Internet Technologies

Published on June 2016 | Categories: Documents | Downloads: 84 | Comments: 0 | Views: 322
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Electronic mail, commonly called email or e-mail, is a method of exchanging digital messages from an author to one or more recipients. Modern email operates across the Internet or other computer networks.

File Transfer Protocol (FTP) is a standard network protocol used to transfer files from one host to another host over a TCP-based network, such as the Internet. FTP is built on a client-server architecture and utilizes separate control and data connections between the client and server. FTP users may authenticate themselves using a clear-text sign-in protocol but can connect anonymously if the server is configured to allow it.

Internet Relay Chat (IRC) is a protocol for realtime Internet text messaging (chat) or synchronous conferencing. It is mainly designed for group communication in discussion forums, called channels, but also allows one-to-one communication via private message as well as chat and data transfer, including file sharing.

Instant messaging (IM) is a form of real time direct text based chatting communication in push mode between two or more people using personal computers or other devices, along with shared clients. The user's text is conveyed over a network, such as the Internet. More advanced instant messaging software clients also allow enhanced modes of communication, such as live voice or video calling and inclusion of links to media.

An online service is a company that company offers access generally on a subscription basis, to e-mail, discussion groups, databases on various subjects and other sectors ranging from electronic banking and investing to online games.

Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or workloads between peers. Peers are equally privileged, equipotent participants in the application. They are said to form a peer-to-peer network of nodes.. Peers are both suppliers and consumers of resources, in contrast to the traditional client±server model where only servers supply (send), and clients consume (receive).

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