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Computer
From Wikipedia, the free encyclopedia

"Computer technology" redirects here. For the company, see Computer Technology Limited. For other uses, see Computer (disambiguation).

This article may be too long to read and navigate comfortably. Please consider splitting content into sub-articles and using this article for a summary of the key points of the subject.(June 2009)

The Columbia Supercomputer, located at theNASA Ames Research Center.

A 21st century laptop computer.

A computer is a programmable machine that receives input, stores and manipulates data, and provides output in a useful format. Although mechanical examples of computers have existed through much of recorded human history, the first electronic computers were developed in the mid-20th century (1940±1945). These were the size of a large room, consuming as much power as several hundred modern personal computers (PCs).[1] Modern computers based on integrated circuits are millions to billions of times more capable than the early machines, and occupy a fraction of the space.[2] Simple computers are small enough to fit into small pocket devices, and can be powered by a small battery. Personal computers in their various forms are icons of the Information Age and are

what most people think of as "computers". However, the embedded computers found in many devices from MP3 players to fighter aircraft and from toys to industrial robots are the most numerous. The ability to store and execute lists of instructions called programs makes computers extremely versatile, distinguishing them from calculators. The Church±Turing thesis is a mathematical statement of this versatility: any computer with a certain minimum capability is, in principle, capable of performing the same tasks that any other computer can perform. Therefore computers ranging from a netbook to a supercomputer are all able to perform the same computational tasks, given enough time and storage capacity.
Contents
[hide]

1 History of computing 2 Stored program architecture

o o

2.1 Programs 2.2 Example

3 Function

o o o o o o o

3.1 Control unit 3.2 Arithmetic/logic unit (ALU) 3.3 Memory 3.4 Input/output (I/O) 3.5 Multitasking 3.6 Multiprocessing 3.7 Networking and the Internet

4 Further topics

o o o o

4.1 Hardware 4.2 Software 4.3 Programming languages 4.4 Professions and organizations

5 See also 6 Notes 7 References 8 External links

History of computing
Main article: History of computing hardware

The Jacquard loom, on display at theMuseum of Science and Industry in Manchester, England, was one of the first programmable devices.

The first use of the word "computer" was recorded in 1613, referring to a person who carried out calculations, or computations, and the word continued to be used in that sense until the middle of the 20th century. From the end of the 19th century onwards though, the word began to take on its more familiar meaning, describing a machine that carries out computations.[3] The history of the modern computer begins with two separate technologies²automated calculation and programmability²but no single device can be identified as the earliest computer, partly because of the inconsistent application of that term. Examples of early mechanical calculating devices include the abacus, the slide rule and arguably the astrolabeand the Antikythera mechanism (which dates from about 150±100 BC). Hero of Alexandria (c. 10±70 AD) built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums that might be considered to be a means of deciding which parts of the mechanism performed which actions and when.[4] This is the essence of programmability. The "castle clock", an astronomical clock invented by Al-Jazari in 1206, is considered to be the earliest programmable analog computer.[5] It displayed the zodiac, the solar and lunar orbits, a crescent moonshaped pointer travelling across a gateway causing automatic doorsto open every hour,[6][7] and five robotic musicians who played music when struck by leversoperated by a camshaft attached to a water wheel. The length of day and night could be re-programmed to compensate for the changing lengths of day and night throughout the year.[5]

The Renaissance saw a re-invigoration of European mathematics and engineering. Wilhelm Schickard's 1623 device was the first of a number of mechanical calculators constructed by European engineers, but none fit the modern definition of a computer, because they could not be programmed. In 1801, Joseph Marie Jacquard made an improvement to the textile loom by introducing a series of punched paper cards as a template which allowed his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability. It was the fusion of automatic calculation with programmability that produced the first recognizable computers. In 1837, Charles Babbagewas the first to conceptualize and design a fully programmable mechanical computer, his analytical engine.[8] Limited finances and Babbage's inability to resist tinkering with the design meant that the device was never completed. In the late 1880s, Herman Hollerith invented the recording of data on a machine readable medium. Prior uses of machine readable media, above, had been for control, not data. "After some initial trials with paper tape, he settled on punched cards ..."[9] To process these punched cards he invented the tabulator, and the keypunch machines. These three inventions were the foundation of the modern information processing industry. Large-scale automated data processing of punched cards was performed for the 1890 United States Census by Hollerith's company, which later became the core of IBM. By the end of the 19th century a number of technologies that would later prove useful in the realization of practical computers had begun to appear: the punched card, Boolean algebra, the vacuum tube(thermionic valve) and the teleprinter. During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers. Alan Turing is widely regarded to be the father of modern computer science. In 1936 Turing provided an influential formalisation of the concept of the algorithm and computation with the Turing machine. Of his role in the modern computer, Time magazine in naming Turing one of the 100 most influential people of the 20th century, states: "The fact remains that everyone who taps at a keyboard, opening a spreadsheet or a wordprocessing program, is working on an incarnation of a Turing machine".[10] The inventor of the program-controlled computer was Konrad Zuse, who built the first working computer in 1941 and later in 1955 the first computer based on magnetic storage.[11] George Stibitz is internationally recognized as a father of the modern digital computer. While working at Bell Labs in November 1937, Stibitz invented and built a relay-based calculator he dubbed the "Model K" (for "kitchen table", on which he had assembled it), which was the first to use binary circuits to perform an

