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Age of Empires II: The Conquerors Expansion: Units FAQ by gaparr64
Version: 5.0 | Last Updated: 2001-07-20 | View/Download Original File
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`---'
`'-.`--'
=======================
Units FAQ Version 5.0
July 2000
=======================
An In-Depth Guide to Units from
Age of Empires II: The Conquerors Version 1.0b
by:
|-|-|-|
= = = = = = = = = = =_= = = =
|-|-|-|
|_|_|_|
_ _ _ _ _ _ |_` .
|_|_|_|
._____|_____.
(_|(_||_)(_|| `| `|_)/_|_
._____|_____.
\ooooooooo/
._| `|
`
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\ooooooooo/
`-------'
= = = = = = = = = = = = = = =
`-------'
[email protected]
-------------------------------------------------------------------------/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-------------------------------------------------------------------------=================
Table of Contents
=================
--------Section 1 - Version History
---------

--------Section 2 - Unit Statistics
----------------Section 3 - Unit Creation Times
----------------Section 4 - Pierce or Melee Damage
----------------Section 5 - Relative Unit Speeds
----------------Section 6 - Units and Counter-Units
---------------------------------------------------------------------------------/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-------------------------------------------------------------------------Section 1
===============
Version History
===============
----------Version 1.0
----------This is the first of version of my FAQ, it includes such information as
relative unit speeds and unit creation times. For links to my work with
COST EFFECTIVE UNIT TESTS, please visit the Strategy Forum at
aok.heavengames.com, search for "gaparr64" at the bottom of the topics
page.
This FAQ was created on June 5, 2001.
----------Version 2.0
----------Version 2.0 includes a list of units and their best counter-units. The
title has now been changed to "Unit Study" instead of "Unit Creation
Times/Relative Unit Speeds."
----------Version 3.0
----------Version 3.0 includes a revision of the Units and Counter-Units section
(thanks to the forumers at the Age of Kings Heaven Strategy Forum). Also
included is a list of the type of damage that each unit does.

----------Version 4.0
----------Now in the proper GameFAQs format of 78 characters per line or less. Unit
Statistics tables added to this version.
----------Version 4.1
----------New textart and the date of the latest version now displayed at top of
the document. I also rearranged the sections.
----------Version 4.2
----------Improved textart and updates to the Units and Counter-Units section.
----------Version 4.3
----------Corrections to several spelling errors have been made. The title has been
changed to Units FAQ instead of Unit Study. The copyright notice at the
end of this document has been updated.
----------Version 5.0
----------This FAQ is now includes the changes made by the patch released by
Ensemble Studios. You can download the patch at www.ensemblestudios.com.
-------------------------------------------------------------------------/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-------------------------------------------------------------------------Section 2
===============
Unit Statistics
===============
Numbers are base values and do not reflect civilzation bonuses.
Where there are forward slashes (/) the first number refers to standard
units while the second number refers to elite units. For example, Eagle
Warrior attack 7/9 means that the Eagle Warrior has 7 attack and the
Elite Eagle Warrior has 9 attack.
There are two types of armour, melee and pierce. The first one listed is
melee armour and stops melee attacks. The second listed armour is pierce
armour and stops piercing attacks. For example, an Eagle Warrior has 0/2
armour. That means 0 melee armour and 2 pierce armour. See Section 5 for
a list of the kind of damage (melee or pierce) that each unit inflicts

and more information on how armour actually works.
When armour is listed for a unit and an elite unit side by side (like
this: 0/1 / 0/2), the first two numbers are the value of the standard
unit's melee armour and pierce armour respectively. The last 2
numbers are the melee and pierce armour of the elite unit respectively.

