The Guardsman Career Path.
The Guardsman Career Path.
by Guest on Thu Apr 02, 2009 6:09 pm
Guardsman
"We go in, kill anything that moves and then blow the structure with a demo charge." -Eli Plex, Assault Veteran of the Secundus 21st.
No matter how subtle the Acolytes may go about their investigation, at some point talking, stealth, and the use of cunning cease and the need for sheer brute force will be called upon. This is the Guardsman's role. They are a tough, ruthless bunch, experts in field craft and various ranged weaponry - anything from the humble lasgun to the sophisticated sniper rifle. Known as the Hammer of the Emperor, the Imperial Guard is the largest fighting force in the history of the galaxy. It is made up for billions upon billions of soldiers, all recruited from the many worlds of the Imperium. The Departmento Munitorum is tasked with supervising, supplying and sourcing the regiments of the Imperial Guard but even this organisation has no idea of exactly how many troops are under arms as the continuous toll of casualties and influx of recruits will run into millions in a single day. The Guard regiments come from many different planets and their native cultures, style of dress, technological background and warrior traditions are all different too. The Guard does not even try to impose a standard uniform, preferring to exploit the unique strength of each company, be it a tribal warrior clan, or a highly drilled and regimented unit of Cadians. To this end there is no formal training; each regiment is trusted to instruct their own troops in the war craft they have developed in their own culture. In fact, the only kind of unity within the Imperial Guard is the use of standard equipment such as the lasgun. It is from this vast army that Inquisitors will recruit the muscle they often need to go about their duties. Because each regiment is so different, a Guardsman can vary wildly some are professional, elite stormtroopers; others could be hardened gangers from murky industrial worlds, most likely already killers before even being inducted into the Guard; others still could be axe-wielding, blood-drinking savages from a far-flung feral
world. Inquisitors will second Guardsmen mainly for their combat experience and expertise with weapons, although their choice may often be influenced if the would-be Acolytes have a secondary set of skills - albeit with a battlefield application. For instance, Guardsmen are frequently trained to be able to drive and maintain vehicles, may have triage and medical expertise or even be competent in the use of communications equipment. Not all Guardsmen - or the role the Inquisitors define by that label - actually come straight from the Imperial Guard. Some may have crossed paths with the Inquisitor as hired thugs for another agency. Some are wayward mercenaries who have spent their lives as a hired gun, only to be pressed into service of the Inquisition. Others still are hive gangers that may have had the gall to ambush an Inquisitor on his rare travels into an underhive. No matter what the origin, a Guardsman's role within the cell is always that of combat and fire-control.
Conscripts learn the raw basics of combat: the charge, the way of the gun and the blade. They may be fresh from an Imperial Guard founding, pressed into service or serving a penal sentence. Advance Awareness Drive (Ground Vehicle) Swim Basic Weapon Training (Las) Basic Weapon Training (Primitive) Basic Weapon Training (SP) Melee Weapon Training (Primitive) Pistol Training (Las) Pistol Training (Primitive) Pistol Training (SP) Sound Constitution*
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*You may take this Talent up to three times at this Rank.
Guard Advances
"They left the drop pods as mere conscripts... they returned as men."
Guard have survived in battle long enough to learn that survival is often a case of speed and superior tactical knowledge. Advance Ciphers (Acolyte) Ciphers (War Cant) Common Lore (Imperial Guard) Dodge Drive (Ground Vehicle) +10 Survival Swim +10
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Armsmen increase their knowledge of the weapons they might wield against enemies of the Emperor. They are stout of heart, and strong in the arm - men to trust when the las bolts are flying. Advance Drive (Ground Vehicle) +20 Intimidate Navigation (Surface) Pilot (Miltary Craft) Secret Tongue (Acolyte) Swim +20 Basic Weapon Training (Flame) Crippling Strike Pistol Training (Flame) Rapid Reload Sound Constitution Common Lore (Imperium) Drive (Walker) +20 Gamble Inquiry +10 Ambidextrous
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As proven warriors, Sergeants learn to finesse their attacks and widen their skills to encompass all manner of eventualities. Advance Ciphers (War Cant) +10 Common Lore (Imperial Creed)
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*You may take this Talent up to two times at this Rank.
