Shadow Works - Design Document

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Shadow Works
K0074527 – Lawrence A Selly – Final Year Project 2013/2014 – Games Design Document

Contents
K0074527 – Lawrence A Selly – Final Year Project 2013/2014 – Games Design Document ..........................0 Section 1 .........................................................................................................................................................3 1.1 Introduction ..........................................................................................................................................3 1.1.1 1.1.2 1.2 General Overview ......................................................................................................................3 Basic Game Details .....................................................................................................................3 Level Overview ...............................................................................................................................4

1.3 Environments ........................................................................................................................................6 1.2.1 1.2.2 Descriptions ...............................................................................................................................7 Area Concept Art......................................................................................................................14

1.3 Non-interactive sequences .................................................................................................................24 1.2.3 1.2.4 Descriptions .............................................................................................................................24 Interactive Sequences ..............................................................................................................28

Section 2 .......................................................................................................................................................29 2.1 Main Character ...................................................................................................................................29 2.1.1 Description ...................................................................................................................................29 2.1.2 Visual Depiction ...........................................................................................................................29 2.1.3 Development ...............................................................................................................................31 2.1.4 Abilities ........................................................................................................................................32 2.2 NPCs ....................................................................................................................................................32 2.2.1 Ally NPC Details ............................................................................................................................32 2.2.2 Neutral NPC Details......................................................................................................................32 2.2.3 Enemy NPC Details .......................................................................................................................32 Section 3 .......................................................................................................................................................33 3.1 Inventory – Combat ............................................................................................................................33 3.2 Inventory – Key Items .........................................................................................................................33 3.3 Inventory – Support Items ..................................................................................................................33 Section 4 .......................................................................................................................................................33 4.1 Gameplay – Basics ..............................................................................................................................33 4.2 Gameplay – Elements .........................................................................................................................33 4.3 Gameplay – AI .....................................................................................................................................33 4.4 Gameplay – Pacing ..............................................................................................................................34 Section 5 .......................................................................................................................................................34 5.1 Prototype Details ................................................................................................................................34 5.2 Rewards and Easter Eggs ....................................................................................................................34

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5.3 Marketing / Packaging ........................................................................................................................34 Section 6 .......................................................................................................................................................35 7.1 UI - Front End Flowchart .....................................................................................................................35 6.2 UI – Game HUD ...................................................................................................................................36 6.3 UI – Controller Diagram ......................................................................................................................36 Section 7 .......................................................................................................................................................37 7.1 Technical Information .........................................................................................................................37 Section 8 .......................................................................................................................................................38 8.1 Asset List - Textures ............................................................................................................................38 8.1.1 Shaders.........................................................................................................................................40 8.1.2 Normal Maps ...............................................................................................................................40 8.2 Asset list - Static Meshes.....................................................................................................................40 8.3 Asset List - Skeletal Meshes ................................................................................................................40 8.4 Asset List – Sound FX ..........................................................................................................................41 8.5 Asset List - Interface Components ......................................................................................................41 Section 9 .......................................................................................................................................................42 9.1 Acknowledgments...............................................................................................................................42 9.2 Glossary of Terms ...............................................................................................................................42 9.3 References ..........................................................................................................................................42

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Section 1
1.1 Introduction
1.1.1 General Overview
UK – 2015 – The government has a lockdown on the citizens forbidding creative, social and democratic freedom. As a young visionary you must fight back the only way you can, transforming this grey oppressed world into a beautiful colour scene using Spray-paint, Inline Skating, and a Killer sound track!

1.1.2 Basic Game Details
Genre
Action Sports

Platform, Minimum Specs
Shadow Works is set to run on a Windows Operating System (vista, Windows 7, Windows 8) Minimum Specs:  Windows operating system  1.6 GHz Dual Core Processor  1024mb Ram  Direct X11 or better  Nvidia GTX260 or better / AMD HD75xx or better It will also be aimed at consoles, specifically the PS3 and Xbox 360, however at this point in time and with current generation consoles (PS4, Xboxone) flooding the market it may be best to aim solely for the PC market. The game will be sold using the Steam platform which will also host the game for download, and enable the game to have an achievement system where achievements can be seen and shared across a wide community. Shadow Works will not have any multiplayer aspect, however if any were to be created after release it could be hosted using the steam servers. Steam will also enable the game to be updated with new features after release, this may include but is not limited to: bug fixes, downloadable content, extra maps, extra achievements, player created content.

Target Demographic
This game is targeted at an audience between the age of 15 and 32, in the North American and European regions as well as the Japanese market. The aim is to attract gamers who enjoy extreme sports which in Japan and Europe are extremely popular.

Perspective

The game is played primarily from a 3rd person perspective using a sophisticated action camera.

