Dire Foes

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Dire Foes Mission Pack: Fleeting Alliance

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DEEP SPACE TRAGEDY!

The summit meeting gathering spokespersons from
each of the PanOceanian corporations forming the
Group of Six has ended in tragedy today.
The famous luxury cruise ship, SCS Stella Solaris,
served as a unique backdrop for the far-reaching
negotiations between a consortium that remains
unnamed by the authorities and executives from
the Group of Six, formed by Moto.tronica, Omnia
Research, MagnaObra, Minescorp, Multicomm and
Oxyd.
According to information from the cruise spaceship’s
owner company, a breach in the private Observation
Room where the meeting was being held caused an
explosive decompression in the area.
One of the Minescorp representatives, deputy
secretary Victor Montcrief [See: Public profile], died
in the accident. Several other executives in the room
suffered injuries of varying severity.
Observation Rooms are transparent domes made
of reinforced glass-like materials and equipped
with extreme security measures to guarantee their
structural integrity. The Stella Solaris happened to
have successfully passed a surprise inspection by
the Bureau Hermes immediately before it set out
on its ill-fated course. Specialists believe the most
likely cause of the tragic breach was the impact of
a high-velocity micrometeoroid.

The markets have immediately reacted to the news.
Shares in each of the companies in the Group of Six
have fallen sharply, with Minescorp suffering the
biggest hit on the stock exchange [More: Real-time
Stock Market data].
The SCS Stella Solaris is the flagship of the Royal
Spacer Unlimited, the biggest cruise spaceship
company in the Human Sphere. This Splendour-class,
high-luxury line cruise ship was a regular retreat for
the jet set and had starred in many well-known Maya
productions [Stella Solaris image archive].
A Flash-News brought to your comlog by
MayaCourier, your instant news source!.

ENCRYPTED MESSAGE

Dear Madam Ambassador:
It pleases me to say that representative Diaan
Mareeta is recuperating satisfactorily from the
serious intoxication she suffered three days ago. She
is expected to be back to full health in a short time,
whereupon she will resume her diplomatic duties.
Samples of all foodstuffs consumed by representative
Mareeta have been taken with the aim of determining
whether they were maliciously tampered with or,
on the contrary, their degradation was the result
of an inadvertent failure in the storage systems of
our victuals.
Regrettably, our limited influence upon human public
safety organizations precludes us from verifying the
integrity of the chain of custody of the meals. Should
it transpire that the chain was compromised, such
information would lend considerable credibility to
the hypothesis that there was an attempt on the life
of representative Mareeta.

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

DIRE FOES MISSION PACK:
FLEETING ALLIANCE

Incidentally, my colleagues and I are healing
adequately from the mild injuries suffered during the
events of that evening, and are deeply appreciative
of the gestures of support we have received from
the Embassy.
Yours sincerely,
Head Assistant Elioo Turaada
[Signature authenticated]
Encrypted Tohaa transmission. Diplomatic priority channel. Origin:
cruiser SCS Stella Solaris, deep space of system Varuna. Destination:
Tohaa Embassy in the Free Island of Sálvora, Paradiso.

BRIEF ENCOUNTER

Thrasymedes carefully stepped into the engineering
room, sweeping each corner that could conceal an
enemy with his gun.
“Honestly, honey, we need to stop meeting like this.”
Leaning against the main console, a mischievous grin
on her face, was Lupe Balboa. The barrel of her pistol,
and the wary eyes of the drakomon on her shoulder,
were both firmly trained on the ALEPH operative.

