Room

Published on February 2017 | Categories: Documents | Downloads: 34 | Comments: 0 | Views: 335
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The ‘Classic Room’ scene was fully modeled in Google SketchUp with the help of
some free available plug-ins.
It is a classic style room with details of moldings, illuminated with natural light from the
scene and only the light support in the middle of the room is a resolved V-Ray emitting
material. After the modeling process I will apply the textures, at the same time doing
various tests to adjust the lighting and reflections of different materials.
I will finish without placing an environment (background), that I will add later in
Photoshop . I must therefore save the rendered image in Png format because it
supports different opacities of materials.

In addition to adding a Photoshop background (a high-resolution image of a
landscape), I must adjust the contrast, lighting levels, glare and blur, add a second
layer which I will merge with the original layer using the overlay method , then lower the
opacity from 25 to 30%. These settings are of course very subjective and depend very
much on each and every individual case, scene, taste, lighting situation…

Step 1

Step 1. Here is the original SketchUp scene I started with . All the details are clearly
visible before the rendering and post- production process.

Step 2

Step 2. Rendering Options in V-Ray 1.5

Step 3

Step 3. Rendering Options in V-Ray 1.5 (Continued)

Step 4

Step 4. Rendering Options in V-Ray 1.5 (continued)

Step 5

Step 5. Rendering Options in V-Ray 1.5 (continued)

Step 6

Step 6. Rendering Options in V-Ray 1.5 (continued)

Step 7

Step 7. Rendering Options in V-Ray 1.5 (continued)

Step 8

Step 8. Rendering Options in V-Ray 1.5 (continued)

Step 9

Step 9. Rendering Options in V-Ray 1.5 (continued)

Step 10

Step 10. Rendering Options in V-Ray 1.5 (continued)

Step 11

Step 11. Rendering Options in V-Ray 1.5 (continued)

Step 12

Step 12. Rendering Options in V-Ray 1.5 (continued)

Step 13

Step 13. Rendering Options in V-Ray 1.5 (continued)

Step 14

Step 14. The chandelier is a diffusion material. Later in post-production (Photoshop) a
diffuse glow effect is applied.

Step 15

Step 15. This is the original image exported from SketchUp

Step 16

Step 16. This is the render output as it came out of the render engine. Before the postproduction process in Photoshop it is necessary to adjust different light settings and
color corrections as detailed below.

Step 17

Step 17. Correction of Levels in Photoshop will improve the overall lighting of the
scene.

Step 18

Step 18. Correction of Brightness and Contrast will give greater depth to the lighting of
the image.

Step 19

Step 19. Before applying Gaussian Blur, it is necessary to duplicate the original layer
(Ctrl + j).

Step 20

Step 20. Apply a slight Gaussian Blur. Besides using the Gaussian Blur filter an option
is also to apply a diffuse glow to give more radiance to the highlights of the scene.

Step 21

Step 21. In the Blending Options> Layer >Soft Light adjusting Opacity up and down
until (about) 30%.

Step 22

Step 22. A high resolution landscape image is applied as the background.

Final Image

This is the finished image after rendering, lighting adjustments and incorporation of the
background image in Photoshop.

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