arithmetic operation. Later models added greater sophistication including complex arithmetic and programmability.[12]

Defining characteristics of some early digital computers of the 1940s (In the history of computing hardware)

Name

First operational

Numeral system

Computing mechanism

Programming

Turing complete

Zuse Z3 (Germany)

May 1941

Binaryfloating Electropoint mechanical

Program-controlled by punched film stock (but no conditional branch)

Yes (1998)

Atanasoff±Berry Computer (US)

1942 Binary

Electronic

Not programmable²single purpose

No

Colossus Mark 1 (UK)

February Binary 1944

Electronic

Program-controlled by patch cables and switches

No

Harvard Mark I ± IBM ASCC (US)

May 1944 Decimal

Electromechanical

Program-controlled by 24channel punched paper tape (but no conditional branch)

No

Colossus Mark 2 (UK)

June 1944 Binary

Electronic

Program-controlled by patch cables and switches

No

Zuse Z4 (Germany)

March 1945

Binaryfloating Electropoint mechanical

Program-controlled by punched film stock

Yes

ENIAC (US)

July 1946 Decimal

Electronic

Program-controlled by patch cables and switches

Yes

Manchester SmallScale Experimental Machine(Baby) (UK)

June 1948 Binary

Electronic

Stored-program in Williams cathode ray tube memory

Yes

Modified ENIAC (US)

September Decimal 1948

Electronic

Program-controlled by patch cables and switches plus a primitive read-only stored

Yes

programming mechanism using the Function Tables as program ROM

EDSAC (UK)

May 1949 Binary

Electronic

Stored-program in mercury delay Yes line memory

Manchester Mark 1 (UK)

October Binary 1949

Electronic

Stored-program in Williams cathode ray tube memory andmagnetic drum memory

Yes

CSIRAC (Australia)

November Binary 1949

Electronic

Stored-program in mercury delay Yes line memory

A succession of steadily more powerful and flexible computing devices were constructed in the 1930s and 1940s, gradually adding the key features that are seen in modern computers. The use of digital electronics (largely invented by Claude Shannon in 1937) and more flexible programmability were vitally important steps, but defining one point along this road as "the first digital electronic computer" is difficult.Shannon 1940 Notable achievements include:

EDSAC was one of the first computers to implement the stored program (von Neumann) architecture.

Die of an Intel 80486DX2microprocessor (actual size: 12×6.75 mm) in its packaging.



Konrad Zuse's electromechanical "Z machines". The Z3 (1941) was the first working machine featuring binary arithmetic, including floating point arithmetic and a measure of programmability. In 1998 the Z3 was proved to be Turing complete, therefore being the world's first operational computer.[13]



The non-programmable Atanasoff±Berry Computer (1941) which used vacuum tube basedcomputation, binary numbers, and regenerative capacitor memory. The use of regenerative memory allowed it to be much more compact than its peers (being approximately the size of a large desk or workbench), since intermediate results could be stored and then fed back into the same set of computation elements.



The secret British Colossus computers (1943),[14] which had limited programmability but demonstrated that a device using thousands of tubes could be reasonably reliable and electronically reprogrammable. It was used for breaking German wartime codes.

 

The Harvard Mark I (1944), a large-scale electromechanical computer with limited programmability. The U.S. Army's Ballistic Research Laboratory ENIAC (1946), which used decimal arithmetic and is sometimes called the first general purpose electronic computer (since Konrad Zuse's Z3of 1941 used electromagnets instead of electronics). Initially, however, ENIAC had an inflexible architecture which essentially required rewiring to change its programming.

