chest !ehind /ou to get the 'vraiCB# to get in and out of 'vrai freel/. 6ead !ack no,# !ut ake sure to sto1 off at the cells to talk to the 1eo1le# then go out. As /ou eHit# /ou see @ansonF> Actuall/# it9s ;ust %iga in a dis.uise# ,ith 7att as the Nun. %he/ eH1lain their 1lan# and tell /ou to stud/ the teachings of *t. 'va. %his is a !it vague# as there9s no *t. 'va school /ou can ;ust go to. *o# the neHt !est thing is to go to a to,n ,ith a *t. 'va church in it# and talk to the 1riest there to learn the teachings of *t. 'va. 'ver/one leaves# eHce1t /ou and 7att. 7att sta/s to talk to /ou. Ans,er her .uestion. Ans,ering /es ,ill raise her dragontear colour# ,hile ans,ering no ,ill lo,er it. -t isn9t neccessar/ to learn the teachings of *t. 'va# as /ou9ll find out ,h/ later# so /ou can ;ust head to 'vrai no,# on the ,ings of the great !ird# !ut !efore entering 'vrai# visit the inn to the south# and change /our 1art/ to include so eone ,ith strong single attacks# such as Cand or *ten. 'vrai ===== -te s3 'le entAC# Blast7N# B ndBC# Cain!,CB# 1""") &evel3 51 Part/3 Cand# Bo,# Bleu Cevised 1art/3 Cand# Bleu# 7att 6ead to )laris9 1lace# ,here /ou esca1ed fro earlier. %alk to %iga and /ou9ll !egin. %he guard at the door ,ill .uestion each and ever/one one# !ut ,ill run out of recites !/ the ti e /ou get there# so he asks /ou ,hat *t. 'va9s true na e is. Pick 'vans to 1roceed unhindered. -f /ou choose the others# he9ll fight /ou. 'nter no,# and ascend the stairs to enter the ain cha !er. 6a!aruku# the church9s head 1rist ,ill give a ser on# and reveal so e sur1rising infor ation. 6e also ca1tured )laris# uch to %iga9s

disdain. 6a!aruku 1la/s so e ind ga es# and %iga s1rings into action. %iga isn9t 1o,erful enough to sto1 6a!aruku# and he knocks %iga a,a/# then dro1s )laris fro the rafters to the floor. 6e dro1s a lightning !olt on the t,o of the . 7att then re;oins /our 1art/. @ake roo for her. ?o u1 to the dais at the front# and 6a!aruku9ll leave through the right door. Follo, hi # and eet hi in the neHt roo . 6e talks to /ou for a !it# then calls Ca/ to deal ,ith /ou. 6e then or1hs into...a dragonF B(** F-?6% ========== Ca/3 %here9s a trick to this fight. 6e ,ants /ou to sho, hi /our 1o,er# so don9t disa11oint. Gse /our dragon agic# and during the neHt round# he9ll sa/ 9this is all - have9 and ,ill attack all of /ou. %hen# so ething ha11ens. &ook at /our dragon agic# and /ou9ll notice a ne, dragon attack# g.drgn. Gse it# and /ou9ll ,in. Kou9ll talk a !it after the fight# and /ou learn Ca/9s real intent. 6e !egs of 6ero for a good god# and dies. Follo, 6a!aruku u1 the stairs and u1 another set of stairs to see Bais/. @ake sure /ou have Cand in /our 1art/. 6a!aruku ,ill taunt /ou in this roo # and leave over a colla1sa!le !ridge. Fli1 the s,itch to the right of the cell door and talk to Bais/ ,ith Cand at the head of the 1art/. Break the ,all !ehind Bais/# and she insults /ou. Cun u1 the stairs. -n this roo # there are t,o chests. Follo, the 1ath do,n a ,a/s# and take the fork left to a chest ,ith an 'le entAC# then head !ack to the fork# and head do,n and left to another chest ,ith 1""")# then head right to go u1 the stairs. -n this roo # there9s a !reaka!le ,all. Gse Cand to !reak it# and then realiMe that it9s a tra1. Cand holds it !ack ,hile the 1art/ esca1es u1stairs. Bais/ co es out and knocks Cand out of the ,a/. After a heartfelt o ent# Cand continues# and eets the 1art/ u1stairs. (1en the chest for a Blast7N# and go u1 the stairs. Kou9ll !e at the to1 of the church. Follo, the 1ath to find 6a!aruku. 6e doesn9t ,ant to fight# and sends an archer after /ou. Befeat it easil/# and another co es after /ou. @ove to the end of the 1ath# and around to the other side of the roo to see 6a!aruku. 6e agrees to fight /ou# !ut onl/ if /ou kee1 u1 to hi . 6e then falls do,n# and /ou follo, hi . Fro ,here /ou land# head straight u1 into a roo to get a B ndBC# and head !ack. 6ead left to get to another roo ,ith a Cain!,CB and go u1 the stairs at the end. 6ere# there is a !ig roo . Follo, the 1ath to find a oving 1latfor ,ith < tiles# each ,ith a direction to go. %he/ are as follo,s. VBVCV&V

VGV&VCV VCVBVGV No,# -9 sure that the letters are self eH1lanitor/. the as follo,s.. V1V2V4V V5V8V:V V7V8V<V (k# ste1 on 7# 5# 8# 2# 8# <# and 1 to get a chest ,ith a )r sn)&# then fall do,n to the last floor. %hen# go !ack u1 to the 1latfor # and ste1 on 7# 5# 8# 8# <# and 2 to get to the stairs do,n. @ake sure /ou9re at full health# and enter the giant door. G1on entering# /ou hear so eone asking ,ho it is. )ontinue u1# healing after /ou go through the laser gauntlet to find a dark sillouette. Press the flashing !lue !utton on the 1edistal to illu inate the sillouette and reveal a an hooked to a achine. 6e !egs for /ou to kill hi # and /ou start a !oss !attle. B(** F-?6% ========== (ld an and ?uarde/e3 Bes1ite his ,ords# don9t attack the old an. Cefrain fro using ulti target s1ells# and concentrate on the guarde/es first. %hat renders ost of Bleu9s s1ells useless# so have her u1 the attack of the others. %he to1 right one heals the guarde/es ,ith cure4# the one on the to1 left uses FreeMe. %he one on the !otto uses Fla e# ,ith the old an in the iddle. )oncentrate on the fla e gu/ first# then go for the healing one# then the frost one. %his9ll free the old an. %he 1lace starts cru !ling# and ?aner uses 'Hit. No, the ,hole 1lace cru !les. Kou find /ourself in a roo in %o,nshi1# a!ove the )ar1enter9s !usiness. Kou talk for a !it# and the gu/ takes notice of 6ero9s na e. 6e then introduces hi self as ?aner. A flash!ack ensues sho,ing ,hat ha11ened at ?ate that fateful da/. After the talk# head to the ,ell# and talk to 'ichichi# ,ho9s getting reall/ eHcited over the achine. ?aner co es and eH1lains it# and volunteers to !e the energ/ source. )ongrats# /ou have /our fl/ing to,nshi1 no,> %his is crutial# as /ou9ll see soon. No,# get the 'arth and 6ol/ *ha ans# and fuse ,ith the # if /ou ,ant. %he final area is co ing u1. $$$$$$$$$$$$$$$$$$$$$$$$$$$ ?ate3 %he Final Frontier $$$$$$$$$$$$$$$$$$$$$$$$$$$ (k# !/ no, /ou should have the fl/ing to,nshi1# if /ou9ve follo,ed ever/thing in / ,alkthrough thus far. -f not# then ;ust go to ?ate on the great !ird. &ooking at the a1# ?ate is directl/ ,est of @t. @aori. %here9s also a cave that /ou can access gate fro # it9s entrance is south of the 6unter9s 1lace# ,here /ou fought (,l;ernon. Kou should re e !er this cave fro the 1rologue. Kou don9t have to go - ,ill nu !er

