IOS Game Development with UNITY

Published on February 2017 | Categories: Documents | Downloads: 45 | Comments: 0 | Views: 376
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INTO THE FRAY
From Idea to App Store

WHO ARE YOU?
• • • • •

Entrepreneur? Programmer? Artist? Student? Other?

IOS
• • •

250 million total iOS devices sold 18 billion App Store downloads Apple has paid out $3 billion to developers Games are about 40% of market





50+ million active gamers and counting

EASY MONEY?
• • •

Majority don't make much money The top-sellers make a lot Serial developers tend to do better How to get started?



CLASSIC MARKETING
• • • • • •

Right Product Right Price Right Place Right Promotion Right Package Right People

WHICH COMES FIRST?
• • •

The chicken (audience)? The egg (idea/product)? Assess who has a mouse problem? Build a better mousetrap?



WE ARE ALL WEIRD
• •

Book by Seth Godin Bell curve of “normality” flattening Anything works? App Store is a constraint Find your audience first

• • •

WORLDVIEWS
• • • •

What’s a worldview? Do you have any? Does your idea? Why do I need one?

REALITY CHECK
Fantasy


Reality


Customer checks iTunes for new games each day Customer reads your description and looks at your screenshots carefully Customer reads the positive reviews Customer buys your game Customer tells all their friends how great it is

Customer browses iTunes randomly and only occasionally Customer glances at your rating, description and screenshots Customer reads the negative reviews Customer may buy your game Customer tells all their friends if they don’t like it





• • •

• • •

STRONG WORLDVIEWS


Strong worldviews attract likeminded people They also repel those who think different This is good Provides a filter during development What should you make?



• •



IDEAS



Knowledge + Space

IDEA ASSESSMENT

• • •

Is it any good? Will my audience get it? Any way to refine it?

TRULY SIMPLE PROTOTYPING
• • • • •

Create an image with a one-liner Show it to people Is it “Wow!”? Or “Yeah, but...”? Rinse and repeat

GODDESS REVIEWS

MMR REVIEWS

SCOPE
• • • •

Distill, cut aggressively Minimal Viable Product Irreducible 80/20 rule

GETTING ORGANIZED
• • • • •

Text file Trello Google Docs JIRA Studio Pivotal Tracker

GETTING REGISTERED

GETTING UNITY


• • • • •

UNITY
• • •

Mac, Windows Multiple targets Rapid iterations Mono C# Robust API

No official 2D No retained GUI No iOS input emulation Less than perfect version control





UNITY CONTENT

Maya Cinema 4D 3ds Max Cheetah3D Modo Lightwave Blender .fbx .dae .3ds .dxf .obj

All

Uncompressed Audio Ogg Vorbis Tracker/MOD .aiff .wav .mp3 .ogg .xm .mod .it .s3m

PROGRAMMING

• • •

Javascript C# Boo

WORKFLOW
• • • • •

Export 2D/3D assets Auto-imported Override settings if needed Prefab Bind or load in code

DEVELOPMENT
• •

Configuring the project Connecting the required assets Configuring the game preview Setting up the folders Get to work!



• •

BUILDING

Unity

Xcode 3 or 4

iOS Device

DEPLOYMENT
• • • • • •

iTunes Connect Official website Support page Screenshots Description Pricing

APP STORE SETUP

SALES
• • •

Viewing sales Managing pricing Updating your app

SALES ACTIVITY

TOP 100 CHART MONDAY

END OF THE WORLD?
• • • • • •

2012 doomsday? Economic collapse? One door closes... Cup half full or empty? Your choice Do or Do Not!

PARTING WORDS

WORKSHOP
• • • •

5 days Hands-on Programmer/Artist team Zero to hero

QUESTIONS?

GOOD LUCK!

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