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When you're done in the Oreburgh area, you'll want to backtrack towards Jubilife City. Doing so will allow you to begin the quest for our second badge! But since you have the skill Rock Smash and can now use it with the Coal Badge in your inventory, spend some time in Oreburgh Gate en route to Jubilife City. Head to the north of the first room and smash through the boulders (we taught our Onix the skill, but you can teach any one of your Pokemon the skill as long as it's applicable to them). On the basement floor, which you can access via some stairs beyond the first breakable boulders, items can be found, as well as an all-new Pokemon for you to catch²Psyduck. You can't explore the entirety of this bottom floor without a Bicycle, which we'll get later... but in the meantime, grab the two items you can get right now, TM 70 Flash and Stardust. To continue, you have to head back to Jubilife City. This time around, head north out of the city (after healing your Pokemon and otherwise preparing for your journey). This will bring you to Route 204, which you will head north on. If you're following this walkthrough, you already visited this area once, so the trainers here should have already been fought. Head through their locales towards the Ravaged Path, a small cave you will encounter. You must use Rock Smash to proceed, so bring your Pokemon with that skill with you. In the Ravaged Path, you can head northward and to the left, where TM39 can be found. Otherwise, you'll want to head rightward. The passage back outside will lead you to the other yet-explored stretch of Route 204. Wrap around the winding pathway until you're headed north, and then go to the east side of the path, towards the grassy patch. Two trainers will be found around here²Aroma Lady Taylor, with her Budew and Cherubi, and Bug Catcher Brandon, with his Kricketot and Wurmple. You should also find an Awakening in their midst to add to your inventory. Before heading north towards Floaroma Town, be sure to go all the way to your left, through some more grass and into a small isolated patch of land, where TM09 can be acquired. After grabbing TM09 and fighting the aforementioned trainers, head north toward Floaroma Town. Guarding the path to the town as you go will be a pair of Pokemon training twins, Liv and Liz. They'll fight you simultaneously with their level nine Pachirisus (worry not²you'll get to use two Pokemon at a time as well, giving you two turns per round). When their Pokemon are slain, you can finally go north into town.

Within this small, flower-filled town, there's little to do. However, exploration is always a great idea. Explore the entire village, but be sure to check out some areas of specific interest. On the right side of town, you can enter a house and talk to a couple of people who will explain the importance of Honey to you. Honey can be used, ultimately, to catch some very rare Pokemon, so heed their words. Back towards the center of town, another house can be found. Speak with the girl within this house (she'll be accompanied by a Pokemon) and answer "yes" to her question. This will net you TM88 for your inventory. The building to the right of this building is of special interest, however. This is an accessories shop, where Pokemon accessories can be purchased. You may be interested in this "side aspect" of the game, so explore the inside thoroughly. Items can be bought with berries, and coincidentally, there are two small berry bushes planted right at the entrance into the building. Examine both bushes to grab two berries²a Oran Berry and a Cheri Berry. Keep in mind that the fertile soil left in the bushes' wake make good land to plant new, much more permanent berry plants. You can later visit them after watering them and allowing them time to cultivate to grab some more berries en masse. Within the store itself (other than being able to buy accessories), you can also grab two more items. One person within will give you a Sprayduck, a key item which allows you to water your planted seeds. That will come from the lady on the left side of the store. The non-merchant character on the right side of the store will hand over a Chesto Berry if you speak to her (she's rather passionate about berries!) After speaking to everyone in town and exploring thoroughly (you'll probably notice a couple of Team Galactic members in the northwest corner of town... don't worry, we'll deal with them really soon), head eastward to Route 205. Initially, anyway, we'll be on Route 205 for only a short time. Don't worry about any of the new Pokemon you'll find here just yet. Instead, simply head rightward down this beginning area of the route. Make sure to grab the Chesto Berry and the Pecha Berry from the bushes that line the north end of the path as you go. Before long, you'll run into a little girl on the path. Speak with her in order to catalyze upcoming events. It appears her father is missing and has been taken due eastward, to the Valley Windworks. With fully-healed Pokemon, head eastward (north northward over the bridge yet) and into the Valley Windworks. Once here, again avoid the grasses (just for now, so we can get the storyline stuff out of the way) and approach the east end of this small area. A Potion can be found lining the rightmost barrier in the area. Then, head north toward the building, which a Team Galactic Grunt is guarding. He'll throw a level eleven Glameow at you, but you shouldn't have much trouble taking him out. Regrettably, he'll lock himself inside the building with his Works Key, leaving you in need of a key of your own. Thankfully, one can be found back in town. Head westward back to Floaroma Town immediately. Back in town, little has changed, save one very important detail²the Team Galactic members in the northwest corner of town have moved, giving you access to Floaroma Meadow. However, they aren't too far away, and as

you go north, you'll be forced to fight them both. Both are Galactic Grunts, but they throw very different Pokemon your way. The first will throw a level nine Wurmple and a level nine Silcoon at you, while the second Galactic Grunt (called "III" in the grid above) will come at you with his level eleven Zubat. When both are defeated, the Honey merchant in the area will thank you by giving you some Honey of your own. As we mentioned earlier in the walkthrough, slathering Honey in certain areas will allow you to lure rare Pokemon to catch, if you're patient! You can buy a veritable unlimited quantity of Honey from the guy you just saved at $100 a clip. Even more importantly, however, you will get the Works Key, which was dropped by the duo of grunts. You know what you must now do. Head back to Valley Windworks posthaste to save the little girl's dad! Use the Works Key on the door and enter the building there (that the Galactic guy earlier went in). Once inside, you'll have to fight a couple of Galactic Grunts²both are simple and throw laughable Pokemon your way. Their commander, however, Commander Mars, is a little bit more difficult. She'll come at you with a level fourteen Zubat and a level sixteen Purugly. Be persistent, trade in and out Pokemon as needed, and use healing items. This will be the most difficult fight you've faced thusfar (the Zubat is nothing, but the Purugly is something else entirely). When the commander's Pokemon fall, however, father and daughter will be reunited, and we can move on with our quest! Instead of heading east/west along Route 205 like we have, we can now head over the bridge and go northward along the bulk of the route. Eterna Forest, at the far north end of Route 205, is our next destination. Getting there, however, is not easy. Eight different trainers of varying strengths and weaknesses will meet you en route, and you'll need to deal with each of them in order to continue. This doesn't of course mention the random battles which you'll be expected to partake in as well. Route 205 has a couple of notable Pokemon running about, such as Pachirisu and Buizel, but getting through the trainers should