The Rake: Final Making Of

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The Making Of

The Rake
By Adam Stone

Idea Origins
A creepypasta, in short, is a scary campfire story that is shared, created and
adapted online. For my Adaptation B project I was thinking of exploring and
adapting the world of creepypastas, so I did some research into the best ones. I
kept in mind the potential for short stories and plausible yet interesting
characters. The one that stuck out for me was definitely 'The Rake'.
The Rake is a creepypasta story about a territorial creature that torments your
thoughts, warning you away from its land. It watches you while you sleep,
invades your dreams and when you are at your worst, it will come for you.
It will arrive in your house one fateful night, bent on killing and your entire
household.

Initial Idea
My first design struck as very generic and uninteresting. I wasn’t
pushing the boundaries of design enough.

Needing More

After these few designs I realised I needed more influence to make it
more interesting, so I dug through different stories about The Rake.
Doing this gave me noting too useful and I found myself wanting more
to link it to. I needed a motive for this creature to be tormenting people
and I needed a setting which would give it a distinctive look.

Linking To Animals
I attempted to link the creature to some animals that people find
inherently scary in an attempt to vary it up a bit.

Other Influences
Linking to Animals was a bit of a failure so I looked at other sources of
myths and stories. This led me to look to old American folk lore stories
and religion.
Looking into Demons I found a certain demon in Buddhism, called the
Preta, that strongly resembles the stories of The Rake, only with more
descriptive details.

The Story
The Rake is a creature that haunts you in your dreams. it will appear at the end of your bed one
night with a fierce hunger for violence.
It tends to appear in remote wooded areas, usually hiding within the terrain. It’s a territorial
being that usually keeps to its sorry self unless provoked or angered by humans that enter its
territory.
It is not some random beast from the woods. It’s a cursed demon known as a Preta. The Preta
are a group of lesser known demons and under different circumstances we would probably feel
sorry for the demons, but you see, the extreme hunger and thirst a Preta experiences can make
them do some nasty things to humans. Pretas desperately wander the world in constant search
of food and water but can not eat or drink. As a result, they become evil spirits that possess
weak-minded men and women and corrupt them by making them incredibly greedy and slothful
in an attempt to satisfy their own hunger and thirst. It becomes progressively more angry as it
watches you gorge yourself on food and pleasantries, eventually appearing on the end of your
bed in a rage that only ends in either your death, or the death of your entire household. The
more people that it disposes of, the more cursed and deformed the creature becomes.

Change of Direction
Taking reference from my new story, I decided to use trees to collage
together a new design concept for my creature. This gave it a very
earthy, twisted and deformed look which complements the idea that
he’s a territorial creature that hides itself and becomes more and more
twisted with every person that it kills.

Collaging Trees

Collaging Trees: Paintovers

Collaging Trees: Paintovers

Creating Heads from Branches

Creating The Bodies

Deciding the Final Design
I chose this as my final design for the rake because it was the most
interesting and it looked like a bit of a challenge to model in Maya.
However to begin modelling the creature, I had to mark out the form of
the creature more clearly.

Mudbox Experiments
I began testing the modelling process in Mudbox, it let me quickly see if
the creatures head would work in 3D.

Mudbox Experiments
Modelling it quickly in Mudbox also let me check to see if certain
expressions would work without a conventional mouth.

Mudbox Orthographics
In an attempt to use something practical from my Mudbox
experiments, I attempted to use them as orthographics for a proper
Maya model.

Failing at Conventual Modelling
These were the results of attempting to model my creature
conventionally. As seen below, it didn’t give the desired results that I
was looking for.

Pannel Modelling
Because modelling with orthographics and modelling conventually
wasn't working. It was decided that I should begin modelling it panel by
panel, which I’d never done before, so it prooved a time-consuming
excersize that paid off in terms of looks.

Modelling
I achieved much better results with this method. However it did take
me a while to complete because I had to figure out how to sow all the
panels together once they were completed.

UVs
Due to time constrictions I made an executive decision and decided not
to skin and rig the creature and focus on creating UVs and Textures to
fit the model.

UV Maps

UV Textures

Final Renders

The Rake By Adam Stone
Find out more at: adamrichardstone.blogspot.co.uk

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