there# !ut one of the to,nshi1 1eo1le# Bockden is here. %o get to hi # enter the cave fro the northern entrance# and at the first t section# continue right to find hi . 6e offers to o1en u1 a Bo;o# !ut his Bo;o9s useless# fro / eH1erience. 2ust go !ack to the % section# and head do,n to the neHt % section. 6eading left ,ould !ring /ou to the 1lace ,here /ou fought the de on in the 1rologue# ,hile heading right ,ill !ring /ou out of the cave# then head east to ?ate. ?ate ==== -te s3 None Part/3 Kour 1reference# !ut - like Bleu# 7att# and B &evel3 5"=52 Fro the entrance# head to the dragon statue to the right of the church if /ou ,ant# then head u1 into the glade !ehind the northern ost house# and go u1 through the glade and into the iddle eHit. Kou ,ill find the villagers here# and Father 6ulk is setting a !o ! to !lo, u1 the dragon>>> %he !o ! goes off# and the left and right gates are o1ened# releasing de ons into the ,orld. Fro this 1oint on# /ou can9t call the great !ird# so if /ou don9t have fl/ing to,nshi1# getting around ,ill !e difficult. Father 6ulk realiMes that the !o !ing ,as a istake# and charges /ou to find Patt/# ,ho is kno,ledgea!le in this affair. (k# head !ack to )otland ,here Patt/ ,as last# and learn that she isn9t there an/ ore# and that she ,as hungr/. ?o to the Wildcat Cestaurant no,# !/ ,ar1ing to *i afort I/ou9ll !e !/ the dock on the ainlandJ. %alk to the chef# and he9ll tell /ou that Patt/ left again# sa/ing that she9s going to challenge that grave again. ?o !ack to %hieves to ! no,# and talk to the gu/ to the right of the entrance. %he translation is essed u1 on this one. -t9s su11osed to sa/ that Patt/ ,ent to a ne, to,n to the south of 6o eto,n# ,hich ,ould !e %o,nshi1. ?o !ack to to,nshi1 and go to the ain house# !/ the dragon statue. Patt/9s on the second floor# in the iddle roo . %alk to her# and she9ll go to ?ate. 6ead !ack to ?ate as ,ell. ?o !ack to the glade# !ut don9t go in the iddle eHit# !ut ,ork /our ,a/ around to the left eHit and go in the left dragon cave. Kou9ll find *hin# the final sha an. *he sounds ver/ eek ,hen /ou s1eak to her. No, go !ack to ?rann/9s fusing 1lace in to,nshi1 to fuse ,ith her if /ou ,ant# then go !ack to the glade and go through the iddle eHit this ti e. All the villagers are gone eHce1t 6ulk and Patt/. %he/ talk for a !it# then the dragon talks# telling /ou gu/s to leave. A scene later# 6ulk turns into 6a!aruku# and eH1lains a !it a!out his role in the situation. 6e eH1lains so e other stuff# and tries to kill Patt/# !ut the dragon intervenes and saves her# then knocks her a,a/# then tells /ou to run. ?o !ack and save# then go and ,hu1 on 6a!aruku. B(** F-?6% ==========

6a!aruku3 (ne of the final !osses in the ga e. Gse /our ost 1o,erful attacks against hi # ,hich include ?.dragon# BoltO# @issile# and 7att9s attacking. -f she9s sha aniMed# then use charge# then attack the neHt round. 6ave /our designated healer heal ,hen necessar/# and attack ,ith their strong stuff. 6a!aruku uses 6ush# ag=do,n# and other attacks. ?oes do,n ,ithout uch hassle. 6a!aruku talks a !unch of s1unk and dies. %he dragon s1eaks a !it# and offers a choice for 6ero# ,ait for the de on to e erge or go in and defeat it. *elect ,ait to ,itness the !ad ending if /ou ,ant# then go and select go ahead and defeat it. %he dragon changes to the for of a ,o an. *he talks a !it# then goes to the gate and o1ens it ,ith her life. ?o !ack and save# then 1re1are for the great !e/ond. -nfinit/=Part 1 =============== -te s3 *hin/BC# BusterBW# *hin/6%# NatureWP# *ta ina# P,rfood# 6eroAC# @otherCB# - ortlC?# *hado,BC# Brea BC# Final7N# &evel3 55=58 Part/3 *ten# 7att I*ha aniMedJ# Cand Isha aniMedJ %his is the final area# if /ou have unfinished !usiness# go and do it !efore /ou ;ourne/ in here. @ake sure that *ten9s unsha aniMed so /ou can take so e shortcuts and get so e chests that /ou couldn9t get other,ise. (nce /ou9re read/# go !ack to the ain door and enter. -n this first roo # head right around the roo and do,n the first set of stairs. Kou9ll notice a little thing to the left of the stairs that /ou can cross ,ith Gnfused *ten# !ut if /ou don9t have hi # continue the other ,a/. ?o do,n the second set of stairs# then go right to a chest ,ith a *hin/BC# then head !ack to the second set of stairs# and go do,n the third set of stairs to reach the iddle of the roo . ?o do,n fro the stairs and head right to the 1ost on the edge of the ,alk,a/# and using *ten# cross over and get the chest containing a BusterBW. 6ead !ack over the ga1 and go do,n and follo, the 1ath# ignoring the door,a/ for no,# and continuing left# then u1 the 1latfor s to another chest ,ith a NatureWP. 6ead !ack to the door# and enter it. %his roo is s.uare# ,ith 2 1aths leading u1 fro the door. 6ead u1 the left 1ath for a *hin/6%# then go u1 the right 1ath to go do,n the stairs to 1roceed. 6ead do,n the stairs to the right# and head left around the roo # !/1assing the stairs leading u1# and continue until /ou get to a chest ,ith a *ta ina. %hen head all the ,a/ !ack# again ignoring the stairs leading u1# and continue do,n the 1ath# around the roo again# and do,n /et again. Bon9t go do,n to the stairs though# ;ust continue to the last chest ,ith P,rfood# then head !ack and go do,n to the neHt level. Fro the stairs# head left# around the stairs# and at the to1 of the roo # head right# and do,n through the door to a cou1le of chests containing 6eroAC and @otherCB. 6ead !ack through the door# and head left# all the ,a/ around the roo and get the chest at the endI)rsnt*BJ# then head all the ,a/ !ack to the stairs going u1. 6ead do,n the 1ath ;ust to the right of the stairs# ski1 the first 1ath

