The Art of the Internet

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Slides from a workshop session with RCA Curatorial Studies Students on the uses and abuses of online technologies in arts and cultures

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CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

CORE TEAM

Simona Maschi, IT

Vinay Venkatraman, IN

Alie Rose, UK

David Gauthier, CA

Eilidh Dickson, UK

Elena Gianni, IT

Ishac Bertran, SP

Nina Christoffersen, DK

Jamie Allen, CA

Kirsti Andersen, DK

Marcin Ignac, PL

Mike Akopyan, RU/USA

Priya Mani, IN

CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

Jamie Allen, CA

Marcin Ignac, PL

CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

OUR VISION

To design beautiful experiences, which are peoplecentred and business-focused. To be a place for new thinking in design, creativity, technology, and prototyping. To create value through education, research, and consultancy capacities.

CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

LOCATION & FACILITIES

The CIID space hosts our integrated structure of Education, Consultancy and Research.

Spread across multiple floors are student studios, lecture spaces, consulting offices and facilities such as a workshop, photo studio and electronics Lab.

A cafe-like ground floor of the building is used for OPEN lectures, exhibitions and other public facing events.

CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

Internet “Culture”?
“The new literacies of the Internet... influence all areas of our personal and professional lives.”

Theorizing Digital Cultural Heritage, 2007

Internet “Culture”?
Dynamic Social Realtime Collaborative Self-Aware Creative
Owen McBride Platt, 2011

Dynamic

Web 2.0 buzzwords: Dynamic Web, Rich Internet, Ajax

Social

Web 2.0 buzzwords: Folksonomy, Social software/ networking

Realtime
ʻfeedsʼ all ʻstaticʼ pages

audio/ video

Web 2.0 buzzwords: microblogging, citizen journalism

Realtime
I had Twhirl, my Twitter client of choice, on my desktop, and immediately typed, “Did anyone else in Beijing just feel that earthquake?” The client refreshed “tweets” from others, and there were at least half a dozen comments before mine about the quake. Amazingly, I saw that there were people from Shanghai who’d felt it too. My first instinct after that was to look at the U.S. Geological Survey website to see whether it had been reported yet. Clicking on “Outside of the U.S.” I saw a big red square on a map of Asia in what I could see was Sichuan Province, and it hadn’t been written up yet...

Collaborative

Web 2.0 buzzwords: microblogging, citizen journalism

Collaborative

Self-Aware

Web 2.0 buzzwords: cewebrity, flogs

Busted. Nailed. Snagged. As many of you have figured out (maybe our speech was a little too funky fresh???), Peter isn't a real hip-hop maven and this site was actually developed by Sony. Guess we were trying to be just a little too clever. From this point forward, we will just stick to making cool products, and use this site to give you nothing but the facts on the PSP. - Sony Computer Entertainment America

Creative

buzzwords: netart, surf-clubs

Mapping the landscape
• Content What is being discussed/shared/shown/explored? • Interaction How does the user engage? What do they do? • Network How do users link to one another? • Social benefit How much value does one user get from the participation of other users? • Collective action How much do people work together? Nina Simon, Museum 2.0

Fruitful online encounters often combine:

“a successful fusion of a plausible promise,

an effective tool and an acceptable bargain with the users.”
Clay Shirky, Here Comes Everybody

Case Studies
Indianapolis Museum of Art

Case Studies
Teens Programme Walker Art Centre

Case Studies
Powerhouse Museum Sydney

Classification/ Taxonomy

Folksonomy

Case Studies
World Beach project, V&A with artist Sue Lawty

Case Studies
My life as an object

Case Studies
History Tag

Case Studies
Wikipedian in residence @ British Museum

Case Studies
Decoding Art tour Manchester Art Gallery

Case Studies
Ghostbustour NY, 2007

Case Studies
Virtual Public Art Project

Rachel Ehrgood, Neon Diamonds Down Drift

Case Studies
US Holocaust Memorial Museum Preventing Genocide learn more and take action

Case Studies

whitney artport

Case Studies

[...] participation environments must be designed and managed as dynamic systems, not as fixed structures

A. Russo, Museums and the Web 2009

Online Technologies
A few applications and what they do

Facebook
Informational Newsfeed / Text based Groups / Profiles (fans / friends) Transaction based Public / Private Projects a singular voice Ambient awareness What kind of relationships are formed?

Flickr
Image sharing Privacy Levels Copyright Options Web Services Interest Groups Comments Tags What kind of relationships are formed?

YouTube/Vimeo
Video Content User contributed Rating systems Category/Channel/Group Recommendations Copyright?

What kind of relationships are formed?

Soundcloud
Purposeful (encyclopedia project) Collaborative authorship Extremely public Editing hierarchy Archive of changes Accountability? What kind of relationships are formed?

Wikipedia
Purposeful (encyclopedia project) Collaborative authorship Extremely public Editing hierarchy Archive of changes Accountability? What kind of relationships are formed?