B
UU
Cav
Arc
Inf
Spr

-

Buildings
Unique Units
Cavalry
Archers
Infantry
Spearmen

HP
ATT
RNG
SPD

-

Hit Points
Attack
Range
Speed

S - Slow
M - Medium
F - Fast

-------Infantry
-------/------------------------------------------------------------------------\
|INFANTRY
| COST
| HP
| ATT | ARMOUR
|RNG|SPD| ATT BONUS |
|===============|=========|=======|======|===========|===|===|===========|
|Militia
| 60F,20G | 40
| 4
| 0/1
| 0 |S-M|
B
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Man@Arms
| 60F,20G | 45
| 6
| 0/1
| 0 |S-M| B,Eagle W.|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Long Swordsman | 60F,20G | 55
| 9
| 0/1
| 0 |S-M| B,Eagle W.|
|---------------|---------|-------|------|-----------|---|---|-----------|
|2H Swordsman
| 60F,20G | 60
| 11 | 0/1
| 0 |S-M| B,Eagle W.|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Champion
| 60F,20G | 70
| 13 | 1/1
| 0 |S-M| B,Eagle W.|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Spearman
| 35F,25W | 45
| 3
| 0/0
| 0 | M |
Cav
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Pikeman
| 35F,25W | 55
| 4
| 0/0
| 0 | M |
Cav
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Halberdier
| 35F,25W | 60
| 6
| 0/0
| 0 | M |
Cav
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Eagle Warrior | 20F,50G | 50/60 | 7/9 | 0/2 / 0/4 | 0 | F |Monks,Siege|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Berserk*
| 65F,25G | 48/60 | 9/14 | 0/1 / 2/1 | 0 | M |
B
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Huskarl
| 80F,40G | 60/70 | 10/12| 0/6 / 0/8 | 0 | M | B, Ar
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Jaguar Warrior | 60F,30G | 50/75 | 10/12| 1/0 / 2/0 | 0 | M | B, Inf
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Samurai
| 60F,30G | 60/80 | 8/12 | 1/1 / 1/1 | 0 | M | B, UU
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Teutonic Knight| 85F,40G | 70/100| 12/17| 5/2 / 10/2| 0 | S |
B
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Throwing Axeman| 55F,25G | 50/60 | 7/8 | 0/0 / 1/0 |3/4| S |
B
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Woad Raider
| 65F,25G | 65/80 | 8/13 | 0/1 / 0/1 | 0 | F |
B
|
\------------------------------------------------------------------------/
* Berserks regenerate their hit points.

------Archers
------/------------------------------------------------------------------------\
|ARCHERS
| COST
| HP
| ATT | ARMOUR
|RNG|SPD| ATT BONUS |
|===============|=========|=======|======|===========|===|===|===========|
|Archer
| 25W,45G | 30
| 4
| 0/0
| 4 | S |
Spr
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Crossbowman
| 25W,45G | 35
| 5
| 0/0
| 5 | S |
Spr
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Arbalest
| 25W,45G | 40
| 6
| 0/0
| 5 | S |
Spr
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Skirmisher
| 25F,35W | 30/35 | 2/3 | 0/2 / 0/4 |4/5| S | Spr,Arc |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Cavalry Archer | 40W,70G | 50/60 | 6/7 | 0/0 / 1/0 |4/4| F |
Spr
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Hand Cannoneer*| 45F,50G | 35
| 17 | 1/0
| 7 | S |
Inf
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Chu Ko Nu**
| 40W,35G | 45/50 | 8/8 | 0/0 / 0/0 |4/4| S |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Janissary
| 60F,55G | 35/40 | 17/22| 1/0 / 2/0 |8/8| S |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Longbowman
| 35W,40G | 35/40 | 6/7 | 0/0 / 0/1 |5/6| S |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Mangudai
| 55W,65G | 60/60 | 6/8 | 0/0 / 1/0 |4/4| F | Siege,Spr |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Plumed Archer | 46W,46G | 50/65 | 5/5 | 0/1 / 0/2 |5/5|M-F|
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|War Wagon
|120W,60G |150/200| 9/9 | 0/3 / 0/4 |4/5| F |
|
\------------------------------------------------------------------------/
** Chu Ko Nus fire 3 addtional arrows between reloads, Elite Chu Ko Nus
fire 5 additional arrows between reloads. The extra arrows cause
less damage than the first arrow and are less accurate.
* Hand Cannoneers require Chemistry to be trained.
------Cavalry
------/------------------------------------------------------------------------\
|CAVALRY
| COST
| HP
| ATT | ARMOUR
|RNG|SPD| ATT BONUS |
|===============|=========|=======|======|===========|===|===|===========|
|Scout Cavalry |
80F
| 45
| 4
| 0/2
| 0 | F |
Monks
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Light Cavalry |
80F
| 60
| 7
| 0/2
| 0 | F |
Monks
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Hussar
|
80F
| 75
| 7
| 0/2
| 0 | F |
Monks
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Knight
| 60F,75G | 100 | 10 | 2/2
| 0 | F |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Cavalier
| 60F,75G | 120 | 12 | 2/2
| 0 | F |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Paladin
| 60F,75G | 160 | 14 | 2/3
| 0 | F |
|