heading u1# and head u1 the second 1ath to reach the stairs do,n to the neHt level. %he neHt series roo s are straight for,ard# so no 1ro!le s here. No, fro the stairs# head do,n all the ,a/# and get the chest for a 6ol/*6# then head left# and u1 all the ,a/ and gra! the chest for a *un ask. 6ead !ack to the stairs fro the last level# and head right# 1ast the first 1ath do,n# and take the second 1ath do,n# then head right again# and u1. %ake the chest ,ith the - ortlC?# then head do,n all the ,a/ to the chest containing a *hado,BC. 6ead !ack u1 a fe, flights until /ou reach the first 1ath left# then take it. When /ou reach the fork# head do,n the right one and gra! the Brea BC# then go u1 one level# and take the narro, 1ath right# then do,n to the neHt fork# and head left to gra! the chest ,ith a Final7N in it# then continue along. When /ou hit the fork# head south and follo, the 1ath to the stairs do,n. Fro the stairs no,# head do,n to the door to eHit into the dragon colon/ of Bologan/. Bologan/ ======== -te s3 &evel3 58=8" Part/3 Kour choice An old an greets /ou at the door. 6e resonates a light# then 6ero resonates a light. 6e 1roclai s /ou as the destined child# as the guardian dragon did. 6e then takes /ou to the elder of the to,n. %he elder greets /ou# and goes into the histor/ of the dragon clan and the creation of Beathevn. When /ou gain control# talk to the old gu/ !/ the door to learn a!out /our lineage a !it# then head out the door to thro, /ourself into a flash!ack. $$$$$$$$$$$$$$$$$$$$$$$$$$$ Flash!ack $$$$$$$$$$$$$$$$$$$$$$$$$$$ AAAB-*)&A-@'C N(%'AAA %his follo,ing 1assage of the ,alkthrough contains s1oilers. read an/ further unless /ou ,ant to !e s1oiled. B( N(%

=== 6ere /ou control a ,o an na ed Valerie. ?o and talk to ever/one in the to,n# then go !ack to the house /ou started out in front of and enter. Kou9ll talk to Valerie9s father and the elder a !it# then she9ll go u1 to the surface. Dnote3 ,e9re treated to a nice little 1icture of Valerie# the sa e one that ,as in the 1rologueE Kou9re no, in front of the entrance to -nfinit/# head through the glade into ?ate# and into the church. 6ead to the alter ,here ?aner is# and talk to hi . Pla/ through the scene# and ,hen /ou have control of Valerie# go and talk to all the villagers to hear ,hat the/ have to sa/# then go !ack to the church. 6ead u1 the stairs to see 6ero ,hen he ,as /ounger# and he s1eaks>>>>> (_( 6i and Valerie have a discussion# then go !ack do,nstairs. Another scene later# go u1 the

stairs of the church ,hen /ou have control and talk to 6ero again# then go outside to see ?aner !attling a de on. 6e defeats it# and tells Valerie to sta/ in the house if /ou talk to hi . A gu/ hiding !ehind the dragon statue ,ill tell /ou that the de ons ca e fro the gate to -nfinit/# so go !ack there and ins1ect the gate. Valerie akes the decision to turn to a dragon to strengthen the seal. After she changes# she dro1s the 9Bragon9s tear9. After the scene# /ou go !ack to the 1resent in Bologan/. ?o and talk to all the 1eo1le here and /ou9ll learn so e ore info. %here9s 2 ,o an ,ho looks like the thief Patt/ !ut aren9t Ione has orange hairJ# and another 1erson ,ho looks like Ca/. %he center house in the lo,er level of Bologan/ offers services in the for of ite s and resting .uarters. %here9s also a Bragon shrine here to save and change /our 1art/ e !ers# so 1ut /our !est 1eo1le in /our 1art/ if the/ aren9t. Bon9t ,orr/ if the/9re not sha aniMed# /ou9ll find out later. (nce /ou9ve finished ,ith /our !usiness# head through the dou!le doors in the 1illar on the lo,er level to 1roceed. -n the follo,ing roo # ste1 on the discoloured tile in the center of the 1latfor to go do,n into the final area of the ga e. $$$$$$$$$$$$$$$$$$$$$$$$$$$ %he Final Area $$$$$$$$$$$$$$$$$$$$$$$$$$$ -nfinit/ Pt. 2 ============== -te s3 Noe9sCB# Ciot*%# 6ol/CP# Bragon*6# BragonAC# Bragon*B# 6ol/*6# Bragon6% &evel3 8"W Part/3 Kour choice 6ead left fro the 1latfor and go do,n the 1ath# ignoring the 1ath to the right for no,# and continue do,n# then at the fork# go do,n the left one. Follo, the 1ath to a chest ,ith a Noe9sCB# then head !ack to the first ;unction and head right and u1 into the door. 6ere# the ,ise en of the Bragon reside. %he/ all look the sa e eHce1t for one elder in the iddle# clothed in red. %alk to hi # and ,hen he asks /ou the .uestion# select /es. Bon9t ask ,h/# ;ust sa/ /es. %he/ ,ill trans1ort to an undisclosed area# and /our 1art/ e !ers are gone# leaving onl/ /ou and the elder in red alone. 7 doors a11ear ,here the other ,ise en ,ere# and the lead elder asks /ou to go into each one and talk to the 1art/ e !er at the end of the hall,a/. %he/ ,ill disa11ear after /ou talk to the . (nce /ou9ve finished that# the elder ,ill ove fro the door that he ,as !locking. 'nter it to find /ourself at the end of the hall,a/. 96e9 tells /ou that one of /our 1art/ e !ers ust sacrifice the selves for /ou so /ou can attain the 1o,er of Anfini. ?o !ack and talk to the elder to ake the decision. 6e ,ill tell /ou to go into the roo of the friend /ou ,ish to sacrifice. 6ead !ack into the roo ,here /ourself is located and talk to hi . 6e ,ill offer /ou a choice# select no to all of his .ueries# and /ou9ll rea11ear outside of the roo s# to the right of the fountain in the iddle of the ain cha !er. %he ,ise an of the dragon is there# and he a,ards 6ero ,ith the 1o,er of Anfini. Notice that /our

