Fighting Brad

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2500 Pts - High Elves - Fighting Brad
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Lothern Sea Guard (29 , 412 pts) Lothern Sea Guard 28 In 5 4 4 3 3 1 5 1 8 5+ 412 Composition: Core Valour of Ages; Speed of Asuryan; Martial Prowess: May fight in an extra rank to the front with spears;; Musician ; Standard Bearer ; Hand Weapon; Bow; Spear; Light Armour; Shield Sea Master 1 In 5 4 4 3 3 1 5 2 8 5+ [23] Hand Weapon; Bow; Spear; Light Armour; Shield Banner of Eternal Flame 1 Unit has flaming attacks [10] Great Eagle (1 , 50 pts) Great Eagle
1 MB 2 5 Composition: Rare Swift Stride; Flyer; Stomp 1 MB 2 5 Composition: Rare Swift Stride; Flyer; Stomp 4 4 3 4 2 8 50

Great Eagle (1 , 50 pts) Great Eagle

-

4

4

3

4

2

8

-

50

Sword Masters of Hoeth (10 , 150 pts) Sword Masters of Hoeth 10 In 5 6 4 3/5 3 1 5 2 8 5+ 150 Composition: Special Valour of Ages; Speed of Asuryan;; Hand Weapon; Great Weapon; Heavy Armour Sword Masters of Hoeth (10 , 150 pts) Sword Masters of Hoeth 10 In 5 6 4 3/5 3 1 5 2 8 5+ 150 Composition: Special Valour of Ages; Speed of Asuryan;; Hand Weapon; Great Weapon; Heavy Armour Sword Masters of Hoeth (10 , 150 pts) Sword Masters of Hoeth 10 In 5 6 4 3/5 3 1 5 2 8 5+ 150 Composition: Special Valour of Ages; Speed of Asuryan;; Hand Weapon; Great Weapon; Heavy Armour Sword Masters of Hoeth (10 , 150 pts) Sword Masters of Hoeth 10 In 5 6 4 3/5 3 1 5 2 8 5+ 150 Composition: Special Valour of Ages; Speed of Asuryan;; Hand Weapon; Great Weapon; Heavy Armour Phoenix Guard (28 , 500 pts) Phoenix Guard 27 In 5 5 4 3/4 3 1 Composition: Special Valour of Ages; Speed of Asuryan;; Musician Halberd; Heavy Armour; Causes Fear Keeper of the Flame 1 In 5 5 4 3/4 3 1 Hand Weapon; Halberd; Heavy Armour Banner of Sorcery 1 High Elf player gains +D3 Power dice each Archers (10 , 110 pts)
Archers 10 In 5 4 4 3 3 1 5 1 8 Composition: Core Valour of Ages; Speed of Asuryan;; Hand Weapon; Longbow 110 6 1 9 5+ 4+ 500

; Standard Bearer
6 2 9 5+

; Hand Weapon;
4+ [27] [50]

Magic phase.

Archers (10 , 110 pts)
Archers 10 In 5 4 4 3 3 1 5 1 8 Composition: Core Valour of Ages; Speed of Asuryan;; Hand Weapon; Longbow 110

Noble (1 , 180 pts) ×Noble (Battle Standard Bearer)

1 In 5 6 6 4/5 3 2 7 3 9 4+ 180 Composition: Hero Valour of Ages; Speed of Asuryan;; Hand Weapon; Halberd; Heavy Armour; Shield; Battle Standard Bearer Banner of the World Dragon 1 Bearer and unit are immune to all spells (friend or foe). [60]
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Name
Mage (1 , 125 pts)
Mage

#

Type

Mv WS BS St To Wo In

At

Ld Sv WSv Mgc Cost
125

Dispel Scroll Ironcurse Icon Metalshifting 0. Searing Doom

1 In 5 4 4 3 3 2 5 1 8 1 Composition: Hero Valour of Ages; Speed of Asuryan;; Hand Weapon; Metalshifting 1 Once per battle, automatically dispels an enemy spell. 1 Character and unit gain 6+ wardsave against war machines 1 Lore of Metal spells do nat have a STR, they use the Armor Save value of the target as a To Wound roll. Flaming Attacks. No Armor Save. 1 Magic Missile . 10+ Cast . 24" Range, D6 hits. 20+ Cast . 24" Range, 2D6 hits.