Cracking a broad smile, Thrasymedes lowered his
gun and turned off the tracking and monitoring
programs installed in his systems.
“I knew it had to be you from the way that stupid
securibot just blew up.” Thrasymedes stepped
towards Lupe and held her in his arms.
“Hey! Don’t go around speaking ill of one of your
ancestors!” Lupe protested with mock outrage.
“Don’t talk like that,” said Thrasymedes in a slighted
tone, pushing her aside. “I am not a robot.”
“That’s right, you’re not. You’re a little ALEPH tin
soldier and also a Maya star. When are you going
to hook me up with a role in Myrmidon Wars, the
animated series? I’d make a kickass villain…” Lupe
started striking poses with a coy smile. “Just look at
me, I’m a dyed-in-the-wool nefarious Nomad femme
fatale. You can’t go wrong with that!”
“You are fatale all right, but you got the wrong
Homerid. Thamyris is the PR of the team. All I know
about is war and special operations.”
“Speaking of, I heard the representative of the Tohaa
delegation had ended up ‘indisposed’, but I didn’t
think it was you guys…”

MARINE ENGINEERING OFFICER

“All systems green.
We’re ready to depart, sir.”

Julie McCoy, Marine Engineering officer
of the cruise spaceship SS Stella Solaris.

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

Quite ironically, this untoward incident has resulted
in the serendipitous absence of representative
Mareeta from the summit organized by PanOceanian
businessmen, the unfortunate ending of which you
already know.

“ALEPH likes to keep our alien allies on a short leash,
and doesn’t care for them striking deals in secret.
At least she was just ‘indisposed,’ unlike the delegation
of PanOceanian executives.”
“Alas! These pleasure vessels were made for
enjoyment, but they are sorely lacking in security
measures…” Lupe’s innocent pout was fooling no
one.
“I am sure that poor marine officer would agree,” said
the Homerid looking sideways at the unconscious
body of the uniformed woman lying in the corner.
“This lovely lady was kind enough to give us
a moment of privacy,” a gloved hand caressed
Thrasymedes’ shoulder, “and for that you should
be thankful.”

“You seem awfully confident in your victory.”
Thrasymedes put on what passed for an arrogant
smile.
Lupe got the drakomon to climb back onto her
shoulder. She grabbed the unconscious body of
the engineering officer and half-turned towards
the Homerid.
“You just stay here nice and quiet, and that perky
little synthetic ass of yours will be safe and sound,”
replied the Nomad agent, accompanying her words
with a meaningful glance.
“I don’t think this relationship is going to work out,”
sighed Thrasymedes.

Thrasymedes embraced the Vortex again while he
kissed her. This prompted the drakomon to jump
away from her shoulder with an irate hiss.
“Make sure to deliver this kiss to her as a gesture of
gratitude, when your job is done here,” he murmured
as their lips parted.

“Fine, back to work. I guess you must have the second
pass key, then.” Thrasymedes entered his sequence
into the main console with efficient motions.
The holographic display showed two messages:
“Key verified. Awaiting confirmation of identity” and
“Supplementary key needed. Please enter.”
“So we are teaming up for this? And then what?” Lupe
grilled him. “We just fire at each other for a while?”
Thrasymedes turned to face the Vortex and, locking
eyes with her, replied solemnly:
“You know this is the only way. We input the keys,
activate the system, and then we do whatever we
have to do to save face in front of our superiors.”
Lupe simply shrugged. She stepped towards the
console, the overskirt of her uniform swaying around
her hips.
“That’s fine in my book. Nomad officers don’t care
much about procedures—only results. Not like
yours.” Lupe entered the profile name and the key.
The systems buzzed to life. “So once the boys and I
kick your team’s asses, my bosses are not going to
waste time asking questions.”

ALGUACIL
VORTEX
LUPE
BALBOA

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

“Oops, it would seem my big bad boy forgot he had
a little errand of his own,” said Lupe, stepping away,
“and that time is running short.”

“No. It’s just that, ever since I came into the room,
you have kept your gun trained on me every single
second.”
“Oh, boy. Thrasymedes, you still have so much to
learn!” Lupe’s face was a smirk of superiority when
she stepped out of the room, dragging the marine
officer behind her.
CHANDRA
SERGEANT
THRASYMEDES

