(Virtual Reality)

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Content

PREPARED BY:-JAYSHREE V ANAND

Topics At A Glance
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
Definition. History. Overview. Virtual Reality Systems. Virtual Reality: Interface Devices. Applications. Drawbacks. Future Uses. Conclusion. Bibliography

Definitions
• A cartoon • An interactive computer system. • A computer-synthesized, three
dimensional environment.

History of VR

 SENSORAMA

(Morton Heilig-1956)

The Ultimate Display(Ivan Sutherland-1965)

Virtual reality
An Overview
•Artificial Reality, Cyberspace, Synthetic Reality. •A computer created sensory experience.

Virtual Reality Systems
HMD

BOOM
CAVE.

Head Mounted Display (HMD)

BOOM
(Binocular Omni Orientation

Monitor)

CAVE
(Cave Automatic Virtual Environment)

Virtual Reality:

Interface Devices.
Datagloves. Wands. Stairsteppers.

Datagloves

Wands

Stairsteppers

Applications

Building Sector

Medicine

Arts and Entertainment

Government

Engineering

Scientific Research

Training

Drawbacks
•Expensive. •Cartoonist graphics.

•Time lag.
•Equipment needs refinement.

•Effect on human eyes & psychological effect.

Future Uses
•Architecture.
•Education.

•Medicine.
•Training for pilots. •Entertainment.

Conclusion

Thank You

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