Softball is a bat-and-ball sport played between two teams of 10 to 14 players. It is a direct descendant of baseball although there are some key differences: softballs are larger than baseballs, and the pitches are thrown underhand rather than overhand. Softball is played on a smaller diamond than in baseball; a softball field's average distances from home plate to the center, left and right field fences are 220 feet (67 meters) for females and 250 feet (75 meters) for males (the corresponding baseball field average distances are 410 and 325 feet [125 and 99 meters]). Despite the game's name, the standard softball is not soft; in fact, it is harder than a baseball.
The earliest known softball game was played in Chicago, Illinois on Thanksgiving Day, 1887. It took place at the Farragut Boat Club to hear the outcome of the Yale and Harvard football game. When the score was announced and bets were settled, a Yale alumnus threw a boxing glove at a Harvard supporter. The other person grabbed a stick and swung at it. George Hancock called out "Play ball!" and the game began, with the boxing glove tightened into a ball, a broom handle serving as a bat. This first contest ended with a score of 41-40. The ball, being soft, was fielded barehanded. George Hancock is credited as the game's inventor for his development of a 17" ball and an undersized bat in the next week. The Farragut Club soon set rules for the game, which spread quickly to outsiders. Envisioned as a way for baseball players to maintain their skills during the winter, the sport was called "Indoor Baseball". Under the name of "Indoor-Outdoor", the game moved outside in the next year, and the first rules were published in 1889. In 1895 Lewis Rober, Sr. of Minneapolis organized outdoor games as exercise for firefighters; this game was known as kitten ball (after the first team to play it), lemon ball, or diamond ball. Rober's version of the game used a ball 12 inches (305 mm) in circumference, rather than the 16-inch (406 mm) ball used by the Farragut club, and eventually the Minneapolis ball prevailed, although the dimensions of the Minneapolis diamond were passed over in favor of the dimensions of the Chicago one. Rober may not have been familiar with the Farragut Club rules. The first softball league outside the United States was organized in Toronto in 1897. The name "softball" dates back to 1926. The name was coined by Walter Hakanson of the YMCA at a meeting of the National Recreation Congress. (In addition to "indoor baseball", "kitten ball", and "diamond ball", names for the game included "mush ball", and "pumpkin ball".)The name softball had spread across the United States by 1930.By the 1930s, similar sports with different rules and names were being played all over the United States and Canada. The formation of the Joint Rules Committee on Softball in 1934 standardized the rules and naming throughout the United States. Sixteen-inch softball, also sometimes referred to as "mush ball" or "superslow pitch", is a direct descendant of Hancock's original game. Defensive players are not allowed to wear fielding gloves. Sixteen-inch softball is played extensively in Chicago, where devotees such as the late Mike Royko consider it the "real" game, and New Orleans. In New Orleans, sixteen-inch softball is called "Cabbage Ball" and is a popular team sport in area elementary and high schools. By the 1940s, fast pitching began to dominate the game. Although slow pitch was present at the 1933 World's Fair, the main course of action taken was to lengthen the pitching distance. Slow pitch achieved formal recognition in 1953 when it was added to the program of the Amateur Softball Association, and within a decade had surpassed fast pitch in popularity. The first British women's softball league was established in 1952.