Several developers of ENIAC, recognizing its flaws, came up with a far more flexible and elegant design, which came to be known as the "stored program architecture" or von Neumann architecture. This design was first formally described by John von Neumann in the paper First Draft of a Report on the EDVAC, distributed in 1945. A number of projects to develop computers based on the stored-program architecture commenced around this time, the first of these being completed in Great Britain. The first working prototype to be demonstrated was the Manchester Small-Scale Experimental Machine (SSEM or "Baby") in 1948. The Electronic Delay Storage Automatic Calculator (EDSAC), completed a year after the SSEM at Cambridge University, was the first practical, non-experimental implementation of the stored program design and was put to use immediately for research work at the university. Shortly thereafter, the machine originally described by von Neumann's paper²EDVAC²was completed but did not see full-time use for an additional two years.

Nearly all modern computers implement some form of the stored-program architecture, making it the single trait by which the word "computer" is now defined. While the technologies used in computers have changed dramatically since the first electronic, general-purpose computers of the 1940s, most still use the von Neumann architecture. Beginning in the 1950s, Soviet scientists Sergei Sobolev and Nikolay Brusentsov conducted research on ternary computers, devices that operated on a base three numbering system of -1, 0, and 1 rather than the conventional binary numbering system upon which most computers are based. They designed the Setun, a functional ternary computer, at Moscow State University. The device was put into limited production in the Soviet Union, but supplanted by the more common binary architecture. Computers using vacuum tubes as their electronic elements were in use throughout the 1950s, but by the 1960s had been largely replaced by transistor-based machines, which were smaller, faster, cheaper to produce, required less power, and were more reliable. The first transistorised computer was demonstrated at the University of Manchester in 1953.[15] In the 1970s, integrated circuit technology and the subsequent creation of microprocessors, such as the Intel 4004, further decreased size and cost and further increased speed and reliability of computers. By the late 1970s, many products such as video recorders contained dedicated computers calledmicrocontrollers, and they started to appear as a replacement to mechanical controls in domestic appliances such as washing machines. The 1980s witnessed home computers and the now ubiquitous personal computer. With the evolution of the Internet, personal computers are becoming as common as the television and the telephone in the household[citation needed]. Modern smartphones are fully programmable computers in their own right, and as of 2009 may well be the most common form of such computers in existence[citation needed].

Stored program architecture
Main articles: Computer program and Computer programming The defining feature of modern computers which distinguishes them from all other machines is that they can be programmed. That is to say that a list of instructions (the program) can be given to the computer and it will store them and carry them out at some time in the future. In most cases, computer instructions are simple: add one number to another, move some data from one location to another, send a message to some external device, etc. These instructions are read from the computer's memory and are generally carried out (executed) in the order they were given. However, there are usually specialized instructions to tell the computer to jump ahead or backwards to some other place in the program and to carry on executing from there. These are called "jump" instructions (or branches). Furthermore, jump instructions may be made to happen conditionally so that different sequences of instructions may be used depending on the result of some previous calculation or some external event. Many computers directly

support subroutines by providing a type of jump that "remembers" the location it jumped from and another instruction to return to the instruction following that jump instruction. Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times jump back to an earlier place in the text or skip sections that are not of interest. Similarly, a computer may sometimes go back and repeat the instructions in some section of the program over and over again until some internal condition is met. This is called the flow of control within the program and it is what allows the computer to perform tasks repeatedly without human intervention. Comparatively, a person using a pocket calculator can perform a basic arithmetic operation such as adding two numbers with just a few button presses. But to add together all of the numbers from 1 to 1,000 would take thousands of button presses and a lot of time²with a near certainty of making a mistake. On the other hand, a computer may be programmed to do this with just a few simple instructions. For example:

mov #0, sum mov #1, num loop: add num, sum add #1, num cmp num, #1000 ble loop halt

; ; ; ; ; ; ;

set sum to 0 set num to 1 add num to sum add 1 to num compare num to 1000 if num <= 1000, go back to 'loop' end of program. stop running

Once told to run this program, the computer will perform the repetitive addition task without further human intervention. It will almost never make a mistake and a modern PC can complete the task in about a millionth of a second.[16] However, computers cannot "think" for themselves in the sense that they only solve problems in exactly the way they are programmed to. An intelligent human faced with the above addition task might soon realize that instead of actually adding up all the numbers one can simply use the equation

and arrive at the correct answer (500,500) with little work.[17] In other words, a computer programmed to add up the numbers one by one as in the example above would do exactly that without regard to efficiency or alternative solutions.

Programs

A 1970s punched card containing one line from aFORTRAN program. The card reads: "Z(1) = Y + W(1)" and is labelled "PROJ039" for identification purposes.