DIRE FOES MISSION PACK:
FLEETING ALLIANCE. CHARACTERS
CHANDRA SERGEANT THRASYMEDES

Thrasymedes (from Ancient Greek Θρασυμήδης/
Thrasumếdês). Son of Nestor, king of Pylos. One of
the youngest Greek captains to take part in the Trojan
War, where he commanded fifteen ships alongside
his brother Antilochus. He fought bravely in several
battles, but was given an ancillary role in the story.
He was also part of the contingent that infiltrated
the city inside the Trojan Horse.
Notes by Thamyris the Aoidos for the SSS Information
Service: “Thrasymedes is our point man. He is always ahead
of us, scouring the terrain and guarding us from unwelcome
surprises. His courage is unquestionable, but sometimes
I wonder whether the reason why he pushes onward and
leaves us behind is that he just cannot stomach us…”

Thrasymedes wistfully remembers the Steel Phalanx
in the days before Achilles, when he fought in the
regular forces of the Assault Subsection. Despite the
fury and bloodshed, there was a certain strategy,
a certain balance in the way the Corps conducted
itself back then. But everything changed with the
arrival of the blond titan. Achilles’ extraordinary
tactical capabilities let him see opportunity where
others see only disaster. However, his notorious
wrath and ruthlessness also make him push the units
under his command too far, often putting them in
“all or nothing” positions. To alleviate the situation
and minimize the risk, Thrasymedes specialized in
advance and incursion actions, in which he draws
hostile fire to gauge enemy forces and provide data
to assess the tactical scenario with further precision.
His bravery and extraordinary abilities caught the
eye of Achilles himself, who recruited Thrasymedes
for his Homeridae. Ironically, Thrasymedes wound
up in the group of champions that was a symbol
for what he most detested: unbridled heroism. The
effectiveness of the team, on the other hand, was
beyond question, and his skills were a perfect match
for it. He felt he could make a difference there.
What makes Thrasymedes a hero is that he is all about
victory, and he will do anything for it. And “anything”
is not an overstatement. It is believed that the
explosive projectile that injured Achilles and halted
his suicidal charge across the plains of Strackenz
was fired by none other than Thrasymedes, who
was worried that the hasty assault would weaken
the flank threatened by Morat Vanguard Infantry.
This theory has never been proven, however, and
if Achilles shares it he doesn’t seem to hold any
resentment. The ability to act independently and
unilaterally is a valued trait among those who must
work far from friendly lines. Nevertheless, this type
of behavior is unnerving, and it seems likely that
ALEPH would take steps to ensure Thrasymedes is
under close control and scrutiny, perhaps as part of
Atalanta’s secret assignments.

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

“Why, you think ALEPH will find out about our little
secret in one of the brain scans you tin soldiers have
to take?”

ALGUACIL VORTEX LUPE BALBOA
“Sorry, are you trying to say something? I can’t hear you
over the sound of me kicking your ass.”
Vortex Guadalupe “Lupe” Balboa.

“That’s not a gun you’ve got there, that’s a peashooter.Now
this is a gun That’s not a gun. THAT’S a gun. The Panzerfaust
is the sledgehammer of the arms industry. This can tear your
ass a new hole you could park a fucking shuttle in.”
Vortex Lupe Balboa. Nomad-PanOceanian
joint operations on the Wotan Blockade.
Paradiso system. Second Offensive.

“Yeah, I probably say ‘ass’ too much…”
Attributed to Vortex Lupe Balboa. Overheard at Cantina 37.
Remora module Kiwasani J-09. Lazareto. Corregidor.

She was given a choice to commute her sentence
for a job in the Nomad intelligence service, which
didn’t do much for her safety concerns but offered
better working conditions. Lupe took the offer, asking
only two things in return. The first was to be allowed
to travel with her drakomon Pancho. Drakomons,
biomodified lizards initially designed as pets for kids,
turned out to have quite a temper. This made them
unpopular except among spaceship crews, who use
them as pest control for maintenance areas and
engine rooms. Lupe found Pancho napping inside
her backpack during the labor conflicts of the Jovian
collector factories. It is unclear who adopted whom,
but ultimately the drakomon hatchling found in Lupe
a loving home. Penal regiments are, unsurprisingly,
home to plenty of crooks, and Pancho had the chance
to earn its daily dish of meatballs by guarding Lupe’s
belongings while she was on duty, a taxing job in
its own right.