be a bigger worry. As you head over the bridge, you'll meet you first match in Camper Jacob, who comes at you with a level fourteen Ponyta. After him is Hiker Daniel, who can be accessed by going through the grass to the left of Jacob and then up the stairs. Daniel has four level eleven Pokemon at his disposal²two Geodudes, a Machop and a Bidoof. When he's defeated, be absolutely sure to grab the X-Attack item to his right. Take the stairs back to your right thereafter. You'll run into Aroma Lady Elizabeth and her paltry level fourteen Budew here. Make quick work of them, then slide north through some grass. Picnicker Siena is your next target. Her Shinx and Pachirisu will put up a fight, but not much! In her vicinity, you'll find three items of interest²a Poke Ball, a Pecha Berry, and an Oran Berry. Remember, you can replant seeds to make more sustainable bushes for the future! After Siena is taken care of and the three items are acquired, backtrack to the staircase you took into this grassy area. This time, head north over a bridge (you'll have to deal with Camper Zackary and his Geodude en route). Once over the bridge, Hiker Nicholas and his level fourteen Onix will stand in your way. If you continue north from there, Battle Girl Kelsey will fight you with her Machop. Be sure to grab the Repel to the left of her before proceeding! As you swing right, the final trainer in this area, Picnicker Karina, will stand in your way. Her bizarre Pokemon, a Piplup, will give you a bit of a challenge, but at level fourteen it's not yet incredibly strong (nor evolved). Beyond her is a building which is an awesome building indeed, for if you talk to the old couple within, they will heal your Pokemon for free! Not a bad deal at all, especially considering we're gonna be in the fray for a little while longer. When all's said and done, head north to Eterna Forest (but be sure to take the stairs south of the house first in order to acquire a Super Potion.) When you enter Eterna Forest, you'll run headlong into a woman named Cheryl. She will automatically join you for your journey through the forest, since she feels she can't get through it by herself. Thankfully, she's equipped with a Chansey, and what's even better is that she and her Chansey will keep the party fully healed. This means after each battle, everyone's status will be at 100%! Not a bad deal at all! After she joins up, talk to the boy to your left, then go through the grass to his left to grab an Antidote before proceeding northward. Go slightly north, and then to your right, where you'll run into a powerful duo of Pokemon trainers. Bug Catcher Jack and Lass Briana will come at you as a team (because you'll always have the two-Pokemon advantage). Their Wurmple, Pachirisu, Beautifly and Silcoon can give you a hard time, so play a disciplined game, healing and switching Pokemon in and out as necessary. When their Pokemon are felled, be sure to grab the Parlyz Heal beyond them. It's almost impossible to miss. Then, proceed rightward, and swing south when you can't go right anymore. This will run you into a duo of trainers, Psychics Elijah and Lindsay. Both will fight with powerful level fifteen Abras. To their south, you'll find a great item to just come across, a Great Ball. We know this is an arduous place, but keep on going! You're almost in the clear! To the right of the location of the Great Ball, you'll run into another powerful duo of trainers. Bug Catchers Donald and Phillip will try to put a quick end to your visit to the forest. Donald has two level twelve Pokemon, Burmy and Kricketune. Phillip has three Pokemon of his own, a level nine Wurmple, a level thirteen Dustox, and a level eleven Cascoon. When both of these foes are set aside, continue to your right, into the southeast corner of the forest. A Potion can be readily found there. Now keep in mind you can have some fun in Eterna Forest, as well. There are a handful of new Pokemon to catch here, so if you have Poke Balls and some will, you can grab all sorts of new creatures. The steady

creatures found in both versions of the game here are Buneary and Wurmple, but depending on the version of the game you have (we have Pearl), others can be found as well. Keep this in mind as you head north through the last stretch of the forest, and to the safety of Route 205 once more. After grabbing the aforementioned Potion, go north and seek out the final two trainers in this area. These two psychic trainers, Kody and Rachel, will come at you with a level fifteen Meditite and a level fifteen Psyduck, respectively. Subdue their creatures and continue north as the path bends to your left. You can find some Honey in the grass on the left end of the north-leading passage. Then, you'll reach the end of the forest. Cheryl will bid you adieu and go off on her own. You'll see some saplings blocking your path to an area north of you. We'll take care of that momentarily. In the meantime, go rightward and back onto Route 205. Things are rather simple from here. Head eastward and to the bridge with some fisherman on it. .Three of the four fisherman will challenge you to a Pokemon battle. Joseph will come at you with a level fourteen Goldeen. Zachary will have a couple of level ten Magikarp and a level thirteen Goldeen to throw at you. However, Fisherman Andrew has the best party²six level ten Magikarp, all of which are incapable of attacking! How odd! Once on the other side of the bridge, swing southward and then westward along the thin pathway near the water. This will run you headlong into a Potion to add to your inventory. On the other side of the water, you'll find four berries on bushes²two Oran Berries, a Pecha Berry, and a Cheri Berry. After grabbing all of those, head eastward into Eterna City. RPG fans usually enjoy exploring new towns in their games. Eterna City is just another of these towns we get to explore. As you explore, note the location of key buildings (such as the Pokemon Center and the Poke Mart), visiting them if you must. The gym at the bottom of the town, which we won't yet visit (if you're following this walkthrough, anyway), has a Super Potion behind it if you care to grab it. There's also a three story condominium building behind the gym which you should visit. On the ground floor, you can trade a Buizel for a Chatot with a woman there. This is a good deal, especially considering there are Buizels to recapture for your own collection in the vicinity of town. Definitely take her up on this trade. On the second floor of the condo building, you'll be able to talk to another woman, who will hand over TM67. This is for a skill called Recycle... not exactly necessary, but nice to acquire nonetheless. If you shoot southward out of town, you won't be able to pr oceed because you haven't yet gotten a Bicycle. However, you can find the professor's assistant's father, who will give you Exp. Share, perhaps one of the best items in the game. You're supposed to get it a little later, but getting it early can't hurt, right? Also, if you head into the house right next to the Pokemon Center, you can talk to an old man who used to be a skilled spelunker. He and everyone in the house will talk about the underground and give you an Explorer's Kit to explore for yourself. More on that later. If you've already run along the north end of town, then you would have already gotten TM01 automatically, but if you haven't, go to the north end of town to catalyze the event to get the technical machine. This is an extremely important item that you must have to continue the game, for it can teach a Pokemon the skill "Cut" and allows you to get through those pesky saplings that were blocking our path at several points earlier. This will also grant you access to some side areas, which we will now cover right here in this very walkthrough. (Also, be sure to visit the Herb Shop in town... new items can be found there if you're daring enough to give them a try). It's time to go to the gym in Eternia City and grab your second badge. But first, we want to direct your attention to the east side of Eternia City, where