Show Business

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Show business someti etimes mes shortened shortened to show biz  ,  is a vernacular   term for all Show business , som aspects of entertainment. entertainment. The word applies to all aspects of the entertainment industry from the business side (including managers, agents, producers and distributors) to the creative creative element (includi (including ng artists, artists,  performers,  performers, writers, musicians and technicians). It applies to every aspect of entertainment including cinema, cinema, television, television, radio, radio, theater   and music. music. The term was in common usage throughout the 20th century. By the latter part of the century it had acuired a slightly arcane uality associated with the era of variety, but the term is still in active use. This is a very right statement which is mainly suitable for child actors and other  celebrities who has achieved something during their teen age. Basically it often happened that children or teenagers who has come to the spotlight due to any reason has often gone out of control and could not maintain their limit at a budding age. !s a conseuence they have ended up doing something which is not e"pected out of them and helplessly they have spoilt their career. They have engaged themselves into drugs and other addictions. They have not made the proper use of their time and age and finally they have not achieved that in life what they could have achieved, if have ta#en things seriously and  properly. The show business is definitely good but to understand the show business one needs to grow up. I would actually argue that most people should not consider entering show business at all. !lthough children are often less able to deal with the problems and stress that come with $celebrity$ status in western countries, many adults find it pretty hard to manage as well. %ust loo# at people li#e Britney &pears and the late !nna 'icole !nna 'icole &mith  &mith in some ways,  both made a fortune from their celebrity status, they were able to live an incredibly glamorous lifestyle because of it, but it probably also led to their downfall in the end. !ctors, singers and others in the entertainment industry who have risen to celebrity status have often fallen into the trap of believing their own hype and many have been unable to deal with the pressure associated with a lac# of privacy and constant media attention. I thin# that if one were to interview the more sober, levelheaded of these people, they would probably probably say (at least off the record) how much they long for more privacy and a return to their old life. *n the other hand, if there were no child actors, all of our T+ show and ovies would be childless. They would only be stories about adults. 'o, -arry otter movies, no Brady Brady Bunc Bunch, h, no /itt /ittle le -ous -ousee on the the rai rairi rie, e, no n nch chan ante ted, d, no &esa &esame me stre street et.. I thin# #ids are needed in the entertainment industry. I agree, it is the parenting that is the  problem. !lso, I thin# there are an awful lot of actors that were not child actors who have issues as well.

Comics I have been wary of 1 omics3s new line of  DC Comics Presents boo#s for a couple of reasons. 4irst, as a dedicated trade paperbac# collector and continuity won#, it  5ust hurts my heart that 1 releases these boo#s essentially in $monthly$ (comics shop6newsstand) format, and not as collections with bar codes. To this end, you may be able to catch these while you can at your local comics shop, but when they3re gone, they3re gone, unli#e their graphic novel fellows that you might find hanging around your local boo#store or !ma7on a little longer. &econd, despite 1 binding these in suare $restige$ format and writing the  boo#s3 names on some of their spines, I3m not sure these are all that different from the Countdown Specials that 1 published around Countdown to Final Crisis time, though they cost twice as much. ost of these $800age &pectaculars,$ as the covers announce, contain only four issues, or 99 pages, for :;.<<. Countdown Special: Eclipso, touted as an $90age =iant,$ contained three issues and cost :>.<< so did the Jimmy Olsen volume, and so did the New Gods volume. That is, there3s some e"citement that the  DC Comics Presents boo#s are a good appro"imation of a trade paperbac#type product released monthly and at a price more affordable than trades. Instead, I3d suggest these are not overmuch different than the 90 age =iants or &pecials that we3re already used to reading, but at a greater price point than those other boo#s. I accept the argument that the stories in these boo#s might not otherwise support a trade paperbac# collection. There are stories among these  DC Comics Presents collections that I3m thrilled to see available again to the public  =eoff %ohns and %eph /oeb with d c=uinness on Superman, especially  but that aren3t tied to any specific event nor are they $big$ in their own right, and I agree it wouldn3t be worth 13s money to publish them as trades. robably they will sell in these smaller choppedup versions. But I still don3t li#e the precedent of these $newsstand$ trade volumes, here today and gone tomorrow. If 1 is going to reprint these stories, they might as well reprint them in a way that3ll last more than 5ust a couple of months else I3m not sure these stories necessarily needed to be reprinted at all. /et me be nothing, however, if not inconsistent. !ll of that said, I love 1 omics history, and I especially love getting to fill in the little gaps I have in my 1 omics reading  when %ason ?usch teamed up with original 4irestorm ?onnie ?aymond in %ason3s Firestorm series, for instance, or when hec#mate3s &asha Bordeau" appeared in d Bruba#er3s Batman prior to Batman: MurdererFu!iti"e, for another. !nd I was nice enough to have a friend who slipped me some of these DC Comics Presents volumes, many of which fit between trades that I already own. I am reading and en5oying  DC Comics Presents, even despite my misgivings. &o, coming tomorrow is a loo# at all three issues of  DC Comics Presents:  Bri!#test Day, considering how the boo#s read and also offering a bit of conte"t for new readers  this timed to coincide with the ollected ditions review of the first Brightest 1ay hardcover collection that we ran last wee#. ore DC Comics Presents reviews will follow over the ne"t few months, sometimes timed with a loo# at a relevant boo#.