Overview Softball is played between 2 teams on a large field, with nine or ten players from one team on the field at a time. The field is usually composed of a dirt or brick dust infield which contains the quadrilateral shape and running areas, and a grass outfield. However, the field also can consist of all dirt, grass, artificial turf, or, in areas such as New York City, asphalt. There are 4 bases on the infield (first base, second base, third base,and home plate); the bases are arranged in a square and are typically 45 to 65 feet (13,7 to 19,8 meters) apart. Near the center of this square is the pitcher's circle, and within the circle is the "rubber", a small flat rectangular area. The object of the game is to score more runs (points) than the other team by batting (hitting) a ball into play and running around the bases, touching each one in succession. The ball is a sphere of light material, covered with leather or synthetic material. It is 10 to 12 inches (or rarely, 16 inches ) (28 to 30.5 centimeters) in circumference. The game is officiated by one or more neutral umpires. Players and umpires are generally free to ask for a brief stoppage at any time when the ball is not in play, or immediately following a play once its outcome is clear. The game is played in a series of innings, usually seven. Youth leagues sometimes have 6 innings. An inning is one series of both teams playing offense and defense. Each inning is divided into a top half and a bottom half indicating which team is playing which role. The offense bats and attempts to score runs, while the defense occupies the field and attempts to record outs in a variety of ways. After the defense records 3 outs, the half inning is over and the teams switch roles. To start play, the offense sends a batter to home plate. The batting order must be fixed at the start of the game, and players may not bat out of turn. The defense's pitcher stands atop the rubber and throws the ball towards home plate using an underhanded motion. The batter attempts to hit the pitched ball with a bat, a long, round, smooth stick made of wood, metal or composite. A pitch must cross the plate within a small area known as the strike zone, which is the area between the knees and the shoulders, and it must be within certain height restrictions. The strike zone therefore varies from batter to batter, and the umpire behind home plate is the sole arbiter of what is or is not a valid pitch. A pitch which does not cross the strike zone is a ball, and if the batter reaches 4 balls, the batter is awarded the first base. A pitch which crosses the strike zone is a strike, and a batter who reaches 3 strikes is out (a strikeout), and the next batter in the order comes to bat. A strike is also recorded on any pitch that the batter swings at and misses entirely, and also on a pitch that is hit foul (out of play). A foul ball may or may not result in a strikeout dependent upon what association and local league rules. However, bunting a foul ball does result in a strikeout. Bunting is not allowed and results in an out in some associations and leagues. The batter attempts to swing the bat and hit the ball fair (into the field of play). After a successful hit the batter becomes a baserunner (or runner) and must run to first base. The defense attempts to field the ball and may throw the ball freely between players, so one player can field the ball while another moves to a position to put out the runner. The defense can tag the runner, by touching the runner with the ball while the runner is not on a base. The defense can also touch first base while in possession of the ball; in this case it is sufficient to beat the batter to first base and an actual tag of the batter is unnecessary. A runner is said to be thrown out when the play involves two
or more defensive players. Runners generally cannot be put out when touching a base, but only one runner may occupy a base at any time and runners may not pass each other. When a ball is batted into play, runners generally must attempt to advance if there are no open bases behind them; for example, a runner on first base must run to second base if the batter puts the ball in play. In such a situation, the defense can throw to the base that the lead runner is attempting to take (a force out), and the defense can then also throw to the previous base. This can result in a multiple-out play: a double play is two outs, while a triple play, a very rare occurrence, is three outs. Runners with an open base behind them are not forced to advance and do so at their own risk; the defense must tag such runners directly to put them out rather than tagging the base. A ball which is hit in the air and caught before hitting the ground is an immediate out, regardless of whether the ball would have landed fair or foul. A fly ball is a ball hit high and deep, a pop fly is a ball hit high but short, and a line drive is a ball hit close to the horizontal. In any such situation, runners must remain on their bases until the ball is touched by a defensive player or hits the ground. If a runner leaves the base before a fly ball, pop fly, or line drive is touched or contacts the ground, the defense can throw the ball to that base, and if the base is tagged before the runner returns, the runner is out as well, resulting in a double play. If the runner remains on the base until the ball is touched, or returns to the base after the catch but before the defense can put him out, he is said to tag up and may attempt to advance to the next base at his own risk. If there are less than two batters out and runners on 1st and 2nd bases and the batter hits a pop fly in the infield, the batter is automatically out to prevent unfair play by the fielders. Unfair play may result from infielders deliberately dropping the ball to try and achieve a double play. This rule is called the infield fly rule. Offensive strategy is fairly straight forward, revolving around hitting the ball to let the batter reach base safely and to advance the base runners towards home plate to score runs. Defensive strategy can be more complex, with particular situations calling for different positioning and tactical decision making. For both sides, there can be a trade-off between outs and runs: the offense can sacrifice a batter to advance runners, while the defense may allow a runner to score if the remaining runners can be put out in a double play.
