Bubble

Published on February 2017 | Categories: Documents | Downloads: 64 | Comments: 0 | Views: 404
of 8
Download PDF   Embed   Report

Comments

Content

####HXH##; X## #+ #$ $##+ /@##$ #$,/# %H # #X:;H##= ;#H:--H# #= # #, +### # $X =##X# ;#, #+ # #. #.H# /#;:##M .H###; =#: ,#%# #+ :#####@ # ;H # H###: /#,#+:,XH %## $+ $$ ;#: =# # ;#M # $/M; :#$ H#X :@ =#,#- %% @@#+ # #- #= %#X #= $M# # %#+ +$ #X# #= X## %# # @X MH +@ :##,###. %$ X#X X/ #X $# %## %## @% =# += # # M##/,$#= ,M @H# @= ## =### /## ####- -# # ##M##/ -#M XX ######= X$ $@# #, ##%##/ #;%## ## $+ #; ;@ %#= .H##; # ;# ## # ###+ =@ ####. X/ ####% -M#% #@ .## . #: :@ :, H; ;#. M# ###@H@###$# .####. #/ ##= ,# ##% =# -:::- ;# #: /##$X##H##/ X#=##$ #--#;H###, %#H/=;X#+ -/;. #######M $#M:/# X##$ +M##H- /X@HH%##H/ #M /# :@#@ .@# ;#H= /## =#####M/#H..=X##H ;@ ##= ;# # /###$#= :# #H # -##/ X@ # ##H #+# M; HH# ####M .X### :M ### # ### # -#; X/ $#M # #: +######M% @+ ;## %# #M# #, ##H #, XM +#= /##H .=X#, # ##, M###. + :# #M -# # +#/# ;# ,# +@ -# ###//#: # /# ## @### # /X # #= #: %## # =#- @# #+H@ # +$ H##% ,#% #, ,###: #####, .#= +#; # # $# =######+ %H ,#; # @##M #H/;;+X## ## .+# #+ %#MH #+XX##/. ### # ##; /## ##. %# #. @$.# :///$## -H####X. /######### # #X%#- $#####$ # $@@## .@# MM #. # Version 0.995 (23022 bytes) H#/ ,##+:---:#X @######+:$@###@: By Dan Weiss - [email protected] (old email address [email protected] was nuked) http://bubblebobble.dwedit.cjb.net/ http://bub83.tk/ Non-redirected link: http://home.attbi.com/~alanweiss3/dwedit/bubblebobble/ Secret: In the flashapp version, you can play IceClimb by pressing "I" at the title screen. Introduction -----------This is a clone of the classic video game Bubble Bobble for the TI82, TI83 and TI83+ graphing calculators. You control a bubble dragon named Bub. You shoot magic bubbles at the enemies to trap them inside, then pop the bubbles with the enemies inside. You get more points for popping more bubbles at the same time. When you kill an enemy, it leaves behind fruit, which you can collect for even more points. Newbies: -------You can't type this program onto the calc, you will need to buy a TI-Graphlink cable to connect your computer to the calculator.

For TI83+ users: ---------------If you use the TI-Graphlink Software (NOT TI-Connect), use the "Link > Send Flash Software > Applications and Certificates..." menu to send the application to your calc. The file to send is named "Bubapp.8xk". If you use TI-Connect, first open the folder containing "Bubapp.8xk" in Windows Explorer or something. Right click on the file "Bubapp.8xk", and select "Send To > Connected TI Device" This should send the flash application Bubble to your TI83+. Use the APPS button to run Bubble Bobble. NOTE: The TI83+ Ion version of Bubble Bobble is VERY out of date. Don't use it.

For TI83 users: (Not TI83+) --------------Use the "Link > Send" menu to send the file to your TI83. If you use ION, send "Bubble.83p". Do not run prgmBUBBLE from the home screen, run prgmA to start Ion. You can get ION at http://www.ticalc.org/archives/files/fileinfo/130/13059.html I recommend that you use Venus 2.1 instead of ION, it's smaller and lets you run Venus programs from the home screen, as well as Ion programs from the prgmA shell. Get Venus 2.1 at http://www.ticalc.org/archives/files/fileinfo/171/17170.html If you use Venus, send "BubbleV.83p" instead of "Bubble.83p", and then you can run it from the homescreen. You can delete prgmA now if you don't need to run any ION programs. NOTE: Do not "File > Open" the "Bubble.83p" file in the graphlink software. The graphlink software crashes if you open programs that big, and the TI-Basic editor also corrupts the file anyway.