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1.2 Level Overview
Middlesbrough City Centre
After selecting New Game from the main menu, the first level begins with a cinematic flythrough showing the oppression forced in from the local government. The player then begins the game, a tutorial system begins with the UI instructing the player on how to move, jump, and grind rails. The player is then instructed to move through the level towards the first indicated spray-point which should challenge the player to use each of the abilities that had just been taught. Arriving at the mural sight the player is then greeted with another tutorial section on how to create a spray-painted “Tag” at this early stage in the game the player will not have any spray-paint in order to create this artwork and will have to grind the indicated Rubbish bins to find the 5 cans needed. After the player has collected the spray-cans they can then return to the mural sight and hit the 5 spray points using the indicated controls to complete the mural. A cinematic will then appear showing the worlds colour returning spreading outwards from the mural, the camera will then pan back to the player who is surrounded by a crowd astonished by the colours return to the greyscale environment. They player is then left to the half coloured world with the task of putting the colour back into the scene spurred on from the crowds response to your actions, the UI then prompts the player to complete a list of tasks that include collecting 50 spray-cans, completing a list of grind tricks, tagging every mural spot on the map, collecting the flying “B”, “L”,”A”,”D”,”E” Logos, and opening the entrance to the next level.

Leeds Train Station
There is no specific story for the middle section of the game; instead there is a list of objectives for the player to achieve in each area. Completion of 40% of these objectives will unlock the next area.        High Score Awesome Score Pro Score Collect B_L_A_D_E Collect 5 Train tickets Grind the drainpipe and transfer into the office Perform a Philips 66 transfer into the overgrown garden

Newcastle City Centre
       High Score Awesome Score Pro Score Collect B_L_A_D_E Collect 3 Works of Art Soul Grind both parts of the Millennium Bridge Transfer between the boats

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Birmingham City Centre
        High Score Awesome Score Pro Score Collect B_L_A_D_E Knock out 15 police officers Collect 5 figurines Grind both sides of the fountain Decapitate 3 statues

Manchester City Centre
        High Score Awesome Score Pro Score Collect B_L_A_D_E Grind the runaway tram Perform a 30,000 point combo using the tram line Collect 5 missing pieces of the statue Knock down 3 chief officers

London
The objective for this mission is to knock out the main governor who is imposing the horrid laws condemning freedom of expression on the UK, then Hx will have to speak out against him using his artwork to display the righteous way forward and ushering in a new generation of colour and sound. Hx will achieve this by speaking to the crowd atop the palace and then performing a large jump and turning the oppressive satellite tower into a beautiful mural using his spray-painting abilities through a QuickTime event.         High Score Awesome Score Pro Score Collect B_L_A_D_E Create a 15,000 point combo whilst entering the palace Knock over 10 hippy protesters Defeat the governor Get 100% graffiti coverage

Edinburgh (unlocked) There is one big supporter of the regime left and he resides in his Scottish fortress, Edinburgh castle. Hx will have to work his way inside and complete a similar set of objectives to London’s Buckingham palace. This is unlocked after completing the main storyline and it is a much larger map to the rest, containing more jumps and trick opportunities and a unique downhill line down through the small town that is Edinburgh castle.

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       

High Score Awesome Score Pro Score Collect B_L_A_D_E Grind down the walk knocking down all the barricades Collect all 5 bagpipes K.O. the Scottish leader Cover the castle with graffiti (80%)

Diggs (player’s home, unplayable area) This is the location of the menu system, save location, and customisation area. The player is able to visit the Diggs at any point during gameplay to save the game or customise their version of Hex. The player will be able to customise Hx’s clothes, skates, graffiti options, and soundtrack. There will be a visual menu system for each of these options. Such as a wall of photographs to pick graffiti options, a fake iTunes playlist system for the games soundtrack, and a work bench filled with various skate implements to tailor Hex’s skates. There will also be a large map on the wall that enables location selection. There will be red pins in various locations across the map which the player will be able to select with their cursor and the menu for that location will open, showing completed objectives and the option to enter the level or go back to the map. Diggs concept art

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1.3 Environments
1.2.1 Descriptions
Middlesbrough City Centre
Time of Day: Evening – night Description: The centre of a once bustling city, next to a disused art gallery and a public library resides a large grass square. The grass square is dark and dingy lit with only a few street lamps, and some ambient lighting from the moon reflecting of the crisp white art gallery’s walls. There are office buildings surrounding the square, looming overhead casting long shadows upon the wet grass. There is a memorial to a once magnificent sculpture at the edge of the area, leading down to a small pool that lies overgrown and sodden, which leads on to a small adjacent street where all the houses and gardens are in a similar state to the pond. The Art gallery itself is in ruins, its magnificent glass frontage is now cracked and stained, and the once crisp white concrete walls are now dirty and scarred with age. The library is in a similar condition with many of its furniture items scattered in front of it. There are many concrete benches within the square that are replacements for the designer wooden items that complimented the gallery back when it was running. The entire area is black and white with only the yellow trickle of light from the streetlamps to colour the scene. Weather Details At the start of the level when everything is grey the weather will mix between: Overcast Cloudy Rain Hazy