you can access Route 211. You can't do much here yet, but you can catch some new Pokemon in the grasses and in the nearby cave to the east of the route. Meditites, Hoohoots, and Ponytas can be caught in the grasses of Route 211, while in the nearby cave, Cleffa and Chinglings are amongst the new Pokemon available. Catch what you want (we caught them all, naturally) before proceeding. Even though you can't really go anywhere on the route or in the cave yet, catching these Pokemon now simply means you don't have to worry about it later when you come through here as part of the primary story. If you're interested in more detailed descriptions on what's going on throughout Route 211, you'll have to wait 'til later. What you will run into, however, are three trainers. One is slightly obscured in the grasses at the beginning of the route. Ninja Boy Zach will have a trio of Zubats, levels thirteen, fourteen and fifteen. Hiker Louis is further right, out in the open, an will have two rock Pokemon, a Geodude and Onix (both level fifteen). Finally, if you wrap on around the north end, under the bridge, you will fight the third trainer in the area, Birdkeeper Alexandra and her high-level Hoothoot. Beyond her is TM12. Make sure to grab that before vacating the area. Now, onto Eternia's gym (which is located at the south end of town). The gym leader in the town, Gardenia, uses a Cherubi, a Turtwig, and a Roserade. This means that you should have a team of Pokemon, hovering around levels 16-20, that can stand up to these kinds of foes. Our particular party consisted of the following six Pokemon: Luxio, Zubat, Bibarel, Kricketune, Staravia, an Machop. With a team like this, you should be just fine going into the gym This gym is a little different than the last one we ran into. When you enter, talk to the man at the entrance to be introduced to the area, and then talk to the gym leader in the doorway. Don't worry, you won't have to fight her yet. Instead, in the room beyond (which is an outdoor room, oddly enough), you'll have to find four trainers to fight and defeat before fighting Gardenia herself. They have to be found in order, though. The first one, Lass Caroline,

can be found in the northwest part of the gym. She'll come at you with a Cherubi and a Roselia, both level fifteen. Next is Aroma Lady Jenna, who is in the southwest part of the room. She'll come at you with three Budew, ranging from levels thirteen to fifteen. In the southeast, Aroma Lady Angela will have a lone Pokemon²a Turtwig²for you to deal with. And finally, in the northeast, Beauty Lindsay and her Roselia will try to stop your progress. When those four are defeated, Gardenia is yours. We recommend leaving to hit the Pokemon Center first, in order to heal your team, before going up to Gardenia and taking her on. She has three Pokemon²a level nineteen Cherubi, a level nineteen Turtwig, and a level twenty-two Roserade. Remember to focus on their weaknesses (such as rock and wind) to subdue them quickly. This may prove to be a difficult fight for you, depending on your current team's makeup, but just remember to switch out and heal as necessary. She may do the same (she used a Super Potion on her Turtwig when we fought her), but she shouldn't put up too much of a fight, especially in comparison to what's to come. Nonetheless, when Gardenia's three Pokemon fall, the Forest Badge is yours. With the Forest Badge, you can now teach a Pokemon the skill "Cut" (with TM01) and actually use it outside of battle, to cut down the small sapling trees. The Galactic HQ at the north end of town is therefore our next destination. The bicycle shop's clerk is within, and he must be freed up in order to continue. Be sure that before you enter the building, however, you go around the right side of it. Using Cut on another sapling there, you can find TM46 beyond it. The building itself is made up of four stories, with Commander Jupiter on the top floor. Each of the other three floors has trainers and non-combatant members of Team Galactic. Talk to everyone to find out who will fight you and who won't. There will be two Galactic Grunts on the first floor, two more on the second floor, and one more on the third floor, along with Scientist Travon and his powerful level fifteen Kadabra. However, Commander Jupiter on the top floor will be your primary target. Fighting her, as well as her level eighteen Zubat and level twenty Skuntank, will prove to be a challenge. However, the money and experience you get for the fight is well worth the effort. Not only will her defeat free the bike shop's clerk, but if you go and visit his shop after leaving their headquarters, he'll reward you with a Bicycle. This is an item that you'll need in order to continue your quest... and now, we will do just that. With the Bicycle now firmly in your inventory, you can head south from Eternia and onto Route 206. Biking is the only way to traverse this place, and as you speed along, you'll be forced to battle various bikers²eight cyclisttrainers in all, in fact²in order to procee easily. The eight cyclists on the road will provide you with very little trouble. Since they are all titled "Cyclist" you can simply look at the chart above and see what Pokemon they'll throw at you. The most interesting battle is the last on the road; Cyclist Kayla has a Pikachu, marking the first time in the game where you can see what is perhaps the Pokemon series' biggest icon. Once at the south end of the route, you can go into the building you find. Talk to the people there²one will give you a Flag for your inventory (more on these later). Before continuing southward, however, look to your right. You'll see some saplings blocking a pathway to the area below the route above (the grasses here are where the Pokemon in the area, including the all-new Bronzor, can be found). In fact, to continue along with our walkthrough, you'll need to have very specific Pokemon with you. Cut, Flash and Rock Smash are all necessary here, so have the Pokemon with you that have those skills (Cut and Flash we have on our Kricketune, while our Onix has Rock Smash). Use Cut to get through the saplings and then work your way northward underneath the road above. There's only one trainer down here, Hiker Theodore, who's packing two level fifteen Onix. Otherwise, there's items to be found. On your right after cutting through the saplings, there's an obscured item on your right behind another sapling. Cut through the sapling to grab the Full Heal that sits there. Then, go forward and left, directly under the overpass, where in a gap you will find a Burn Heal. Further left and north from there, you can find a couple of berry bushes, where two Rawst Berries can be found. Due right from there is a Super Repel. And finally, after you defeat Hiker Theodore, go forward and to the left, where the final item in the area, the Poison Barb, can be found. We're not yet done here. In the northeast corner of this area below the actual route, you may have noticed a cave entrance. This is our next destination, and while it's not necessary to go there, building levels and getting some free items never hurts. Go into the cave and have the Pokemon with Flash use it to illuminate the entire area. Getting through this cave can be a bit of a pain because there's a lot of rocks in the way, some that can be destroyed and others that can't. We'll leave it up to you guys to find a specific way through the cave, but we'll give you these tips. First of all, you'll want to concentrate on the right side of the cave first. The reason for this is simple enough to comprehend²a partner trainer that will temporarily join your party, name Mira, can be found in the northeast corner of the cave. She and her Kadabra will join the party and make the fighting that much easier, and the experience that much more plentiful (since her Pokemon won't take a cut of the experience, but will draw in an extra enemy Pokemon per battle). Once she's acquired, we can then start to explore. Keep in mind that to break through the "breakable" stones in the area, Rock Smash must be used.