fusions have gone no,. -f /ou ,ish# /ou can head !ack to %o,nshi1 to re=enact /our fusions# !ut if /ou don9t ,ant to# then eHit the ,ise en9s cha !er and head do,n the 1ath. At the fork this ti e# head right and go do,n the stairs. Fro the stairs# head left and u1 through the door. %hen head left fro the door and do,n to get a chest ,ith a Ciot*%# then head !ack to the right# and continue 1ast the door that /ou entered fro . 6ead in the first door /ou see and do,n the ladder. %here are t,o ,a/s /ou can go here# left and do,n. ?o do,n# and enter the door /ou see. (1en the chest for a 6ol/CP# then go !ack to the ;unction and head left. Follo, it all the ,a/ and go do,n the ladder. Fro the ladder# head right# then u1 the 1ath# ignoring the 1ath to the south# and the door to the u11er=left of the flashing thingie in the iddle of the roo . 'nter the door and gra! the chest for a Bragon*6# then go !ack to the roo ,ith the flashing dohickie# and go in the door to the u11er=left of it# and do,n the ladder. Fro the ladder no,# head u1 the 1ath into the larger roo ,ith another glo,ing thing in the iddle of the roo . -gnore it and head u1 fro it# gra!!ing the chest for a BragonAC. 6ead !ack do,n# again ignoring the flashing thing and go 1ast it. %here is a ladder here# a dragon statue !e/ond it# and a door !e/ond that. -gnore the door# and save if /ou ,ant# then head do,n the ladder. 6ead left fro the ladder# and ignoring the flashing thing here# head into the door and gra! the chest in the ad;oining roo for a Bragon*B# then head !ack u1 the ladder. ?o !ack to the glo,ing thing and ste1 into the iddle of it to trans1ort to another area. %here is a door ;ust u1 fro ,here /ou rea11ear# !ut don9t enter it. -n it contains the su! !oss Bau!ar/# the onster /ou fought in the Prologue. 6ead u1 though# and u1 the ladder. 6ead right fro ,here /ou a11ear and u1 the ladder /ou see. 6ead u1 the 1ath# and in the door /ou see contains a 1ure ,ater fountain# ,here /ou can regain /our strength. Kou can gain levels here if /ou ,ant# !ut ,hen /ou9re finished# continue u1 the 1ath and go u1 the ladder. ?o left fro the ladder# and do,n the first 1ath for a chest ,ith a 6ol/*6 in it. ?o !ack u1# and left# then do,n the second 1ath. ?o u1 the ladder. Fro the ladder# head do,n a !it# and then right all the ,a/# gra!!ing the chest for a Bragon6%. Bon9t !other going do,n# it leads to a dead end. -nstead# head !ack left# then do,n to another ladder to go u1. ?o do,n fro ,here /ou a11ear# and right through the door. 6ead right fro the door# and u1. Notice so ethingF Kou ,ent in a co 1lete circle# and are no, near the door /ou first entered. No, !efore /ou thro, so ething at e# /ou had to do this to get all the chests in the final area. Ce=enter the door /ou first entered in this roo # and retracing /our ste1s# do,n the ladder# then head left all the ,a/ and continuing on. -n the first roo ,ith the flashing thingie# head in

the door to the u11er=left of it and do,n the ladder. Again# ignore the flashing tele1ort thing# and head left# then do,n the 1ath# 1ast the ladder to the dragon statue to save /our ga e. -f /ou9re of good level and feel reall/ confident a!out /our status# head !ack to the tele1orter in the iddle of that roo and enter it. No,# enter the door ;ust u1 fro ,here /ou eHit. Notice that the roo is totall/ !lackF We9re a!out to face Bau!ar/# the strongest onster in the ga e. Walk u1 fro ,here /ou are to eet hi . B(** F-?6% ========== Bau!ar/3 6e is the strongest fight# and a good challenge. 7ee1 /our health over half to kee1 /our fusions intact and attack ,ith all /ou got# !ut hold on the dragon attacks for no,. After a !it of da age# Bau!ar/ offers /ou a choice# facek hi one on one ,ith ;ust 6ero# or face hi ,ith all /our 1art/. Kou can do either# !ut his stats and 6P are ,eakened ,hen /ou fight hi alone. @ake /our decision and re= enter the fight. Gse /our ost 1o,erful attacks no,# and use /our W.fruits and other @P re1lenishing ite s# and re=use ?.dragon. Bau!ar/ attacks ,ith a slashing attack that deals 8" da age to /our 1art/# BoltO# Fire!reath# and )old!reath. 6e deals a lot of da age# !ut /ou can !eat hi . After /ou !eat hi # he congratulates /ou on /our !raver/ and strength. 6e tells /ou to turn right and 1roceed for,ard to receive /our treasure. )ontinue for,ard to eHit. Cight outside is a save 1oint for /ou to save at. %here is a ,ater fountain ;ust u1 fro the save 1oint as ,ell. *te1 on the ,ar1 1ad to the southeast of the ,ater to 1roceed. Kou a11ear in a large roo . 6ead u1 fro ,here /ou end u1# and enter the door. Kou a11ear on a narro, ,alk,a/. 6ead u1# and /ou9ll see a gu/ a11ear !efore /ou. 6is na e is 'van. After the scene Inote3 %his is ,here the s1oilers end. - ,ant /ou to eH1erience this /ourselfJ# ;a on the B 1ad to free /ourself# then run u1 the ,alk,a/. Kou ,ill enter into a !attle scene. Watch it ,ith interest. (nce the other scene ha11ens# /ou enter into the final !attle ,ith Beathevn. Gse Anfini no,# and /our friends ,ill re;oin /ou. Beathevn ,hines a !it# then /ou enter into the !attle one last ti e. F-NA& B(** BA%%&' ================= Beathevn3 Bo not hold an/thing !ack. Gse ?.dragon and /our other ost 1o,erful attacks. Gse W.fruit on 6ero to re1lenish his @P and kee1 using ?.Bragon. *ha aniMed Cand# Bleu# and sha aniMed 7att ake a good 1art/ here. 6ave 7att use her charge attack# and heal ,ith ite s ,hen needed# as she9s the fastest 1art/ e !er here. Bleu can use !oltO# and use ite s to re1lenish hero9s @P. 6ave her use *hed if her 6P gets lo,. Cand can ;ust kick ass ,ith attacking# healing ,ith agic ever/ so often. Beathevn attacks ,ith an electric 1rode fro his chest on one 1art/ e !er# )old!reath# Beath# and BonelMr# an attack that can do u1 to 12" da age on all 1art/. 7ee1 1elting hi # and he9ll die.