After restoring 70% of the world back to colour: Sunny Glowing

Light Sources During the start of the level it will be early evening, there will be a feint glow provided by the skybox’s emissive channel. Scene lighting will project from streetlamps, Floodlights, and uplighters from certain buildings. There will also be a range of Skate furniture that will be highlighted to give the player direction towards the goal.

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Leeds City Centre
Time of Day: Mid Afternoon Description: You step off the dull bleak creaking train into the station at Leeds central. After walking up the stairs past a few dreary faces, you are confronted with a sea of movement, cars, bicycles, busses, and people just trying to get to work. A large office building looms overhead with flickering yellow lights as businessmen walk from room to room, and there is a similar story to your left as white beams pass between the concrete pillars of a multi-story car park. After leaving Middlesbrough which contained some foliage, and water, Leeds seems like a true concrete jungle, but as you move forward towards the offices you start to notice the patches of well-maintained grass atop a roundabout and the railing at the edge of the pavement beyond which drops into a tiny jungle like area complete with benches and foreign trees. There is a large modern art piece outside the offices that also doubles as benches and a wind breaker, and similar art sculptures at intervals around the station itself and its rooftop. However they are still all greyed out by the tyranny of the government. Enter Hex. *Rattles spraycan* Weather: Overcast but brightening up as the player completes more objectives. Light sources: There will be ambient light through the clouds at first, providing long grey shadows, with some minimal lighting from buildings and offices that are occupied. As the player completes objectives the clouds will part and dissipate leaving the sun as the primary light source. Leeds concept art

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Newcastle City Centre
Time of Day: First light of morning, 7:00am Description: The early morning light shines between the buildings on the south side of the rive Tyne. To the left is the Sage concert hall, dull and smashed after the government siege of all art buildings. The same treatment has happened to the right at the BALTIC centre, where it is rumoured that some of the paintings have been stolen. Some other tattered buildings partially block the view of the millennium bridge. An amazing two piece cantilever construction that gives a spectacular view up and down the Tyne, an amazing tourist spot before the shadow took the country. Crossing the bridge to the quayside some offices and small hotels are visible through the morning mist, as well as a few small boats, fishing vessels presumably. The boats are in a state of disrepair, the owners have left building materials on the boats and their tools. Stretching off into the distance is Newcastle city centre, still bustling even with the shadows grip over the city, it would be best for Hex to re-vitalise the art district and get the people back on his side. Weather: Rays of sunlight through the crowds, dew on the grass. Morning mist rising off the River Brightening up to a beautiful morning later Light sources: Sunlight and some streetlights Newcastle concept art

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Birmingham City Centre
Time of Day: Middle of night, 1:00am Description: The centre of art and culture in Birmingham is the Victoria Square, next to the ancient art gallery and museum right in the centre of town. It was home to many events, such as the Christmas parade, and the German market which bought hundreds of tourists into the city. Unfortunately it now lies in ruin, the steps are tattered and broken, the fountain is covered in slippery algae and has stopped working, the library is boarded up, along with the art gallery, and most of the shops in the surrounding area. The statues have all been defaced with black paint and litter, and in this once bustling and bright area, not even the flowers will grow anymore, the trees are stuck in an endless winter refusing to grow new leaves. Birmingham needs the gift of spray-paint and colour before its occupants begin to look like its foliage, wilted and dying. Weather: Dry and Crisp, autumnal chill in the air Light sources: Streetlights and buildings is the only light in the scene. Hex will carry a head torch. Birmingham concept art

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Manchester City Centre
Time of Day: Early evening, 19:00 Description: Manchester is bleak and still, as if on the cusp of a great event. This is how the city has felt since the riots after the government announcement banning all forms of expression. Stood in the centre of piccalilli gardens staring at the dull library we find Hx, leaning against a smashed statue of a long forgotten composer. The library is dank and ruined, the only life remaining within is that of the homeless, clinging to its warmth and burning any books they find just to survive. Behind the statue is a fountain and beautiful bridge, they were once tourist attractions, but no more. To the left is the high street, many old buildings are here, some with their architecture still intact. Great gargoyles looming down over the dank high street, like birds of prey scouring a field for mice. To the right is the disused tram station, an amazing sight for an visitor to Manchester but this is not what Hx is here for, however those old rails will be a useful method of traveling if your balance is keen. The tram rails themselves criss-crossing all the way through the park, ferreting into the streets towards their other destinations. There is much work to be done in this city to get the colour and life to return, there may even be some art left in that old gallery. Weather: Overcast and dull Moderate wind Light sources: Street lighting and shop ambient light Manchester concept art

