Dire Foes: Train Rescue

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HOLIDAY ON SATORI

The Invisible Prison codenamed Hammer-1, located
on Paradiso’s satellite Satori, was full of killers
and psychopaths, each one convicted for serious
crimes and gruesome acts of violence. It was also
the detention facility where they confined the few
Morats Yu Jing troops managed to capture alive.
More interesting cases, such as political offenders
and Shasvastii prisoners of war—always better
briefed than Morats—were sent to the Invisible
Prison Cage-5.
Since the Hammer-1 facilities were reserved for
convicts guilty of the most revolting and violent
crimes, the guards there were known for their own
brutality, perhaps a necessity in their line of work,
keeping the scum at bay every day.
Tossed in amongst that crowd was hapless Angus.
The wretched Fusilier felt miserable, depressed and
bruised. Every day there were endless interrogation
sessions, full of questions for which he had no
answers, which led to subsequent beatings.
Sometimes, even that was better than going back
to his cell. His cellmates, the pick of the litter of Yu
Jing criminals, constantly abused him verbally and
physically.
The most recent tormentor was a chubby, hairless
Chinese man with implanted spectacles and the
demeanor of a Triad hitman, who ignored Angus
entirely. Until the fourth night, when Angus woke
up in his bunk with the Chinese guy straddling
him, whispering sweet nothings in Cantonese and
licking his plump lips. Angus’ shrieks were enough
to wake everyone in his cell block. The guards beat
him until he stopped screaming and then dragged
him off to Isolation. On his way there, he could see

a Morat face, peeking through a door window and
bellowing with laughter at his expense. A hideous
scar disfigured half the alien’s face and made him
look truly fearsome. Angus spared a moment of his
fleeting consciousness to be glad that the Morat
inmates were kept separate from humans.
He had plenty of time in Isolation to recuperate from
his injuries and contemplate the bad luck that had
brought him there. When, two days later, he was
taken to the medical wing and put inside a suspended
animation pod, Angus was still flabbergasted. He
anxiously went over and over the chain of events in
his mind, to no avail. There was a hole in his memory:
that fateful night in Yinquan that he just could not
remember…
THE YINQUAN HANGOVER

The insistent voice of the suite’s domotics and
the violent knocking on the door finally made
Angus come round. He opened his eyes and saw
the morning sun illuminate the ceiling of a hotel
room that wasn’t his. Still dopey, he sat up in the
middle of a pool of blood that, luckily, wasn’t his
either. However, that was the full extent of his luck,
because the two guns in his hands were his, and it
looked like they had been used to kill the five people
scattered around him.
Before he could react, the door burst open and a
tactical team of Celestial Guards spread over the
suite, pointing their guns at him and yelling in
Mandarin what he assumed police usually yell in
these occasions.
They had good reason to be on edge. Here was an
armed individual who had, by all appearances, just
eliminated an entire operational group of streetclothes Imperial Agents on his own.

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

DIRE FOES MISSION PACK:
TRAIN RESCUE

However, Angus was too hangover and too stupefied
to offer any kind of resistance, and the screams of
the Celestial Guards didn’t help the ringing in his
head. He could recall nothing of the previous night
or how he had made it to that hotel room. The last
thing he could remember was going out for a drink
in downtown Yinquan to celebrate the end of joint
operations in Yu Jing territory. From then on, an
alcoholic mist blurred everything and he could pry
no information from it.

The day had started deliciously with a light breakfast
in the morning sun on the hotel’s terrace, after
finishing the joint anti-terrorist operations with
Bureau Aegis and the Imperial Service in the province
of Yingxian. But then a patrol of Celestial Guards had
shown up wanting to take her into custody, saying
something about Angus having killed the team of
Imperial Agents they had been working with the
previous day.

The Celestials forced him to drop his weapons and
handcuffed him with their trademark roughness.
When they dragged him from the suite, Angus was
still shaking his head and trying to connect the dots
of the previous night.

Despite the outrageous accusation, Bipandra’s
training kicked in. Instead of handing herself in, she
sprinted for the hotel gates. Now it was the Celestial
Guards’ turn to be outraged, and they didn’t hesitate
to use deadly force to try and stop her. And there
she was now, her life on the line yet again thanks
to Angus.