|---------------|---------|-------|------|-----------|---|---|-----------|
|Camel
| 55F,60G |100/120| 5/7 | 0/0 / 0/0 | 0 | F |
Cav
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Cataphract
| 70F,75G |110/150| 9/12 | 2/1 / 2/1 | 0 | F |
Inf
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Conquistador
| 60F,70G | 55/70 |16/18 | 2/2 / 2/2 | 0 | F |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Mameluke
| 55F,85G | 65/80 | 7/10 | 0/0 / 1/0 |3/3| F |
Cav
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Tarkan
| 60F,60G |90/150 | 7/11 | 1/2 / 1/3 | 0 | F |
B
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|War Elephant
|200F,75G |450/600|15/20 | 1/2 / 1/3 | 0 | S |
B
|
\------------------------------------------------------------------------/
------------Siege Weapons
------------/------------------------------------------------------------------------\
|SIEGE
| COST
| HP
| ATT | ARMOUR
|RNG|SPD| ATT BONUS |
|===============|=========|=======|======|===========|===|===|===========|
|Scorpion**
| 75W,75G | 40/50 |12/16 | 0/2
|7/7| S |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Bombard Cannon*|225W,225G| 80
| 40 | 0/2
| 12| S | B, Siege, |
|
|
|
|
|
|
|
|
Ships
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Battering Ram |160W,75G | 175 | 2
| 0/2
| 0 | S |Buildings, |
|---------------|---------|-------|------|-----------|---|---|Scorpions, |
|Capped Ram
|160W,75G | 200 | 3
| 2/2
| 0 | S |Trebuchets,|
|---------------|---------|-------|------|-----------|---|---|Mangonels |
|Siege Ram
|160W,75G | 270 | 4
| 2/2
| 0 | S |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Mangonel*
|160W,135G| 50
| 40 | 2/3
| 7 | S |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Onager*
|160W,135G| 60
| 50 | 0/0 / 0/0 | 8 | S |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Siege Onager* |160W,135G| 70
| 75 | 2/1 / 2/1 | 8 | S |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Trebuchet
|200W,200G| 150 | 200 | 2/2 / 2/2 | 16| S | B, Ships |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Trebuchet(pakd)|200W,200G| 150 | 0
| 0/0 / 1/0 | 0 | S |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Petard
| 80F,20G | 50
| 25 | 1/2 / 1/3 | 0 | S |
B
|
\------------------------------------------------------------------------/
** Scorpions cause pass-through damage, the bolt "passes through" the
target (damaging it), and damages any units behind the target.
* These units have an area of effect damage, this is also knows as
splash damage.
----Ships
----/------------------------------------------------------------------------\
|SHIPS
| COST
| HP
| ATT | ARMOUR
|RNG|SPD| ATT BONUS |