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London
Time of Day: Sunday evening, 8:00pm Description: In the middle of London lies Buckingham palace, once the home of the British royal family. It is now the home of a corrupt government official, whom has taken control of the country. He has taken refuge within these walls to guard him against any protests that may occur, and he uses the grounds and location to speak to his followers and create his new laws. The walls may be unbreakable, bullet proof, bomb proof, but they are not skate proof. The barricades may look aggressive and monstrous but to the skater Hx, they are Ramps, rails, and a gateway to the magnificent halls inside these walls. The walls once contained artwork, tapestries, and beautiful mouldings, now however they are filled with barricades, corrupt soldiers, corrupt police, and indecent women. Hx will have to fight his way through the Mall, through the protestors and supporters, towards the palace. Gain entrance to its famous halls and pass through them to defeat the governor and restore colour to the whole of the UK by speaking out against him at the front of the palace. Hx must also turn the palace into a giant mural to inspire the people to restore art to the rest of the UK. Weather: Bright crisp morning, frost in some places Light sources: Sun, some streetlights in dark shadowed areas London concept art

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Edinburgh
Time of Day: Morning, Crisp bright sun-light piercing the clouds. Description: Edinburgh Castle, Scotland. All the museums are looted and destroyed with only the outer shell of the buildings remaining. The royal palace and the crown jewels remain but they are in the hands of the corrupt governor and he has barricaded himself in except for the balcony above the half-moon battery so he can speak to his followers. The war memorial has been torn down and lies broken and smashed on the roof, there is a similar story inside St Margaret’s chapel where all the stained glass is smashed and the graves and burial sites are defaced to remove all the sculptures craftsmanship. There are barricades in place up the main streets and fortifications at every gate; however a lot of the building materials are left out making neat ramps to the higher levels of the castle. Weather: Overcast. This brightens up to full on summer sun after Hx has finished the level Goals. Light sources: Mainly the Sun, used as a directional and ambient light. Edinburgh concept art

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1.2.2 Area Concept Art
Middlesbrough City Centre Level Map

Graffiti Images

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Leeds City Centre Level Map

Graffiti Images

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Newcastle City Centre Level Plan

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Graffiti examples

Birmingham City Centre Level layout

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Graffiti examples

Manchester City Centre
Level Layout

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Graffiti example

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London
Level Layout

Graffiti example

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Edinburgh
Level Layout

Graffiti example

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1.3 Non-interactive sequences
1.3.1 Descriptions
Middlesbrough City Centre
Opening Sequence The video shows your main objective (a mural wall), how to achieve this (spray-cans found in a trash receptacle), it then pans through the level finally focusing on the players character. The character (Hx (Hex) is a generic “skater” wearing a pair of well used roller-skates, grey trousers, knee pads, and a colourful impromptu shirt. There is no indication of the government’s involvement or backstory, the player’s main objective is just to colour the world with spray-paint and skate through the level. Level Completed Once the player has spraypainted the area, and bought the whole of middlesbrough centre back into colour, a large crowd will have formed outside the mima gallery. The player will appear ontop of the gallery and put both hands in the air acnowledging victory. The crowd will cheer, and scream with joy. A menu will then popup showing percentage completion and ask if the player would like to leave the map and go to the next (Leeds) or play on to complete any miscalanious objectives. Gallery Smash After completing a transfer upto from the floor to the Mima balcony the player will strike a loose beam of wood. This will crack and smash the glass windows at the front of the mima building, brining all of the boarding down in a large pile. This will then be skateable by the player to access the secret area and to grab a cash token.

Leeds City Centre
Opening Sequence A small flythrough of the level detailing key objectives, it will begin at closed train doors, which open to display the map of the station in front of the player. There will then be a quick first person walk up the stairs and off the platform, outside to the playable area, the fly-around will then occur. Police intervention After the player has completed 3 of the 8 objectives a cinematic will occur. A police car will arrive and drop off 3 police officers. Two will move to chase the player whilst the third moves towards the final main objective and guard it. The player will then be prompted on how to defeat the police and returned control. Level Complete Similar to Middlesbrough, the player will appear on the top of the station and throw his hand in the air whilst the crowd applauds. He will then jumps down and get on the train to the next destination (Newcastle) Office Breakthrough After grinding up the side of the office building and transferring to the bench inside the second floor, a cinematic will fire showing the glass smashing on the 2nd floor as you speed along. Then lots of furniture

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falls from the windows and onto the floor below creating a skateable scene of office desks and equipment.