“Angus, I could kill you for this!”This was the thought
of Gauri Bipandra while she ran headlong as fast as
her legs would carry her, dodging the bullets of the
Celestial Guard patrol that was chasing her through
the streets of Yinquan.
Before her, superimposed on her field of vision, she
could see the succession of holographic markers her
comlog used to indicate the fastest routes to the
PanOceanian embassy. It was dangerous to keep the
GPS on her comlog switched on—the authorities
would soon use it to track her—but if she didn’t make
it to the embassy at once, the hounds at her heels
would make that a moot point.

Her strength was starting to desert her, but then she
took a right and saw the entrance to the embassy.
She sped up and, ignoring the command to halt
from the Fusilier on guard and the holographic
warnings flooding her retinae, she vaulted over the
boom gate. She fell inside with a heavy thud and a
complete lack of gracefulness. As soon as she did, a
PanOceanian security detail surrounded her, pointing
their guns at her and demanding that she identify
herself. Meanwhile, the embassy’s defense system
scanned her comlog, checking her military ID profile
and serial number. Bipandra, feeling safe at last, but
utterly exhausted, couldn’t help but smile. Then, the
adrenaline high passed and the Indigo agent retched
and was sick all over herself. Seeing her breakfast
return to ruin her new dress, Bipandra revised her
line of thinking: “Angus, I will kill you for this!”

FUSILIER ANGUS

“Did I screw
up again?”
Fusilier Angus

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

BREAKFAST - BUT NOT AT TIFFANY’S

The Skiávoros leaned menacingly over the Morat
officer, who didn’t even blink.
“This is not ‘Morat business’, it is a Combined Army
operation.”Combined’ means joint efforts, whether
you Morats like it or not. For the continuity of our
operations in the southern front of Norstralia,
liberating Master Tactician Dodrek is imperative.
That entails the use of whatever agents are most
adequate to guarantee the success of the mission.”
“No one is better prepared or more motivated than
our operatives....”
“I shall judge the adequacy of the forces to be
involved in this operation myself, Colonel Tabrak,”
the Skiávoros interjected. It didn’t raise its voice, but
its tone was sharp and ominous. The Morat officer
didn’t flinch, but he remained quiet.
“For Phase One of the operation, we shall employ
Shasvastii operatives,” the EI Aspect went on. “We
have infiltrated a Speculo Killer into the Yu Jing Joint
Operations Command here on Paradiso. She needs
only to insert a tracking device into a human vessel
that will then be incriminated in some grievous,

FUSILIER INDIGO
BIPANDRA

politically uncomfortable crime. The human will
subsequently be sent to the detention center for
violent criminals and Morat prisoners. After intense
interrogation, political pressure will force the
authorities to send the human back to the planet.
At this point, and no sooner colonel, your forces will
intervene. They will abduct the vessel, extract the
tracking device and confirm the presence of Master
Tactician Dodrek in the clandestine prison.”
“That plan seems unnecessarily complicated, sir.”
The Morat officer had not made his rank by being a
coward, and he was ready to talk back. “Why depend
on an outside factor to infiltrate the prison? Wouldn’t
it be more effective to simply use the Speculo Killer
for that?”
“That would seem the obvious thing to do. However,
high-security facilities of that sort perform exhaustive
biometric tests that would reveal her as a Speculo
Killer upon arrival. Chances of success are maximized
by utilizing a human that remains unaware of our
plot.”
“If security is so tight, sir, won’t they detect the
tracking device when the human is processed?”
“This particular device is a low-impact
biotechnological artifact of Ur design. We need
only implant it in a human that has been subject to
numerous instances of reconstructive surgery. Once
the artifact has been inserted inside the organism,
it should be concealed amongst other medical
implants. Furthermore, the device is a passive
receptor only. It does not emit a tracking signal, but
instead connects to comlogs around it and gathers
data from personal schedules, calendars and GPS.
These data, once extracted and analyzed, should
provide us with the necessary information for an
effective triangulation of the exact location of
the secret prison.”

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

PHASE ONE

“Then the difficult part is finding a human with
everything we need for the mission. A stranger in
a strange land, with a politician or military profile
that sees his crime turn into a diplomatic powder
keg, someone who has gone through many surgical
procedures, and stupid enough not to realize what
is going on. That’s not easily done, sir.”
“Your concern is misplaced, colonel. Our Speculo
Killer has already located the ideal subject.” The
Skiávoros seemed to smile, and this time the Morat
did shiver.
Combined Army mobile stealth base camp. Unspecified
location near ZuluPoint. Norstralia. Paradiso.