The Play on the Field
The playing field is divided into 'fair territory' and 'foul territory'. Fair territory is further divided into the 'infield', and the 'outfield', and the territory beyond the outfield fence. The field is defined by 'foul lines' that meet at a right angle at 'home plate'. The minimum length of the baselines varies classification of play (see below for official measurements). A fence running between the baselines defines the limits of the field; this fence is equidistant from home plate at all points. Behind home plate is a 'backstop'. It must be between 25 and 30 feet (7.62 and 9.14 meters) behind home plate depending on the type of division that is playing. 'Home Plate' is one corner of a diamond with 'bases' at each corner. The bases other than home plate are 15 in (38 cm) square, of canvas or a similar
material, and not more than 5 in (13 cm) thick. The bases are usually securely fastened to the ground. The bases are numbered counter clockwise as first base, second base, and third base. Often, but not always, outside first base (that is, in foul territory) and adjacent and connected to sit there is a contrast-colored "double base" or "safety base". It is intended to prevent collisions between the first baseman and the runner. The runner runs for the foul portion of the double base after hitting the ball while the fielding team tries to throw the ball to the regular first base before the runner reaches the safety base. However, not all softball diamonds have these safety bases and they are much more common in women's softball than in men's. The double base is required in ISF championships. The infield consists of the diamond and the adjacent space in which the infielders (see below) normally play. The outfield is the remaining space between the baselines and between the outfield fence and the infield. The infield is usually "skinned" (dirt), while the outfield has grass in regulation competitions. Near the center of the diamond is the pitching plate. In fast pitch, a skinned circle 16 feet (4.88 meters) in diameter known as the pitching circle is around the pitching plate. A field is officially supposed to have a warning track between 15 and 12 feet (5 and 4 meters) from the outfield fence. However, if the game is being played on a field larger than required, no warning track is required before the temporary outfield fencing. Located in foul territory outside both baselines are two 'Coach's Boxes'. Each box is behind a line 15 feet (5 meters) long located 12 feet (3 meters) from each baseline. Official baseline dimensions Fast Pitch Slow Pitch Baselines Baselines Wheelchair Baselines
60 feet 60 feet (18.29 m) or 65 feet (19.81 m) or more 50 feet (18.29 m) depending on the association and level of play (15.24 m) Fast pitch pitching distances College Adult Female and Under 18 Female Male Under 16 Female Male
43 feet 46 feet 43 (13.11 (14.02 (13.11 m) m) or 40 (12.19
feet 46 feet m) (14.02 feet m) m)
43 feet 46 feet (14.02 m) (13.11 m) or 40 feet There is a little distance (12.19 m) or league also...35 feet for 35 feet minors, 40 feet for (10.67 m) majors middle school is also 43
feet Slow pitch pitching distances Adult Under 18 Female Male Under 15 Female Male Wheelch air Kid
50 feet 50 feet 50 feet 46 feet 50 feet 28 feet 96 feet (15.24 m) (15.24 m) (15.24 m) (14.02 m) (15.24 m) (8.53 m) (29.26 m)
Equipment required in softball includes a ball, a bat, gloves, uniforms and protective gear, including helmets for the offensive team and a helmet, shin guards, and chest protector for the defensive catcher. Ball Despite the sport's name, softballs are not especially soft. The size of the ball varies according to the classification of play; the permitted circumferences in international play are 12±0.125 in (30.5±0.3 cm), in weight between 6.25 oz (178 g) and 7.0 oz (198.4 g) in fast pitch; 11±0.125 in (29.7±0.3 cm), weight between 5.875 oz (166.5 g) and 6.125 oz (173.6 g) in slow pitch. For comparison, the rules of Major League Baseball stipulate the ball must weigh no less than 5 ounces (142g) and no more than 5 and 1/4 ounces (149g). A 12-inch circumference ball is generally used in slow pitch, although in rare cases some leagues (especially recreational leagues) do use a 14-inch circumference ball. Some balls have a raised seam, and others do not. The ball is most often covered in white or yellow leather in two pieces roughly the shape of a figure-8 and sewn together with red thread, although other coverings are permitted. The core of the ball may be made of long fiber kapok, or a mixture of cork and rubber, or a polyurethane mixture, or another approved material. Bat The bat used by the batter can be made wood, or composite materials (carbon fiber, etc.). . Sizes may vary but they may be no more than 34 inches or 86 cm long, 2.25 inches or 6 cm in diameter, or 38 oz. or 1.2 kilogrammes in weight. In fast pitch softball, wooden bats are not allowed. The Slowpitch and Fastpitch softball bat barrel standard is 21⁄4 inches. Many players prefer a smaller barrel that lightens weight and provides more swing speed. Gloves All defensive players wear fielding gloves, made of leather or similar material. Gloves have webbing between the thumb and forefinger, known as the "pocket". The first baseman and the catcher may wear mitts; mitts are distinguished from gloves in that they have extra padding, and no fingers. In 2007, ASA and other organizations revised their rules regarding gloves and mitts, allowing any player to use a glove or mitt. No part of the glove is allowed to be the same color as that of the ball, including that of its seams. Gloves used in softball are usually larger than the ones used in baseball. No glove can be larger than 14" (36 cm) can be used in ASA sanctioned play.
