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Log Started at Monday, July 11, 2011 12:46:25 FileVersion: 1.1.0.1230 ProductVersion: 1.1.0.1230 --- CPU detection --Number of system processors: 2 Number of available processors: 2 Processor 0: CPU: GenuineIntel Intel(R) Core(TM)2 Duo CPU Family: 6, Model: 7, Stepping: 10 FPU: on-chip CPU Speed (estimated): 1444.530025 MHz MMX: present SSE: present 3DNow!: not present Serial number not present or disabled Processor 1: CPU: GenuineIntel Intel(R) Core(TM)2 Duo CPU Family: 6, Model: 7, Stepping: 10 FPU: on-chip CPU Speed (estimated): 2107.417660 MHz MMX: present SSE: present 3DNow!: not present Serial number not present or disabled

T6600 @ 2.20GHz

T6600 @ 2.20GHz

--------------------File System Initialization Stream Engine Initialization Script System Initialization Loading system configuration Lua cvar: (ca_ambient_light_intensity,0.2000000029802322) Lua cvar: (ca_ambient_light_range,10) Lua cvar: (ca_EnableDecals,1) Lua cvar: (cl_installshieldversion,44) Lua cvar: (cl_lazy_weapon,0.08249999582767487) Lua cvar: (cl_projectile_light,1) Lua cvar: (cl_saveubipassword,1) Lua cvar: (cl_weapon_fx,2) Lua cvar: (cl_weapon_light,1) Lua cvar: (d3d9_TextureFilter,BILINEAR) Lua cvar: (e_active_shadow_maps_receving,1) Lua cvar: (e_beach,1) Lua cvar: (e_brushes_merging,1) Lua cvar: (e_cgf_load_lods,1) Lua cvar: (e_decals,1) Lua cvar: (e_decals_life_time_scale,2.000000) Lua cvar: (e_detail_texture_quality,1) Setting e_EntitySuppressionLevel to 0 Lua cvar: (e_flocks,1) Lua cvar: (e_light_maps_quality,2) Lua cvar: (e_max_entity_lights,3) Lua cvar: (e_obj_lod_ratio,10.000000) Lua cvar: (e_overlay_geometry,1) Lua cvar: (e_particles_lod,1.000000) Lua cvar: (e_particles_max_count,4096) Lua cvar: (e_shadow_maps,1) Lua cvar: (e_shadow_maps_from_static_objects,1) Lua cvar: (e_shadow_maps_view_dist_ratio,15.000000)