PHASE TWO

“On your feet, Morats! Today we have been tasked
with phase two of a Rescue and Destruction deal.
Our job is to recover a parcel with information on the
location of one of the secret human prisons on the
moon Satori, and to obtain confirmation on whether
or not that prison holds Master Tactician Dodrek.

ACTION EXPRESS

Without missing a beat, the Treitak Anyat climbed
the side of the container and got to the other side
at full speed, firing her weapon continuously and
counting casualties for the benefit of the Mission
Control operators. She had made a bet with them
about her projected death toll in this mission.
“Ka-bang! Another one! Ka-bang! You’re dead meat!
Ka-bang! You are, too! Control, just one more stiff
and I’ll be taking your dough! Target acquired and
clear of enemies.”
Anyat crouched beside the container’s interface.
Once she had inserted the unlock codes, she saw the
icons on the holodisplay turn green. The structural
catches snapped open and each side panel fell to the
ground, opening the container like a flower. Inside
was the suspended animation pod.

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

We are being deployed into enemy territory, where
we will assault a Mag-Lev transport and seize the
human carrying the data. Be advised, the target
travels inside a suspended animation pod. According
to those Shasvastii Intelligence maggots, the target
is a prisoner being transported incognito in a civilian
transport, so no security detail is expected. That may
be so, but we still go in with our weapons and our
heads ready for anything. Remember that what we
want is the data; the human, like all of its kind, is
expendable.”
“Excuse me, sir.” A Treitak in the second row raised
her hand. “We can assume phase three of the
operation will be an assault on the prison to extract
the respected Master Tactician Dodrek, and
then destroy the facility. Even if he wasn’t
there, we will probably attack with the
sole goal of blowing up the prison...
With all the human scum still inside.”
Satisfied groans of approval filled the
room. “That much is clear, but what
about phase one?”
“Phase one, Treitak
Anyat, by demand of the
EI itself, was the usual plot full
of deception, lies and betrayal by our
despicable allies the Shasvastii, who
have proven marginally useful this
time. My gut tells me it’s not going
to be as cut and dried as they
would have us think, though. At
the first sign of resistance, hit
fast and hit hard, but mostly
fast.”
Cargo Bay of the rapid
incursion pinnace Voldrak’s
Vengeance. In flight
over the border of
CA-controlled territory.
Norstralia. Paradiso.

TREITAK ANYAT

Anyat simply placed her tridactyl boot on his chest
and, projecting an image of Master Tactician Dodrek
from her comlog, questioned him. “Have you seen
him before? Respond!”
Angus was completely disoriented. He had no idea
what the hell was going on, and when he blinked
and saw the face of Dodrek floating before him, he
couldn’t help but scream: “That’s the scary-ass Morat
who was laughing at me!”
“Perfect, that’s all I needed to know.” Anyat smiled
under her faceplate and punched Angus back into
unconsciousness. She then unsheathed her knife,
made an incision along the side of the Fusilier, and
inserted into the wound the tongs of the device she
was holding. The gadget woke in her hand, and shone
a light while it burrowed deeper inside the wound,
searching for a little bulbous object that was soon
in her possession: the tracking device. While Anyat
was putting her prize away, she took one last look at
Angus, who was bleeding out at her feet, and decided
to save him the suffering. She was reaching for her
gun when a bullet impact on her back knocked her
from her feet.
The vest took the bite off the shot, but it still hurt
like a red-hot poker up her spine. When she tried
to get to her feet, she saw an Indigo operative
approaching, her gun still smoking and her face a
mask of hatred. Anyat didn’t waste time; she threw a
kick at her adversary and detonated a smoke grenade
hanging from her belt.
The kick sent the Indigo back a few feet, giving
Anyat room to stand up and make a run for the
extraction point. The fire from the PanOceanian
soldier, completely blinded by smoke, whistled
harmlessly over her head. Anyat had earned a pat
on the back. The tracking device taken from the body
of Angus was safe in her bag and she had received

confirmation of the whereabouts of Master Tactician
Dodrek. The mission’s main objectives had been met.
However, the Treitak was not happy: she had failed
to meet the kill count to win the bet with the Mission
Control guys.
Somehow Cotoya, the Morat god of war, in which
Anyat did not believe even when luck was on her side,
seemed to take pity on her. Another PanOceanian
operative tried to sneak up on her before she could
reach her destination.
“Ka-bang! Ka-bang! Deader than dead! A new record!
Mission accomplished, Control! Tonight you’re
buying!
FIRST AID