On the east side of the cave, you can find an Escape Rope, and fight four trainers. Collector Terry has three Gastlys of various levels. Ruin Maniac Gerald will come at you with a level fifteen Geodude and a level seventeen Bronzor. Picnicker Ana will have a level seventeen Meditite, while Camper Parker has a Buizel and Shinx, both level fifteen. On the other, more complex side of the cave (that being the west side), more trainers can be found en masse. Picnicker Tori has a Silcoon an Beautifly, both level fifteen. Camper Diego has a level thirteen Cascoon and level seventeen Dustox. Hikers Reginald and Lorenzo have a Geodude and Machop, both level fifteen, and a level seventeen Onix respectively. Youngster Wayne will come at you with a Bidoof, Zubat, and Aipom (the latter being a new Pokemon you've yet to see in your journey), progressing from levels thirteen to fifteen. And finally, Lass Cassidy has a level seventeen Buneary. As far as items are concerned, two more can be found apart from the aforementioned Escape Rope. Near Camper Diego, a Rare Candy can be found. Near Lass Cassidy and her cute Buneary, TM32 can be found, a technical machine that will teach a Pokemon the skill Double Team. With all of the Pokemon slain and the items gathered, you can then work your way back to the entrance. It's at this point that Mira will bid you adieu, and you will be able to head back to the overworld, back to Route 206. Hey, her services were great while they lasted, right? She kept your Pokemon fully healed after each battle! Thanks, Mira! A quick note on the Old Chateau. It's at the north end of Eterna Forest, and you no doubt have seen it. You can access it rather easily by using Cut, and when you do, you'll be in and out in no time. It's worth going there, however, since you can catch a new Pokemon²a Gastly²and get some items as well. The first item you should check out is actually outside of the house on the right side. Grab the Ether on the right side of the house before proceeding. Then, head on inside. There are four "areas" of this small chateau. Go to the top floor first and go into the room on the left to grab an Old Gateau. Simply ignore the identical room on the right²it's empty. Then, stay upstairs and go through the door at the top end. This will lead to a hallway with five rooms. The rooms on the far right and left are the only ones of interest, however. On the right, grab TM90, and on the left, grab the Dread Plate. Back downstairs, go through the door at the north end. This is a large room, but there's surprisingly little to do here. All you'll want to do is head to the left side of the room, into the kitchen, and search the garbage pale there in order to find an Antidote. Then, you're free to go. You'll no doubt notice that Gastly is the only foe you've fought here; be sure to grab one for your collection before leaving! Also, a quick note on unexplored parts of Route 205, adjacent to Eterna Forest. You can use Cut to get from one side of Route 205 to the other without going into Eterna Forest. Use Cut from the area of Route 205 where the fisherman are all gathered (in the southwest corner). The items that can be found start with the Big Tree the wandering woman will give you when you speak to her. Then, examine the berry bushes you come across to add two Oran Berries, a Cheri Berry, two Bluk Berries and two Razz Berries to your collection. Finally, search out the Silver Powder an TM82 to finish this extra bout of exploration. Now, it's really time to continue! Route 207 is easy enough to get through without fighting any of the admittedly-weak Pokemon in the area. Since the only engagement-inducing geography in the area, grass, is located in an area you should have already explored much earlier in the game (if you're following this guide), you can simply swing right towards Mt. Coronet in the east. At the outset, you'll automatically run into Dawn, the professor's assistant. She'll ask you to pick a hand, but don't ponder your choice too much, as it really doesn't matter in the end. She'll hand over both the Vs. Seeker and Dowsing Machine for you to use before leaving you with some encouraging words. Then, quickly head to your left, where berry bushes can be found. Four Oran Berries and two Cheri Berries can be found. Oh, and a quick word on the area to the south²you should have been there much earlier. You can access the area (hence coming up and down from your current location) with your bike if you want to head south and quickly heal, but there's really not a good reason to go down there, at all. Easy, right? However, it's not all fun and games on Route 207. There will be six trainers that will want to challenge you in the area; naturally, you should embrace their offers and take them all out. The first two trainers you come across² Camper Anthony and Picnicker Lauren - will take you on simultaneously, so you'll get to use two Pokemon to engage them. Their Ponyta and Pachirisu, both level nineteen, shouldn't be too difficult for you to defeat at this point, however, especially in a 2-on-2 battle. The other four trainers will be a little different. First, head rightward from the previous battle (grabbing a Super Potion en route) and fight Hiker Justin. His level sixteen Geodude and level eighteen Bronzor will stand in your way. When he's defeated, don't go into Mt. Coronet yet. Instead, backtrack until you see a bridge heading south over a chasm. Walk around so you can access that bridge. Take on Youngster Austin and his trio of moderate Pokemon as you walk towards the stairs leading up to the bridge. Then, go up the stairs, head left and fight Hiker Kevin (he has three Geodudes and a Zubat). Southward over the bridge, you can find Dire Hit. Then, go back over the bridge and head rightward, to fight Battle Girl Helen and her Meditite/Machop combo.