Lua cvar: (e_shadow_spots,0) Lua cvar: (e_stencil_shadows,1) Lua cvar: (e_stencil_shadows_only_from_strongest_light,0) Lua cvar: (e_use_global_fog_in_fog_volumes,0) Lua cvar: (e_vegetation_min_size,0.000000) Lua cvar: (e_vegetation_sprites_distance_ratio,1.000000) Lua cvar: (es_CharZOffsetSpeed,2.0) Lua cvar: (es_EnableCloth,1) Setting ExitOnQuit to 1 Lua cvar: (g_gore,2) Lua cvar: (g_language,english) Lua cvar: (g_playerprofile,HUGo) Lua cvar: (g_serverprofile,) Lua cvar: (g_timezone,3423) Lua cvar: (game_GliderBackImpulse,2.5f) Lua cvar: (game_GliderDamping,0.15f) Lua cvar: (game_GliderGravity,-0.1f) Lua cvar: (game_GliderStartGravity,-0.8f) Setting i_direct_input to 1 Lua cvar: (i_mouse_accel,0.0) Lua cvar: (i_mouse_accel_max,100.0) Lua cvar: (i_mouse_smooth,0.0) Lua cvar: (log_FileVerbosity,0) Lua cvar: (log_Verbosity,0) Lua cvar: (mp_model,objects/characters/pmodels/hero/hero_mp.cgf) Lua cvar: (net_cheatprotection,1) Lua cvar: (p_color,4) Lua cvar: (p_deathtime,30) Lua cvar: (p_lightrange,15) Lua cvar: (p_model,objects/characters/pmodels/hero/hero.cgf) Lua cvar: (p_name,cris) Lua cvar: (r_Beams,1) Lua cvar: (r_Brightness,0.500000) Lua cvar: (r_checkSunVis,2) Lua cvar: (r_ColorBits,32) Lua cvar: (r_Contrast,0.500000) Lua cvar: (r_CoronaFade,0.162500) Lua cvar: (r_Coronas,1) Lua cvar: (r_CoronaSizeScale,1.000000) Lua cvar: (r_CryvisionType,0) Lua cvar: (r_DepthBits,24) Lua cvar: (r_DetailDistance,8.000000) Lua cvar: (r_DetailNumLayers,1) Lua cvar: (r_DetailTextures,1) Lua cvar: (r_DisableSfx,0) Lua cvar: (r_DisplayInfo,0) Lua cvar: (r_Driver,Direct3D9) Lua cvar: (r_EnhanceImage,1) Lua cvar: (r_EnhanceImageAmount,1.000000) Lua cvar: (r_EnvCMResolution,2) Lua cvar: (r_EnvCMupdateInterval,0.100000) Lua cvar: (r_EnvLCMupdateInterval,0.100000) Lua cvar: (r_EnvLightCMSize,8) Lua cvar: (r_EnvLighting,0) Lua cvar: (r_EnvTexResolution,3) Lua cvar: (r_EnvTexUpdateInterval,0.050000) Lua cvar: (r_Flares,1) Lua cvar: (r_FSAA,0) Lua cvar: (r_FSAA_samples,1) Lua cvar: (r_Fullscreen,0)

Lua cvar: (r_Gamma,1.000000) Lua cvar: (r_Glare,1) Lua cvar: (r_GlareQuality,2) Lua cvar: (r_HeatHaze,1) Lua cvar: (r_Height,600) Lua cvar: (r_MotionBlur,1) Lua cvar: (r_ProcFlares,1) Lua cvar: (r_Quality_BumpMapping,2) Lua cvar: (r_Quality_Reflection,0) Lua cvar: (r_RenderMode,0) Lua cvar: (r_ScopeLens_fx,1) Lua cvar: (r_SelfShadow,0) Lua cvar: (r_ShadowBlur,1) Lua cvar: (r_StencilBits,8) Lua cvar: (r_TexBumpResolution,0) Lua cvar: (r_TexLMResolution,0) Lua cvar: (r_TexQuality,0) Lua cvar: (r_TexResolution,0) Lua cvar: (r_TexSkyResolution,0) Lua cvar: (r_Texture_Anisotropic_Level,1) Lua cvar: (r_TexturesStreamPoolSize,0) Lua cvar: (r_Vegetation_PerpixelLight,1) Lua cvar: (r_VolumetricFog,1) Lua cvar: (r_VSync,0) Lua cvar: (r_WaterReflections,1) Lua cvar: (r_WaterRefractions,1) Lua cvar: (r_WaterUpdateFactor,0.010000) Lua cvar: (r_Width,800) Lua cvar: (s_CapsCheck,0) Lua cvar: (s_CompatibleMode,0) Lua cvar: (s_DopplerEnable,0) Lua cvar: (s_DopplerValue,1.0) Lua cvar: (s_DummySound,0) Lua cvar: (s_EnableSoundFX,1) Lua cvar: (s_InactiveSoundIterationTimeout,1) Lua cvar: (s_MaxActiveSoundSpots,100) Lua cvar: (s_MaxHWChannels,28) Lua cvar: (s_MaxSoundDist,500) Lua cvar: (s_MinHWChannels,16) Lua cvar: (s_MinRepeatSoundTimeout,200) Lua cvar: (s_MusicEnable,1) Lua cvar: (s_MusicMaxPatterns,12) Lua cvar: (s_MusicStreamedData,0) Lua cvar: (s_MusicVolume,0.5) Lua cvar: (s_SampleRate,44100) Lua cvar: (s_SFXVolume,1) Lua cvar: (s_SoundEnable,1) Lua cvar: (s_SpeakerConfig,5) Lua cvar: (s_VisAreasPropagation,10) Lua cvar: (sv_mapcyclefile,profiles/server/mapcycle.txt) Lua cvar: (sv_maxrate,30000) Lua cvar: (sv_maxrate_lan,100000) Setting sys_firstlaunch to 0 Setting sys_script_debugger to 0 Setting sys_skiponlowspec to 0 Setting sys_spec to 3 Setting sys_SSInfo to 0 Setting sys_warnings to 0 Lua cvar: (ui_BackGroundVideo,1) Lua cvar: (ui_EasyToolTip,0)