)(N?CA%G&A%-(N*# K(G B'A% %6' ?A@'. Be1ending on ,hat /ou did# /ou get one of t,o endings. *ee / endings guide to see ,hat /ou do to get. -9ll leave this to /ou. $$$$$$$$$$$$$$$$$$$$$$$$$$$ %o,nshi1 $$$$$$$$$$$$$$$$$$$$$$$$$$$ A3 )ar1enters ============= %here are three car1enters that /ou can choose fro ,hen /ou get ?rann/ in )a1itan. 'ach one of the car1enters ,ill !ring so ething uni.ue to the to,n# as ,ell as different houses. %here are a fe, factors to 1ut into the e.uation of ,ho /ou 1ick. First# there9s the design of the houses# then the overall usefulness that the car1enter !rings. (f these# /ou can ake /our decision. )ar1enter 13 6e9s the gu/ that !uilds the regular houses. Kou get hi !/ default if /ou onl/ saved the ini u a ount of 1eo1le. 6e o1ens a !aker/ ,here /ou can cook ite s to get ne, ite s# or ite s /ou couldn9t get an/,here else. 6e9s great for stat raising ite s# or the one/ trick. )ar1enter 23 6e9s the one that !uilds the houses on the 1oles# uch like the gondolas in %ag,ood. Kou can get hi if /ou save 4=5 1eo1le in the )a1itan ,ell. What he does is he o1ens an othello=like ga e# in ,hich /ou use the %olen /ou find to get rare and uni.ue ite s# like the %iger*B. 6e9s rather useful# !ut his ite s eventuall/ get 1hased out !/ ore 1o,erful ite s /ou find. Plus# /ou can9t choose ,hich s1aces to dro1 the %olen# aking a.uiring certain ite s a 1ain in the rear. )ar1enter 43 6e !uilds the fanc/ Ara!ian golden houses /ou see in )a1itan# and can !e a.uired !/ saving all the villagers in the ,ell. 6e o1ens u1 a !ar# ,here the 1atrons of the !ar do certain things for /ou. (ne gu/ tells /ou ho, long /ou9ve !een 1la/ig# another tells /ou ho, an/ !attles /ou9ve fought# ho, an/ ti es /ou9ve ran a,a/ and fallen in !attle. %he !artender# ,hich is the car1enter# offers to raise /our condition to su1er for a onetar/ a ount. 6e9s rather useless# !ut his houses are rather nice. B3 %enant &ocations 3)o ing soon3 $$$$$$$$$$$$$$$$$$$$$$$$$$$ *ha ans and Fusing $$$$$$$$$$$$$$$$$$$$$$$$$$$ Fusion is the art of ;oining outside forces ,ith /our o,n to highten /our a!ilities# or create a ,hole ne, !eing altogether. (f course# /ou can9t ;oin ,ith *ha an of o11osing forces# like fireL,ater# airLearth# hol/Ldark# !ut 6ero and Bleu can9t ;oin ,ith *ha an# as the/ are 1o,erful enough alread/. A3 *ha an &ocations ==================== %here are a total of : sha ans in this ga e# and -9ll tell /ou ,here

to get the

all.

Fire *ha an3 *he9s 1art of the stor/line# thus i 1ossi!le to iss. *he9s !et,een the inn and the house in )a1itan. 2ust talk to her ,ith 6ero. Water *ha an3 *he9s located in Ni ufu9s to,er. After defeat Ni ufu# head !ack do,n to the roo ,ith the 8 1latfor s on chains# then ride the furthest right one over to the to1 left corner# and go through the door# and u1 the stairs in the neHt roo . *he9ll !e in that roo . *k/ *ha an3 *he9s in *k/ %o,er. *he9s also i 1ossi!le to iss# as she9s the cause of so e geological distur!ances north of Far to,n. 'arth *ha an3 &ocated in the !ack/ard of Cand9s other9s 1lace in Far to,n. First# donate 2" ti es to the shrine at Na anda !efore /ou venture to 'vrai the first ti e# then after the *t. 'vrai chruch falls# co e !ack here to get the 'arth *ha an. 6ol/ *ha an3 &ocated in the first roo of the Bando underground 1assage# ,here the arro, tiles are. ?et her after 'vrai cru !les. Bevil *ha an3 &ocated in the left gate to infinit/# after the guardian dragon gets !o !ed. ======================= B3 *ha an )o !inations ======================= Note3 Bleu and 6ero don9t get sha aniMed# as the/9re 1o,erful enough ,ithout it. *ha an )o !inations3 regents3 ==== $ fail VVVV $ no change !ut ne, 1o,er (((( $ great success WWWW $ great success 1lus !ig change in a11earence 6ero3 Fire Water Wind 'arth 6ol/ Bevil Bo,3 Fire Water Wind 'arth 6ol/ Bevil Fire ==== ==== ==== ==== ==== ==== Water ==== ==== ==== ==== ==== ==== Wind ==== ==== ==== ==== ==== ==== 'arth ==== ==== ==== ==== ==== ==== 6ol/ ==== ==== ==== ==== ==== WWWW Bevil ==== ==== ==== ==== WWWW ==== Fire ==== ==== ==== ==== ==== ==== Water ==== ==== ==== ==== ==== ==== Wind ==== ==== ==== ==== ==== ==== 'arth ==== ==== ==== ==== ==== ==== 6ol/ ==== ==== ==== ==== ==== ==== Bevil ==== ==== ==== ==== ==== ====

7att3 Fire Water Wind 'arth 6ol/ Bevil Nina3 Fire Water Wind 'arth 6ol/ Bevil *ten3 Fire Water Wind 'arth 6ol/ Bevil Cand3 Fire Water Wind 'arth 6ol/ Bevil *1ar3 Fire Water Wind 'arth 6ol/ Bevil 2ean3 Fire Water Wind 'arth 6ol/ Bevil Fire ==== ==== ==== ==== ==== ==== Water ==== ==== VVVV ==== WWWW ==== Wind ==== VVVV ==== ==== WWWW ==== 'arth ==== ==== ==== ==== ==== ==== 6ol/ ==== WWWW WWWW ==== ==== ==== Bevil ==== ==== ==== ==== ==== ==== Fire ==== ==== ==== ==== ==== WWWW Water ==== ==== WWWW WWWW WWWW WWWW Wind ==== WWWW ==== ==== ==== (((( 'arth ==== WWWW ==== ==== WWWW ==== 6ol/ ==== WWWW ==== WWWW ==== ==== Bevil WWWW WWWW (((( ==== ==== ==== Fire ==== ==== VVVV WWWW VVVV ==== Water ==== ==== VVVV WWWW VVVV ==== Wind VVVV VVVV ==== ==== VVVV ==== 'arth WWWW WWWW ==== ==== WWWW ==== 6ol/ VVVV VVVV VVVV WWWW ==== ==== Bevil ==== ==== ==== ==== ==== ==== Fire ==== ==== WWWW (((( (((( ==== Water ==== ==== VVVV VVVV VVVV ==== Wind WWWW VVVV ==== ==== VVVV ==== 'arth (((( VVVV ==== ==== VVVV ==== 6ol/ (((( VVVV VVVV VVVV ==== ==== Bevil ==== ==== ==== ==== ==== ==== Fire ==== ==== (((( VVVV VVVV VVVV Water ==== ==== (((( VVVV (((( VVVV Wind (((( (((( ==== ==== WWWW ==== 'arth VVVV VVVV ==== ==== VVVV VVVV 6ol/ VVVV (((( WWWW VVVV ==== ==== Bevil VVVV VVVV ==== VVVV ==== ==== Fire ==== ==== ==== ==== ==== WWWW Water ==== ==== ==== ==== ==== WWWW Wind ==== ==== ==== ==== ==== WWWW 'arth ==== ==== ==== ==== ==== ==== 6ol/ ==== ==== ==== ==== ==== ==== Bevil WWWW WWWW WWWW ==== ==== ====

Bleu3 Fire Water Wind 'arth 6ol/ Bevil Fire ==== ==== ==== ==== ==== ==== Water ==== ==== ==== ==== ==== ==== Wind ==== ==== ==== ==== ==== ==== 'arth ==== ==== ==== ==== ==== ==== 6ol/ ==== ==== ==== ==== ==== ==== Bevil ==== ==== ==== ==== ==== ====