Uniform Each team wears distinctive uniforms. The uniform includes a cap and/or visor, a shirt (usually no sleeves), an undershirt, tight sliding undershorts, socks, and shorts or pants; these are the components for which standards are set. Caps, visors, and headbands are optional for female players, and do not have to be the same color. Caps are mandatory for male players. A fielder who chooses to wear a helmet (see below) is not required to wear a cap. Including for softball players, most female players use "sliding shorts" otherwise known as compression shorts for other sports like soccer, football etc. These shorts help to protect the upper thigh when sliding into a base. Other,additional sliding equipment used are "sliders". These are somewhat padded shinguards that extend usually from the ankle to the knee of the wearer and wrap all the way around the leg(s). They protect the shin, calf, etc. from getting bruised or damaged while sliding into homeplate and make it much more comfortable to slide into the plate. Most male players use long, baseball-style pants. At the back of the uniform,an Arabic numeral from numbers 1 through 99 must be visible. Numbers such as 02 and 2 are considered identical. Also, on the back of the uniforms players' names are optional. Jewelry, excepting medic-alert-style bracelets and necklaces, cannot be worn during a game. Those must be taped to players wearing them. All players are required to wear shoes. They may have cleats or spikes. The spikes must extend less than 0.75 inch (19 mm) away from the sole. Rounded metal spikes are illegal, as are ones made from hard plastic or other synthetic materials. High school athletes are sometimes permitted to wear metal cleats such as in Ohio. Many recreational leagues prohibit the use of metal cleats or spikes to reduce the possible severity of injuries when a runner slides feet-first into a fielder. At all youth (under 15) levels, in co-ed (the official terminology for mixed teams) slow pitch, and in modified pitch, metal spikes are usually not allowed. Protective equipment A helmet must have two ear flaps, one on each side. Helmets and cages that are damaged or altered are forbidden. Helmets must be worn by batters and runners in fastpitch. Helmets are optional in slowpitch. In NCAA fastpitch softball you have the option to wear a helmet with or without a face mask. In fast pitch, the catcher must wear a protective helmet with a face-mask and throat protector, shin guards and body protector. Shin guards also protect the kneecap. In slow pitch, the catcher must wear a helmet and mask at youth levels. At adult levels, there is no formal requirement for the catcher to wear a mask, although the official rules recommend it. A female catcher may optionally wear a body protector in slow pitch. In any form of softball, any player (other than fast pitch catchers on defense) can wear a protective face mask or face guard. As usual, it must be in proper condition and not damaged, altered, or the like. This is intended to prevent facial injuries.
Decisions about plays are made by umpires, similar to a referee in American football. The number of umpires on a given game can range from a minimum of one to a maximum of seven. There is never more than one "plate umpire"; there can be up to three "base umpires", and up to a further three umpires
positioned in the outfield. Most fast pitch games use a crew of two umpires (one plate umpire, one base umpire) The plate umpire often uses an indicator (sometimes called a clicker or counter) to keep track of the game Official umpires are often nicknamed "blue", because of their uniforms – in many jurisdictions, most significantly ISF, NCAA and ASA games; umpires wear navy blue slacks, a light powder blue shirt, and a navy baseball cap. Some umpires wear a variant of the uniform: some umpires in ASA wear heather gray slacks and may also wear a navy blue shirt; umpires from the USSSA wear red shirts with black shorts; National Softball Association (NSA) umpires wear an official NSA white-colored umpire shirt with black pants or black shorts; NSA Fast-Pitch umpires wear the white NSA umpires shirt and heather gray slacks. Regardless of what uniform is worn, all umpires in the same game are required to have matching clothing. Decisions are usually indicated by both the use of hand signals, and by vocalizing the call. Safe calls are made by signaling with flat hands facing down moving away from each other, and a verbal call of "safe". Out calls are made by raising the right hand in a clenched fist, with a verbal call of "out". Strikes are called by the plate umpire, who uses the same motion as the out call with a verbal call of "strike". Balls are only called verbally, with no hand gesture. The umpire also has the option of not saying anything on a ball. It is understood that when he stands up, the pitch was not a strike. Foul balls are called by extending both arms up in the air with a verbal call of "foul ball", while fair balls are indicated only by pointing towards fair territory with no verbal call. No signal is given for balls that are obviously foul and for closer calls that are not borderline; a mere acknowledgement signal is given. All decisions made by the umpire(s) are considered to be final. Only decisions where a rule might have been misinterpreted are considered to be protestable. At some tournaments there might be a rules interpreter or Tournament Chief Umpire (TCU) (also known as the Umpire In Chief, or UIC) available to pass judgment on such protests, but it is usually up to the league or association involved to decide if the protest would be upheld. Protests are never allowed on what are considered "judgment calls" – balls, strikes, and fouls.