For TI82 users: --------------If you don't have a shell installed on your TI82, first download either the ACE or CrASH shell. If you have a newer TI82 with a rounded case and big number buttons, then you have to use ACE. If you have an older TI82 with blue pixels on the screen, you can use either shell. You can get the shells at: http://www.ticalc.org/archives/files/fileinfo/226/22691.html (ACE) http://www.ticalc.org/archives/files/fileinfo/87/8772.html (CrASH) To send the shell on to the calc, First, get the calculator into Recieve mode. (Press 2nd + link (X,T,0)), select Receive, press enter) Then use the "Link > Send" command to send either "Crash.82b" or "Acebeta.82b" t o your calc. You should delete some of the built in programs included with ACE,

such as anything beginning with a lowercase inverted alpha. After installing the shell, use the "Link > Send" menu to send the game on. Send "Bubble.82p" if you're using CrASH, or "BubbleA.82p" if you're using ACE. Don't forget to put the TI82 in recieve mode first. NOTE: If you have the USB cable, you can't use the TI-Graphlink software, and TI-Connect does NOT support the TI82. You may have to use a program called TiLP to send the files over using the USB cable. You can find TiLP at: http://tilp.sourceforge.net/

Controls -------The arrow keys move Bub left or right. The Up arrow or Alpha key makes Bub jump. The 2nd key makes Bub shoot a magic bubble. If you hold down a jump button while falling on a bubble, you will bounce up on it. Use this trick to reach high places! Clear saves and quits, Math turns off the power mid-game. Heroes -----@@ @@ @@@ @ @ @ @ @ @ @ @ @@ @ @ @ @ @@@ @ @ @ @@@ @@

Bub (Bubblun) This is the hero of the game. He was once a boy, until SuperDrunk transformed him into a magic bubble dragon and kidnapped his girlfriend! He is on a journey to save her from the cave of monsters. Bob (Bobblun) Bob is Bub's brother, he only appears in 2 player games. Select LINK from the main menu for Linkplay! @ @@ @@@ @@ @ @ @ @ @ @ @ @ @ @ @@ @@@ @ @@@ @@@@ @@

Enemies ------@@@@@@ @@@@@@@@ @ @@ @ @ @ @ @ @ @@@@@ @@@ @@ @@@ @@@@

Bubble Buster (Zen Chan) A mean wind up toaster. It moves around, and jumps. Trap them inside bubbles then pop them!

Stoner (Mighta)

@@@@ @

This monster looks like a Wizrobe. Wizrobe. When it gets angry, it throws rocks, so watch out!

@@@@@@@ @@ @@@ @ @ @ @ @ @ @ @ @@@@@ @ @@ @ @@ @@@

@@@@@ @ @@@@@ @ @@@@ @@@@@ @ @@@ @@ @@ @@@@@@@ @@@ @@

Beluga (Monsta) A purple floating whale. It floats around aimlessly, turning 90 degrees at every obstacle. It only moves diagonally.

Hullaballoon (Pulpul) This monster is a cross between a helicopter and a pig. It floats around, faster than the Beluga.

@@ @@ @ @@@ @@@@ @@@@@@@@ @ @@ @ @ @@ @ @@@@@@@@ @@ @@

@@@@@ @@ @ @@ @@ @ @@ @@@@@ @ @@@@@ @ @@@@@

Banebou (Colley) A coiled up monster on a spring. It bounces around endlessly, only turning when hitting a wall.

Hidegonsu (Incendo)

@ @ @ @@@@ A furry monster that can spit out @ @ @@ fireballs. These fireballs move @ @ much faster than the Stoner's rocks. @@ This one is dangerous! @@@ @ @@ @@ @@ @@ @ @@@@@ @@ @ @@ @ @ @ @ @ @@@ @ @ @@@@@ @ @@@ @ @ @ @@ Drunk (Willy Whistle) A grumpy old alcoholic elf. It can throw its beer mug at you, and it will ricochet back!

Invader (Socket)

@ @ @ These space invaders first attacked @ @@ @ Earth in 1979, and seem to be @ @@@@ @ appearing in many different games as @@ @@ @@ well. They move left and right, and @@@@@@ drop lasers below, and they move @ @

@

FAST! Tips ----

@@@ @@@

Score Trick If you beat a level, and the hundred's and ten's digits of your score are the same, like 67220, then all the bubbles turn into 700 point bonus items! Hiding by a wall If you stand next to and face a wall, and blow bubbles rapidly, you can be safe from any enemies that don't shoot projectile weapons at you.

