Game Design

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James Bowman ~ Film 4760

Cig' 'Em Up! Goals / intention statement statement : Smoking related-diseases kill one in 10 adults globally, if current trends continue then by 2030, it will be one in six. In Cig' 'Em Up, players will compete for the highest score as they fire packs of cigarettes at future customers. Pedagological tool : The player will be given various facts and statistics relating to the death tolls and sales rates of cigarettes  between rounds of barraging  potential lifelong customers with free sample packs. − worldwide  between 80,000 and 100,000 kids





start everysmoking day 15 billion sold daily / 10 million a minute Every 8 seconds someone dies from tobacco use

Platform : Second Life Genre : First Person Shooter / Shooting Gallery Features : Pop up targets of various va rious clientel; Young Young Adults (18-30) worth 200 points p oints ~ Longest potential lifespan/most money,, Adults (31-60) 100 points ~ Still worth plenty of money, money money, Elderly (61~) 50 points Children - 50 points ~ Children + smoking = Lawsuits = - Money The player player will shoot packs of smoking cigarettes at the targets, trying to fill the quota for each round as fast as possible. p ossible. The player will have limited time each round to fill their quota and advance. Duck Hunt-esque HUD. Themes : This semi-dark first person shooter will take place in a shooting gallery where targets pop up from behind objects and/or pass by the screen. The sample launcher launch er will shoot smoking packs that make a “wheeze” when they hit a target, and an explosion when they miss. Similar games: Duck Hunt with Cigarettes Elevator Pitch: It's a first person gallery shooter that educates the player about tobacco danger, while they collect points and satiate the capitalist urge..! Think Duck Hunt with Cigarettes.

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