All slain? Items acquired? Excellent! Now, head into the cave. This is Mt. Coronet, and it's easy enough to traverse (that much we promise!) Though there are enemies within, the fighting isn't that fierce, and what's more, you'll only be in the mountain briefly. When you're walking through, expect to run into a blue-headed person who will talk to you at length before you continue. On the other side, you'll find Route 208. This is another area where fighting the local Pokemon (which, mind you, are all Pokemon you should have already encountered... so no worries about missing any catchables!) There are five more trainers in this area that you'll have to fight to continue, but they, like their brethren on Route 207, won't prove to be too difficult for you. Go rightward over the bridge and engage Hiker Robert in battle. His two level seventeen Geodudes will come at you, so come back at them in quick order. Then, head north over another bridge, where Black Belt Kyle and his powerful Machop will take you on. Beyond him (down some stairs to your left), grab an X Speed. Then, backtrack to where you battled Hiker Robert. Proceed over the bridge to the right of Robert, where Hiker Jonathan will be your next foe. He has a level nineteen Onix, so no fears! Take it to him! Then, go forward and look left. Down some stairs, a Poke Ball can be found, but you'll need a Rock Smash-capable Pokemon to access it. After all of that, focus your attention on the right side of the route. Descend the stairs and go into the grass. This is the only part, albeit brief, where you'll be in mandatory danger of fighting the local Pokemon on either Route 207 or 208. Aroma Lady Hannah, packing a Combee and Roselia, will be on the other end of the grass. Be sure to head south from her location to grab the Odd Keystone, then go back north to take care of Artist William and his Mime Jr./Bonsly combo (this is the last trainer in the area). Naturally, the small house near the east side of the route is a major attraction en route to your next locale. Next to the house, you can grab a plethora of berries²two Pinap Berries, two Bluk Berries, two Razz Berries, and two Nanab Berries - and they should provide you with a hint as to the importance of the house they grow next to. Inside the building, talk to the little girl and answer her in the affirmative to grab the Berry Searcher. Then, talk to the self-proclaimed Berry Master to receive a random berry. You can come back and repeat this every couple of game-days. And finally, talk to the woman in the house, who will sell you four different kinds of mulch made of Pokemon poop. Nice! Hearthome City is the location of the third gym we will come across in the game. Sadly, we won't be able to do battle with the gym leader yet. Instead, we get to explore, somewhat aimlessly, the town, grabbing items and talking to people before ultimately proceeding with our quest. As you head rightward and enter into the town, a girl named Keira will show up, chasing after her fleeing Buneary. She'll thank you for getting in her Pokemon's way and then head back to the Contest Hall, inviting you to come see her. Thankfully, doing so isn't that much of a challenge. If you go northward into town at the first chance you get, you can talk to a boy waiting there, who will bring you straight to the Contest Hall. When you get there, talk to the woman blocking the entrance. This is Fantina, the gym leader of town, who will cockily refuse to battle you before going on her way. Within the building itself, talk to Keira, who will oddly enough be with your mother! After some discussion, you'll get Tuxedo from your mother and Glitter Powder from Keira. Pursuing anything else in this place is up to you... we'll discuss it in the basics section of the guide, but contests don't pertain to the main game and hence won't be discussed here in the walkthrough. As far as exploring the rest of the town, start with the orange-roofed house near the east end of town. You can get a Poffin Case within. The house directly to the right of that house will have another item for you to grab. Head inside and take the elevator to the top floor. Talk to the woman, with her Pokemon, at the table, and she'll hand over a Shell Bell. After this, head to the south end of town. If you haven't yet done so, you will now run into your friend automatically and be thrust into battle with him. Who he comes at you with, Pokemon-wise, will depend wholly on who you chose at the beginning of the game. Make sure to go into this battle healed and saved! When his Pokemon are taken care of, there's only one other thing to take care of. At the north end of town, there's a patch of land known as Amity Square. This place is only accessible with certain Pokemon being in your party. Out of the Pokemon we've encountered so far, the ones "cute enough" to be able to go are Psyduck, Buneary and Pachirisu. Have one in your party and walk around! When you do, you'll find four items. At the south end of the field, TM43 can be found. Due north from there, TM45 can be found. On the east side of the field, head north to the buildings, grabbing the Spooky Plate at the right side of the building there. Then, walk into the adjacent building and search blindly... trust us that you will find an all-important Amulet Coin when you do! Route 209 is fairly easy to traverse, and we must do just that if we're to reach the town on the other side, Solaceon Town. Start by heading to your right and shooting north through the grass. In the northeast corner of the grass, some Honey can be found. Then, go back to the south end of the grass and continue rightward. Head along the pier you encounter and talk to the boy at the far end in order to get the Good Rod. You can now catch a more versatile group of water-based Pokemon when you fish; you can start in this area by capturing a Goldeen in the water. You'll also encounter Pokemon Breeder Albert here, who will come at you with a trio of creatures to do battle with. Naturally, you'll want to take him out before proceeding.

