Wesley

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Name: Wesley Windham DuCambrey
1
XP:
Speed: 30 Ht: 6'1
Eyes:Green
Str 10

Wt: 192

BAB: +3

Dex 18[14+2+2]
Con 12

Class: Male Tempter Demon

Level:

Hair: Black[Shoulder Length]

Ranged Attack Bonus: +7(+8 within 30)
Defense: 16[15; DR2]

Fort:2

Ref:5

HP: 36 /

Will:6

Int 14
Wis 14[13+1]
Cha 20[16+2+2]
Equipment
2x Pistol[Shoulder and Ankle Harness]{2d4, 20x2 Crit, 30 ft Range Incriment,
8 Clip]{+1 dmg within 30ft]
Light Kevlar Vest beneath Trailored Suit {DR 2/-. -1Defense]
Smartphone
Keys to 'Level 9'
Keys to Mercedes
Chic Wardrobe of Tailored Suits.
Rollex Watch
E-Vape; Red-Hot Cinnamon flavor.
Zippo Lighter - plain metallic, no design.
Ziplock Bag containing aproximatly 30 hand-rolled joints of medical grade
THC.
Low-Profile Sunglasses; black, frameless
Skill[Focus: Stealth;+2 Dex] 8 Skill Points per Level
[Perception and Social Affinity]
Bluff 3 + 3 + 4 = 10
Dimplomacy 1 + 3 + 4 = 9

Gather Information 1 + 3 + 4 = 8
Sense Motive 1 + 3 + 2 = 6
Spot 1 + 3 + 2 = 6
Listen 1 + 3 + 2 = 6
Feats
Evasion
Point Blank Shot
Class
+2 Cha; Once per day the demon
can change someone’s attitude to Helpful for one minute (Will 19)
resists).

Anima: 11/
Activate Cants(Some cants Require Anima+Actions to activate)
Heal:A demon can use Anima to heal itself. A demon can
spend one Anima to heal 10 hit points or two ability damage
from a single ability. A demon can spend two Anima to heal
one point of ability drain. A demon can heal itself in this way
while unconscious.
Ignore Craving:A demon can spend one Anima to override the demon’s
craving for one day. This effect keeps the craving penalty from
accruing that day but does not give the demon one Anima (as
the demon would get if it actually indulged its craving).
A demon can spend one Anima to ignore the penalties from one
exposure to the demon’s bane. This effect doesn’t prevent additional
penalties if the bane confronts the demon again.

Regaining Anima:A demon can linger over a human corpse that has been dead
for no more than 10 minutes, psychically prodding its energy
fi eld to see if it has any Anima; after 10 minutes, the demon
makes a d20 roll, and if the result is a 20, the demon recovers
one Anima from the corpse.
A demon automatically regains one Anima once per day if
the demon indulges its craving.
Demons can give or trade Anima with each other as standard
actions; all they have to do is touch each other for a moment
and make the exchange. Some demons can steal Anima from
dying mortals (see the Murderous Recharge cant); others learn
how to make pacts with mortals to gain Anima in exchange for
favors (see the Infernal Pact cant).

Craving: One shot of Myer's Jamacan Rum every day.
Darkvision: Demons can see in the dark up to 60 feet.

Horrific Form: Red skinned, black hair, black eyed medium demonoid,
prehensile tail with heart-shaped point. Long thick fingernails that look more
claw-like, constantly drip a red-blach ichor that smels of tar and blood.
Cloven hooved feet.
Shapeshifted Main: "Wes", co-owner of Level 9, a hotspot and go-to neutral
meeting ground for those tied to the mystical underworld of the Bg Apple.
Dark lighting, electronic music. red velvet walls and upholstered furniture.
Club is located in Manhattan, high volume night spot that caters to the mortal
and immortal alike. Wes is the owner and co-general manager of Level 9
along with his younger hellion of a sister: Epiphany Morrigan DuCambrey
Fear: Any creature clearly seeing a demon’s true form must
make a Will save (DC 10 + the demon’s Hit Dice + the demon’s
Charisma modifi er) or become shaken. If the witness rolls a 1
on her save, she instead is frightened and fl ees for 1d6 rounds.
(See Chapter 7: Playing the Game, “Special Abilities,” Fear, for
more information on the shaken and frightened conditions.)
Repeat exposure inures a witness to this sight. A character gets
a +1 bonus on her saves against this effect for each time she’s
seen any demon’s true form.
Shapechanging: Although shapechanging is easy for a demon, it is taxing. A
demon can stay in a form other than its true form for up to one hour,
after which the demon reverts to its true form and must remain that
way for an hour. Shorter periods of shapechanging require shorter
recovery periods (equal to the time spent in another form or 10 minutes,
whichever is greater). The demon can change from one human
form to another without assuming its true form in between, as long as
the total time spent out of its true form is one hour or less.
Resistance to Damage: A critical hit against a demon merely
stuns it rather than dealing Constitution damage. Demons are hard
to kill; you can shoot a demon in the head and the creature collapses
— then stands up again moments later, relatively unharmed. Demons
can be killed, it just takes more work than killing a human.
Demons do not bleed — they don’t have blood or internal
organs or anything a “real” body has. A demon that takes enough
damage to be in a dying state makes checks to recover but never
loses hit points from failed checks. Even a severely wounded and
unconscious demon will get up and walk away if left alone.
Demons do not need to breathe or to eat. They are immune
to normal poisons and disease.

Demonic Cants: Infernal Pact*

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