“Hssssss”.

Lupe Balboa doesn’t believe in love.
It sounds a bit harsh, a bit disheartening. It’s not
the kind of thing one likes to hear about a girl.
But we’re talking here about a former technician
from the Corregidor emergency teams who, after
a fifteen-hour shift, returned to her cabin only to
find her boyfriend cavorting with one of the pulpfor-brains girls from down in management. Lupe
got a double-whammy sentence: aggravated assault
for what she did to her sweetheart with a wrench,
and attempted murder for reversing the oxygen/
carbon dioxide airflow in his lover’s cabin. Usually she
would’ve done time patching the ship in an inmate
labor group, but her ex happened to be the judge’s
nephew, so they tossed her into a tactical penal
regiment. For five long years Lupe did nothing but
jump from one craphole to the next, working her ass
off without the right tools for the job, always on the
edge of collapse from obsolete and incomplete life
support units, and generally being put in the worst
predicaments imaginable because High Command
didn’t exactly have her survival as a priority. But Lupe
is nothing if not stubborn, and kept her shit together
long enough to arouse the curiosity of the Black
Hand.

As for the second of Lupe’s requests, given the Black
Hand’s penchant for secrecy, no one knows its exact
nature. Some believe it must be connected to the
bizarrely scatological events of her ex-boyfriend’s
wedding: when the wedding cake arrived, it turned
out to be drenched in drakomon urine.
So, even though Lupe Balboa doesn’t believe in love,
she does believe in revenge as long as it’s served
cold for dessert.
MARINE ENGINEERING OFFICER
“All systems green. We’re ready to depart, sir.”
Julie McCoy, Marine Engineering officer of
the cruise spaceship SS Stella Solaris.

Without spaceships, there would be no interstellar
travel or trade. Circulars, motherships, star cruisers
and intrasystem vehicles, these are the pillars of the
expansion and development of Humanity. Like all
hyper-technological tools, spaceships are devices of
astounding complexity. The bridge is the realm of the
captain, but the Engineering Officer has dominion
over the engine room, the guts of the beast. From
the oil-covered chief mechanics of independent
vessels to the immaculately professional officers
of commercial liners, they all share a single
responsibility. In their hands rests the difference
between a timely, safe flight and a premature end
as debris drifting through the void.

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

Pancho. Unregistered drakomon. The techniques
used to biomodify this creature are illegal in
89% of nations in the Human Sphere.

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

FLEETING ALLIANCE
Mission accomplished! Or almost. All that’s left now is to evacuate
your team from the ship and leave no trace of your presence there.
If you can’t get them all out, at least make sure no one who can be
interrogated is left behind.

SECONDARY OBJECTIVES

»» Use the Authorized Specialist to initialize the
Evacuation System (1 extra Objective Point).
»» Evacuate the Authorized Specialist (1 extra
Objective Point).

CLASSIFIED

Unsurprisingly though, there’s bad news and worse news. The bad:
for a summit like the one you just sabotaged, even a civilian cruise
ship like the SS Stella Solaris has been fitted with armed securibots.
The worse: the rival team probably has the same escape plan as you.
You weren’t able to locate the second pass key for the Evacuation
System, so chances are they have it. Without it, there is no way out.
You need two pass keys to activate the system, and they can
only be entered by authorized personnel. Check your comlog: even
if you take the key from them, there isn’t time to forge a second
authorization. Come to think of it, your enemies are in the same
predicament as you, aren’t they? That means you can convince them
to strike a truce of some kind until the evacuation system is up and
running, and then…then bullets can fly.

MISSION OBJECTIVES
MAIN OBJECTIVES

»» Activate the Generator (1 Objective Point).
»» Initialize the Evacuation System (1 Objective Point

for each player).
»» Control the Evacuation Console at the end of the
game (1 Objective Point).
»» Have the Marine Engineering Officer synchronized
at the end of the game (1 Objective Point).
»» Evacuate more troops than the opponent (1
Objective Point per evacuation exceeding the
opponent’s, up to a maximum of 4 Objective
Points).