Ne, Po,er after fusion3 7att )hge3 Buel eHtra da age in neHt round Ia11roH 5 ti es - sus1ectJ Nina Bnsh3 )ausing ene ies to flee fro *ten *,ch3 s,itch !attle Irando J

onster to fight in !attle

Cand Wake3 ,ake a do,ned character *1arI?irl/ &ookJ *1or3 unkno,n# 1lease infor e the use of it

*1arI(nion &ookJ Bud3 Gnsto11a!le attackIsi ilar to Berserker in FF seriousJ *1arIBragon Plant &ookJ Ntre3 *a e as original *1ar 2eanI?reat Frog &ookJ )ho13 *ave strength u1 for 1 turn then slash ,ith deal <<< da age to all ene ies# ight fail $$$$$$$$$$$$$$$$$$$$$$$$$$$ 6unting And Fishing $$$$$$$$$$$$$$$$$$$$$$$$$$$ ===================== A3 6unting (vervie, ===================== ===================== B3 Fishing (vervie, ===================== ===================== )3 Fishing for %reasure ===================== 6ere# -9ll docu ent the locations of so e treasure chests that /ou can a.uire ,hile fishing. First# ake sure /ou have the )har Cod. ' 1ire*B + Fishing area ;ust east of %o,nshi1. With the great !ird# follo, the coast line east# and ;ust after the curve do,n# /ou should ight/ strength that

see a 1iece of land on the left of the ountain range# that looks like a 1aralelogra tilted on it9s edge# like this.. ..___ .L...X__ L.......X ........LX .......LALA ountainsA .......XL ........X AnoteA Asterik IAJ denotes the area %his is ore or less# a faithful ascii art of the area. %o the left of the area# /ou should ake out the faint edge of a !each# ,hile ountains are to the right of the designated area. %he fishing s1ot ,ill a11ear on the 1oint of the rectangle. &ifeAC + Fishing s1ot to the right of the eHit of the cave to ?ate# the one /ou entered in during the 1rologue ,ith chi!i Bo,. %he eHit is on the ?ate side of the cave. -ronBC + ===================== B3 @anillo ===================== $$$$$$$$$$$$$$$$$$$$$$$$$$$ *ecrets Y *ide.uests $$$$$$$$$$$$$$$$$$$$$$$$$$$ ===================== A3 ?etting )ho1 )ho1 ===================== Wild)at Cestaurant ================== -te s3 None &evel3 1: Ce.uire ents3 %o a.uire this# /ou ust go !efore the Witch Ceunion. Prefera!l/ !efore /ou even go to Ni ufu9s to,er. -f /ou go to the Wild)at Cestaurant# located to the ,est of *i afort# a good 1art/ to take is Cand# Nina# and *ten. 6ead along the ,est !ank# and /ou9ll see a cave on the left side of the ,aterfall. %his is the Wild )at Cestaurant. ?o in# and read the 1la.ue on the ,all !/ the door to learn that 1ro1er etti.uette is strictl/ enforced. %alk to the guard and he9ll ask that /ou leave all /our ite s at the door>> Agree# and enter. -n the first roo # there9s a 1la.ue on the ,all !/ ,hat looks like a holding 1lace for things. -n ever/ roo there9s the sa e 1la.ue# !ut asks a different thing. -n this one# it asks /ou to re ove

/our hel ets. %he neHt one asks /ou to re ove /our ar or# and 1ut on a na1kin. %he one after that asks /ou to eHchange /our ,ea1ons and shields for forks and 1lates. %he neHt one asks for /ou to ru! salt and 1e11er on /our !od/. %he last one asks 9ho, do /ou ,ant /our eat9. %here are three choices# rare# ediu # and ,ell done. Pick rare. -f /ou don9t o!e/ the 1la.ues# at each eHit of a roo # /ou9ll face a !ouncer. %hese gu/s9ll ,ear /ou out# so it9s !est to o!e/ the signs. No,# entering the neHt roo # /ou notice that /ou9re standing on a giant grill. Fla es shoot out# and /ou lose 6P de1ending on ,hat /ou chose. Care+1L5 of /our total 6P @ediu + 6alf of /our 6P Well Bone+ Ceduced to 1 6P After the fla e !arrage# so eone co es out of the other door# and /ells at /ou still not cooked. 6e then tells /ou that he9ll dice /ou# then attacks. B(** F-?6% =========== Wild )at3 %his gu/9s tough# es1eciall/ since /ou don9t have an/ healing ite s or /our ar or or ,ea1ons. Bo the !est /ou can. 6e uses )ho1 cho1# dealing roughl/ 7"6P da age to a 1art/ e !er# and dice# ,hich deals over 1""B g to a 1art/ e !er. 6e also attacks for 4"B g. Gse 6ero9s dragon transfor ation# then have hi attack. Cand can attack# or cure ,ith either )ure or )ure2# if he has )ure2 alread/. Nina# use *.Boo # and *ten can use Fla e# and then attack ,hen his @P runs lo,. (ne or t,o of /our characters ight fall to his cho1 cho1 and dice# !ut /ou9ll !eat hi . After the fight# the gu/9ll Mi1 into the restaurant. 'nter the restaurant# and talk to the gu/ !ehind the counter. 6e9ll a11ologiMe# and ask if /ou forgive hi . *a/ he9s forgiven# and he gets ha11/. 6e9ll co ent that /ou have a !ig heart. *a/ /es# and he9ll !e so glad# that he9ll teach /ou cho1 cho1. Put the 1erson /ou ,ant to learn this a!ilit/ in front# and he9ll sho, it to /ou. -t ight !e a good idea to give this to Nina# as her regular attacks ,on9t do over 7" d g# !ut /ou should give it to so eone ,ho9ll !e in /our 1art/ lots. ,ould reco end that /ou give this to *ten though# as he9ll need it later. AnoteA -f /ou don9t follo, the signs9 orders# he9ll onl/ give /our 1art/ a s all 6P !oost. ============ B3 Boo !ada ============ (k# -9 not even going to atte ailed e the correct se.uence the fall of 'vrai. ?o !ack to the !ells in it# 1la/ed !/ the t,o 1t this thing# !ut luckil/ so eone e= to do this. Kou can get Boo !ada after Na anda and head u1 to the roo ,ith gu/s. %he one gu/ is there# and he9s