|===============|=========|=======|=======|==========|===|===|===========|
|Fishing Ship
| 75W
| 60
|
0
| 0/4
| 0 | M |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Trade Cog
|100W,50G | 80
|
0
| 0/6
| 0 | M |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Transport Ship | 125W
| 100 |
0
| 4/8
| 0 | M |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Galley
| 90W,30G | 120 |
6
| 0/6
| 5 | M |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|War Galley
| 90W,30G | 135 |
7
| 0/6
| 6 | M |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Galleon
| 90W,30G | 165 |
8
| 0/8
| 7 | M |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Fire Ship
| 75W,45G |100/120| 2/3 | 0/6 / 0/8|2\2| M |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Demolition Ship| 70W,50G | 50/60 |110/140| 0/3 / 0/5| 0 | M |
B
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Cannon Galleon |200W,150G|120/150| 35/45 | 0/6 / 0/8| 13| S |
B
|
|
|
|
|
|
|/15|
|
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Longboat*
|100W,50G |130/160| 7/8 | 0/6 / 0/8| 0 | F |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Turtle Ship
|200W,200G|200/300| 50/50 | 6/5 / 8/6| 0 | S |
|
\------------------------------------------------------------------------/
* Longboats fire multiple arrows.
----------Other Units
----------/------------------------------------------------------------------------\
|OTHER UNITS
| COST
| HP
| ATT | ARMOUR
|RNG|SPD| ATT BONUS |
|===============|=========|=======|=======|==========|===|===|===========|
|Villager
|
50F
| 25
|
3
| 0/0
| 0 | M |Trees,Sheep|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Trade Cart
|100W,50G | 70
|
0
| 0/0
| 0 | F |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Monk
| 100G
| 30
|
0
| 0/0
| 9 | S |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Missionary
| 100G
| 30
|
0
| 0/0
| 7 | M |
|
\------------------------------------------------------------------------/
-------------------------------------------------------------------------/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-------------------------------------------------------------------------Section 3
===================
Unit Creation Times
===================
The following unit creation
actual time). All times are
second and are rounded down
Post-Imperial and the times

times are in Age of Empires II game time (not
in seconds. All times are accurate within 1
to the nearest whole number. (PI) means
marked as (PI) are with conscription, unique

technologies, and Imperial Age upgrades (such as Champion or Paladin). No
(PI) means conscription was not researched and the unit was was fully
upgraded except for Imperial Age upgrades. Except for Cavalry Archers,
Eagle Warriors, and Chu Ko Nus, all units and thier upgrades (such as
Militia and Champions) have the same creation time.
-------------Standard Units
-------------Archer - 27
Archer (PI) - 20
Battering Ram - 36
Bombard Cannon - 57
Camel - 22
Camel (PI) - 16
Cannon Galleon - 46
Cavalry Archer - 34
Cavalry Archer (PI) - 20
Demolition Ship - 30
Eagle Warrior - 35
Eagle Warrior (PI) - 15
Fire Ship - 36
Fishing Ship - 40
Galley - 60
Galleon (PI) - 23
Hand Cannoneer - 34
Hand Cannoneer (PI) - 25
Knight - 30
Knight (PI) - 22
Scout Cavalry - 30
Scout Cavalry (PI) - 22
Mangonel - 46
Monk - 51
Petard - 25
Petard (PI) - 19
Scorpion - 30
Skirmisher - 22
Skirmisher (PI) - 16
Spearman - 22
Spearman (PI) - 16
Swordsman - 22
Swordsman (PI) - 16
Trade Cart - 50
Trade Cog - 36
Transport Ship - 46
Trebuchet - 50
Trebuchet (PI) - 37
Villager - 25
War Galley - 45
---------------------Creation Speed Bonuses
---------------------These times are with civilization bonuses such as the Britons' faster
archery ranges.