Newcastle City Centre
Opening Sequence Small flythrough of level, moving through the BALTIC centre showing the missing artworks, over the millennium bridge and across the quayside showing the best graffiti spots there are to use. Closing Sequence A backwards view of Hx skating towards the bridge, a crowd of cheering people are stood on the bridge walkway. Hex jumps and grinds over the suspension beam, and as he gets half way the scene goes into a Slow-motion with the crowd bursting into a massive cheer. The camera pans to Hx’s face where a grin is slowly drawn, then bursting out of slow-motion and finishing the grind jumping off the end of the bridge high into the air whilst performing a grab trick. The scene freezes and then the menu appears on the screen. Bridge Rotate The bridge has been left at its closed state with the pedestrian side drawn up to the suspension side; the motors are now rusty and old and will break easily. If Hx were to grind the passenger side of the bridge and jump whilst in the middle it would cause the motors to unstick and the bridge will be lowered again. The bridge lowering would be the cinematic, with a small cheer from a nearby crowd when it had finished, but visible at the other side of the bridge would be a police enforcement squad including a commander. The camera would pan to him as he shouts “Get that Kid!” and then return control to the player.

Birmingham City Centre
Opening Sequence Hx skates down the street looking left and right at the abandoned shops and works his way to the centre. 3 police cars arrive from different streets all converging on the square. The camera pans around the square and then moves to focus back on to Hx. Closing Sequence Hx stands on the, now working, fountain and raises his hands upwards to the sky, the crowd below him cheering manically. The camera pans out to a larger view of the midlands as colour slowly creeps outward from Birmingham at the centre. This then prompts the menu system. Starting the Fountains After performing the correct skill combo Hx will activate the dormant fountains brining bright blue water to the grey concrete. This will trigger a cinematic with each of the fountain jets slowly spurting, and then moving onto full flow. Once the fountain is up and running Hx returns from landing the trick and inserts 6 spray cans into the jets flow, turning each of the jets different colours. The control then returns back to the player with the coloured fountain running in game time.

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Manchester City Centre
Opening Sequence Hx moves through the streets towards the park, the library is the main focus; it is ruined, tattered, and smashed. There are burnt frames outside in piles where once great artwork was hung on the walls. To the left is the tram station, and to the right is a skatepark made of debris and broken barricades. Hx moves forwards into the square, the sound of sirens and shouting is heard as police forces mobilise around the square, the camera pans out to focus on them and then back to Hx who is now standing atop the library next to a rudimentary drop in ramp. Begin level. Closing Sequence Hx stands atop the library once more, but instead of it being the run down shell it was, it is now covered in beautiful artwork, a crowd of people stand below all cheering. Hx once again moves towards the rudimentary drop in ramp, and this time he drops in, opening the menu. Tram car event After Hx has knocked out all the police that arrived at the start of the level, a tram bell will be played announcing the arrival of a tram. The tram will be armoured and used by the police to enforce the streets, the camera will pan to the tram and follow it as it moves to the station, where it will deploy its cargo of 6 more police officers. The control will then return to the player, but the tram will stay as skateable features for the rest of the level.

London
Opening Sequence The level begins with Hx gliding down The Mall towards the palace, he is surrounded by homeless protestors on both sides, and there are sounds of violent crashes ahead, police sirens, and the crackle of fire. As he weaves through the thickening crowds the palace comes into view, bright lights and flames illuminating the grey walls. Hx picks up speed, dodging more people and police heading straight for the palace. The protestors start to notice him and cheer him on, after a few seconds a riot erupts as protestors clash violently with the police forces trying to make a path for Hx, he uses this to his advantage and surges forward dodging two lunging police officers and arriving at the Victoria memorial. Begin Level. Closing Sequence After taking down the government official whom we now know as Redblu, Hx finishes off the rest of the guards and then cuts the rope for a Large campaign banner to fall down covering the balcony. He quickly works as the camera moves to outside looking at the balcony. Shapes can be seen behind the canvas banner as well as spray-can sounds and rattles. The Banner drops revealing a huge mural. It is still dripping wet, and it covers the whole front of the palace, exactly the size of the banner. It denounces Stefan and promotes peace and serenity. Hx walks forward to the edge of the balcony and raises his hands into the air as the crowds of protestors erupt. Colour starts spreading back to the whole of the UK, the protestors clothes are illuminated with rainbow colours once more. The credits roll as the camera pans around the map watching the spread of colour and then as the credits near their end the camera zooms out to a map of the UK. As colour slowly spreads

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from London and the cities already saved, the menu opens once more showing the area selection screen; it has now unlocked Edinburgh the final area. Accent into palace After Hx has dealt with the guards and police at the entrance and has completed any goals that they have found in the courtyard area. The player must then attempt to gain entrances to the palace; this is accomplished by gaining speed down the largest of barricades and then getting a massive air off the adjoining ramp and grinding the guttering along to the open window. This is not particularly a cinematic but the camera will change from the standard action camera to a wide view scene camera when the player hits the launch ramp and grids the top guttering towards the window, then switching back to action-cam once the player is inside.