Google Maps/Earth
Geolocation Multimedia links Private/Public Aesthetics What can be mapped?

What kind of relationships are formed?

NING
Social Network generator Subject-based dialogue Walled garden Interest Groups

What kind of relationships are formed?

Myspace
Music & arts basis Youth-centered Friend numbers “Thanks for the add” Everything at once

What kind of relationships are formed?

twitter
Instant Messaging Micro-blogging Spontaneous / On the go Non-committal Frequent Snapshot (Community) Multi-viewpoint No privacy - All or nothing What kind of relationships are formed?

Why go online?
Promise / Tool / Bargain Openness Permeability Dialogue Trust Sustainability Information Help
Not only open standards and content but... organizational transparency? financial transparency? open attitude? accepting external ideas? accepting external resources? Can trust relationships develop between the public and institution/organization? Trust -> Loyalty? Sustained relationships between organizations and the public Valuable feedback and experience metrics Buy-in and support from an expanded community

Arts & Cultural Phenomena Online
Background Identities Net Art Crowds Networked “Space” DIY / Learning

networks of art

but what does the MEDIUM of the network DO to us?

how has the creation and reception of creative works changed?

what has the Internet done to “art”?

good? bad?

where is the work?

when is the work?

what is the context of the work?

what is the context of reception?

what new voice does the art/artist have?

formats
what are the appropriate kinds of media to put online?

what “formats” for experience does the internet support? ignore?

STATS
uk arts and cultural activities online

http://www.artscouncil.org.uk/media/uploads/doc/Digital_audiences_final.pdf

http://www.artscouncil.org.uk/media/uploads/doc/Digital_audiences_final.pdf

http://www.artscouncil.org.uk/media/uploads/doc/Digital_audiences_final.pdf

http://www.artscouncil.org.uk/media/uploads/doc/Digital_audiences_final.pdf

http://www.artscouncil.org.uk/media/uploads/doc/Digital_audiences_final.pdf

IDENTITIES
personal / artistic / institutional

me online

“real” world me

born: windsor, ontario

etc. 1956

performed artifacts

“on the presentation of self in everyday life” erving goffman 1956

dramaturgical perspective
“self” is a sense of who one is, a dramatic effect emerging from the immediate scene being presented

symbolic interactionism
people act toward things based on the meaning those things have for them; and these meanings are derived from social interaction and modified through interpretation.

identity convergence

“virtual reality”vs. ambient technology

“virtual reality”vs. ambient technology

what are aspects of your “virtual” identity

what are aspects of your “real” identity

is there a difference? which of these is the “real” you!? should you care?

As any millennial can attest, the idea that there is an in-person ‘real’ version of you that comprises your full identity and an online personage that bears no impact on your ‘real’ self, isn’t an accurate description of contemporary life.
http://www.artfagcity.com/2010/09/09/img-mgmt-what-relational-aesthetics-can-learn-from-4chan/

identity 2.0... identity 3.0...
rhetorical hype? more of the same?

ART 2.0?
new net practices / new net medias

NET ART
new net practices / new net medias

what about art that exists BECAUSE OF / ONLY online?

works that exist online to reformulate other media/art

On Kawara

On Kawara Update

MTAA

1 Year Performance

TEHCHING HSIEH

1 Year Video Performance

MTAA

Synthetic Performances

The Gates

christo and jc

The Somerville Gates

can’t see 3D

KIM ASENDORF

works that are -intrinsicallyabout or referencing online culture?

killing lena

internet folklore reflexions of online culture

The Dumpster

Golan Levin

works that use the network to deliver content / media

FROM HERE ON OUT
device specificity problems with managing delivery platforms!

works that employ interaction aesthetics (real-time)

Continue

Claude Closky

vaiavanti.com

Rafael Rosendal

from the dark past

Rafael Rosendal

works that require or initiate physical action-at-a-distance (network as coordination)

Kings Cross Phone In
heath bunting

Flash Mobs

friendsasfonts.com

ThruYou

Kutiman

Friendster Suicide

Friendster Suicide

works that use the “materiality” of the Internet

jodi.org

constant dull art

net acoustics

bernhard garnicnig & jamie allen

works commenting on or re-appropriating other web forms

trina mould

Dot2Dot Porn

michael mandiberg

works that are... uh... not works?

dump.fm

image literacy

chat roulette

performance art?

conserving & collecting

CROWDS
crowd sourcing / wisdom of the crowd user generated content

99Designs and GeniusRocket - Crowd Creativity CrowdEngineering - Distributed Knowledge Innocentive -Open Innovation Lionbridge, 10EQS & Amazon Mechanical Turk - Cloud Labor RocketHub - Crowdfunding SmartSheet, CrowdControl, Spigit and Brightidea - (Crowdsourcing) Tools

DIY / Learning
para-academic and institutional practices

http://theartoftheinternet.tumblr.com/

CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

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