Lua cvar: (ui_RepeatDelay,200) Lua cvar: (ui_RepeatSpeed,40) Lua cvar: (ui_ToolTipDelay,1500) Lua cvar: (ui_ToolTips,1) Lua cvar: (ui_TriggerUIEvents,1) Lua cvar: (ui_TriggerWidgetEvents,1) Loading system configuration Opening pack file d:\jogos\far cry\fcdata\localized\english.pak Opening pack file d:\jogos\far cry\fcdata\CCGF_CACHE.PAK Opening pack file d:\jogos\far cry\fcdata\effects.pak Opening pack file d:\jogos\far cry\fcdata\Music.pak Opening pack file d:\jogos\far cry\fcdata\Objects.pak Opening pack file d:\jogos\far cry\fcdata\Scripts.pak Opening pack file d:\jogos\far cry\fcdata\Shaders.pak Opening pack file d:\jogos\far cry\fcdata\Sounds.pak Opening pack file d:\jogos\far cry\fcdata\Textures.pak Network initialization Physics initialization MovieSystem initialization Renderer initialization System: INFO: DirectX 10.0 installed System: VideoCard Detected: nVidia (Unknown) Direct3D9 driver is creating... Creating D3D device (Adapter format: D3DFMT_X8R8G8B8, BackBuffer format: D3DFMT_ A8R8G8B8, Depth format: D3DFMT_D24S8) D3D Adapter: Driver name: nvd3dum.dll D3D Adapter: Driver description: NVIDIA GeForce GT 220M D3D Adapter: Driver version: 8.15.11.8631 D3D Adapter: Driver GUID: D7B71E3E-4514-11CF-4452D93A01C2C535 D3D Adapter: VendorId = 4318 D3D Adapter: DeviceId = 1620 D3D Adapter: SubSysId = 449974339 D3D Adapter: Revision = 161 D3D Detected: NVidia video card D3D Driver: MaxTextureBlendStages = 8 D3D Driver: MaxSimultaneousTextures = 8 Using '8888' pixel texture format Using 'Alpha8' pixel texture format Using 'Depth24' pixel texture format Using 'BumpU8V8' pixel texture format Using 'BumpQ8W8U8V8' pixel texture format Using 'BumpX8L8U8V8' pixel texture format Using 'DXT1' pixel texture format Using 'DXT3' pixel texture format Using 'DXT5' pixel texture format D3D Driver: Supports trilinear texture filtering D3D Driver: Allowed projected textures with Env. bump mapping D3D Driver: Supports alpha palettes D3D Driver: Supports range-based fog D3D Driver: Supports eye-relative fog D3D Driver: Supports anisotropic filtering D3D Driver: Supports LOD biasing D3D Driver: Supports Z biasing D3D Driver: Supports scissor test D3D Driver: Supports stream offset D3D Driver: Supports non-power-of-2 textures D3D Driver: Supports D3DTOP_ADDSIGNED2X TextureOp D3D Driver: Supports D3DTOP_BUMPENVMAP TextureOp D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE TextureOp D3D Driver: Supports D3DTOP_DOTPRODUCT3 TextureOp