cr/ing that his 1artner isn9t there. %his is ,here /ou co e in. Press the !uttons in unison Ithe asteriks are the other gu/9s tunes# A and B are /our !uttons# the = is a 1auseJ I!eat of 5J AAABAA=AABAAAA=BAAABAAABAAAAA=A As an added note# the AB co !ination ust !e .uick# !ut the A=A has a 1ause in !et,een. %he Boo !ada s1ell Iif /ou didn9t get it /etJ takes a large !lack !all and dro1s it on the ene ies# giving ade.uate da age to the . ======== )3 Bleu ======== Bleu is the ga e9s secret character# and can !e o!tained an/ti e after /ou get ?rand1a the Whale. (nce /ou get ?rand1a# trace the coast line of _all_ the land so /ou can co 1lete the a1. -t akes things easier. No, that the a19s co 1leted# head to %o,nshi1# and fro there# s,i along the coast line to the south and east..all the ,a/ do,n the continent# until /ou co e around the southern !end and !egin to co e u1 again. At the ver/ first !each /ou see there# dise !ark. Kou should !e in a desert area. %ake : ste1s u1 fro the !each# and one ste1 right. %his is Bleu9s ho e# !ut she9s not there right no,. )hat ,ith the ghosts in the ain roo # and a third one in Bleu9s roo . (1en the chest for a %olen# then check the onl/ uno1ened dresser for a )ond. G1# then leave and head for 6o eto,n. (nce in 6o eto,n# head for the second floor of the @agic *chool. ?o in the left classroo # and talk to the first girl on the left. %he girl ,ill s1eak a !it# then change to Bleu. %hen she9ll force her ,a/ into /our 1art/. B3 Fl/ing %o,nshi1 =================== (nce /our 1st level to,n is co 1leted Ithree houses# car1enter9s houseJ /ou can do the first ste1 in getting Fl/ing %o,nshi1. 6ead !ack to %o,nshi1# and to the right of the )ar1enter9s house# there9s a ,ell there. 'nter the ,ell# and /ou9ll !e in so e sort of underground roo # ,ith a door leading u1. 6ead through the door to see a strange device there. No,# ,hen /ou get ?rand1a# head south fro W.)a1e to a 1ennisula# then head right# 1ast a s all island# and /ou9ll see a larger island. %unlan9s directl/ a!ove this# !ut /ou don9t ,ant to go there right no,. -nstead# circle the island until /ou co e to it9s !each# and dise !ark. 6ead left# and /ou9ll see a to,n there# nestled in a hillto1. %his is ?untM# a achiner/ and ,ea1ons to,n. Kou can !u/ the 1o,erful Brass*B for a 1rett/ 1enn/ here. But as ,ell# head u1 to the last house there. 'nter it# and there9s an old an there# na ed 7arashinikofu. %alk to

hi if /ou ,ant# then head to the !ack ,all# !et,een the t,o !ookcases. Walk right# !ehind the !ookcases to 1roceed to a hidden roo . 'ichichi9s in this roo # !ut she a/ !e hidden in the south ,all of her roo . *he gets all orgas ic a!out achines# and ,hen /ou ention the achine underneath %o,nshi1# she gets all gidd/ and heads there right a,a/. %he last 1art co es into 1la/ ,hen /ou get to the 'vrai )hurch. -n the !ase ent of the church# /ou fight an old an# hooked u1 to a achine# and ,ith ene ies attacking /ou. Befeat the ene ies# !ut do not hit the old an. %his gu/ turns out to !e ?aner# 6ero9s Father. ?aner ;oins u1 ,ith %o,nshi1# to !e the 1o,er source for %o,nshi1. No, /ou have /our o,n fl/ing %o,nshi1. %he controls are si 1le. '3 @onster -sland ================= -n the ga e# like ost CP?s# there9s a s1ecial 1lace# ,here the onsters /ield insane a ounts of eH1. %his such 1lace is ;ust north east fro )a1itan. Fro the !each south of )a1itan# !oard grand1a the ,hale# and sail ,est# follo,ing the coastline. At the to1 of the land ass# ,here /ou can see ,here ?rann/9s forest ,as# ake for straight east. Kou should see a !it of land at the to1 of the screen# ,ith a !each there. %his is onster -sland. %here are 5 onsters availa!le to fight here. %he/ have lots of h1# and do lots of da age# !ut aren9t un!eata!le. -9ll tell /ou ho, to !eat the . A.*ludge+ Gse Bo,9s shot or death )horking+ )ho1cho1# an attack s1ell ite Ii.e. friM!eeJ# or a s1ell fro a ,ea1on# like the fireC?. ?onghead= Bo,9s shot ?.*ludge+ Watch it# the/ are i ensel/ 1o,erful. Gsuall/ co e in 1acks of 2 or three. %he/9re sha1ed like nor al sludges# !ut are gold in colour. Gse ?.Bragon against the if /ou have it. -f not# then use /our %.Bragon# and heal u1 6ero ,ith Wfruits. F3 %he endings ============== %here are a total of 4 endings for BoF 2# graded !ad# good# and !est. 6ere9s ho, to get the . Bad ending3 After defeating 6a!aruku at ?ate# the dragon asks if /ou ,ant to go in and defeat Betheven no,# or ,ait. )hoose ,ait. ?ood ending3 Accessa!le if /ou didn9t save ?aner in 'vrai# or didn9t co 1lete the other re.uire ents for the fl/ing to,nshi1. Best ending3 Kou can a.uire this ending !/ saving ?aner and co 1leting 2ust talk to 'ichichi to start it.

the fl/ing to,nshi1. ?3 %he church that givesF> ========================== *i 1le reall/# ;ust go to a church ,ith no one/ in /our 1ockets# and ask to give a donation. %he father ,ill see that /ou have no one/# and ,ill give /ou 1"P instead. Be1osit and re1eat as necessar/. $$$$$$$$$$$$$$$$$$$$$$$$$$ )haracter *1ells $$$$$$$$$$$$$$$$$$$$$$$$$$ %his is the section ,here -9ll list the s1ells that each character gets 6ero ==== &32 = &37 = &31:= &31<= &3AA= &3AA= &3AA= &3AA= Bo, === &32 = &34 = &3: = &31:= &32"= &324= &32:= &34"= &344= &34:= &35"= 7att ==== &311= Fire!all &314= 6ail &318= BoltO Cand ==== &3AA= &3AA= &3< = &317= &325= &327= &341= &348= &347= )ure1 )urePsn %hunder )ure2 8." Cene, 6eal )ure4 )ure5 )ure1 )urePsn Bef=G1 )ure2 Cene, 6eal Bef=G1O )ure5 )ure4 Cene,O )ureO %i e,ar1 )ure1 )ure2 * oke Pu11/ %ransfor ations IFirPu11/# -cePu11/# %.Pu11/J Bragon %ransfor ations IFireBrgn# -ceBrgn# %.BrgnJ ?.Brgn Anfini

Nina ==== &3AA= &3AA= &3AA= &3AA= &3< = &31"= &312= &314= &318= &317= &32"= &322= &325= &32:= &328= &341= &34:= &388= &38:= &387= *ten ==== &3AA= &31"= &318= &344= &348= 2ean ==== &3AA= &312= &315= &31:= &318= &32"= &34"= &342= &345= *1ar ==== &3AA= &3AA= &3AA= &3AA= &3AA= &3AA= &3AA= &315= &31:= &318= &31<= )old )ure1 Ag=Bo,n P,r.Bo,n Bef=Bo,n 6ush Ag=G1 Bef=G1 -dle 'Hit War1 Ag=G1 6ush War1 P,r.Bo,n )old -dle Angel Beath Cene, *1ark Bo ! Fla e Fire!all @issile %ornado )old %hunder *1ark Ag=Bo,n P,r.Bo,n 'Hit *.Boo Bef=Bo,n Brain Fla e %/1hoon FreeMe Angel Beath 6ail BoltO Fire!all Bo ! @issile