Once over the first bridge, head north over another bridge, left over yet another bridge, and hit up the bushes of berries you find there (in our game, they were still in bloom, but you may have different luck). Back at the vertical bridge, continue rightward, do battle with Twins Emma and Lil (they'll come at you with a Bonsly and Mime Jr.), and then talk to the little boy at the far end of another pier to do battle with Poke Kid Danielle (she has a lone Pokemon to battle you with²a Pikachu). Continuing rightward, another trainer will be encountered, and she'll want to fight you as well. Pokemon Breeder Jennifer has three varied Pokemon, but it's what's to her right that's truly interesting. You should have an item called the Odd Keystone in your inventory²examine the rock formation you see here and place it there when prompted to do so. Then, go northward and examine some more berry bushes²if you're game is at all like ours, two Raz Berries will be all yours. It's now a straight shot northward towards Solaceon Town. Unfortunately, you'll have to do battle with several trainers en route (but there are also some items to find as well). Cowgirl Shelley, the first trainer you'll encounter when you swing northward, will come at you with not one or two Pokemon, but five... and they're all Bidoofs! Running around north of her will be Young Couple Ty and Sue, who have two level nineteen Pokemon, a Machop and a Meditite. In the northwest corner of the route, near the entrance of the town, you can find some Calcium, while if you have a Pokemon in your party that can use Cut, you can grab TM47 on the east side of the route on the north end. If you don't have a Pokemon who can use Cut right now, no worries; you can return later and take care of business at your leisure. Of course, when you head to the right side of Route 209 at the north end, the tower there is going to grab your eye. It's called the Lost Tower, and it's a surprisingly simplistic climb which you should undertake right away. Enter and go directly to the second floor via the staircase you encounter. On the second floor, you can do battle with a trainer, Youngster Oliver with his three level sixteen Pokemon, and grab the Oval Stone above him. On the third floor, Roughneck Kirby and his level nineteen Cleffa is all that's standing in between you and a Revive for your inventory (Pokefan Leonard will also want to do battle here, but he's not in the way of your item). The fourth floor is the only floor where things get a little hairy. You'll be thrust into three trainer battles here; two of them will be double battles. Pokefan Rebecca has a level nineteen Bonsly, but Belle & Pa and Young Couple Mike & Nat should be of true concern. Between the four, you'll battle a Ponyta, a Buizel, a Murkrow and a Misdreavus, all at level nineteen. However, exploration of the floor will also net you another new technical machine in the form of TM27 on the left side of the room. Finally, if you make your way to the fifth floor, talk to the old women you encounter. They'll be impressed that you've climbed this far and offer you two more items - HM04 and a very-useful Cleanse Tag. With all of that completed, you should then climb back down and head north into Solaceon Town. Solaceon Town is a small place that will provide you with little challenge. Unfortunately, there's no gym here, but there's something else of extreme interest here, and that something is the Pokemon Day Care. If you visit the Pokemon Day Care off of the main road on the west side of town, you can leave two Pokemon there of y our choice. Why would you do that? Well, two "compatible" Pokemon can create Pokemon eggs that can be hatched... but more importantly, the Pokemon you leave will be leveled up automatically depending on how many steps you've taken. Pretty sweet, no? Definitely utilize this... it will come in handy. Otherwise, there are a few other things to take care of in town before proceeding. Talk to the man with the hat on that's waiting on the main road in town. He'll give you Pokemon History for your Poketch. If you head back to the Pokemon Day Care after leaving your Pokemon there, you can talk to the man at the table to get the DayCare Checker for your Poketch, as well. The berry bushes in town were ripe for the picking in our game²we acquired two Nanab Berries, a Persim Berry and a Figy Berry. And finally, if you head to the home next to the Pokemon Center, you can find a journalist who will regularly ask you to show him specific Pokemon. If you're able to give him what he wants, he'll randomly reward you. Pretty insignificant, but still interesting. Now to the crux of the issue in Solaceon Town. To the east of town, you will find the Solaceon Ruins. These ruins must be explored in order to proceed with your game, but before you head there, go to the north end of town and walk eastward, coming down onto a duo of houses that you can't access in any other way. The rightmost of the two houses is the locale we seek. Talk to the woman inside. Not only will she give you a Seal Case, but she'll inform you that her young son is in the Solaceon Ruins... perhaps you should go check it out for yourself? Access the ruins the same way you accessed the aforementioned house²go to the north end of town, swing rightward, and voila, you'll find the cave entrance. The cave is somewhat laid out like a maze. It's easier to get out than get in because the upward-leading stairs are a dead giveaway when you're trying to get out. Getting in is a little more complicated, however. You're not in danger of getting lost, but if you follow our directions, you'll save yourself a lot of heartache. Oh, and don't expect to fight a variety of Pokemon here... only one kind exists² Unown. On the first floor, head down the stairs in the northeast corner. On the second floor, talk to the little boy you encounter. This is the son of the woman we previously talked to²after you speak with him, he'll run back home, so be sure to talk to him with an Unown in your party to get a prize when you get back to town! Then, access the third floor via the staircase in the southwest corner.

On this floor, you'll encounter the only trainer in the ruins. Ruin Maniac Karl will have two Geodudes (of levels sixteen and seventeen) as well as a level eighteen Bronzor. To get to the fourth floor after your battle, use the stairs in the northwest corner. Then, use the northwest corner staircase yet again to get to the sixth and final floor. It's here that you will encounter four items²a Nugget, some Rare Candy, a Mind Plate and some Odd Incense. With these items in your inventory (and an Unown preferably caught), you can then backtrack back to town. If you're interested in reading the hieroglyphics in the ruins, feel free to do so. If you investigate the symbols long enough, you'll come to realize that they, like the Unown in the ruins, look suspiciously like letters you and I are familiar with. Exploring Route 210, which is located to the north of Solaceon Town, is going to be a limited affair for the time being. While Route 210 is one of the most extensive routes in the entire game, we'll only get to explore the extreme southern end of it right now. In case you're unaware of what's blocking your path northward, well... you'll find out soon enough. Head northward and look to your right. You'll see some berry bushes there²for our particular game, we acquired two Aspear Berries, a Razz Berry and a Pinap Berry here. Then, direct your attention to the middle part of the path, and to the area to your left. You'll see pathways where the Bicycle must be used to continue. Go into the tall grasses to your left and use your bike there first. This will bring you across Rancher Marco (who has an Aipom, Girafarig and Psyduck) and Twins Teri & Tia (with a Pikachu and Clefairy, both level twenty-one), but it's what's beyond them that's important. You'll find a Great Ball being guarded by Pokemon Breeder Kahlil and his PichuPikachu-Happiny trio. After grabbing it, backtrack to the bike path in the middle of the route leading north. After using your Bicycle to get over this primary