My Favourite Singer Is Pink 

y favourite singer is in#. I thin# some time ago most of you didn3t #now her,  but since she sang the song $/ady armalade$ with hristina !guilera, ya, /i3ll @im and iss lliot, most of you 5ust could see her in the video.

in#3s real name is !licia oore. -er birthday is on &eptember the 9th 8<;<. &he grew up in hiladelphia, A&! with her parents, her brother and her stepsister. +ery early she  began to write her own songs and most of them were about growing up in hiladelphia. !s a teenager, in# sang in a rap group as a bac#ground singer, wor#ed as a dancer and at last she was in a girl group, too. But she didn3t li#e this group &o she started her own career as a solo singer. I thin# one of her most successful songs is 3ou ma#e me sic#3 but I don3t thin# that lots of you #now it. y favourite song from her album 3Try this3 is calledC 3=od is a 1%3 I thin# the lyrics are more important than rhythm and melody in her songs. I also thin# in# hasn3t got the best voice, but I li#e her lyrics much. They mean a lot and I thin# 5ust when youDre down because you have trouble or something else, you can sit down and listen to one of her songs and youDll feel better. Because I thin# they can help and can give you a little bit selfconfidence. In the song do what you do she sangC I

say

&ay what itDs

your

!nd

you

I

say

life,

mean gotta

itDs

your you

you life, gotta

do say

when ma#e

do

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what

you you you

your it

own your

what

what

ean

!nd

you

gotta

&ay

u7

what

what

ean u7

do

you

gotta do

your it

way

say

when ma#e

rules

do

you mean

say

you own your

say rules way

*f course not all of her lyrics are the best, but when you listen to the right song in the right situation it can help a lot. !t last I want to say that I thin# most of all I li#e her so  because of her pin# hairE

Interactive life

In the fields of information science, communication, and industrial design, there is debate over the meaning of Interactivity. In the $contingency view$ of interactivity, there are three levelsC 'oninteractive, when a message is not related to previous messages ?eactive, when a message is related only to one immediately previous message and Interactive, when a message is related to a number of previous messages and to the relationship between them. Interactivity is similar to the degree of responsiveness, and is e"amined as a communication process in which each message is related to the previous messages e"changed, and to the relation of those messages to the messages preceding them. Human to human communication C