After a few bursts of protective fire in the direction
the Morat had fled, Bipandra squatted by Angus’
fallen body. Using the Treitak’s still-thick smoke as
cover, she examined the wound on his side. The cut
was deep and he was losing a lot of blood, but she
could stabilize him at least until the MEDEVAC arrived.
“Aww, Angus! How often do we have to do this?”
Bipandra sighed as she gave him some painkillers
and injected disinfectant into his wound.
The Fusilier, still unconscious, didn’t answer, but his
grimace relaxed when the drugs kicked in. Bipandra,
ready to defend his body to the death, replaced the
clip in her rifle with a fresh one and scanned the
Yu Jing Mag-Lev facilities, on the lookout for any
incoming threats. She still couldn’t wrap her head
around why the Morats had taken a sudden interest
in the walking disaster that was her Angus…
PHASE THREE

Communications Surveillance informs of a significant
surge of urgent transmissions including the word
“Hammer-1” across the Yu Jing data sphere. This term
is linked to one of the Yu Jing-operated Invisible
Prisons on Satori. Preliminary reports outline a Morat
attack on the facilities, with numerous casualties and
sizable material losses. Widespread inmate escapes
are to be expected.
Internal network of the Psi Unit, Military Intelligence
of the Bureau Aegis. System Paradiso.

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

Anyat felt exposed, having lost the cover of the bulky
container, but she did not hesitate. With quick, firm
gestures, she transmitted the medical protocols
stored on her comlog. While the pod performed an
accelerated reanimation, Anyat produced a small,
peculiar device with a protruding pair of tongs. With
a beep, the pod ended the reanimation process and
expelled Angus. He fell to the ground in a clump, and
then heaved and coughed with painful convulsions.

FUSILIER INDIGO BIPANDRA
“PanOceanian issue military comlogs have a built-in
‘panic button’ feature that requests a medical evacuation
under cover fire. The one on my comlog is called the ‘Angus’
button.”
Fusilier Indigo Bipandra. Conversation recorded at the
Observation Room of PanOceanian cruiser POS Intrepid.

“Come on, Angus, don’t you fucking die on me! You were
hurt worse in Ravensbrücke, and you came back from that to
keep annoying the shit out of me!”
Fusilier Indigo Bipandra. Operation Invisible Force. Intelgathering incursion into the occupied city of Taittiriya.
Gāyatrī region. Septentria front. Paradiso. Second Offensive.

Gauri Bipandra (or Bipandra Gauri, in the South Indian
traditional style) is a fairly competent field doctor and
a survival specialist. She has been forced into that
role ever since fate dumped Fusilier Angus on her.
She originally learned first aid and combat medicine
by patching Angus up and keeping him alive long
enough to reach a field hospital. Her survival skills
she then built up by keeping herself alive through
the ordeals Angus puts her in on a regular basis.
In light of this, most people would outright hate
Angus, and it is true that Bipandra initially despised
him. Thanks to Angus, she sports a cloned version of
one ear, one eye and several left-hand fingers—not to
mention her long list of replacement internal organs.
At first it was mere chance that kept sending Bipandra
and Angus to the same destinations. Over time,
their immediate superiors started making a point
of stationing them together, because Bipandra was
the best lifesaver for Angus, and the ace up their
sleeve that could keep a catastrophic situation from
developing into a full-blown cataclysmic event.
Eventually Bipandra accepted her lot, bad as it was.
During Angus’ long periods of convalescence, she
enrolled in special training courses to stay one
step ahead of the challenges brought about by his
clumsiness. In time she was assigned to the Indigo
unit, seeing as any operation involving Angus would
sooner or later become a special operation.

The passage of time and the insistence of Angus
finally eroded Bipandra’s coldness towards him, and
he started growing on her. But Angus is still Angus
and needs saving from himself, and Bipandra still acts
like an overprotective mother bear. And we know
what happens if you hurt a bear’s cub…
TREITAK ANYAT
“So you have me outgunned and outnumbered? Alright,
good. I guess that gives you a fighting chance.”
Treitak Anyat. Incursion into the Dharti-04
Logistic Redistribution Base. Norstralia NorthCenter Front. Second Offensive.