bike ramp, head to your right on the thin rectangular platform you find yourself on and go down the staircase. This will lead you to a woman who, when you talk to her, will hand over a new technical machine, TM51. After grabbing that, take the staircase on your left and proceed northward. Another combination of Pokemon trainers, Belle & Pa Eva & Matt will intercept you an come at you with their Stunky and Glameow, both at level twenty-one. Beyond their location, there's little else to do here. After defeating Pokemon Breeder Amber and her Cleffa, Clefairy and Happiny of varying levels, you can try to proceed north through the rest of Route 210. This is where you'll run into some Psyducks who are in the way of your path northward, and can't seem to be moved. Don't worry, this is an in-game obstacle that we will remove later. In the meantime, explore the house to the right of the blocked pathway. It's in here that you can purchase the unique healing item called Moomoo Milk, and you can also do battle with three more fairly powerful trainers here as well. Waitress Kati is toting only one Pokemon, a level twenty-two lefairy. Collector Edwin and Collector Fernando aren't quite as easy, however. Edwin has three Sudowoodos (new Pokemon we've yet to encounter on our journey), while Fernando has three Mr. Mimes, two at level twenty and one at level seventeen. You won't run into any new Pokemon here (or in the next area), so if you've been following this walkthrough and have caught all of the Pokemon available to you so far, you shouldn't have to lollygag in this area to catch new Pokemon. Instead, you can swing right into Route 215. You'll instantly be struck with torrential downpours when you enter the route, but this is all part of the fun in this area. The rain makes water-based attacks stronger, but don't ignore the negative impact of such a downpour either (such as its effect on fire). Head rightward here, and go up the staircase you encounter. Take the bridge leftward to another staircase that leads back down to the grass below. It's here that you will run into Ruin Maniac Calvin and his Bronzor-Shieldon combo. When he's slain, head beyond him to grab an Ether for your inventory, and then proceed with the pathway heading in, generally, a rightward direction. Talk to the next man you encounter (on the mountainous path) and he'll automatically hand over TM66. Then, go north along the bridge, west along the adjoining bridge, and then down once again to a new grassy area below. Go under the horizontal bridge you just crossed over and fight Black Belt Derek with his level twenty-five Croagunk and Black Belt Gregory in the tall grasses underneath. His two Meditites and Machop shouldn't prove to be too much of a hassle for you to take out; if you have a Pokemon with the Cut skill in your "current six" Pokemon, you can continue rightward by cutting through a sapling and grabbing the Fist Plate there. Then backtrack under the bridges and proceed further to your right. Head up the next staircase you encounter. The bridge affixed to the stairs lead southward to a dead end, but a Guard Spec. can be found, and this is an item you'll certainly want to grab before proceeding eastward. Under the bridge to another dead end, you can find two Pecha Berries and two Bluk Berries; otherwise, descend the stairs on the north end of the high platform and proceed to your east (as is the common theme here). Black Belt Nathaniel will be your next enemy²Cut can again be used to access TM34 in an alcove created by surrounding trees, andd a Full Heal can be found tucked in another corner (Cut, however, isn't needed to acquire the latter). Finally, as you approach Veilstone City to the east, your final competition in Ace Trainer Maya and Ace Trainer Dennis are all that stands in the way of you and temporary, town-found safety. Take out their Pokemon (Dennis with his Monferno an Gyrados is especially dangerous), and then go east into Veilstone City If you've been anxiously wondering when you'd acquire your third badge (and chances are, you've been wondering just that), well, Veilstone City is the place we're going to do that. After some initial exploration and item

gathering, in fact, we'll get on acquiring your Cobble Badge so we can move on. Though the game has been fairly badly paced up to this point, we promise things get more normalized and, for all of those badge hunters out there, more exciting from here on out. Start by working your way all the way into the southwest corner of town. This is the junction by which the Veilstone City Gym can be found, but we don't want to go there yet. Instead, for now, just talk to the bald man you find near the staircase there to grab TM63. The buildings to the east of the gym are interesting, as well. Pokemon can get massages (and hence increase their like of you) at one building, while in the other, talking to the house's occupants will net you a Coin Case for your inventory. The Coin Case isn't just an unnecessary item in the greater scheme of things. The two buildings lining the south end of the city, which make up the Game Corner, are where players can play some minigames and trade in coins won (which are held in your Coin Case) for various prizes. Naturally, this isn't a mandatory part of the game, but it is a pleasant distraction. Definitely check it out and waste some time, but don't get too carried away²coins necessary to play games and win prizes cost money. Nothing is free these days! There are several other buildings in town (such as a Team Galactica warehouse, as well as another HQ for the evil organization), but none can yet be accessed. Instead, the only other building you should set your sights on (other than the Pokemon Center, where you should heal your Pokemon, et cetera) is the department store near the north end of town. This five story building has, quite literally, everything you need, from your run-of-the-mill healing items and Poke Balls to more exotic, even abstract items. You've probably avoided spending much money on just about anything up to this point (except, perhaps, Poke Balls), but feel free to spend money here. This is exactly the kind of place you've been saving up for the entire game. When you're ready for a gym battle, and when you're ready to acquire your third badge, head to the gym. The makeup of our party heading into this fight was Machop, Luxio, Staravia, Grotle, Bibarel and Kadabra² essentially, a well-balanced team made up of well-known, familiar, early-game Pokemon that we've managed to strengthen. Make up your team and then save your game, as always, before trying your luck at the gym. Once inside the gym, you'll notice that four henchmen stand in between you and the gym leader. Of course, this is preferred since they will provide more exercises that will gain your Pokemon experience. All are "Black Belts" and all come at you with relatively identical Pokemon²Machokes, Machops, and Meditites. When they are taken care of, you can then head through the pseudo-maze of obstructions (by heading on the right and left side of the room and pushing the corresponding obstructions in and out of the way so that a path through the middle is ultimately made). It is at the north end of the room that Gym Leader Maylene can be found. Her trio of Pokemon, a level twenty-seven Meditite, a level twenty-seven Machoke, and a level thirty Lucario are a significant challenge (especially the later, all-new Pokemon). We recommend sticking with Psychic and Flying attacks (so, for instance, our Kadabra used Confusion and Hidden Power, and our Staravia used Wing Attack), as this will provide you with your best shot at winning. When Maylene's Pokemon are knocked out, the Cobble Badge is all yours. As you exit the gym after defeating the most recent Gym Leader, you'll run headlong into Dawn, the Professor's ever-active assistant. She'll complain about her missing Pokedex, which has fallen into enemy hands. Team Galactic has a small warehouse in the very town you're in (Veilstone City), so you'll want to head to the entrance of said warehouse, which is at the north end of the city (but not the