Last edited by Gildan Bladeborn on Fri Apr 10, 2009 2:40 pm; edited 1 time in total
Guest
Guest
Re: The Guardsman Career Path.
by Guest on Fri Apr 10, 2009 2:22 pm
Assault Veteran Advances
"It's going to get close and messy lads, stay close to me and don't be afraid to get it on ya..."
Freedom is bought at the point of a blade, and Assault Veterans know this all too well. In the close press of fighting, they wield their chainblades with deadly efficiency. Advance
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Lieutenants lead their men into glorious battle. If falls to an officer to accept the weight of command and responsibilities for success or failure on the battlefield. Advance Command +10 Common Lore (Ecclesiarchy) Common Lore (Imperial Creed) +10 Interrogation Navigation (Surface) +20
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"I swear dead men make more noise than that bastard."
Scouts are adept at locating the enemy in all terrain. They are keen observers, and skilled in the art of stealth. Advance Awareness +10 Navigation (Surface) +20 Deadeye Shot Climb +10 Concealment Security Silent Move Heightened Senses (Hearing) Heightened Senses (Sight) Heightened Senses (Smell) Leap Up
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They are well armed, well trained, and well feared. Advance Carouse +10 Chem-Use +10 Concealment Cleanse and Purify Hardy Heavy Weapon Training (Melta)
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Heavy Weapon Training (Plasma) Sound Constitution* Talented (Chem-Use)
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*You may take this Talent up to two times at this Rank.
Guest
Guest
Re: The Guardsman Career Path.
by Guest on Fri Apr 10, 2009 3:44 pm
Captain Advances
"Squad Five! I want suppressing fire on that blockhouse! Squad Seven, move into flanking positions!"
Captains command large formations and battle groups. The skill of a bold Captain is vital to any successful attack or defence. Advance Common Lore (Imperial Guard) +20 Interrogation +10 Scholastic Lore (Imperial Creed)
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Willpower 30, Command Blather Charm Swift Attack -
*You may take this Talent up to two times at this Rank.
Marksman Advances
"I may not look much but I can take out your left eye with this baby from a thousand yards."
Most Imperial forces include a Marksman to support the rest of its members with accurate long-range fire support. They are adept at digging in and picking off the enemy. Advance Survival +20 Mighty Shot Chem-Use Concealment +10 Security +10 Lightning Reflexes Marksman Sharpshooter Cost 100 100 200 200 200 200 200 200 Type Skill Talent Skill Skill Skill Talent Talent
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*You may take this Talent up to two times at this Rank.
Storm Trooper Advances
"Storm troopers? Them throne-groaning glory boys get all the prime action - and all the credit, too. Don't listen to the propaganda - it's us regular Guard that does all the grit-work."
Storm Troopers create utter destruction. Often regarded by the regular Guard as vain parade apes, they nonetheless have a well-deserved reputation for being the best of the best. Advance Intimidate +20 Battle Rage Berserk Charge Deflect Shot
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Exotic Weapon Training (Web Pistol) Exotic Weapon Training (Webber) Fearless Insanely Faithful Pistol Training (Launcher) Pistol Training (Melta) Pistol Training (Plasma) Sound Constitution*
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*You may take this Talent up to two times at this Rank.
"Men of the Imperium stand tall, for you are the favoured of the Emperor!"
Commanders control the entire flow of battle, from planning to execution. Imperial Commanders have at their disposal the greatest armies in the known galaxy, and the cold, hard determination to use them. Advance Command +20 Interrogation +20
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Frenzy Good Reputation (Imperial Guard) Hatred (Cult: Choose One) Talented (Deceive) Total Recall Unshakable Faith Carouse +10 Common Lore (War) +20 Concealment Into the Jaws of Hell Leap Up Litany of Hate Master Orator Peer (Inquisition) Sound Constitution*
"There's something really satisfying about making a man's head explode like a blood melon. All in the name of the Emperor of course."
Snipers are masters of their art, able to kill at a distance, then melt away from view. They are silent, skilled and often have a grim sense of humour. Many find them hard to understand. Advance Awareness +20 Talented (Disguise) Talented (Tracking) Chem-Use +10 Concealment +20 Silent Move +10 Pistol Training (Melta) Pistol Training (Plasma) Tracking Crack Shot
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