“I raise your bet. Me, alone, in half the time estimated
by Mission Control. How does that sound? Come on, say
yes—and kiss your money goodbye.”
Treitak Anyat. Audio recorded by the intercom
of the boarding shuttle Fist of Morgalek. Abyss
Blockade. Paradiso system. Second Offensive.

Anyat is notorious across the Treitak Unit for her
unscrupulous methods, her love for games of chance
and her persistent presence in some of the most
disreputable gambling dens. With a vast array of
tricks up her sleeve, Anyat lets nothing stand in her
way when on a mission, particularly if said mission
would earn her favors and privileges.
Anyat did not enlist for glory; she is in it for the thrills
and the spoils of war. Everything she does is part
of a scheme to amass material rewards with the
ultimate goal of achieving what to her is a great
life: an early, honorable retirement with well-lined
pockets. Along the way, she will try to enjoy herself.
Anyat is not afraid of diving into delicate positions:
her profit margin is wider when all bets are against
her. However, on occasion her penchant for gambling
has seen her involved in untenable scenarios. Maybe
one day her risk analysis will falter, and she might
not live to tell the tale, but until that day the Morat
High Command will see her as a winning bet.

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

DIRE FOES MISSION PACK: TRAIN
RESCUE. CHARACTERS

FUSILIER ANGUS

“As always, honey. Spectacularly and catastrophically.”
Angus and Bipandra. Escort team for the PanOceanian
diplomatic mission. Unsuccessful signing of
International Disarm Treaty. Concilium Prima.

“Angus is back.”
“How are you so sure, madam? A message via neural
commlink from the military network?”
“No. I just know because I woke up with a migraine.”
“I was unaware that recreations could suffer from
migraine.”
“Sergeant, Angus could give ALEPH itself a headache.”
Private conversation between Joan of Arc and her aide.
Map Room of the battle cruiser Ultreia of the Order
of Santiago. Acheron Blockade. Paradiso system.

Many regard Angus as a pest, the bane and blight
of PanOceania. Few soldiers have a record as long
as this legendary Fusilier. But “long” does not mean
“glorious”: a full two-thirds of his service time has

been spent convalescing in campaign hospitals,
recovering from injuries, lacerations, contusions,
broken bones and bullet wounds. Angus has served
in both the most dangerous fronts and the safest
rearguard detachments, and every time he has
managed to botch his mission, break something
expensive and get himself hurt in the process. This
man exists in the intersection between clumsiness,
obliviousness and plain old bad luck, and he manages
to strike the exact balance between them that will
cause the most chaos and disarray around him
without actually losing his life. By now, a different
man would have been discharged, or even jailed by
a military court. However, the PanOceanian Military
Complex seems to be stuck with Angus, who has
become something of a viral phenomenon among
the Fusilier regiments. Angus is a mascot for the
PanOceanian line infantry. His misadventures add
a comic relief to the situation of every anonymous
Fusilier who identifies with him: always sent to the
thick of things, always getting the short end of the
stick and coming off bruised, but alive. Because, like
all Fusiliers, and to the vexation of High Command,
he is one tough stubborn guy.

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

“Did I screw up again?”

TRAIN
RESCUE.
NEW
RULES
High-technology ammunition designed specifically to penetrate the densest armor plates that can be found on the
battlefield.
ROLL
For each impact with K1 Special Ammunition suffered, the target must make an ARM Roll.
EFFECTS
For the purposes of ARM Rolls against K1 Special Ammunition, the ARM Attribute of the target is always 0.
All attacks with K1 Special Ammunition have a fixed Damage 12 value, regardless of the weapon used to fire it.
Unless otherwise specified, this Damage value of 12 can never be modified by Bonuses or Modifiers (MODs) from
Special Skills, Equipment, scenario conditions, etc.
For each failed ARM Roll against this type of ammunition, the target loses 1 Wound or 1 STR point, as applicable.
Critical impacts with K1 Special Ammunition cause the target to directly lose 1 Wound (or 1 STR point), without
the chance to make an ARM Roll.
K1 SPECIAL AMMUNITION AND COVER
K1 Special Ammunition does not have any effect on Cover Modifiers, which are applied as usual.
K1 SPECIAL AMMUNITION AND SCENERY ELEMENTS
K1 Special Ammunition can be used against structures and scenery elements that have a profile with Attributes,
and have been designated as a valid target by the players or the scenario conditions.
K1 SPECIAL AMMUNITION AND TOTAL IMMUNITY
K1 Special Ammunition is not affected by the Total Immunity Special Skill.
K1 ammunition is the result of painstaking parallel development in pursuit of an anti-armor projectile compatible
with existing light rifles, ultimately giving foot soldiers the ability to suppress heavy units without the need to
carry specialized equipment. The technical details of this ammunition are classified as Alpha-1-Level Top Secret,
but apparently its inception involved reverse-engineering a type of alien ordnance designated as VoodooTech. K1
ammunition is a breakthrough in anti-tank equipment that helps ease human dependence on ever-scarce Teseum, but
it is still cutting-edge technology, and its hefty production costs have hampered its widespread use by the human
side.