A softball game can last anywhere from 3 to 9 innings, depending on the league, rules, and type of softball; however 7 innings is the most common. In each inning, each team bats until three batters have been put out (see below). The teams take turns batting. Officially, which team bats first is decided by a coin toss, although a league may decide otherwise at its discretion. The most common rule is that the home team bats second. Batting second is advantageous. In the event of a tie, extra innings are usually played until the tie is broken except in certain tournaments and championships. If the home team is leading and the road team has just finished its half of the seventh inning, the game ends because it is not necessary for the home team to bat again. In all forms of softball, the defensive team is the fielding team; the offensive team is at bat or batting and is trying to score runs. Pitching Fastpitch pitcher Megan Gibson pitching the ball in the "windmill" motion Play begins with the umpire saying "Play Ball". After the batter is ready and all fielders (except the catcher) are in fair territory, the pitcher stands at the pitching plate and attempts to throw the ball past the batter to the catcher
behind home plate. The throw, or pitch, must be made with an underarm motion often called the "windmill" motion: the ball must be released below the hip when the hand is no farther from the hip than the elbow to get it in the strike zone. A windmill motion is done by extending the throwing hand around the body backwards and releasing the ball at about hip level at maximum speeds. In girls' fastpitch, 12u pitchers usually throw in the low to mid 40's (mph) or mid 60's (km/h), 14u is in the low to mid 50's or mid 80's (km/h), 16u is when you will see girls throwing mid to high 50's and sometimes low 60s or mid 90's (km/h). At the 18u level, girls are much more powerful and can throw anywhere between high 50's to mid 60's or low 100's (kmp); sometimes there will be a girl throwing in the higher 60's (ranging from 67 to 69) or 110 (km/h), it is these girls who are mainly recruited to play Division 1 college softball. However, speed is not always the most important factor in fastpitch softball. Pitchers can throw balls that curve inwards (screwball) and outwards (curveball) on right-handed batters. There are also riseballs that move upwards and out of the strikezone (as an attempt to force the batter to swing or cause them to hit a weak pop-up), drop balls and drop curves (to cause the batter to hit groundballs; this is important at the higher levels where strikeouts occur less often). The other common pitches are change-ups (slower pitch) and fastballs. A change of pace (off-speed) is also very important, good pitchers will be able to throw all their pitches at varying speeds and possibly even different pitching motions (submarine or windmill). Pitchers use deception as a primary tactic for getting batters out as the reaction times from 40' (43' for 18U and college) only provides approx .5 sec or less to react to the thrown pitch. The pitcher tries to throw the ball so that it passes through the "strike zone". However, in advanced play a highly-skilled pitcher may deliberately pitch a ball outside the strike zone if she believes the batter is likely to swing. In other instances, such as when an extremely powerful hitter comes up to bat and they are followed by a weaker hitter, a pitcher may deliberately walk the first batter based on the calculation that the next batter will be an easy out. The strike zone is slightly different in different forms of softball. A pitch that passes through that zone is a "strike". A pitch that the batter swings at is also a strike, as is any hit ball that lands in foul territory. A pitch which is not a strike and which the batter does not swing at what is a "ball". The number of balls and strikes is called the "count". The number of balls is always given first, as 2 and 1, 2 and 2, and so on. A count of 3 and 2 is a "full count", since the next ball or strike will end the batter's turn at the plate, unless the ball goes foul. If the ball lands foul (outside the extended base lines) no plays may be made until the pitcher receives the ball again. Fast pitch pitches may reach high speeds; At the 1996 Summer Olympics one pitch reached 73.3 miles per hour (118 kilometers per hour). Male pitching can reach speeds around 85 miles per hour (137 kilometers per hour). Batters A batter awaits the pitch The offensive team sends one "batter" at a time to home plate to use the bat to try to hit the pitch forward into fair territory. The order the players bat in, known as the "batting order", must stay the same throughout the game. Substitutes and replacements must bat in the same position as the player they are replacing. In co-ed, male and female batters must alternate. The batter stands facing the pitcher inside a "batter's box" (there is one on each side of the plate tom compensate for either right or left handed
