JohnHope DigitalArtist Resume

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J O H N W.H. H O P E
~Digital Artist~
ON-LINE PORTFOLIO / 215.370.0124

SKILLS & TECHNIQUES:
Organic & hard surface modeling for low & high resolution characters, props, products & environments. Proficient with all modeling surfaces & their tools. UV layout. Real world & abstract texture map creation for games, film, and TV. Character rigging for bipeds, quadrupeds, multi-limbed creatures, props & vehicles. Lighting & rendering with Maya software & Mental Ray. Experience with both large & small productions. Character design. Shot layout. Animation.

PROFESSIONAL EXPERIENCE: * 2 0 1 2 - o n g o i n g : National Television New York City, NY ~ 3d Generalist ~ My duties included

modeling/texturing/rigging & animation. * 2 0 1 1 - P r e s e n t : "Attifudes" Series pitch development Tulsa, OK (remote) ~ 3dGeneralist ~ character rigging, building props, animating 3 characters, render, comp 15-20 sec. animation. * 2 0 1 0 - 2 0 1 1 : D i l l o n B o o k s L L C / Pajama Gramma Project Denver, CO(remote) ~ Lead 3d ~ My duties included design/modeling/texturing/rigging an elderly female character & her satchel of books. Create a modular rig, so all of her parts could be swapped out and used on other characters or altered easily. A 30-60 secs. promotional spot was the goal. * 2 0 1 1 : Mechanism Digital New York City, NY ~ Animator ~ My duties included camera animations for a medical iPad Application of the human eye. * 2 0 1 0 : Continuity Studios New York City, NY ~ 3d Generalist/Consultant ~ My duties included implementing Maya into pipeline/modeling/texturing/created a blank adult rig for use on any project, with open blend shapes to customize & conform to any character they need quickly. * 2 0 0 9 - 2 0 1 0 : The Napoleon Group New York City, NY ~ 3d Department Lead ~ My duties included assisting in the creation & running the Digital Pre-Vis. Dept. assigning & prioritizing tasks/prepping characters, clothing, hair(custom hair rig if needed), props & accessories, modeling/texturing/rigging/lighting/creating passes as needed & rendering/recruiting artists as we grew. I represented the 3d Dept. at monthly company meetings where I gave updates on the Dept. progress, strength's, weakness & suggestions for ongoing growth. * 2 0 0 8 - 2 0 0 9 : 321Launch Studios/Charlex New York City, NY ~ 3d Artist ~ My duties included modeling/texturing/rigging characters, props, and envs. with specific aesthetic needs from the Art Director. Pitched my idea on changing the pipeline, to bake out ambient occlusion prior to texture painting. Adding realism & depth, but also as a great starting point for a color map. * 2 0 0 8 : Curious Pictures/Little Spirit New York City, NY ~ Modeler/Texture Artist ~ I.M.D.B. My duties included modeling/texturing/rigging environments and props, The entire inside of Macy's Dept. Store. while working with Art Director to achieve desired look. * 2 0 0 6 - o n g o i n g : Organi Studios Tulsa, OK (remote) ~ 3dGeneralist/Consultant ~ "Attifudes" 3d series pitch development - character re-designs/models/textures/created modular rigs for characters, built a set of arms & legs that can be used between all characters. * 2 0 0 5 : Data Com/Bristol-Myers-Squib Tulsa, OK (remote) ~ 3d Generalist ~ My duties included modeling/shading/rigging abstract forms, cartoon like a passenger train * 2 0 0 4 - 2 0 0 8 : Disney/Little Einsteins/Curious Pictures New York City, NY~3d Generalist ~ I.M.D.B. My duties included modeling/texturing/rigging/animating characters & props. Upon finishing our shots, we light & set up scenes for render, drop sequences for 2d artists to use in their scenes. * 2 0 0 6 : Sally Kapsalis Inc./Nobel Son opening credits New York City, NY ~ 3d Generalist ~ I.M.D.B. My duties included rigging/hand animation of hundreds of ripped paper fluttering paper. * 2 0 0 4 - 2 0 0 5 : H.A.G.D./Tahana: Out of Ruin Glenside, PA(remote) ~ 3d Dept. Lead ~ My duties included modeling/texturing/rigging/recruiting new artists/pipeline dev. between depts./meetings.

SOFTWARE:

EDUCATION & ACHIEVEMENTS:

Operating Systems: Windows, Mac Autodesk & Plug-Ins: Maya 4.5-2012 Unlimited, Anzovin's-The Setup Machine, Joe Alters - Shave & Haircut, Realflow, Mudbox v1.0-2011, MotionBuilder 2009-10, SketchBook Pro 2010, Softimage/XSI Adobe: Photoshop 5.5- CS4, Illustrator 9-CS4, Premiere CS4, After Effects CS4, Bridge CS4Other: Quicktime Pro, Alchemy 7, CrazyBump, Roadkill, MS Office suite, Corel Painter 10, Realflow 4, The Foundry - MARI, Deep Exploration.

2 0 0 3 : BFA Animation
  

ROCKY MOUNTAIN COLLEGE OF ART AND DESIGN Lakewood, CO



2004 Internship at Curious Pictures New York City, NY ~ Commuted from Philly 3 days a week. Merit scholarship for the Animation Department, 2 0 0 0 ($1200.00) 2nd Place in RMCAD’s Annual Student Exhibition 2 0 0 1 (storyboard) 2nd Place in RMCAD’s Annual Student Exhibition 2 0 0 2 (animation, SoftImage XSI)

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