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

K1 SPECIAL AMMUNITION

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

In the underworld of espionage and Intelligence, prisoners and
“sensitive” persons are seldom relocated amidst a spectacular
security display. On the contrary, these high-priority targets are often
simply put into life support pods and dispatched, in a state of stasis,
inside a nondescript industrial machinery shipment via ordinary
civilian channels.
That is the case for Angus, whose latest blunder has had him
taken prisoner by the enemy. Information on the Mag-Lev train
transporting him has been leaked, but the specific container holding
his life support pod remains unidentified.
The purpose of this mission is to rescue Angus, with the goal of
debriefing him and figuring out what it is he knows that makes him
so valuable to the enemy. Your team will take the Mag-Lev by force
when it stops at one of its loading stations. You must access the
containers’ unlock codes from one of the train’s tractor cars. With
these codes you can open containers until you locate Angus. Bear
in mind that you will need a qualified doctor in order to extract him
from the pod and stabilize him on-site. Once this is done, your team
can take him to the extraction point.
Intelligence has prepared a bait operation that will serve as a
diversion for the enemy forces, so expect no opposition on their
part. However, chances are other hostile forces will be interested in
abducting Angus for their own purposes. For this reason, alertness,
swiftness and firmness must be your operational principles in this
mission. You will receive further details on your comlog upon
departure.

MISSION OBJECTIVES
MAIN OBJECTIVES

»» Open the door of the Train Cab (maximum 1
Objective Point per player).

»» Download the Container Unlock Codes (maximum
1 Objective Point per player).

»» Release Angus (1 Objective Point).
»» Synchronize Angus (maximum 1 Objective Point
per player).

»» Steal Angus (maximum 1 Objective Point per
player).
»» Rescue and secure Angus (3 Objective Points).
CLASSIFIED

Each player has 1 Classified Objective (2 Objective
Points).
FORCES
Side A: 300 points.
Sideo B: 300 points.
DEPLOYMENT
Side A and Side B: Both players deploy on opposite
sides of the game table, in an area 12 inches deep.
Deploying inside or in base contact with the Mag-Lev
Train is not permitted.

GAMING GUIDE: MISSION SEQUENCE
1. Open the door of the Train Cab.
2. Download the Container Unlock Codes (maximum 1
Objective Point per player).
3. Open a Container (Doctors).
4. Stabilize Angus.
5. Synchronize/steal Angus.
6. Rescue and secure Angus.

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

TRAIN RESCUE (FREE ANGUS)

MAG-LEV TRAIN

The Mag-Lev Train is placed on the game table with
the rest of the scenery, before the Deployment Phase
starts.
The Mag-Lev Train occupies the center of the table,
dividing it in two. It is composed of 2 Train Cabs and 1
open wagon placed between them. For convenience,
players can use the Mag-Lev Train Templates available
for free on the Download section of the official Infinity
website. Mag-Lev Train Templates must be placed
centered along the middle line of the game table.
The middle wagon is completely open, and it is
possible to draw LOF through it. However, it carries 4
Containers, which are the usual cargo of the Mag-Lev
Train. The containers will determine which Lines of
Fire (LOFs) can be drawn through it when shooting
from, towards, or through this intermediate wagon.
The two Train Cabs are placed on either end of the
Mag-Lev Rail Area. They have a size of 8x4 inches
and are considered to have infinite height and to
completely block all LOFs. The electrified surface of
the Train Cabs prevents models from Climbing them.
This includes troops possessing the Climbing Plus
Special Skill.