&321= &322= &32:= &328= &34"= &342= &34:= Bleu ==== &3AA= &3AA= &3AA= &3AA= &3AA= &3AA= &3AA= &3AA= &3AA= &3AA= &3AA= &3AA= &3AA= &3AA= &3AA= &34:= &347= &348= &34<=

*a1 Brain )ure2 FreeMe *hield Bef=G1O Atk=G1

*.Boo Bo ! Fla e FreeMe Beath Ag=Bo,n P,r.Bo,n Bef=Bo,n Ag=G1 Bef=G1 Atk=G1 *a1 Brain 'Hit War1 Fire!all 6ail @issile BoltO

$$$$$$$$$$$$$$$$$$$$$$$$$$ Wea1on# Ar or# -te # and *1ell lists $$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$ %o,n *ho1 &ists $$$$$$$$$$$$$$$$$$$$$$$$$$ 6o eto,n ======== Wea1on *ho1 AAAAAAAAAAA BronMe*B FalseBW *uedeAC *aladB,l *teelAC -te *ho1 AAAAAAAAA 6er! Antdt &ifePl * oke Wor 8P 12P 8""P 1""P 5P 28"P 4""P 4""P :"P 12"P

*hri 1 Grchin *tickCod )oursair ======== Wea1on *ho1 AAAAAAAAAAA 6eHad*% BronMe*B &eotrd)& *uedeAC Canger)& *aladB,l BronMe6% *teelAC -te *ho1 AAAAAAAAA 6er! 6el1B& WFruit Antdt Vt n %earBr &ifePl * oke Windia ====== Wea1on *ho1 AAAAAAAAAAA @agicC? &ong*B Cevet7N WoodenBC )hain@& 6ol/CB ?lassC? BronMe*6 -te *ho1 AAAAAAAAA 6er! 6el1B& WFruit Antdt Vt n %earBr &ifePl * oke )a1itan =======

2"P 1"P 4""P

28"P 28"P 42"P 4""P 81"P :"P 4<"P 12"P

8P 8"P 2""P 12P 2""P 1""P 8""P 1""P

84"P :2"P 5:"P 2<"P 72"P 84"P 48"P 81"P

8P 8"P 2""P 12P 2""P 1""P 8""P 1""P

-te *ho1 AAAAAAAAA 6er! 6el1B& WFruit Antdt Vt n %earBr &ifePl * oke *i afort ======== Wea1on *ho1 AAAAAAAAAAA &ongCP BronMe*% -ron7N )rossBW -ronAC -ron@& 7night6% Backla, -te *ho1 AAAAAAAAA 6el1B& WFruit )ureAl &ifePl * oke Wor *hri 1 Grchin %unlan ====== Wea1on *ho1 AAAAAAAAAAA @othBC -v/WP %,inBW *tockCP 0uick)& BreathAC )r snCB )har *6 -te *ho1 AAAAAAAAA 6el1B& WFruit )ureAl 8"P 2""P 5""P 1<""P 14""P 4"""P 25""P 1:""P 28""P <8"P 148"P 8"P 2""P 5""P 8""P 1""P 5P 2"P 1"P 12""P <5"P 1"""P 78"P 148"P 15""P 7<"P <<"P 8P 8"P 2""P 12P 2""P 1""P 8""P 1""P

&ifePl * oke Wor *hri 1 Grchin 6ighfort ========

8""P 1""P 5P 2"P 1"P

Aco ing laterA ?untM ===== Wea1on *ho1 AAAAAAAAAAA Brass*B 88""P BlndedAC 12"""P Blnded@& 8"""P Blnded@& :8""P -te *ho1 AAAAAAAAA 6el1B& WFruit )ureAl &ifePl * oke F.*1ice *have-ce FriM!ee 8"P 2""P 5""P 8""P 1""P 1""P 1""P 1""P

?andaroof %o,n 1 ================ Wea1on *ho1 AAAAAAAAAAA BronMe*B &ongCP Bou!leWP )huckBC *uedeAC *ilverAC CistBand White*6 28"P 12""P 8"""P 88""P 4""P 88""P 1"P 54""P

?andaroof %o,n 4 ================ -te *ho1 AAAAAAAAA 6el1B& WFruit )ureAl &ifePl * oke F.*1ice 8"P 2""P 5""P 8""P 1""P 1""P

*have-ce FriM!ee *k/%o,er ======== Wea1on *ho1 AAAAAAAAAAA -ceBW %hndrCP 'arthAC *okletAC ?uard*6 Far to,n ======== -te *ho1 AAAAAAAAA 6el1B& WFruit )ureAl &ifePl * oke Wor *hri 1 Grchin

1""P 1""P

<8""P 85""P :1""P 4:""P 84""P

8"P 2""P 5""P 8""P 1""P 5P 2"P 1"P

$$$$$$$$$$$$$$$$$$$$$$$$$$ Ackno,ledge ents $$$$$$$$$$$$$$$$$$$$$$$$$$ First of all# -9d like to thank /ou for reading / ,alkthrough thus far. - hate having to send in unfinished ,ork# !ut - kno, that -f ,ork on it too uch# - lose interest. - don9t ,ant this to ha11en# as - see too an/ 1eo1le on the !oard asking for hel1 on a certain 1art of the ga e. -9d like to thank )2a/) for aking a ,onderful foru for our inter1ersonal atters# ga ing and social alike# as ,ell as a host for all the FA0s# ,alkthroughs# codes# secrets# and the like. -9d also like to thank the follo,ing 1eo1le for various reasons. + *hiC/u87 Iivan_vg87Nhot ail.co J for 1ointing out the true 1ur1ose of Cand9s Wake a!ilit/# and a fe, errors. + *eth 6u!er Idrgnseth1"Naol.co J for 1ointing out the da age factor indeter ining ho, uch da age 2ean9s ;a! does. + @ike8281<Naol.co for giving e Bleu9s age e info on the )har *6

+ *,eet;e!us INo e= ail 1rovidedJ for giving ru or in the G1a cave + Brgn*eth1"Naol.co

for the info on *1ar9s nature a!ilit/.

+ 7enneth B;u,id;a Id;u,id;aNhot ail.co J for 1roviding sha an co !inations and added attacks

e ,ith the

+ countless others for confir ing the )har *6 thing in G1acave + 7ung Fu Cider Ikungfu_riderNhot ail.co J for the 2a1anese )haracter Bios + )hris Ifarsight47Nhot ail.co J for his co 1lete @agic list for each character +7or/ @c)ullough IsnoutscNhot ail.co J for the Boo !ada infor ation AAAF-NA& N(%'AAAA Kou can find authoriMed versions of + + + + + ,,,.ga efa.s.co ,,,.neoseeker.co ,,,.cheats.de ,,,.g!acheats.co.uk ,,,.cheatha11ens.co / FA0LWalkthrough at these 1laces

Breath of Fire II: FAQ/Walkthrough by Alucard188 Version 1.7, Last Updated 2008-05-07 View/Download Original File Hosted by Ga eFAQ! Return to Breath of Fire II "GBA# FAQ! $ Guide!

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