-uman communication is the basic e"ample of interactive communication. Because of that, many conceptuali7ations of interactivity are based on anthropomorphic definitions. 4or e"ample, comple" systems that detect and react to human behavior are sometimes called interactive. Ander this perspective, interaction includes responses to human physical manipulation li#e movement, body language, and6or changes in  psychological states. Human to artifact communication C

In the conte"t of communication between a human and an artifact, interactivity refers to the artifactDs interactive behaviour as e"perienced by the human user. This is different from other aspects of the artifact such as its visual appearance, its internal wor#ing, and the meaning of the signs it might mediate. 4or e"ample, the interactivity of an iod is not its physical shape and colour (its socalled $design$), its ability to play music, or its storage capacityFit is the behaviour of its user interface as e"perienced by its user. This includes the way you move your finger on its input wheel, the way this allows you to select a tune in the playlist, and the way you control the volume. !n artifactDs interactivity is best perceived through use. ! bystander can imagine how it would be li#e to use an artifact by watching others use it, but it is only through actual use that its interactivity is fully e"perienced and $felt$. This is due to the #inesthetic nature of the interactive e"perience. It is similar to the difference between watching someone drive a car and actually driving it. It is only through driving the car that you can e"perience and $feel$ how this car differs from other cars.  'ew edia academic +incent aher defines interactivity as $the relation constituted by a symbolic interface between its referential, ob5ective functionality and the sub5ect.$

Computer science C

The term $loo# and feel$ is often used to refer to the specifics of a computer system3s user interface. Asing this as a metaphor, the $loo#$ refers to its visual design, while the $feel$ refers to its interactivity. Indirectly this can be regarded as an informal definition of interactivity. ! more detailed discussion of how interactivity has been conceptuali7ed in the humancomputer interaction literature, and how the phenomenology of the 4rench  philosopher erleauonty can shed light on the user e"perience, see (&vanaes 2000). In computer science, interactive refers to software which accepts and responds to input from humansFfor e"ample, data or commands. Interactive software includes most  popular programs, such as word processors or spreadsheet applications. By comparison, noninteractive programs operate without human contact e"amples of these include compilers and batch processing applications. If the response is comple" enough it is said that the system is conducting social interaction and some systems try to achieve this through the implementation of social interfaces. !lso, there is the notion of #inds of user interaction, li#e the ?ich AI. Interactivity in new media C

Interactivity also relates to new media art technologies where humans and animals are able to interact with and change the course of an artwor#. !rtists and researchers around the world are wor#ing on uniue interfaces to allow new forms of interaction that e"tend beyond the GH?T #eyboard and the now ubiuitous mouse. !rtists, such as &telarc wor# to define new interfaces that challenge our notion of what is possible when interacting with machines. -is -e"apod for e"ample loo#s li#e an insect though wal#s li#e a dog and the locomotion is controlled by shifting the body weight and turning the torso. *thers li#e @en ?inaldo have defined uniue interfaces for fish in which &iamese 4ighting 4ish are able to control their rolling robotic fish bowls to interact across the gap of the glass. &imon enny3s etit al allows a two wheeled sculpture to sense and respond to human presence and intelligently navigate the environment. Creating an interactivity C

+arious authoring tools are available for creating various #inds of interactivities. &ome of the most common platform for creating interactivity includes !dobe 4lash and lately released icrosoft &ilverlight. The most commonly used authoring tools for creating interactivities include the -arbinger3s ?aptivity and !rticulate3s ngage. e/earning ma#es use of a concept called as interaction model. Asing an interaction model any person can create interactivities in a very short period of time. &ome of the interation models present with authoring tools fall under various categories li#e games, pu77les, simulation tools, presentation tools,..etc which can be completely customi7ed.