Each player has 1 Classified Objective (1 Objective
Point).
A player’s Objective Point count cannot exceed
10 points for this mission. If a player obtained 10
Objective Points via main and secondary objectives,
ignore that player’s Classified Objective.
FORCES
Side A: 300 points.
Side B: 300 points.
DEPLOYMENT
SIDE A and SIDE B: Both players deploy on opposite

sides of the game table, in an area 12 inches deep.

This scenario is set inside a facility so the use of the
Special Skill Airborne Deployment (AD) is not allowed.
Deploying in base contact with the Generator
Consoles or the Objective Room, or inside the latter,
is not permitted.
GAMING GUIDE: MISSION SEQUENCE
1. Activate a Generator Console.
2. Activate the Evacuation Console (Both players must
do it during their first Game Turn).
3. Evacuate eligible troops using the Evacuation Elevators.
4. Evacuate the Authorized Specialist.
5. Control the Evacuation Console.
6. Synchronize the Marine Engineering Officer.

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

Now go do what needs doing: turn on the emergency generator
to activate the evacuation system so it can’t be deactivated from the
ship’s command bridge. Then, get hold of the evacuation console and
the Marine Engineering Officer on duty, to keep them from aborting
the operation. Doesn’t sound too hard.

SCENARIO SPECIAL RULES

They will not react against the troops of a player
who, at any time during that Player Turn, has had
the Marine Engineering Officer Synchronized.

Game table size: 48 x 48 inches

The Security Remotes have the Special Skill Total
Reaction and a 360º Visor. They are armed with a
Combi Rifle and an Electric Pulse.

GENERATOR CONSOLES

The Generator can be turned on using the Generator
Consoles. There are two Generator Consoles, each
placed on one half of the table. Both are located
8 inches from the central line of the table and 24
inches from the edge of the table (See map below).

There are four Security Remotes. Two of them are
placed on the central line of the table, 8 inches from
the edge of the game table. The other two are on
each half of the table, in base contact with one of
the Security Room Gates (See map below).

The Generator Consoles must be represented by a
Console A Marker or by a scenery piece of the same
diameter (Such as the Human Consoles by Micro Art
Studio or the Tech Consoles by Warsenal).

OBJECTIVE ROOM

Placed in the center of the table, it has an area of 8
x 8 inches. In game terms it is considered to have
walls of infinite height that completely block Line
of Fire. It has four open Gates, one in the middle of
each wall (See map below).

To Activate a Generator Console, a Specialist Troop
must be in base contact with it, spend one Short
Skill of an Order or an ARO, and succeed at a Normal
WIP Roll. If the roll is failed, it can be repeated as
many times as necessary, each time spending the
corresponding Short Skill of an Order or ARO.

To represent the Objective Room, we recommend
using the Objective Room by Micro Art Studio or
the Command Bunker by Warsenal.

SECURITY REMOTES

These Remotes are fixed to the floor and cannot
move. They must be represented by a Security
Remote Marker (Sec. REM) with the height of a
model’s base, or by a scenery piece of the same
diameter.

The Objective Room Gates must be represented by
a Narrow Gate Marker or a scenery piece with the
same size. Troops with a base wider than the length
of the marker cannot cross the threshold.

FLEETING ALLIANCE
8 inches

24 inches

Deployment Zone Side A

12 inches

CAPTION

Generator
Console
Security
Remote

8 inches

Gate
Evacuation
Console

Deployment Zone Side B

48 inches

12 inches

Evacuation
Elevators

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

Security Remotes are reactive elements. They activate
in response to any Order declared by an active figure
in LOF, but not by Markers.

INITIALIZING THE EVACUATION SYSTEM

MARINE ENGINEERING OFFICER

The Evacuation System must be initialized before the
Evacuation Elevators can be used.

The Marine Engineering Officer has the troop
profile of a Neutral Civvie, and applies the Civvie
rules (See Infinity: Human Sphere) with regards to
synchronization.