large building in the northwest... we can't go there yet). When you approach the building, you'll have to fight with a couple of Galactic Grunts. Thankfully, you'll have the help of Dawn's level twenty-five Clefairy in battle (and more Pokemon in her collection if that one happens to fall), but the Galactic Grunts will have four level twenty-five Pokemon of their own. A Dustox, Beautifly, Croagunk, and Stunky will come at your team, but when they are felled, Dawn's Pokedex will be restored to her possession. With the Galactic Grunts cleared, you can thereafter breach the warehouse they were guarding, where on the right side of the only room you can access, HM02 can be found. This is the Hidden Machine known as Fly, and is incredibly useful (and important), since you can visit any previously visited area simply by activating it! After doing this, you'll be ready to continue onward with your quest. Be sure to heal your party of Pokemon, and also be sure to stock up on items at the department store within the city, and then head southward out of town towards Route 212. Route 212 is essentially all that's between us and our next badge, so let's get to it! This initial area of Route 212 is fairly tame, as long as you visit it during the day. If you visit the route during the nighttime hours (which many won't, unless you're a night owl!), you'll have to do battle with the various roving police officers in the area. If you visit during the day, however, it will be far more tame. To your right as you head southward is the Pokemon Mansion, which we will visit momentarily. Meanwhile, be sure to fight all of the trainers you encounter. There will be four in the area, all with one Pokemon each. Therefore, it should be nothing too difficult for you at this point in the game. Other than the four trainers in the area, there are some items for you to gather up and throw into your inventory. To the right of the second trainer you encounter, Socialite Raina, you can find some berries; we found an Aspear Berry and a Sitrus Berry. Further down the main path and to the left, TM11 can be found (though you'll need to use Cut to access it, so be sure to have a Pokemon equipped with that skill handy). And finally, south of the only

grassy, Pokemon-ridden area on the entire northern part of the route, an Elixir can be found directly behind a signpost. After exploring the rest of the area (capturing a Roselia, the only new Pokemon in the area we've yet to encounter in the wild), enter the Pokemon Mansion at the northwest part of the route. We won't spend long here²you don't have to visit this building, and the reasons to do so are equally minimal. Nonetheless, the "garden" in the mansion's backyard has two extra special Pokemon to capture. Having some sort of drawing power, the garden attracts Pichu and Pikachu to it with regularity, meaning you can capture both Pokemon for the first time in the game. Spend some time in the garden behind the house and capture what you can, but be aware that you'll be dealing with a plethora of more common Pokemon as well. Back inside the mansion, there is some exploring to be done, though you won't find anything incredibly interesting. The mansion is a one floor building made up of a long, horizontal corridor, with a door leading out the back to the aforementioned backyard. There are three doors on the left of this door, and one on the right, with housekeepers guarding doors leading further left and further right. Don't even waste your time with them... they won't show you what it is they're blocking you from seeing. Instead, explore the three doors on the left first. A Burn Heal can be found in the first room on the left if you explore the trash can you find there. If you talk to the women in the next room to the left, she'll leave you with a Soothe Bell. And finally, the door at the far left of the corridor contains a Great Ball for you to grab. On the other end of the corridor, in the lone room you find there, grab the TM87 in the far corner, talking to everyone else you find. After doing all of this, you can head back outside. Sure, the visit wasn't very lucrative, but with no hostile Pokemon in the area (other than in the backyard, if you choose to seek them out), it's an aside well worth it. Once you're back outside, head south so we can deal with the rest of the lengthy pathway known as Route 212. Route 212 is literally littered with trainers²nine in all. And many of them have varying Pokemon that will necessitate you using different Pokemon with different strengths and weaknesses to effectively deal with them. Consider running through this area, from west to east, in a more wanton manner simply to catalyze as many trainer fights as you can. In this way, the otherwise rainy and Pokemon-filled area will be that much easier, since you can visit Veilstone City to the north if you need to heal your Pokemon. Most of the trainers here have multiple Pokemon for you to deal with, so be prepared with your best stuff! The rain makes electrical attacks stronger, so concentrate those kinds of attacks on the many water-based Pokemon you encounter en route to your next destination. As far as items are concerned, there are a fair amount of goods to find en route to Pastoria City in the east. Unfortunately, the rain and thick grass will make enemy encounter rates high. You'll find many Pokemon here that you've encountered before, but a new one²Woopers²can be found and should be captured! Before swinging eastward at the very west end of the route, go south of the grass to find an Antidote, and then go eastward, fighting trainers and wild Pokemon as you go. When you encounter a series of 2x4 beams scaling high platforms in the area, know you can traverse them by using your Bicycle. If you're going to want all of the items in the area, this is something you're going to have to do. But don't worry! It's as easy as can be. Ignore the first series of beams you encounter, since you will find nothing up there of any interest. Instead, proceed eastward past the beams, following the winding path to a bridge. The bridge is filled with three battleeager fisherman-trainers that will want to do battle, but before fighting them, be sure to climb the stairs before crossing the bridge and scale the 2x4 beam to the other side, where TM62 can be found. Then, feel free to cross the bridge, fending off trainers as you go. On the other end of the bridge, a small building can be found. If you talk to the woman inside, you'll find out that she'll take items called "shards" from you and give you items in return. You don't have any shards yet, so don't worry about this, but when you encounter these items, keep this place in mind! Then, continue eastward into the swamplands. The swamplands are Pokemon-free, thankfully, but they're still a pain to traverse. It's a time-consuming, pesky endeavor, but there's no other way to reach Pastoria City to the east, so if you get caught in the swamp as you go, simply jiggle around the directional pad until you're freed. Then, repeat the process as necessary as you go. Ignore both grassy staircases to the south as you go, fighting the trainer in the far east grasslands after fleeing from the dangers of the swamp. To the south of the grass, be sure to grab TM06. From here, it's clear sailing to Pastoria City to the east. However, if you want some extra items, then listen closely! There's a beam you will encounter, the easternmost beam in the area. If you follow underneath it to the north, you can find a Revive. Then, go to the south end of the beam, reach it by climbing the nearby stairs, and then bike to the north, climbing back down to sea level. Go westward through the thick overgrowth, grabbing the X Special and Zinc you encounter, as well as doing battle with two more trainers. Afterwards, you can either backtrack towards town or jump down from where the Zinc was found and cross the swamplands once more. Either way, head into Pastoria City when you're ready, but be sure to grab the Pecha Berry and three Pinap Berries from the berry bushes as you do.

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