$eature Set < *+ample:> − 1/ Le$els 012 are accessible in one playthro'gh1 − 2o %iffic'lty mo%es − 3D graphics − 4(bit %esigne% te+t'res − 5asic physics 0in(engine1 − 32(bit color − 6'pport "D mo%e − 6trictly single(player − 3D 7lane actors 0characters1& reliant on te+t'res for presentation
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III. Related "iterature Similar Games <Game: 8eason 9hy it:s similar> <e+ample:> Silent %ill& S'attered (emories is a s'r$i$al horror game on a thir%(person perspecti$e %e$elope% by Clima+ 6t'%ios an% ;onami! <o' play as "arry =ason& a father 9ho is loo>ing for his %a'ghter name% Cheryl! n this game& yo' cannot attac> the enemies b't rather yo' ha$e to r'n a9ay an% hi%e from them 9hen the entire 9orl% changes 0$ario's scripte% e$ent items can ma>e the entire 9orl% change1! The 9orl% is only safe 9hen it changes bac> to the normal 9orl%!
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$eature )om*arison Game *+ample: =ega =an #76 07C1 +'at t'e featured game 'as +'at our game 'as
4(bit te+t're%& 3D massi$e The game 'ses an 4(bit shooting game 0a>in to Doom1! te+t're%& 3D en$ironment!
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I,. Game +orld <e+amples& )'st remo$e the 'nbol%e% items:> Setting Time: #'t're& 3&?-- ,!D! Place: @'ter 6pace Gala+y& Colony Center <<<< Traditions- )ustoms- Politics 5asic moralities apply 'ntil the en% of the game! The protagonist cannot ran%omly >ill AAA! C'stoms an% tra%itions applie% are similar to that of an 'rban society 9itho't the presence of a co'ntry:s c'lt're! P'ysical .imension The game contains 1/ %'ngeons 012 accessible in one playthro'gh1! *$ery %'ngeon is connecte% to each other to pro$i%e seamless transitions! .imensional .imension *ach area 9ill last one aro'n% .(1- min'tes! Totaling the game to more(or(less t9o ho'rs! Time 9ill be $ariable! There is no 9eather system beca'se the game ta>es place in a spacecraft locate% some9here in space! Scale The scale of the game is short(me%i'm siBe%& %epen%ing on the replays! f the 'ser plays the game only once& the game:s 9orl% 9on:t be f'lly realiBe%! f the player plays it t9ice or thrice& he gets the entire feel of the game 9orl%!
1nemy .etails <*+ample:> 2ounded S*astic .r. "ee#s − 6pecial ,bilities: Can thro9 lee>s that 9ill p'll Ton>y 0L'ther1 closer to him! − "e cho>e% an% bo'n%e% him to %eath 'sing lee>s! 6ymboliBes the %octor he >ille% %'ring an e+amination!
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,. Story A. Summary <content> 2. .etailed <content> <yo' also ha$e to list the possible en%ings if the game has m'ltiple en%ings an% ho9 it lea%s to them>
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,II. "evel .esign <*+ample for one floor %esign:> $loor 3
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,III. !I 4Starting Screens'ot5 4Game Over Screens'ot5 4Game*lay/(enu Screens'ot/.rawing5
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I6. (usic and Sounds <*+amples& )'st remo$e the 'nbol%e% items> 2G( − @pening − 4(bit ,lo'ette − Le$el 1 − ,%agio #or 6trings in an 4(bit 6pace 02ormal 5G=1 − n the "all of the 4(bit =o'ntain ;ing 0Veggie Chase1 − Le$el 2 − D!! S$6 /Overall0 − 4(bit Wal> 6teps − 4(bit =onster Gro9ls − tem 7ic>('p 4(bit 6o'n% − 4(bit 6hot
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6. $uture features f the game is s'ccessf'l an% there is a %eman% for a seE'el! The game 9ill ha$e: − − − <#eat're 1> <#eat're 2> <#eat're n>
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6I. A**endi7 <,ll of these are e+amples:> 2ac#ground Class D(A CitiBen F'arters 6hopping Center Dining F'arters solation Center G =ain Control 8oom 2ac#ground (usic 4(bit ,lo'ette ,%agio #or 6trings in an 4(bit 6pace n the "all of the 4(bit =o'ntain ;ing )'aracters Ton>y ( stan%ing& %ying ,%alla Wellington ( stan%ing& 9al>ing& r'nning Items 3H(inch floppy %is> ,ccess car% 5lac> ;eycar% Col% I'ice S$6 4(bit Wal> 6teps 4(bit =onster Gro9ls tem 7ic>('p 4(bit 6o'n% 4(bit 6hot