The impact of the internet The computer is a fi" part of every modern office and the greatest part has also an access to the Internet. ompanies already present their products, their services on the

Internet and so they get more fle"ible. The ne"t advantage I want to mention is the faster development. any universities and research institutions are also lin#ed. They are able to e"change e"periences, novelties and often they start new pro5ects together. If they are lin#ed, they can save time and money. specially at the business sector #nowledge is power. If you are the leader of a  product, of a technology or 5ust of an idea you are able to ma#e a lot of money. To get into this position, the Internet can play an essential part. ompanies all over the world are online. If you want, it is no problem for you to e"change e"periences, you will hear new things, you will see some facts from another point of view. 4or this reason you will find new solutions, new ways to go, so ta#e this chanceE /earning by doingJ, everybody #nows this phrase and its still an essential part concerning the Internet. hildren also use the Internet, most of the time they will playJ over the Internet, but they learn to wor# with the computer. There is only one way to learn something, you have to do it. ven itDs the first contact with the computer, after a few minutes the person will #now that the computermouse is no animal running on the monitor. -e or she learns to write on the #eyboard, to navigate, to open and close  programs, to save data... within hours. Try to do that on a normal computer course for  beginners, you will need more time and the most important fact, itDs not as funny as surfing on the Internet and so they participants are less motivated. /etDs change over to another positive effect of the Internet. In any case, everybodyDs private situation is different. 4or many women their own children are the main reason for staying at home. 'owadays this wonDt be a problem any more, you can do wor# on your computer at home, called telewor#ing. !lso men ta#e this opportunity to wor# at home. Hhat are the conseuences, the advantages of telewor#ingK &ure, if you have a family, you can spend more time at home, probably you can spend more time with your children. 'e"t is, that you can organi7e every day in the way you want to. eetings at the company are reduced to a minimum. Telewor#ing is also an advantage for the owner of the company. *fficial studies substantiate that people who wor# at home are more motivated than their colleagues at the office. . ou see, the Internet is really a very positive medium. Ase the Internet and discover the advantages of this new, forwardloo#ing mediumE !nother advantage of the internet is that you can 5oin a community. ou can create new social contacts all over the world, which you could not do so easy without the internet. &uch communities can also help people who can not go out to find friends in the real life because they are disabled. Therefore they can chat with other  people via the internet. &ometimes it is also easier for people, who are afraid to loo# into the otherDs face while tal#ing, to chat with a person that they do not #now. There is something between them which ma#es it easier for them to communicate. It also does not matter if you have a terrible appearance because you can pretend to be whatever you want. ou can also change your gender and your age to tal# about topics which you do not normally do.

-owever, there are no time and place limitations and there are no boundaries,  both geographical and political. ou can chat with people in ustralia  and you have freedom of your mind in a way. oreover the internet is much cheaper than the real life, e.g. phoning a friend in !ustralia costs more than to chat with him. 4rom my point of view the email has replaced the traditional letter. ou do not have to buy stamps anymore and it is much faster and also for free. ou can also add files to your mail and thatDs why a big data transfer is possible. Therefore you do not have to send dis#s with information around the world anymore and you have your information in a digital way. !nother free service of the internet is sending &&. ou can save a lot of money if you do not send it with your mobile phone especially from ustria to !merica. ou also have the opportunity to register as a user. Then you can use more things, e.g. sending postcards, Imessages (messages between registered users), and lead an address boo#. ou can also place your digital photos in the internet. Hith a password and a login name your friends in !merica can loo# at your photos without sending them to them. !nother important part is online gaming. ou can play with people from all over the world and share your #nowledge. In my opinion itDs more e"iting to play with friends than playing alone. !dditionally, another big advantage of the internet is the easy access to information. *nline reference boo#s and dictionaries replace the way to the boo#shop or to the library. It is again cheaper to search for information in the internet than to buy a  boo# that is old after one year. In the internet a lot of information is renewed and up to date. ou can also find information which is very new and a boo# does not e"ist yet. oreover you can read the daily newspapers from all over the world, sometimes for free. ou do not have to buy them anymore. In addition, most newspaper sites have an archive in which you can search for old articles

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