The Evacuation System will be considered initialized
and operational in the Game Turn following the one
in which both players have Activated the Evacuation
Console.
ACTIVATING THE
EVACUATION CONSOLE

There is one Evacuation Console placed in the center
of the Objective Room. The Evacuation Console must
be represented by a Console B Marker or by a scenery
piece of the same diameter (such as the Human
Consoles by Micro Art Studio or the Tech Consoles
by Warsenal).
To Activate the Evacuation Console, a Specialist Troop
must be in base contact with it, spend one Short Skill
of an Order or an ARO, and succeed at a Normal WIP
Roll. If the roll is failed, it can be repeated as many times
as necessary, each time spending the corresponding
Short Skill of an Order or ARO.
Only Specialist Troops can Activate the Evacuation
Console.
Both players must Activate the Evacuation Console in
the first Game Turn (See: End of the Mission).
CONTROLLING THE
EVACUATION CONSOLE

The Evacuation Console is considered to be Controlled
by a player as long as that player is the only one with
at least one Specialist Troop (as a model, not a Marker)
in base contact with it. Non-specialist troops cannot
Control the Evacuation Console, but can prevent the
enemy from Controlling it by being in base contact
with it. Unconscious, Dead or Sepsitorized troops
cannot do either.

Lupe Balboa and Marine Engineering Officer

There is only 1 Marine Engineering Officer and she
is placed in one of the four corners of the Objective
Room. Before starting the game, players number the
corners from 1 to 4 and Roll on the Marine Engineering
Officer Chart to know where they must place the
model.
MARINE ENGINEERING OFFICER
1D20

RESULT

1-5

Corner #1

6-10

Corner #2

11-15

Corner #3

16-20

Corner #4

EVACUATION ELEVATORS

There are eight Evacuation Elevators placed in two
sets of four (in base contact with each other) on each
side table edge, two of them on either side of the
center line of the table (see the map below).
These are represented by Elevator Markers, or a
scenery piece with the same diameter (such as the
Elevator Doors by Micro Art Studio or the Elevators
by Bandua Wargames).
By spending 1 Short Skill of an Order, a model that is
eligible to be evacuated and is inside an Evacuation
Elevator can activate it, leaving the game table at the
end of that Order.
Models cannot enter an Evacuation Elevator as long
as it is occupied by another model.
Evacuation Elevators do not provide Cover.

Marine Engineering Officer, Thrasymedes
and Human Console from Micro Art Studio

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

To Initialize the Evacuation System, at least one of
the players must have activated the Generator and
both players must activate the Evacuation Console.

At the end of each Player Turn, the Evacuation
Elevators automatically eject any non-evacuated
troops inside them. In such a case, the model is
placed outside the Evacuation Elevator, in base
contact with it.
In the same way, troops in an Unconscious or
Immobilized state will be placed, in base contact
with the Evacuation Elevator they were inside of at the
end of the Order in which they passed to that state.

AUTHORIZED SPECIALISTS

Each player must designate one Specialist Troop as
an Authorized Specialist.
This information is public and must be disclosed when
the Authorized Specialist is first deployed.
END OF THE MISSION

EVACUATING TROOPS

Antipodes, Hungries, Pupniks and models with the
Special Skill G: Remote Presence are not eligible to
be evacuated.
Only models and not Markers can be evacuated.
Markers are revealed automatically when they
activate an Evacuation Elevator.
Troops evacuated by the Evacuation Elevators do
not provide their Order to the Order Reserve in
subsequent turns, but they are not counted as
casualties for Retreat! purposes.
If a Lieutenant leaves the game table via the
Evacuation Elevators, then that model’s army will
enter a Loss of Lieutenant state.

This scenario has a limited time frame: it will
automatically end at the end of the third game turn.
If one of the players starts his active turn in a state of
Retreat!, the game will end at the end of that player’s
turn.
Unless, by the end of the first Game Turn, both players
have Activated the Evacuation Console, the game will
end automatically with the defeat of both players.
If either player hurts the Marine Engineering Officer
(leaving her in an Unconscious or Dead state), then
that player will automatically lose the scenario and
any Objective Points achieved in it.
NARRATIVE MODE

SPECIALIST TROOPS

This scenario can be played in Narrative Mode,
reflecting some events of the current history of the
Infinity universe.

