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Wasp Reference
Wasp is the underlying network protocol for Vespa. A Wasp message specifies actions that one peer should take on behalf of another. These actions include the creation of data objects (i.e. deserialization) and the invocation of functions. Wasp can run on top of any lower-level protocol with ordered, reliable delivery, but TCP/IP is the most likely choice. Wasp has both textual and binary representations. Each Wasp message consists of zero or more headers following the standard email header syntax (RFC 822), followed by a blank line and then the body of the message. (The headers are always text, even if the body is binary.) If headers are omitted, the blank line can be omitted too. Wasp determines whether there are headers by seeing if the first line of the message conforms to header syntax.

Standard Headers
User: the logname of the person submitting the message. E.g. jba, lin. Host: the name of the machine sending the message. Content-Length: the number of bytes following the blank line. Content-Type: MIME type of the body. Should be either wasp/text or wasp/binary. [headers for signing, such as hash value, hash algorithm, timestamp]

Body Syntax
The Wasp textual notation has a recursive syntax similar to Lisp’s. Each Wasp token is either: • An open parenthesis. • A closed parenthesis. • An integer, with the usual notation • A floating-point number, with the usual notation • An identifier: a sequence of letters, numbers and underscores beginning with a letter or underscore. • A string: a sequence of bytes between double quotes. All bytes representing nonprinting ASCII characters, as well as the backslash and double-quote characters, are escaped by writing \xx, where each x is a hexadecimal digit. Note that strings allow arbitrary binary data to be represented, and assume only ASCII encoding. To represent a Unicode string, first pick an encoding (e.g. UTF-8), then express that encoding’s bytes as above. Wasp does not specify a Unicode encoding. Wasp’s binary syntax

record Point { int x; int y; }

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