Aztecs - Military Units Created 15% Faster
Aztec
Aztec
Aztec
Aztec
Aztec
Aztec
Aztec
Aztec
Aztec
Aztec
Aztec
Aztec
Aztec
Aztec
Aztec
Aztec
Aztec
Aztec
Aztec
Aztec

Archer - 23
Archer (PI) - 17
Battering Ram - 31
Eagle Warrior - 30
Eagle Warrior (PI) - 12
Fire Ship - 31
Galley - 31
Mangonel - 39
Monk - 43
Petard - 21
Petard (PI) - 16
Scorpion - 26
Skirmisher - 19
Skirmisher (PI) - 14
Spearman - 19
Spearman (PI) - 14
Swordsman - 18
Swordsman (PI) - 13
Trebuchet - 50
Trebuchet (PI) - 37

Britons - Archery Ranges Work 20% Faster
British
British
British
British
British
British

Archer - 22
Archer (PI) - 17
Cavalry Archer - 28
Cavalry Archer (PI) - 17
Skirmisher - 19
Skirmisher (PI) - 14

Celts - Siege Workshops Work 20% Faster
Celtic Battering Ram - 30
Celtic Mangonel - 38
Celtic Scorpion - 25
Goths - Barracks Work 20% Faster
- Unique Technology: Barracks Units Created 50% Faster
Gothic
Gothic
Gothic
Gothic

Spearman - 18
Spearman (PI) - 6
Swordsman - 17
Swordsman (PI) - 6

Huns - Stables Work 20% Faster
Hunnic
Hunnic
Hunnic
Hunnic

Knight - 25
Knigth (PI) - 19
Scout Cavalry - 25
Scout Cavalry (PI) - 19

Persians - Town Centers and Docks Work 10% Faster Feudal, 15% Castle,
20% Imperial

Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian

Cannon Galleon (Imperial Age) - 38
Demolition Ship (Castle Age) - 27
Demolition Ship (Imperial Age) - 26
Fire Ship (Castle Age) - 31
Fire Ship (Imperial Age) - 30
Fishing Ship (Feudal Age) - 36
Fishing Ship (Castle Age) - 35
Fishing Ship (Imperial Age) - 33
Galleon (Imperial Age) - 30
Galley (Feudal Age) - 54
Galley (Castle Age) - 52
Trade Cog (Fuedal Age) - 34
Trade Cog (Castle Age) - 31
Trade Cog (Imperial Age) - 30
Transport Ship (Feudal Age) - 43
Transport Ship (Castle Age) - 40
Transport Ship (Imperial Age) - 38
Villager (Feudal Age) - 23
Villager (Castle Age) - 22
Villager (Imperial Age) - 21
War Galley (Castle Age) - 31
War Galley (Imperial Age) - 30

Turks - Gunpowder Units Created 20% Faster
Turkish
Turkish
Turkish
Turkish

Bombard Cannon
Cannon Galleon
Hand Cannoneer
Hand Cannoneer

- 45
- 37
- 27
(PI) - 20

-----------Unique Units
-----------Berserk - 16
Berserk (PI) - 12
Cataphract - 20
Cataphract (PI) - 15
Chu Ko Nu - 19
Chu Ko Nu (PI) - 10
Conquistador - 24
Conquistador (PI) - 18
Huskarl (@ Castle) - 16
Huskarl (@ Barracks) - 13
Huskarl (PI @ Barracks) - 5
Jaguar Warrior - 17
Jaguar Warrior (PI) - 13
Janissary - 17
Janissary (PI) - 13
Longboat - 25
Longbowman - 19
Longbowman (PI) - 14
Mameluke - 23
Mameluke (PI) - 17
Mangudai - 26
Mangudai (PI) - 19
Missionary - 51