The scenery items on the middle wagon are the
containers available for free download from the
Download section of the official Infinity website.
Alternatively, a scenery item of similar size can be
used.
There are four Containers. These Containers will be
placed in the numbered docks 2, 3, 9 and 12 of the
Mag-Lev Template.
TRAIN CABS

To be able to Free Angus, players must first obtain
the Unlock Codes that open the Containers.
The Unlock Codes can be found in the Autopilot
Consoles (AC). There are two ACs, one inside each
of the Train Cabs.
The Access Gates are closed. To open them, a
Specialist Troop must be in base contact with it
and spend 1 Short Skill of an Order, with no WIP
Roll required.
If the Mag-Lev Train Templates are not used, then
the Access Gates must be represented by a Wide
Gate Marker or a scenery piece of the same width.
com

Game table size: 48 x 48 inches

CONTAINERS

TRAIN RESCUE

Deplyment Zone Side B

48 inches

12 inches

Deployment Zone Side A

12 inches

CAPTION

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.

SCENARIO SPECIAL RULES

Treitak Anyat, Fusilier Indigo Bipandra,
Fusilier Angus and Oxyd Container by Bandua Wargames

To Download the Unlock Codes, a Specialist Troop
must be in base contact with the Autopilot Console
(AC), spend one Short Skill of an Order or an ARO,
and succeed at a Normal WIP Roll. If the roll is failed,
it can be repeated as many times as necessary, each
time spending the corresponding Short Skill of an
Order or ARO.
If the Mag-Lev Train Templates are not used, then
the Autopilot Consoles (AC) must be represented by
a Console B Marker or a scenery piece with the same
diameter (Such as the Human Consoles by Micro Art
Studio or the Tech Consoles by Warsenal).
RELEASING ANGUS

Angus, the objective the players must try and free,
is imprisoned inside one of the Containers the MagLev Train carries. Only troops possessing the Doctor
Special Skill (but not those with the G: Servant Special
Skill) can open the Containers.
To Open a Container, a Doctor must be in base contact
with it, spend one Short Skill of an Order or an ARO,
and succeed at a Normal WIP Roll. If the roll is failed,
it can be repeated as many times as necessary, each
time spending the corresponding Short Skill of an
Order or ARO.
The first time each Container is successfully opened,
a roll on the Unknown Cargo chart must be made.
UNKNOWN CARGO
1D20

RESULT

1-9

No relevant cargo

10-18

Angus

19-20

Security System
(Electric Pulse)

When a Security System result is rolled, all models
and Markers in base contact with the Container will
suffer the effect of an Electric Pulse.

There is only 1 Angus in the 4 Containers. Once a No
Relevant Load or Security System is rolled for 3 different
Containers, the last Container will automatically have
Angus inside it.
Once Angus is free, his model is placed in base
contact with the model who released him.
When a Container is checked, it opens completely,
and all the panels which compose it fall to the
ground. In game terms, after having applied the
effects of the Unknown Cargo Chart, the Container
must be removed from the game table at the end of
that Order. Any troop placed over a Container when
it is removed must be also removed from the game
table, and will be considered a casualty.
STABILIZING ANGUS

Once Angus has been released it is necessary to
Stabilize him before he can be Synchronized.
To Stabilize Angus, a Doctor must be in base contact
with him (personally or acting through a troop
possessing the G: Servant Special Skill), spend one
Short Skill of an Order or an ARO, and succeed at a
Normal WIP Roll. If the roll is failed, it can be repeated
as many times as necessary, each time spending the
corresponding Short Skill of an Order or ARO.
SYNCHRONIZING ANGUS

In this scenario, Angus has a Civvie profile and applies
the Civvies rules (See Infinity: Human Sphere) with
regards to Synchronization.
Angus cannot be Synchronized until he has been
Stabilized. Once Angus has been Stabilized by one
of the players it is not necessary to Stabilize him again.
Angus will always be considered to be a Neutral Civvie
towards PanOceanian players and a Hostile Civvie
towards players of any other faction.

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

UNLOCK CODES

Fusilier Angus and Oxyd Container
by Bandua Wargames

Fusilier Indigo Bipandra, Treitak Anyat
and Oxyd Container by Bandua Wargames

END OF THE MISSION

A troop can Steal Angus from another troop he has
been previously synchronized with. To do so, use the
Civvies rules (See Infinity: Human Sphere).

This scenario has a limited time frame: it will
automatically end at the end of the third game turn.