[20] [5] [0] [0]

Archmage (1 , 360 pts)
Archmage 1 In 5 4 4 3 3 3 5 1 9 4+ 4 360 Composition: Lord Valour of Ages; Speed of Asuryan;; General; Level 4 Upgrade; Hand Weapon; Smoke and Mirrors 1 The bearer knows an additional spell. [10] 1 4+ Ward save [45] 1 The wearer cannot be harmed by non-magical means for the duration of the [45] battle. They may not attack in close combat or shoot a ranged weapon, but may cast spells if able to do so. 1 Casting Wizard my swap places with a friendly character of the same unit [0] type within 18" 1 Hex . [0] Until the start of the Caster's next magic phase target unit within 48" has its Weapon Skill, Ballistic Skill, Initiative or Movement lowered (minimum 1). 5+ Cast . Lower 1 statistic by D3 10+ Cast . Lower all 4 statistics by D3 1 Augment . [0] 5+ Cast . Wizard or friendly character within 12" takes an immediate move using the Fly special rule as if it were in the Remaining Moves segment. 1 Hex . Remains in Play. [0] Every model in the target unit has its Strength lowered by D3 (minimum 1). 10+ Cast . 18" Range 13+ Cast . 36" Range 1 Hex . Remains in Play. [0] Every model in the target unit has its Toughess lowered by D3 (minimum 1). 13+ Cast . 18" Range 16+ Cast . 36" Range 1 Trace a straight line from the caster like a cannonball bounce; each model in [0] the way passes an Initiative test or suffers S10 D3 wound hit. 13+ Cast . Range 6D6" 18+ Cast . Range 2x 6D6" 1 Direct Damage . [0] Place template within 24" and then scatter D6"; models must pass Initiative test or removed with no saves of any kind. 14+ Cast . Use small round template. 17+ Cast . Use large round template, scatter 2d6". 1 Augment . [0] Until caster's next magic phase target unit uses Leadership instead of Strength for close combat attacks (weapon Str bonuses are ignored). 18+ Cast . 18" Range 21+ Cast . 36" Range
Total Cost: 2497

Silver Wand Talisman of Preservation Folariath's Robe

Smoke and Mirrors 0. Melkoth's Mystifying Miasma

1. Steed of Shadows

2. The Enfeebling Foe

3. The Withering

4. The Penumbral Pendulum

5. Pit of Shades

6. Okkam's Mindrazor

Option Footnotes Bow Great Weapon Halberd Hand Weapon Options 24" Range, Strength 3. Volley Fire +2 Strength; Always strikes last. Two-handed. +1 Strength. Two-handed. 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
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Heavy Armour Light Armour Longbow Musician Shield Spear Standard Bearer Speed of Asuryan Stomp Swift Stride

5+ Armour save. 6+ Armour save. 30" Range, Strength 3. Volley Fire +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform. +1 Armour save bonus. Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging. +1 to Combat Resolution; Standard can be captured if unit Flees. Special Strikes first regardless of weapon; Can re-roll failed hits if innitiative is equal to or higher than opponents. 1 automatic hit at creature's strength, Always strikes last When charging, units made entirely of models with Swiftstride roll 3D6 and discard the lowest instead of 2D6 for charge distance.

Roster Design Information Valour of Ages: When fighting Dark Elves, all models with this rule may reroll failed Psychology tests. Speed of Asuryan: All models with this rule have the 'Always Strikes First' special rule as described on page 94 of the Warhammer Fantasy Battles Rulebook. If a High Elf army includes any number of Mages or Archmages, the High Elf player gains +1 to any attempt to dispel. Note that Dragon Mages of Caledor do not count towards this. Validation Report Edition: 8th Edition; Game Type: Normal Game; Army Subtype: High Elf Army; Special Rules: Forbid Special Characters, Allow Warhammer Forge Roster satisfies all enforced validation rules One or more elements of the Roster (×) are subject to the following in-play usage considerations: Roster Statistics General's Ld: 9 # Models: 122 Total Characters: 665 Total Core: 632 Total Magic Items: 245 Total Rare: 100 Total Special: 1100 % Characters: 26.6 % Core: 25.3 % Magic Items: 9.8 % Rare: 4 % Special: 44.1 Group Points of Points of Points of Points of Points of Min 0 0 625 0 0 Max 625 625 Unlimited 1250 625 Used 360 305 632 1100 100

Lords Heroes Core Special Rare

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