Bullet Header

Published on January 2017 | Categories: Documents | Downloads: 35 | Comments: 0 | Views: 320
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#pragma once
#include "cocos2d.h"
class Bullet : public cocos2d::Node
{
public:
virtual bool init();
void setSpritePosition(cocos2d::Vec2);
void setBulletSpeed(float);
void setBulletDamage(int);
int getBulletDamage();
cocos2d::Sprite* getBulletSprite();
void setStationary(bool);
void setDead(bool);
void setType(int);
CREATE_FUNC(Bullet);
static void setUpBulletSprite();
static cocos2d::Vector<cocos2d::Action*> bulletStartAction;
static cocos2d::Vector<cocos2d::Action*> bulletDeathAction;
private:
cocos2d::Sprite* bulletSprite;
void update(float);
bool stationary;
float bulletSpeed;
int bulletDamage;
bool dead;
int type;
};

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