batters). The bat is held with both hands, over the shoulder, and away from the pitcher (90 degree angle). The ball is usually hit with a full swinging motion in which the bat may move through more than 360&NBS; degrees. The batter usually steps forward with the front foot, the body weight shifts forward, as the batter simultaneously swings the bat. When swinging, the back foot should look like it is squishing a bug. Once the ball is hit into fair territory the runner must try to advance to first base or beyond. While running to first base, the batter is a "batter-runner". When she safely reaches first (see below) she becomes a "base-runner" or "runner". A batted ball hit high in the air is a "fly ball". A fly ball hit upward at an angle greater than 45 degrees is a "pop fly". A batted ball driven in the air through the infield at a height at which an infielder could play it if in the right position is a "line drive". A batted ball which hits the ground within the diamond is a "ground ball". If a batted ball hits a player or a base, it is considered to have hit the ground. Getting the batter out The Texas Longhorns softball team gets a strikeout against Penn State to end the game, February 15, 2008. The batter is out if: three strikes are called (a "strikeout"); a ball hit by the batter is caught before touching the ground (a "flyout"); the batter goes to a base that is already tagged ("tagged" or "tag play"); a fielder holding the ball touches a base which is the only base towards which the batter may run before the batter arrives there (a "force out" or "force play"); or in certain special circumstances. There is also a not so common occurrence when the batter has 2 strikes and foul tips a pitch. If the catcher doesn't catch the ball, the batter has the chance to run to first base and the catcher can throw the batter out at first base. Advancing around the bases A player rounding second base. If the player hits the ball and advances to a base without a fielding error or an out being recorded, then that is called a "base hit". The bases must be reached in order counterclockwise, starting with first base. After hitting the ball the batter may advance as many bases as possible. An advance to first base on the one hit is a "single", to second base is a "double", to third base is a "triple", and to home plate is a "home run". Home runs are usually scored by hitting the ball over the outfield fence, but may be scored on a hit which does not go over the fence. A home run includes any ball that bounces off a fielder and goes over the fence in fair-territory (depending upon association and local league rules) or that hits the foul pole. If a batted ball bounces off a fielder (in fair territory) and goes over the fence in foul territory, or if it goes over the fence at a location that is closer than the official distance, the batter is awarded a double instead. If a runner becomes entitled to the base where another runner is standing, the latter runner must advance to the next base. For example, if a player hits the ball and there is a runner on first, the runner on first must try to advance to second because the batter-runner is entitled to first base. If the batter reaches first base without being put out, then that player can then be forced to run towards second base the next time a ball is driven into fair territory. That is because the player must vacate first base to allow the next batter to reach it, and consequently can only go to second base, where a force out may be recorded. Runners may advance at risk to be put out: on a hit by another player; after a fly ball has been caught, provided the player was touching a base at the
time the ball was first touched or after; or (in fast pitch) automatically, when a pitch is delivered illegally. Runners advance without liability to be put out: when a walk advances another player to the runner's current base; or automatically in certain special circumstances described below. Special circumstances If there is a "wild throw" in which the ball goes out of the designated play area, each runner is awarded the base they were going to, plus one extra base. In fast pitch, runners may try to get a "stolen base" by running to the next base on the pitch and reaching it before being tagged with the ball. The point at which a runner can steal a base varies. In fast pitch, the runner is allowed to begin stealing a base when the ball is released from the "windmill" pitching motion, but until recently, stealing was forbidden in slow pitch because a runner has the opportunity to get a larger head start while the slow pitch is making its way to the batter. As a result of rule changes initiated by the Independent Softball Association which later made its way to the Amateur Softball Association and the International Softball Federation in the 21st century, most levels of slow pitch permit stealing bases, provided the runner starts when the ball either touches the ground or crosses the plate. This rule encourages pitchers to be more responsible with the pitch and catchers to play defense, as balls which miss the catcher are now grounds to have stolen bases. No matter what level of play, all base runners must keep one foot on a base until the pitcher throws the ball or until the ball crosses the front edge of home plate (depends on association). In fast pitch, if the catcher drops strike three (a "passed ball") with less than two outs, the batter can attempt to run to first base if first base is unoccupied. The catcher must then attempt to throw the ball to first base ahead of the runner. If he or she cannot, the runner is safe. With two outs, the batter can attempt to run to first whether or not it is already occupied. Depending on the league in slow pitch only a foul ball with two strikes on the batter means the batter is out. Stealing in 16-inch softball is severely restricted, as a runner may only steal the base in front of them if it is open, and if they are thrown at, "à la" pickoff move or snap throw. This results in many inexperienced players being thrown or doubled off when they attempt to advance on a wild pickoff at another base runner . Scoring runs A "run" is scored when a player has touched all four bases in order, proceeding counterclockwise around them. They need not