Edinburgh
Opening Sequence As Hex is now as star with the people helping him wherever he goes, he secures a helicopter ride from some angry scots in London. He is flown up to Scotland, and straight to Edinburgh castle. The cinematic begins as the helicopter is circling the castle, the camera moves to Hex’s view as he looks at the castle itself and sees the Scottish governor (Skyfoo) on the balcony above screaming protestors, supporters and countless police. The helicopter then moves to land, however armed police start shooting in its direction, Hex leaps from the open door and in slow motion rockets towards the ground and lands perfectly on a large vertical barricade, performs a massive slide and stops gracefully in the middle of the lower courtyard. Player control resumed. Closing Sequence Hex appears on the balcony which is surrounded by barricades making a perfect half pipe, Hex jumps up onto the barricades, pulls out two spray-cans and aims them at the wall and drops back in whilst spinning and grabbing more spray-cans from his backpack. He throws spray-cans out whilst continually spinning as he hits the other ramp and flies backwards almost full circle towards the centre of the balcony, still spinning and spraying. Behind him forms a beautiful mural and as he descends and lands into the middle of the balcony the camera pans towards him, and positions itself over his shoulder. He slowly arises, spray-cans raised in the air and active spraying orange and blue into the air. The camera pans round to his face and then pulls backwards to a large scene view of the balcony and the courtyard below, the mural on the wall glistening with all the lighting pulled towards it. Colour slowly creeps back into the world shown through the crowd and out towards the rest of the castle, and then Scotland. The image now becomes a photograph held in Hex’s hands whilst in his digs; he places it on the wall alongside a selection of other photographs of each city being put back into colour and then the camera moves back to the normal digs menu. Cannon launch at police After getting to the fort area, hex can load 5 spraycans into the cannons and fire them at the various police forces around the castle. The spraycans shoot out the end of the cannon in slowmo and then speed up and hit 5 of the police officers creating a mass explosion of colour whilst knocking out the officers at the same time.

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1.3.2 Interactive Sequences
Colour transformation back into the world There is a re-occurring scripted sequence that happens throughout this level whereupon the world is slowly transformed back to colour spreading outwards from the graffiti location. This happens in the background and can be viewed by the player. It also adds more crowd members to the scene and this also generates more skate able furniture for the player to use. Police officer knockout When a player uses a spray-can on a knocked down police officer this effectively knocks them out. To knock down a police officer the player just runs into them at speed whilst skating. The officer will then fly backwards and land on the floor and slowly try to get back up (time until standing to be specified on testing) The player can then double back and using the relevant trigger, use spray-paint as if they were tagging a wall. This will then cover the black and white officer with a mixture of coloured paint. This then knocks out the police officer (presumably due to fume inhalation) and they are effectively removed from the game. Governor battle

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Section 2
2.1 Main Character
2.1.1 Description Hx (Hex)
Age: Nationality: Eye colour: Height: Weight: Likes: Dislikes: 28 White, British Brown 5’10” 13st Inline Skating, Art, Freedom Police, Government, spaghetti

Personality: Before the governor removed all freedom of expression, Hex made his living as an artist; many of his creations were on display within the cities that this game visits. He learnt to spray-paint as a child with his friends, the same time they all learnt to skate together. His friends all chose skateboards but Hx could not skate well with a board; instead he borrowed some of his friends Roller-skates and found some hidden talent within himself. Years later he competed in the world X games before Roller-skating was cut from the bill in 2006, he kept on competing in local events and working on his art for years until the new government started rallying for support. He then started working as an activist against the tyrannical government regimes that were ruining the country, not many people saw it that way but like the few that did took to the streets in valiant protest. Now after the government has taken power, their regimes put forward and the colour drained from the world in all its forms. Hex has once again returned to the streets, this time alone as the courage of the people is all but completely destroyed. Objective: Restore the country to its original colourful state through self-expression, graffiti, and rollerskating. Difficulty: Player Controlled character, difficulty based on player’s skill level.