D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR TextureOp D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA TextureOp D3D Driver: Supports D3DTOP_ADD TextureOp D3D Driver: Supports MaxAnisotropy level 16 D3D Driver: Supports Stencil shadows D3D Driver: Supports Two-Sided stencil D3D Driver: Textures (0x0)-(8192x8192), Max aspect 8192 Apply BILINEAR texture filtering Driver description: NVIDIA GeForce GT 220M Full stats: HAL (pure hw vp): NVIDIA GeForce GT 220M Hardware acceleration: Yes Full scene AA: Disabled Projective EMBM: enabled Detail textures: Yes Z Buffer Locking: Yes Use multitexture mode: Yes (8 texture(s)) Use bumpmapping : Yes (DOT3) Use paletted textures : No Current Resolution: 800x600x32 Windowed Maximum Resolution: 1366x768 Maximum Texture size: 8192x8192 (Max Aspect: 8192) Texture filtering type: BILINEAR Use 32 bits textures Gamma control: Hardware Vertex Shaders version 3.0 Pixel Shaders version 3.0 Use Hardware Shaders for NV3x GPUs Pixel shaders usage: PS1.1 only Vertex shaders usage: VS1.1 only Shadow maps type: Mixed Depth/2D maps Stencil shadows type: Two sided ***************************************** Init Shaders 7 Shader files found. 92 Shader files found. Construct Shader '<Default>'...ok Construct Shader 'ZBuffPass'...ok Construct Shader 'ShadowMap'...ok Construct Shader 'EdgePass'...ok Compile System Shader 'StateNoCull'...ok Compile System Shader 'SunFlares'...ok 2 Sun flares was parsed Compile System Shader 'LightStyles'...ok 34 Light styles was parsed Compile Glare Shader ... Compile System HW Shader 'CGVProgramms'...ok Compile System HW Shader 'CGPShaders'...ok Compile System Shader 'TemplFog'...ok Compile System Shader 'TemplVFog'...Fail. Compile System Shader 'TemplFog_FP'...ok Compile System Shader 'TemplFogCaustics'...ok Compile System Shader 'TemplVFogCaustics'...Fail. Compile System Shader 'TemplFogCaustics_FP'...ok WARNING: Shader 'whiteshadow' has opaque maps defined after pass 0!!! WARNING: Shader 'whiteshadow' has depthwrite enabled after pass 0!!! Console initialization Time initialization

Input initialization Initializing Direct Input Direct Input initialized (CryInputDLL) Initializing Keyboard Keyboard initialized Initializing mouse Mouse initialized Found 16 joystick devices Joystick 0 not plugged in! Joystick 1 not plugged in! Joystick 2 not plugged in! Joystick 3 not plugged in! Joystick 4 not plugged in! Joystick 5 not plugged in! Joystick 6 not plugged in! Joystick 7 not plugged in! Joystick 8 not plugged in! Joystick 9 not plugged in! Joystick 10 not plugged in! Joystick 11 not plugged in! Joystick 12 not plugged in! Joystick 13 not plugged in! Joystick 14 not plugged in! Joystick 15 not plugged in! Joystick initialized initializing Key/name Mapping Sound initialization ------------------------------------------CRYSOUND VERSION=3.610000 CRYSOUND Driver: Driver de som primário Total number of channels available: 284 Set speaker mode stereo Font initialization AI initialization Entity system initialization Initializing Animation System CPU capabilities: FPU VME DE PSE TSC MSR PAE MCE CX8 APIC SEP MTRR PGE MCA CMOV PAT PSE-36 CLFSH DS ACPI MMX FXSR SSE SSE2 SS HTT TM PBE ok Initializing 3D Engine Removing lights ... Deleting visareas ... Deleting terrain ... ObjManager shutdown ... Initializing Script Bindings System Shutdown

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