Plumed Archer - 16
Plumed Archer (PI) - 12
Samurai - 9
Samurai (PI) - 7
Tarkan - 14
Tarkan (PI) - 10
Throwing Axeman - 17
Throwing Axeman (PI) - 13
Teutonic Knight - 12
Teutonic Knight (PI) - 9
Turtle Ship - 50
War Elephant - 31
War Elephant (PI) - 23
War Wagon - 25
War Wagon (PI) - 19
Woad Raider - 10
Woad Raider (PI) - 7
-------------------------------------------------------------------------/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-------------------------------------------------------------------------Section 4
======================
Pierce or Melee Damage
======================
Melee damage is blocked by melee armour (represented by the first number
of a unit's armour). Pierce damage is blocked by pierce armour
(represented by the second number in a unit's armour). For example, a
unit with 2/3 armour will block 2 melee damage or 3 pierce damage,
depending on the type of damage that is dealt. To determine the damage
dealt when the unit being hit has armour, take the attackers attack
(including added attack by blacksmith upgrades) and subtract from it the
defending unit's armour. This will be the damage dealth by the attacker.
Every attack does a minimum of 1 damage.
For example:
An arbalest has 6 + 4 attack and does pierce damage. A champion has
1 + 4 pierce armour. The damage done by the arbalest to the champion
will be:
attack - armour
(6 + 4) - (1 + 4)

=
=

damage
5 damage

-------Infantry
-------MELEE: Swordsmen
Spearmen
Eagle Warriors
Berserks

PIERCE: [none]

Huskarls
Jaguar Warriors
Samurai
Teutonic Knights
Throwing Axemen
Woad Raider
------Archers
------MELEE: [none]

PIERCE: Archers
Skirmishers
Cavalry Archers
Hand Cannoneers
Chu Ko Nus
Janissaries
Longbowmen
Mangudai
Plumed Archers
War Wagons

------Cavalry
------MELEE: Light Cavalry
Knights
Camels
Cataphracts
Mamelukes
Tarkans
War Elephants

Pierce: Conquistadors

------------Siege Weapons
------------MELEE: Bombard Cannons
Rams
Mangonels
Petards

PIERCE: Scorpions
Trebuchets

----Ships
----MELEE: Fire Ships
Demolition Ships
Cannon Galleons
Turtle Ships

PIERCE: Galleys
Longboats

--------Buildings
--------MELEE: [none]

PIERCE: Towers
Castles
Town Centers
Bombard Towers

-------------------------------------------------------------------------/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-------------------------------------------------------------------------Section 5
====================
Relative Unit Speeds
====================
The following list has land units organized from fastest to slowest. All
units are fully upgraded in the Post-Imperial Age and have Husbandry,
Squires and/or Fervor. Any units with a "-" beside them travel at the same
speed as the next unit above them. Special tests were done for Throwing
Axemen, Woad Raiders, and War Elephants due to their civilization's
technology trees and special bonuses.
1.
2.
4.
6.
7.
10.
12.
13.
15.
17.
18.
22.
23.
24.
25.
26.
-

Hussar/Light Cavalry
Camel
Mangudia
Cavalry Archer
Mameluke
Trade Cart (with Caravan)
Cataphract
Paladin
Tarkan
Conquistador
Eagle Warrior
Woad Raider
War Wagon
King
Garrisoned Mongolian Siege Ram
Plumed Archer
Huskarl
Halberdier/Pikeman
Jaguar Warrior
Samurai
Berserk
Missionary
Champion
Mongolian Scorpion
Villager
Arbalests
Chu Ko Nu
Hand Cannoneer
Janissary
Longbowman
Skirmisher

32.
34.
35.
36.
38.
41.
42.
43.
-

Mongolian Siege Ram
Mongolian Siege Onager
Throwing Axeman
War Elephant
Petard
Trebuchet
Bombard Cannon
Sheep/Turkey
Teutonic Knight
Monk
Scorpion
Siege Ram
Onager