be touched on the same play; a batter may remain safely on a base while play proceeds and attempt to advance on a later play. A run is not scored if the last out is a force out or occurs during the same play that the runner crosses home plate. For instance, if a runner is on third base prior to a hit, and he or she crosses home plate after an out is made, either on the batter or another runner, the run is not counted. Ending the game The team with the most runs after seven innings wins the game. The last (bottom) half of the seventh inning or any remaining part of the seventh inning is not played if the team batting second is leading. If the game is tied, play usually continues until a decision is reached, by using the international tie-breaker rule. Starting in the top of the eighth inning, the batting team starts with a base-runner on second base, which is
the player who is the last available to bat (in other words, the batter who last took their position in the batter's box; regardless whether they were the last out or another runner was put out). In games where one team leads by a large margin, the run ahead rule may come into play in order to avoid embarrassing weaker teams. In fast pitch and modified pitch, a margin of 15 runs after three innings, 10 after four, or 7 after five is sufficient for a win to be declared for the leading team. In slow pitch, the margin is 20 runs after four innings or 15 after five innings. In the NCAA, the required margin after 5 innings is 8 runs. The mercy rule takes effect at the end of an inning. Thus, if the team batting first is ahead by enough runs for the rule to come into effect, the team batting second is given their half of the inning to try to narrow the margin. A game may be lost due to a "forfeit". A score of 7-0 for the team not at fault is recorded (generally one run is awarded for each inning that would have been played). A forfeit may be called due to any of these circumstances: if a team does not show up to play; if one side refuses to continue play; if a team fails to resume play after a suspension of play ends; if a team uses tactics intended to unfairly delay or hasten the game; if a player removed from the game does not leave within one minute of being instructed to do so; if a player that cannot play enters the game and one pitch has been thrown; if a team does not have, for whatever reason, enough players to continue; or if after warning by the umpire, a player continues to intentionally break the rules of the game. This last rule is rarely enforced as players who break rules after being warned are usually removed. The plate umpire may suspend play because of darkness or anything that puts players or spectators in danger. If five innings have been played, the game is recorded as it stands. This includes ties. If fewer than four innings have been played, the game is not considered a "regulation" game. Games that are not regulation or are regulation ties are resumed from the point of suspension. If it is a championship game, it is replayed from the beginning. Team rosters may be changed.
There are nine players out on the field at one time. Although the pitcher and catcher have the ball the most, each person has a specific job. In the infield there is the pitcher, catcher, first baseman, second baseman, shortstop, and third baseman. In the outfield there is left fielder, center fielder, and right fielder. In slow pitch softball there is an extra outfielder in the outfield, who is specified as a roamer. Normally, the defensive team will play with four outfielders, meaning there are a left fielder, left-center fielder, right-center fielder, and right fielder. Pitcher The pitcher is the individual who throws the ball from the side of the diamond or the pitcher's mound. In baseball, the mound is elevated, but in softball the mound is not elevated. The pitcher usually throws the ball in the strike zone. In softball, the pitcher uses an underarm motion to pitch the ball towards the strike zone. As soon as the pitcher makes a throw, the fielders are ready to field balls that are hit in the middle of the diamond. Pitchers usually tend to be tall, very flexible and have good upper body strength. Pitchers can be righthanded or lefthanded. Catcher The catcher is always behind the hitter in semi-crouched position at home plate. The catcher recovers pitches from the pitcher. The catcher also throws
balls to other bases to throw out runners. At home plate, the catcher is responsible for making some of the teams outs by retiring base runners attempting to score. In most games, catchers provide a visual or finger clue as to what the next pitch should be. Catchers are usually very strong, agile, think fast and possess fast reflexes. Catchers need a lot of muscle to make powerful and fast throws. They are one of the most important players in the game. Catchers rule the field; they control the plays and tell everyone where to be and when to be there. They are most likely the team captain or share the responsibility with the pitcher. First baseman The first baseman is the position to the right of the first base. The major role of the first baseman is to make fielding plays on all balls hit towards first base. The first baseman also helps prevent steals from first to second base. The first base is usually involved in every hit that occurs on the playing field. Individuals at first base have quick hands and are always on the lookout to catch the player off base. Second baseman The second baseman plays in between the first baseman and the gap at second. If the ball is hit to the left side of the field, second covers second base. If