Hackers, Doctors and Engineers cannot make use
of Repeaters or G: Servant models to perform tasks
reserved to Specialist Troops.

In Narrative Mode, Side A will always be a Nomad
generic army or an army from the Jurisdictional
Command of Corregidor. Meanwhile, Side B will
always be an ALEPH generic army or an army from
the Steel Phalanx.

Remember: Troops with the Specialist Troop Special Skill can
accomplish the different functions Specialist Troops have in this
scenario.

In Narrative Mode, Vortex Lupe Balboa and Sergeant
Chandra Thrasymedes must be the designated
Authorized Specialists of their players.

A Specialist Troop who has been affected by E/M
Special Ammunition and has his weapons and
equipment Disabled can still accomplish the
Objectives of this scenario.

Lupe Balboa and Thrasymedes do not need to make
the WIP Roll to Activate the Generator Console or to
Activate the Evacuation Console.

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com

For the purposes of this scenario, only Hackers,
Doctors, Engineers, Forward Observers and troops
possessing the Chain of Command Special Skill are
considered Specialist Troops.

PROFILES
Regular

Irregular

Frenzy

Impetuous

Cube

Cube 2.0

X

Fireteam

ALGUACIL VORTEX LUPE BALBOA

LI

ISC: ALGUACIL VORTEX LUPE BALBOA

MOV

CC

BS

PH WIP

4-4

14

12

11

ARM BTS

13

2

-3

W

AVA

SECTORIAL

1

1

1

Equipment

Skills


CH: Mimetism
Specialist Troop
V: Dogged

SWC C
Name
BS Weapons
CC Weapons
LUPE BALBOA

Combi Rifle, Nanopulser, Panzerfaust, Smoke Grenades

0

Pistol, CCW

23

NOTE 1: Vortex Lupe Balboa can be part of an Alguaciles Fireteam in the Jurisdictional Command of Corregidor (2+1; 3+1 or 4+1).
NOTE 2: This troop is a Special Character and cannot use the Spec-Ops rules from the Campaign Rules.

CHANDRA SERGEANT THRASYMEDES

MI

ISC: CHANDRA SERGEANT THRASYMEDES

Equipment

MOV

CC

BS

PH WIP

4-2

19

12

13

ODD: Optical Disruptor Device

ARM BTS

13

3

0

W

AVA

SECTORIAL

1

1

1

360º Visor

Skills

THRASYMEDES INFILTRATOR (INFILTRATION)

Submachine gun, Nanopulser, Flash Grenades

Pistol, Shock CCW

THRASYMEDES (FIRETEAM: ENOMOTARCHOS)

Submachine gun, Light Rocket Launcher, Nanopulser, Flash Grenades

Pistol, Shock CCW

0
0,5

NOTE 1: Only the Enomotarchos version of the Chandra Sergeant Thrasymedes can be part of a Thorakitai Fireteam in the ALEPH’s Steel Phalanx (2+1 or 3+1).
NOTE 2: This troop is a Special Character and cannot use the Spec-Ops rules from the Campaign Rules.

CIVVIES -- MARINE ENGINEERING OFFICER --

LI

ISC: CIVVIES

MOV

CC

BS

4-4

6

5

PH WIP
10

11

ARM BTS
0

0

W
1

Equipment

AVA

SECTORIAL

27
29

Dire Foes Mission Dossier. Copyright Corvus Belli S.L.L. www.infinitythegame.com


Specialist Troop

SWC C
Name
BS Weapons
CC Weapons

Skills


SWC C
Name
BS Weapons
CC Weapons

CIVIL -- MARINE ENGINEERING OFFICER --

SECURITY REMOTE

REM

ISC: SECURITY REMOTE

Equipment

MOV

CC

BS

-- - --

5

11

Combi Rifle

Electric Pulse

PH WIP
5

12

ARM BTS STR
2

-3

1

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