-------------------------------------------------------------------------/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-------------------------------------------------------------------------Section 6
=======================
Units and Counter-Units
=======================
The list below each heading contains the counter-units for the unit
mentioned in the heading. For the LISTS, all unique unit archers and
standard archers are listed as ARCHERS. For the HEADINGS, each archer is
called by its proper name. The same thing applies to infantry and cavalry
archers.
-------------------------------------------------------------------------========
Infantry
========
--------Swordsmen
--------Massed Archers, Berserks, Teutonic Knights, Jaguar Warriors, Cavalry
Archers, Hand Cannoneers, Janissaries, Cataphracts, Mamelukes,
Conquistadors, Scorpions, War Elephants
-------Spearmen
-------Archers, Infantry, Janissaries, Cavalry Archers, Scorpions,
Hand Cannoneers
-------------Eagle Warriors
-------------Infantry, Knights, Cataphracts, War Elephants, Mamelukes

-------Berserks
-------Massed Archers, Teutonic Knights, Samurai, Jaguar Warriors, Cavalry
Archers, Hand Cannoneers, Janissaries, Cataphracts, War Elephants,
Conquistadors, Scorpions
-------Huskarls
-------Swordsmen, Unique Unit Infantry, Light Cavalry, Knights, Catphracts,
War Elephants, Mamelukes, Tarkans
--------------Jaguar Warriors
--------------Massed Archers, Cavalry Archers, Hand Cannoneers, Janissaries,
Conquistadors, Cataphracts, War Elephants
------Samurai
------Massed Archers, Cavalry Archers, Hand Cannoneers, Janissaries, Scorpions,
War Elephants
---------------Teutonic Knights
---------------Anything that has a ranged attack except Throwing Axemen and Mamelukes
(archers with low attack should be massed), Cataphracts, War Elephants
--------------Throwing Axemen
--------------Samurai, Jaguar Warriors, Teutonic Knights, Archers, Cavalry Archers, Hand
Cannoneers, Janissaries, Cataphracts, Conquistadors, Scorpions, Mangonels
-----------Woad Raiders
-----------Samurai, Teutonic Knights, Jaguar Warriors, Hand Cannoneers, Janissaries,
Cataphracts, War Elephants
-------------------------------------------------------------------------=======
Archers
=======
----------------------------Arbalests/Crossbowman/Archers

----------------------------Eagle Warriors, Huskarls, Woad Raiders, Skirmishers, Plumed Archers,
War Wagons, Longbowmen, Light Cavalry, Knights, Tarkans, Cataphracts,
Mangonels, Scorpions
----------Skirmishers
----------Infantry, Light Cavalry, Knights, Tarkans, War Elephants,
Camels, Cataphracts, Mangonels, Scorpions
--------------Cavalry Archers
--------------Huskarls, Skrimishers, Massed Archers, Mangudai, War Wagons, Light
Cavalry, Knights, Camels, Mamelukes, Tarkans, Mangonels, Scorpions
--------------Hand Cannoneers
--------------Huskarls, Eagle Warriors, Archers, Skirmishers, Cavalry Archers, Light
Cavalry, Knights, Tarkans, Cataphracts, Mangonels, Scorpions
---------Chu Ko Nus
---------Huskarls, Eagle Warriors, Woad Raiders, Skirmishers, Plumed Archers,
Longbowmen, Light Cavalry, Knights, Mangonels
----------Janissaries
----------Huskarls, Eagle Warriors, Archers, Skirmishers, Cavalry Archers, Light
Cavalry, Knights, Mangonels
---------Longbowmen
---------Huskarls, Eagle Warriors, Skirmishers, Plumed Archers, Light Cavalry,
Knights, War Wagons, Mangonels
-------Mangudai
-------Huskarls, Eagle Warriors, Plumed Archers, War Wagons, Skirmishers,
Light Cavalry, Knights, Camels, Tarkans, Cataphracts, Mamelukes
-------------Plumed Archers