In practical terms, a computer program may be just a few instructions or extend to many millions of instructions, as do the programs for word processors andweb browsers for example. A typical modern computer can execute billions of instructions per second (gigaflops) and rarely makes a mistake over many years of operation. Large computer programs consisting of several million instructions may take teams of programmers years to write, and due to the complexity of the task almost certainly contain errors. Errors in computer programs are called "bugs". Bugs may be benign and not affect the usefulness of the program, or have only subtle effects. But in some cases they may cause the program to "hang"²become unresponsive to input such as mouse clicks or keystrokes, or to completely fail or "crash". Otherwise benign bugs may sometimes may be harnessed for malicious intent by an unscrupulous user writing an "exploit"²code designed to take advantage of a bug and disrupt a computer's proper execution. Bugs are usually not the fault of the computer. Since computers merely execute the instructions they are given, bugs are nearly always the result of programmer error or an oversight made in the program's design.[18] In most computers, individual instructions are stored as machine code with each instruction being given a unique number (its operation code or opcode for short). The command to add two numbers together would have one opcode, the command to multiply them would have a different opcode and so on. The simplest computers are able to perform any of a handful of different instructions; the more complex computers have several hundred to choose from²each with a unique numerical code. Since the computer's memory is able to store numbers, it can also store the instruction codes. This leads to the important fact that entire programs (which are just lists of these instructions) can be represented as lists of numbers and can themselves be manipulated inside the computer in the same way as numeric data. The fundamental concept of storing programs in the computer's memory alongside the data they operate on is the crux of the von Neumann, or stored program, architecture. In some cases, a computer might store some or all of its program in memory that is kept separate from the data it operates on. This is

called the Harvard architecture after the Harvard Mark I computer. Modern von Neumann computers display some traits of the Harvard architecture in their designs, such as in CPU caches. While it is possible to write computer programs as long lists of numbers (machine language) and while this technique was used with many early computers,[19] it is extremely tedious and potentially error-prone to do so in practice, especially for complicated programs. Instead, each basic instruction can be given a short name that is indicative of its function and easy to remember²a mnemonic such as ADD, SUB, MULT or JUMP. These mnemonics are collectively known as a computer's assembly language. Converting programs written in assembly language into something the computer can actually understand (machine language) is usually done by a computer program called an assembler. Machine languages and the assembly languages that represent them (collectively termed low-level programming languages) tend to be unique to a particular type of computer. For instance, an ARM architecture computer (such as may be found in aPDA or a hand-held videogame) cannot understand the machine language of an Intel Pentium or the AMD Athlon 64 computer that might be in a PC.[20] Though considerably easier than in machine language, writing long programs in assembly language is often difficult and is also error prone. Therefore, most practical programs are written in more abstract high-level programming languages that are able to express the needs of the programmer more conveniently (and thereby help reduce programmer error). High level languages are usually "compiled" into machine language (or sometimes into assembly language and then into machine language) using another computer program called acompiler.[21] High level languages are less related to the workings of the target computer than assembly language, and more related to the language and structure of the problem(s) to be solved by the final program. It is therefore often possible to use different compilers to translate the same high level language program into the machine language of many different types of computer. This is part of the means by which software like video games may be made available for different computer architectures such as personal computers and variousvideo game consoles. The task of developing large software systems presents a significant intellectual challenge. Producing software with an acceptably high reliability within a predictable schedule and budget has historically been difficult; the academic and professional discipline of software engineering concentrates specifically on this challenge.

Calculator
From Wikipedia, the free encyclopedia

For other uses, see Calculator (disambiguation).

This article needs additional citations for verification.
Please help improve this article by adding reliable references. Unsourced material may be challenged andremoved. (July 2008)

An old mechanical calculator

A scientific calculator

A newer graphing calculator

A calculator is a small (often pocket-sized), usually inexpensive electronic device used to perform the basic operations of arithmetic. Modern calculators are more portable than mostcomputers, though most PDAs are comparable in size to handheld calculators. The calculator has its history in mechanical devices such as the abacus and slide rule. In the past, mechanical clerical aids such as abaci, comptometers, Napier's bones, books ofmathematical tables, slide rules, or mechanical adding machines were used for numeric work. This semi-manual process of calculation was tedious and error-prone. The first digital mechanical calculator was invented in 1623 and the first commercially successful device was produced in 1820. The 19th and early 20th centuries saw improvements to the mechnical design, in parallel with analog computers; the first digital electronic calculators were created in the 1960s, with pocket-sized devices becoming available in the 1970s. Modern calculators are electrically powered (usually by battery and/or solar cell) and vary from cheap, giveaway, credit-card sized models to sturdy adding machine-like models with built-in printers. They first became