Angus will not be considered Stolen until he is
synchronized with the troop that is trying to steal
him.

If one of the players starts his active turn in a state of
Retreat!, the game will end at the end of that player’s
turn.

RESCUING AND SECURING ANGUS

If either player hurts Angus (Leaving him in an
Unconscious or Dead state), then that player will
automatically lose the scenario and any Objective
Points achieved in it.

For Angus to have been successfully Rescued and
Secured, at the end of the game he must be Stabilized,
Synchronized and inside of the Zone of Deployment
of the troop with which he is synchronized.
SPECIALIST TROOPS

For the purposes of this scenario, only Hackers,
Doctors, Engineers, Forward Observers and figures
possessing the Chain of Command Special Skill are
considered Specialist Troops.
Hackers, Doctors and Engineers cannot make use
of Repeaters or G: Servant models to perform tasks
reserved to Specialist Troops.
Remember: Troops with the Specialist Troop Special Skill can
accomplish the different functions Specialist Troops have in this
scenario, even those reserved only for Doctors.

A Specialist Troop who has been affected by E/M
Special Ammunition and has his weapons and
equipment Disabled can still accomplish the
Objectives of this scenario.

NARRATIVE MODE
This scenario can be played in Narrative Mode,
reflecting some events of the current history of the
Infinity universe.
In Narrative Mode, Side A will always be a PanOceanian
generic army. Meanwhile, Side B will always be a
generic Combined Army force or an army from the
Morat Aggression Forces.
In Narrative Mode, Indigo Fusilier Bipandra and Treitak
Anyat automatically consider any Security System result
in the Unknown Cargo chart as an Angus result.
Indigo Fusilier Bipandra has a Modifier of +3 to the
WIP Roll needed to Stabilize Angus. Moreover, this
character does not need to make the WIP Roll to
Synchronize Angus.
Treitak Anyat can download the Unlock Codes and
Stabilize Angus by succeeding at a Normal WIP+3 Roll
in each case.

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

STEALING ANGUS

PROFILES
Regular

Irregular

Frenzy

Impetuous

Cube

Cube 2.0

X

Fireteam

FUSILIER INDIGO BIPANDRA

LI

ISC: FUSILIER INDIGO BIPANDRA

MOV

BS

PH WIP

4-4
Equipment

CC
13

12

11

ARM BTS

13

2

-3

AVA

W

SECTORIAL

1

MediKit

1

1

1

Skills


Doctor
Specialist Troop
Name

BS Weapons

BIPANDRA

CC Weapons

Combi Rifle + Light Shotgun

SWC

C

0,5

Pistol, Knife

24

NOTE 1: The Indigo Fusilier Bipandra can be part of a Fusilier Fireteam in any PanOceanian Sectorial Army that includes them (2+1; 3+1 or 4+1).
NOTE 2: This troop is a Special Character and cannot use the Spec-Ops rules from the Campaign Rules.

FUSILIER ANGUS

LI

ISC: FUSILIER ANGUS

MOV

CC

BS

PH WIP

4-4

13

12

10

12

ARM BTS
1

0

AVA

W

SECTORIAL

1

Equipment

1

Skills

ANGUS

TREITAK ANYAT

LI

ISC: TREITAK ANYAT

MOV

CC

BS

PH WIP

4-4

16

12

12

13

ARM BTS
1

-3

AVA

W

SECTORIAL

1

Equipment

1

Skills

1

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com



SWC C
Name
BS Weapons
CC Weapons


Morat
Climbing Plus
Specialist Troop

SWC C
Name
BS Weapons
CC Weapons
ANYAT

K1 Combi Rifle, Chain-colt, Smoke Grenades, E/M Grenades

0

Pistol, Knife

25

NOTE 1: Treitak Anyat can be part of a Morat Vanguard Infantry Fireteam in the Morat Aggresion Force (2+1; 3+1 or 4+1).
NOTE 2: This troop is a Special Character and cannot use the Spec-Ops rules from the Campaign Rules.

WEAPON

K1 Combi Rifle

RANGE
DAMAGE
SHORT/
MOD

MEDIUM/
MOD

LONG/ MOD

0-8/+3

8-16/+3

16-24/-3

24-48/-6

B

AMMUNITION

TEMPLATE

E/M
VULNERABILITY

CC

12

3

K1

No

Yes

No

MAXIMUM/
MOD

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