-------------Huskarls, Eagle Warriors, Woad Raiders, War Wagons, Light Cavalry,
Knights, Cataphracts, Tarkans, Mangonels, Scorpions
---------War Wagons
---------Huskarls, Eagle Warriors, Woad Raiders, Massed Spearmen, Massed
Skirmishers, Light Cavalry, Knights, Mamelukes, Camels, Tarkans, Mangonels
-------------------------------------------------------------------------=======
Cavalry
=======
------------Light Cavalry
------------Infantry except Huskarls, Knights, Camels, Mamelukes, War Elephants
------Knights
------Spearmen, Camels, Mamelukes, Monks, War Elephants
-----Camels
-----Infantry, Massed Archers
---------Cataphract
---------Massed Spearmen, Knights, War Elephants, War Wagons
------------Conquistadors
------------Huskarls, Eagel Warriors, Massed Skirmishers, Light Cavalry, Knights,
Camels, Mamelukes, Mangonels, War Wagons
--------Mamelukes
--------Massed Spearmen, Massed Skirmishers, Massed Archers, Cataphracts
------Tarkans
-------

Spearmen, Camels, Mamelukes, Knights, War Elephants
------------War Elephants
------------Monks, Missionaries, Spearmen
-------------------------------------------------------------------------=====
Ships
=====
------Galleys
------Fire Ships, Turtle Ships
---------Fire Ships
---------Demolition Ships, Turtle Ships
---------------Demolition Ships
---------------Galleys, Longboats, Turtle Ships
--------------Cannon Galleons
--------------Galleys, Fire Ships, Demolition Ships, Turtle Ships, Longboats
--------Longboats
--------Fire Ships
-----------Turtle Ships
-----------Massed Galleys, Massed Fire Ships
-------------------------------------------------------------------------===========
Other Units
===========
----Monks

----Light Cavalry, Eage Warriors, Woad Raiders, Cavalry Archers, Archers,
Mangonels, Scorpions
-----------Missionaries
-----------Spearmen, Light Cavalry, Eage Warriors, Woad Raiders, Cavalry Archers,
Archers, Mangonels, Scorpions
--------Scorpions
--------Light Cavalry, Knights, Tarkans, Cataphracts, Mamelukes, Camels, Mangudai,
Woad Raiders, Eagle Warriors, Bombard Cannons, Trebuchets, Rams
--------Mangonels
--------Light Cavalry, Knights, Tarkans, Cataphracts, Mamelukes, Camels, Mangudai,
Woad Raiders, Eagle Warriors, Bombard Cannons
---Rams
---Non-ranged Units, Mangonels, Bombard Cannons, Mangudai, Mamelukes,
Throwing Axemen
---------Trebuchets
---------Non-ranged Units, Mangonels, Bombard Cannons, Rams, Mangudai, Mamelukes,
Throwing Axemen
--------------Bombard Cannons
--------------Light Cavalry, Knights, Tarkans, Cataphracts, Mamelukes, Camels, Mangudai,
Woad Raiders, Eagle Warriors, Huskarls, Archers
------Petards
------Anything (Especially Ranged Units)
-------------------------------------------------------------------------/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--------------------------------------------------------------------------

|-|-|-|
= = = = = = = = = = =_= = = =
|-|-|-|
|_|_|_|
_ _ _ _ _ _ |_` .
|_|_|_|
._____|_____.
(_|(_||_)(_|| `| `|_)/_|_
._____|_____.
\ooooooooo/
._| `|
`
|
\ooooooooo/
`-------'
= = = = = = = = = = = = = = =
`-------'
[email protected]
This document was made for personal use only. No part of this document
may be copied or used in any form without permission from the author. You
may not post this guide on your website or anywhere else without the
expressed written permission of Grant Parr. This document is Copyright
2001 Grant "gaparr64" Parr.
-------------------------------------------------------------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\|////////////////////////////////////
--------------------------------------------------------------------------

Age of Empires II: The Conquerors Expansion: Units FAQ by gaparr64
Version: 5.0 | Last Updated: 2001-07-20 | View/Download Original File
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Return to Age of Empires II: The Conquerors Expansion (PC) FAQs & Guides

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