the ball is hit on their side of the field, they back up the fielder cover first, or field the ball depending on where it is hit.The second baseman also is the cut off on balls hit to the right side of the outfield. The second baseman also throws directly to the catcher to prevent runners from scoring. Mostly, when the ball is hit to the left side of the field, the second basemen plays second for shortstop. Shortstop The shortstop fields all balls hit to the infield between the second and third bases. This individual also helps cover second base and is frequently involved in force plays, double plays and frequently throws the ball to the catcher to throw out runners at home plate. Most short stops are very quick, agile and think fast. Shortstops may play in a restricted zone but are faced with many types of hits and interact closely with the 2nd base, 3rd base and home plate. Often double plays are due to quick thinking by the short stop. Third baseman The third baseman covers all hits to the third base and receives balls from the outfield. The third base person also frequently throws the ball to the catcher trying to run out the runner at home plate. The individual at third base usually thinks fast because of the types of hits that commonly occur in that zone. Quick thinking can often stop runners from scoring or can result in double plays. Third Base is probably the most defensive position on defense. Outfielders The Outfielders are players that cover the grassy area behind the infield. Outfielders are named for their positions in the field relative to home plate. Traditional outfield positions include a Left Fielder, a Center Fielder, and a Right Fielder. These players usually back up the plays made by the infielders and make plays when the ball is hit past or over the infield. Because their positions cover a greater range than those of infielders, outfielders tend to have strong throwing arms. Outfielders are responsible for throwing fielded balls to a player known as a cut-off person (usually a second baseman or short stop). In this way, the outfielders more efficiently return the ball to the infield with the goal of preventing baserunners from advancing to additional bases. In some leagues/ organizations, four outfield players are utilized by
each team, with the Center Field position being shared between two players known as the Left-Center Fielder and the Right-Center fielder.
Modification of rules
One reason for the popularity of softball is the ease of modification of its rules, thereby allowing the game to be adapted to a variety of skill levels. For example, in some slow pitch softball leagues a batter starts at bat with a count of one ball one strike. In some leagues, the numbers of home runs that can be hit by a team are limited. In other leagues, stealing of bases is prohibited. Some groups allow for a more defensive game by making home plate a force out for first base. This reduces scoring evenly on both sides, and allows for some margin of error. Co-recreational leagues, where men and women play on the same team, often adopt rules intended to reduce gender inequality, under the assumption that men will be generally more powerful and/or skilled. For example rules may stipulate that there must be an equal number of men and women on the team, or that batting order alternate male and female batters. One possible rule requires male batters to "switch hit". Some leagues even use different balls for male and female batters. While these modified rules are common, there are questions as to their place in modern adult sports. Some leagues require teams to use limited flight softballs. These softballs, when hit, will not go as far as regular softballs. Other leagues limit the number of runs which can be scored in an inning. Five is a common limit. By allowing these and other modifications, softball can be enjoyed by children, teenagers, and adults. Senior leagues with players over the age of 60 are not uncommon. An example of a rule modification is the "offensive pitcher" (or "self pitch") often found in informal games where the emphasis is on the social rather than the competitive aspects of the game. The pitcher aids the batter by attempting to give the easiest pitch to hit. There are no walks, and a batter is normally given a fixed number of pitches to attempt to hit (usually 3 or 4). The batter is considered to strike out if she fails to hit the ball into fair territory after the given number of pitches. The pitcher does not act as a fielder, and a rule is often made that if a batted ball touches the pitcher, the batter is out. In some leagues the number of pitches to walk or strikeout can be reduced. For instance, one strike is an out, and two balls is a walk. This is common in leagues where doubleheaders are played or in late season leagues when reduced daylight is an issue. It results in shorter games, as players are more apt to swing, even at marginal pitches, rather than risk striking out on one pitch. Many leagues also include a second first base immediately adjacent to the main one. This is usually orange and the batter running through first base is supposed to run straight through it. This minimizes the chances of a collision. By the same token some leagues have an alternate home plate and rule that plays at home are always force plays. In these cases there is typically a white line drawn approximately 1/3 of the way down the baseline that is considered a point of no return. This is designed to reduce the "Pickle" which can put a great strain on the ankles and knees of older base runners.
EASTERN VISAYAS STATE UNIVERSUTY TANAUAN CAMPUS TANAUAN, LEYTE