popular in the late 1960s as decreasing size and cost of electronics made possible devices for calculations, avoiding the use of scarce and expensive computer resources. By the 1980s, calculator prices had reduced to a point where a basic calculator was affordable to most. By the 1990s they had become common in math classes in schools, with the idea that students could be freed from basic calculations and focus on the concepts. Computer operating systems as far back as early Unix have included interactive calculator programs such as dc and hoc, and calculator functions are included in almost all PDA-typedevices (save a few dedicated address book and dictionary devices). In addition to general purpose calculators, there are those designed for specific markets; for example, there are scientific calculators which focus on operations slightly more complex than those specific to arithmetic - for instance, trigonometric and statistical calculations. Some calculators even have the ability to do computer algebra. Graphing calculators can be used to graph functions defined on the real line, or higher dimensional Euclidean space. They often serve other purposes, however.
Contents
[hide]

1 Design 2 Calculators versus computers 3 History

o o o o

3.1 Origin: the abacus 3.2 Other early calculators 3.3 The 17th century 3.4 The 19th century

  o

3.4.1 Machines in production 3.4.2 Prototypes and limited runs

3.5 1900s to 1960s

  o

3.5.1 Mechanical calculators reach their zenith 3.5.2 The development of electronic calculators

3.6 1970s to mid-1980s

   

3.6.1 Pocket calculators 3.6.2 Programmable calculators 3.6.3 Mechanical calculators 3.6.4 Technical improvements

 o

3.6.5 A pocket calculator for everyone

3.7 Mid-1980s to present

4 See also 5 Notes 6 References 7 Further reading 8 External links

[edit]Design

Scientific calculator displays of fractions and decimal equivalents

Most calculators contain the following buttons: 1,2,3,4,5,6,7,8,9,0,+,-,×,÷ (/),.,=,%, and contain 00 and 000 buttons to make larger calculations easier to compute.

Some fractions such as »3 are awkward to display on a calculator display as they are usually rounded to 0.66666667. Also, some fractions such as »7 which is 0.14285714285714 (to fourteen significant figures) can be difficult to recognize in decimal form; as a result, many scientific calculators are able to work in vulgar fractions and/or mixed numbers. In most countries, students use calculators for schoolwork. There was some initial resistance to the idea out of fear that basic arithmetic skills would suffer. There remains disagreement about the importance of the ability to perform calculations "in the head", with some curricula restricting calculator use until a certain level of proficiency has been obtained, while others concentrate more on teaching estimation techniques and problemsolving. Research suggests that inadequate guidance in the use of calculating tools can restrict the kind of mathematical thinking that students engage in.[1] Others have argued that calculator use can even cause core mathematical skills to atrophy, or that such use can prevent understanding of advanced algebraic concepts.
1

2

[edit]Calculators

versus computers

 

(+/-). Some even

This section does not cite any references or sources.
Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged andremoved. (March 2009)

The fundamental difference between calculators and computers is that computers can be programmed to perform different tasks while calculators are pre-designed with specific functions built in, for example addition, multiplication, logarithms, etc. While computers may be used to handle numbers, they can also manipulate words, images or sounds and other tasks they have been programmed to handle. However, the distinction between the two is quite blurred; some calculators have built-in programming functions, ranging from simple formula entry to full programming languages such as RPL or TI-BASIC. Graphing calculators in particular can, along with PDAs, be viewed as direct descendants of the 1980s pocket computers, essentially calculators with full keyboards and programming capability. The market for calculators is extremely price-sensitive, to an even greater extent than the personal computer market; typically the user desires the least expensive model having a specific feature set, but does not care much about speed (since speed is constrained by how fast the user can press the buttons). Thus designers of calculators strive to minimize the number of logic elements on the chip, not the number of clock cycles needed to do a computation. For instance, instead of a hardware multiplier, a calculator might implement floating point mathematics with code in ROM, and compute trigonometric functions with the CORDIC algorithm because CORDIC does not require hardware floating-point. Bit serial logic designs are more common in calculators whereas bit parallel designs dominate general-purpose computers, because a bit serial design minimizes the languages chip complexity, but takes many more clock cycles. (Again, the line blurs with high-end calculators, which use processor chips associated with computer and embedded systems design, particularly the Z80, MC68000, and ARM architectures, as well as some custom designs specifically made for the calculator market.)

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