2.1.2 Visual Depiction
Young male aged 24. Short spikey brown hair, rugged “Beat down” looks. He wears baggy grey jeans and a colourful T shirt with a rude slogan on the front. His skates are mainly grey with a yellow frame and black wheels; they are also sporting florescent orange laces, and a pinup sticker on the left cuff. His overall posture is sluggish as he spends most of his time bent forwards whilst skating, when stationary he does stand tall with his shoulders back but with an obvious distaste for this position. He is 5’8” whilst wearing skates, 5’6” when barefoot.

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2.1.3 Development
After completing levels and doing quests, Hex earns skill points. These skill points can be traded for skill improvements such as high airs, better transfers, easier grind balance etc… This will make it easier to complete objectives later in the game and perform bigger skill combos enabling higher scores. His outfit will also be able to change depending on the customisation options selected by the player. After completing objectives or finding the Easter eggs hidden within each level, the player will unlock a series of clothing options and costumes. These will be created at the artists discretion as a side project whilst the production of the game progresses.

Easter egg unlockable costume /character examples:
Darth Vader

Gum (Jet Set Radio Future)

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2.1.4 Abilities
Skating Inline skating is a well renown sport boasting over 14 million current skaters. Hex will use all Aspects of Rollerblading to move around levels and for fill his mission to re-colour the world. Tricks include: Spins 180, 360, 540, 720, 900, 1080, Crooked Spins, Late Spins. Grinds Acid, Alley Oop, Back Slide, Pornstar, Top Soul, Royal, Negative Makio, FishBrain, Unity Grabs FlyFish, Brainless, Egg Plant, Express Air, Indy, Melon Flips FrontFlip, Backflip, Phillips (66), HotFlip, McTwist, Beraniflip Street Tricks Wallride, Stair Ride, Flatspins, Heelies

These tricks will be performed live by professional inline skaters along with a range of other Graffiti Art As the primary method of restoring colour to the world graffiti is a large part of this game. The player will use collected spray-paint to “Tag” indicated areas of the map, creating artwork on the walls that restores colour to the world piece by piece. The player will collect stencils throughout the game to add additional pieces of artwork to their repertoire which they may choose when at the players “Diggs.” The player is allowed 10 stencils at once; the chosen stencils will be used at random when the player “Tags” a wall. Graffiti Selection Menu and examples

2.2 NPCs
2.2.1 Ally NPC Details
The Crowd - generic crowd of inner city people ranging from students to pensioners. [Activists] Visual Description A range of adults ranging from 25 – 60 years old. Haggard looks, with grey bland clothing. 40% of women will wear skirts.

2.2.2 Neutral NPC Details
The Crowd - generic crowd of inner city people ranging from students to pensioners. [Passive]

2.2.3 Enemy NPC Details
2.2.3.1 Regular Enemies
- The police - Police Chiefs - Rival skaters

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2.2.3.1 Boss
-government official

Section 3
3.1 Inventory – Combat
Spray-paint can holster on back (Modified backpack, shows 6 cans of paint ( even when the player possess more than 6 cans [Limit of 20] )

3.2 Inventory – Key Items
Clothes o Upper body : T Shirt with slogan o Lower body : Grey jeans o Accessories : Wristwatch, necklace, spikey hair Rollerblades

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3.3 Inventory – Support Items

Section 4
4.1 Gameplay – Basics
The player’s objective is to restore colour to the United Kingdom by creating artistic murals that push back the grey overtone that has enslaved the country.

4.2 Gameplay – Elements
Player Items Games Skills Skill points Spray-paint Enemies Crowd Grey to colour transformation

4.3 Gameplay – AI
Friendly AI
Once the player has created the first Mural it will initiate the cinematic that brings the crowd out from the surrounding buildings to look at the colourful world that the player has just created.

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The crowd will then move around the level admiring any artwork that the player creates whilst emoting from a set playlist.

Enemy AI

Defeating Enemies The player can defeat enemies by jumping on them, throwing a can of spray-paint at them (This has a 50% chance of being recoverable), or by using a can of spray-paint directed at the enemies face. This does not “Kill” an enemy but instead knocks them out where upon they lie on the floor and roll around for 2-5 seconds before disappearing. The Bosses will be defeated using a complex skate and spray-paint system which will be outlined within that bosses details. The player will also encounter Skateboarders and BMX riders that are not strictly “enemies” but will challenge the player to a game of I.M.Y.T (I Match your trick) where they will do a trick via a cinematic and you will have to beat that tricks score using the same line, these challenges will increase in difficulty further into the game, with a reward of unlockable music tracks.