Version History --------------Version 0.995 5/23/03 Fixed Linkplay! Version 0.993 4/23/03 Changed: Now all the #defines are at the beginning of the program, so if you like changing compile time options, have fun! Fixed: Disabled TI83+SE Link assist, so linkplay should work this time. Version 0.992 1/7/03 Changed: New Title screen! Belugas and Hullabaloons are less likely to get stuck in walls. Hopefully fixed linkplay...again Fixed: Linklay...Again Now has the correct version number for TI83+ version! All the older versions incorrectly reported themselves as version .980 (this is the LINKPLAY version number, not the one on the INFO screen) Version 0.991 1/6/03 I forgot what I changed, but linkplay bugs are probably fixed also there's a new title screen. I'm sure I changed a few of the levels. Version 0.990 10/25/02 Added: Lots of text has been added to the game, especially an the Info screen and link games. Changed: Fixed linkplay bugs involving Super Bubble Bobble Fixed linkplay bugs involving High Scores Removed ZOOM and + cheats from the included binaries. Many levels have been revised.

Updated the .SWF documentation. Version 0.980 5/25/02 Added: New Main Menu Info screen Changed: Moved Linkplay and Highscore options to the main menu Version 0.963 5/25/02 Added: Super Game! Harder enemies when enabled. Beat the game to access the feature. Changed: It is easier to spell extend, the game now has a lower chance of giving you extend letters you already have. AI doesn't get stuck repeatedly jumping as often, also now slightly smarter in general. Thunder Potion on level 100 never expires in linkgames when a player dies. Fixed: Hidegonzu Fireball bug fixed, now it cuts off properly at the right edge of the screen, rather than pixel 64. Version 0.962 4/6/02 Flash Application! Added: Flower Potion (Bonus doors now act as flower potions) High scores! Press Graph at the title screen to view them Fixed: Bub now animates properly when he has the shoes more... Version 0.960 Added: Drunk All collisions added to linkplay Now you can resume link games, even when a link error occurs! Fixed: Linkplay bug where player 1 got bonus doors and player 2 got something else Version 0.959 Fixed: Fixed the linkplay bugs involving Extend Letters and Player 1 having difficulty jumping. Added: Counter at top middle of screen tells you what level you're on Changed: Updated the .SWF manual Version 0.958 Added: Almost Complete Linkplay! Press X,T,theta at title screen for linkplay Changed: New lives counter

Version 0.957 LINKPLAY TEST VERSION! 2 Players, but player 2 is invincible Press X,T,theta at title screen for linkplay Version 0.956 Added: Finally added Banebou! Version 0.954 ALPHA Fixed: Fixed a MAJOR BUG involving the candy cane Version 0.952 ALPHA 12/15/01 Fixed: No more invisible rocks killing you when you beat levels! (bug from last alpha) Version 0.951 ALPHA Added: Water now sweeps player away Added the huge item from the cane! End boss now killable, still no ending Fixed: Top of screen collision bugs More bugs... Size: TI-82 19233 TI-83 18803 TI-83+ 18877 Version 0.940 ALPHA Added: All 100 levels and End boss Venus and SOS ports included Fire Bubbles New bubble popping system Changed: Altered levels more... Size: TI-82 18785 TI-83 18355 TI-83+ 18429 Version 0.801 10/1/01 Added: How has 90 levels! New title screen and menu! (tile screen based on Shawn Pero's fanart) Round select feature, get far in the game and you can start later on! Time bonus fruits More enemies supported Changes: All new enemy AI! You now have 5 credits to continue. more... Size: TI-82 17097 TI-83 16667

TI-83+ 16741 Version 0.629: 6/30/01 Added: 21 more levels (41 total) Existing levels revised Shoes Item Extend Letters Water and Thunder Bubbles Continue Feature (3 credits) more... Fixed: Crash bug when resuming a saved game fixed more... Changes: Collision Detection nicer against enemies more... Version 0.602: Added: 10 extra levels (20 total) Revised first 10 levels Added code for Stoners and Belugas, now they aren't the same as the first en emy. :) Fixed: Bubble Movement bugs fixed! Changes: Now have 5 lives instead of 3 To be added later Checklist: ---------------------------_ Bonus Lives _ Fancy EXTEND Animation _ The Baron who appears when you take too long Misc Notes: ----------This game's title screen art is based on Shawn Pero's fanart from http://www.bubandbob.com/fanart/shawn_pero/bub2.jpg Several pieces of code were borrowed from other programmers: *TCPA's Tilemapping routine. (modified) *CrASH Man's SprClip routine (modified) *Kirk Meyer's routine to display long integers (modified) *CrASH Man's random routine -----------------------------------------------------------------------------------Bubble Bobble 83 (C) 2002 Dan Weiss Bub, Bob, Bubble Bobble and other related names are trademarks of Taito corporat ion

Sponsor Documents

Or use your account on DocShare.tips

Hide

Forgot your password?

Or register your new account on DocShare.tips

Hide

Lost your password? Please enter your email address. You will receive a link to create a new password.

Back to log-in

Close