4.4 Gameplay – Pacing
6 5 4 3 Level of Difficulty 2 1 0 Players Skill level

Section 5
5.1 Prototype Details
The prototype places the player within Middlesbrough, it is currently in development

5.2 Rewards and Easter Eggs 5.3 Marketing / Packaging
Market Research

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Jet Set Radio Future (Original Game) – 2002 – Xbox (Dreamcast)

High Ratings overall. Metascore 9.1/10, Gamespot 8.7/10 Criticized for being “too easy” and did not sell well. Aggressive Inline – 2002 – PS2

Average Reviews, IGN 7.1/10, Gamespot 6.2/10 Criticized for being too easy and too short. Good challenger for the Tony Hawk Pro Skater series.

Box Design Ideas

CD Design

Pro Edition Design

Section 6
7.1 UI - Front End Flowchart

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6.2 UI – Game HUD

6.3 UI – Controller Diagram
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Computer

Playstation 3

Section 7
7.1 Technical Information
Metrics
Main character size (UU – Unreal Units) 112 UU Standing 78 UU crouched 26 UU radius wide

Speed Skating Base 100 UU /Second Fast 130 UU /Second Jump Distance [Base] 85 UU Jump Distance [Fast] 110 UU Jump Height [Base] 64 UU Jump Height [Fast] 45 UU

These values are only base values, true values will be determined as a result of a rigorous testing procedure. Player controlled values

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Health – 0 will result in a “Black out” where the player will be returned to the Diggs at a previous save point. 100 is full health. Trick Score – Calculated using the formula [Trick Difficulty * Length Held (+ Spin)] Flip and Some grab tricks will have a set trick score that is not modified. Trick scores will only be counted if they are landed successfully. Total Score – Sum of all successful trick scores during that level, this is reset each time the level is loaded. Inventory Set – This defines what clothes the player character is wearing. Spraycans – Total amount of spraycans the player has in his possession. Tag Length – Amount of spraycans needed to create a piece of artwork in a level.

Skating abilities Jump (holdable) Grind (slide along rails + Furniture) Skitch (Hold onto moving objects) Boost (When adrenalin is full) Tricks (Grabs, spins, flips, rolls and Specials) Combos (Strings of tricks in succession (without touching the floor) Wall rides (sliding along a wall (jumping gaps)) Hand Plants (builds speed in half pipes and bowls)

Crowd
Size (UU – Unreal Units) 95 UU standing 26 UU radius wide

Speed Walking Walking 55 UU / Second

Other values not needed. These sizes are also estimates, as there will be different types of people the sizes will vary but these values will be used as a guide. Purpose Admire the main characters artwork and add “Life” to the surrounding town.

Section 8
8.1 Asset List - Textures
Environmental Textures

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Building walls, Steel, Render, Zinc Floors, Brickwork, stone, Concrete Skybox Concrete

Static Mesh Textures Trees Benches Rubbish Bins Rails Buildings Objective Markers B.L.A.D.E letters Drained Pool Fountain Foliage Pathways Walls Spraycans

Skeletal Mesh Textures Hx texture Male crowd members Female crowd members

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8.1.1 Shaders
Glass Shaders Mima gallery Light fixtures Windows

8.1.2 Normal Maps
Static Mesh Normal Maps Trees Benches Rubbish Bins Rails Buildings Objective Markers B.L.A.D.E letters Drained Pool Fountain Foliage Pathways Walls Spraycans

Skeletal Mesh Normal Maps Hx texture Male crowd members Female crowd members

8.2 Asset list - Static Meshes
Trees Benches Rubbish Bins Rails Buildings Objective Markers B.L.A.D.E letters Drained Pool Fountain Foliage Pathways Walls Spraycans

8.3 Asset List - Skeletal Meshes
Hx (Player character) Old Woman Old Man

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Young Woman (Two types) Young Man (Two types) Police Male Police Female Police Chief Police Head Chief Police Car Police Bike

8.4 Asset List – Sound FX
Ambience Effects Skating Skate “pushing” the movement of skates in motion Skate motion on Concrete / bricks Skates struggling on Grass Skate motion on Wood / plastic Skate gliding on concrete Grinding Trick Land Wheels rotating in the Air Powerslide. Pickup Spraycans Spraypainting Pickup letters Quest completion Combo record Special Trick Landed Grey Areas and Fights Dark Dubstep, Drumstep, Electric metal, electric rock (Dark) “Sprayed” areas / liberated “friendly” areas D&B, Trip Hop, Hip-Hop, Acid Jazz, Dance, Funk (Upbeat)

Voice Overs Hx (Hex) – Script. Crowd – Random quotes from a Script.

8.5 Asset List - Interface Components
Custom Interface Remove all Unreal Components Loading screen with skating quotes and spinning wheels Menu system Resolution changer

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Audio Options Gameplay Options

Section 9
9.1 Acknowledgments 9.2 Glossary of Terms 9.3 References

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